The following pages link to Environment mapping
External toolsShowing 39 items.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Rendering (computer graphics) (links | edit)
- Texture mapping (links | edit)
- Bump mapping (links | edit)
- Utah teapot (links | edit)
- Normal mapping (links | edit)
- Rhombic dodecahedron (links | edit)
- Specularity (links | edit)
- Atomiswave (links | edit)
- Torque (game engine) (links | edit)
- Sonic R (links | edit)
- Parallax mapping (links | edit)
- Outcast (video game) (links | edit)
- Ambient occlusion (links | edit)
- Burnout 3: Takedown (links | edit)
- Reflection mapping (links | edit)
- Jim Blinn (links | edit)
- Irregular Z-buffer (links | edit)
- Cube mapping (links | edit)
- UV mapping (links | edit)
- Relief mapping (computer graphics) (links | edit)
- Image-based lighting (links | edit)
- Demo effect (links | edit)
- Ironclad Games (links | edit)
- Reflection (computer graphics) (links | edit)
- UVW mapping (links | edit)
- Sphere mapping (links | edit)
- PlayStation Portable hardware (links | edit)
- Alpha mapping (links | edit)
- Computer graphics (links | edit)
- GLGE (programming library) (links | edit)
- Displacement mapping (links | edit)
- GameCube technical specifications (links | edit)
- Luminous Engine (links | edit)
- Glossary of computer graphics (links | edit)
- User:Reedbeta (links | edit)
- User:Kri/Quicklinks (links | edit)
- User:Jknappett (links | edit)
- User:TheBuddy92/segaarcadeboards (links | edit)
- Template:Texture mapping techniques (links | edit)