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Bolo (1987 video game)

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This is an old revision of this page, as edited by 81.103.141.161 (talk) at 15:35, 16 August 2020 (The econet based BBC Micro game this article is about most certainly didn't use appletalk.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Revision as of 15:35, 16 August 2020 by 81.103.141.161 (talk) (The econet based BBC Micro game this article is about most certainly didn't use appletalk.)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff) "Bolo (video game)" redirects here. For the Apple II game of the same name, see Bolo (1982 video game).
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1987 video game
Bolo
Developer(s)Various
Publisher(s)Various
Platform(s)BBC Micro, Mac OS, Mac OS X, Linux, Windows
Release1987
Genre(s)Tactical shooter
Mode(s)Single player, Multiplayer

Bolo is a video game initially created for the BBC Micro computer by Stuart Cheshire in 1987. It is a networked multiplayer game that simulates a tank battlefield. It was one of the earliest simultaneous multiplayer networked games.

Name

Another tank game with the same name was created for the Apple II in 1982. Cheshire says this was "an unfortunate coincidence". He says that the name comes from the Hindi word for communication, which is "bolo".

Description

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screenshot from the game

Players are divided into two teams. Each player commands a tank that can be driven around a battlefield within an orthogonal, top-down view. The tank has a cannon, which fires forward, and it carries mines as a secondary weapon, which can be dropped while moving or be placed somewhere on the map. Tanks have a certain amount of "armor" (hit points), which is reduced by enemy shots. A tank is destroyed if its armor reaches zero or if it is driven into the sea.

Cannon ammunition and mines can be refilled by going to a friendly "base". The bases also repair damage to tanks, but this depletes the base's armor. Bases' ammunition and armor regenerate slowly.

The goal of the game is to capture all of the bases on the map. Neutral bases may be captured by driving one's tank over them. Hostile bases can be made neutral again by shooting them until their armor supply is reduced to zero.

Another game element is the "pillbox". Pillboxes are initially neutral and will shoot at any tank that approaches them. Like the supply bases, pillboxes can be shot at until destroyed, after which a player can restore it, making it friendly. Unlike the bases, pillboxes can be moved around the map by the players.

Inside the tank is an engineer, who places mines and moves pillboxes. The engineer can also perform building tasks, after collecting wood in a forest. The structures that can be built are roads, which speed up travel, and walls, which act as a barrier. The engineer can be killed by enemies while out of the tank.

References

  1. "MacBolo Instructions". Archived from the original on 18 May 2007. Retrieved 27 May 2007.
  2. "Frequently Asked Questions". Archived from the original on 18 May 2007. Retrieved 27 May 2007.

Further reading

External links

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