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"Expert" and "Master mode" are difficulty modes that increase the challenge of the game in exchange for some exclusive items. "Journey" mode allows players to dr asking the community for ideas to include in future content updates.

In September 2012, Spinks announced that Engine Software and 505 Games would be porting Terraria to Xbox 360 and PlayStation 3. The game was released for Xbox 360 via Xbox Live Arcade on March 27, 2013. The PlayStation 3 version was released via the PlayStation Network in North America on March 26, 2013 and in Europe and Australia on May 15, 2013. Shortly after the initial console release, 505 Games announced Terraria for PlayStation Vita; it was released in Europe on December 11, 2013, and in North America on December 17, 2013. Spike Chunsoft localized the PlayStation 3 and Vita versions for release in Japan, including exclusive items such as a costume based on Monokuma from their Danganronpa series. In May 2013, 505 Games announced a mobile version of Terraria ported by Dutch studio Codeglue for Android, iOS, and Windows Phone. It was released for iOS on August 29, 2013, and for Android on September 13, 2013. The Windows Phone version was released on September 12, 2014.

In October 2013, Re-Logic released version 1.2 for Terraria on Windows. The update added a host of new mechanics, gameplay changes, and graphics adjustments. After the 1.2 update was released the game returned to receiving continuous updates. The console and mobile versions received the update in 2014. Terraria released on GOG.com on October 2, 2014. A downloadable version of Terraria was released for PlayStation 4 on November 11, 2014, and Xbox One on November 14, 2014, with a retail release on December 2, 2014. In September 2014, Re-Logic announced that Terraria would be coming to macOS and Linux. They were both released on August 12, 2015. The Nintendo 3DS version was first released on the Nintendo eShop on December 10, 2015. A Wii U version was released on the eShop in June 2016.

Version 1.3 was released on June 30, 2015, adding even more items, events, enemies, bosses, and gameplay features. The update was released for consoles on December 12, 2017, and was released for mobile on August 27, 2019. In July 2016, 505 Games announced that Engine Software and Codeglue would no longer be working on the console and mobile versions respectively and that a new studio, Pipeworks, would take over the development of those versions. A version for the Nintendo Switch, ported by 505 Games, was released on June 27, 2019. In December 2018, 505 Games announced that development of the 1.3 update for mobile would be taken over by DR Studios to help Pipeworks focus on the Switch port of the game.

The fourth and final major update for the game, Journey's End, was released on May 16, 2020. As with previous updates, it added new items, enemies, difficulty modes, and gameplay features.

Reception

Reception
Aggregate score
AggregatorScore
MetacriticPC: 83/100
PS3: 81/100
X360: 81/100
iOS: 82/100
VITA: 85/100
PS4: 83/100
XONE: 84/100
3DS: 71/100
NS: 82/100
Review scores
PublicationScore
Destructoid8/10
GameSpot8/10
GameZone9/10
IGN9/10
PC Gamer (US)79%
TouchArcadeiOS:

Terraria received generally favorable reviews from critics, according to review aggregator Metacritic. A review for Destructoid included praise for Terraria as "full of depth". Another reviewer praised Terraria's integration of some of Minecraft's concepts into two dimensions. GameSpot praised Terraria's exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions. IGN praised the game, claiming that Terraria: "expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure." Terraria received the #1 of 2011 Indie of the Year Player Choice on IndieDB. Terraria has been described as a Minecraft clone by various video gaming media outlets.

Sales

Terraria sold 200,000 copies in just over a week after its release, and over 432,000 within a month. By June 2015, over 12 million copies of Terraria were sold across all platforms, with that number increasing to over 30.3 million by April 2020, with 14 million on PC, 7.6 million on consoles, and 8.7 million on mobile platforms.

Legacy

In October 2013, Spinks announced that he was planning Terraria 2, stating that it would be significantly different from the original game. Terraria: Otherworld was another planned game set in the Terraria universe, and was announced in February 2015 to be released later that year. Otherworld tasked the player with trying to purify the world of the Corruption, which was to be achieved mainly by finding and activating "purifying towers" that push back the spread of the Corruption. Otherworld would have included more strategy and role-playing elements, such as a tower defense gameplay element, skill trees, and a plot. In April 2017, Re-Logic announced that the previous partner on the project, Engine Software, would be dropped in favor of a new studio, Pipeworks, due to the game being behind schedule. In April 2018, Re-Logic announced that the game had been cancelled due to them not being satisfied with its development and unwilling to rush the release of a non-quality product.

Notes

References

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  3. ^ Devore, Jordan (March 22, 2013). "Terraria hits Xbox 360 and PlayStation 3 next week". Destructoid. Retrieved July 25, 2015.
  4. Fletcher, JC (April 30, 2013). "Terraria expands to European PSN May 15". Engadget. AOL. Retrieved July 25, 2015.
  5. Philips, Tom (March 28, 2013). "Indie darling Terraria announced for PlayStation Vita". Eurogamer. Gamer Network. Retrieved July 25, 2015.
  6. Moriarty, Colin (December 10, 2013). "Terraria (Finally) Gets a Release Date for PS Vita". IGN. Ziff Davis. Retrieved July 25, 2015.
  7. Gifford, Kevin (October 2, 2013). "How the PS3 version of Terraria became an unconventional success in Japan". Polygon. Vox Media. Retrieved July 25, 2015.
  8. Spencer (January 15, 2014). "Monomi From Danganronpa 2 And Toro Make Cameos In Terraria In Japan". Siliconera. Retrieved July 25, 2015.
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  11. Suszek, Mike (September 13, 2013). "PSA: Terraria grounded on Android". Engadget. AOL. Retrieved July 25, 2015.
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  52. Senior, Tom (June 17, 2011). "Terraria sells 432,000 in one month, hardcore mode revealed". PC Gamer. Future Publishing. Retrieved July 25, 2015.
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  57. Nakamura, Darren (February 16, 2015). "Terraria: Otherworld trailer shows an alternate dimension to the sandbox". Destructoid. Retrieved July 25, 2015.
  58. Chalk, Andy. "Terraria: Otherworld update reveals a new 'development partner'". PC Gamer. Retrieved April 4, 2017.
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  60. Jenni. "Terraria: Otherworld Has Been Canceled". Siliconera. Retrieved April 13, 2018.

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