The following pages link to Iterative deepening A*
External toolsShowing 50 items.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Tree (abstract data type) (links | edit)
- Shortest path problem (links | edit)
- Dijkstra's algorithm (links | edit)
- Kruskal's algorithm (links | edit)
- Prim's algorithm (links | edit)
- Breadth-first search (links | edit)
- Depth-first search (links | edit)
- A* search algorithm (links | edit)
- Best-first search (links | edit)
- Alpha–beta pruning (links | edit)
- Borůvka's algorithm (links | edit)
- Bellman–Ford algorithm (links | edit)
- Floyd–Warshall algorithm (links | edit)
- Optimal solutions for the Rubik's Cube (links | edit)
- Iterative deepening depth-first search (links | edit)
- Tree traversal (links | edit)
- Johnson's algorithm (links | edit)
- Beam search (links | edit)
- Pathfinding (links | edit)
- Bidirectional search (links | edit)
- Graph traversal (links | edit)
- Reverse-delete algorithm (links | edit)
- Edmonds' algorithm (links | edit)
- SSS* (links | edit)
- B* (links | edit)
- D* (links | edit)
- Fringe search (links | edit)
- Lexicographic breadth-first search (links | edit)
- SMA* (links | edit)
- Yen's algorithm (links | edit)
- Monte Carlo tree search (links | edit)
- Jump point search (links | edit)
- IDA* (redirect page) (links | edit)
- Ida (links | edit)
- Optimal solutions for the Rubik's Cube (links | edit)
- General Problem Solver (links | edit)
- Artificial intelligence in video games (links | edit)
- Talk:Depth-first search (links | edit)
- Talk:IDA* (transclusion) (links | edit)
- User:Matěj Grabovský/Books/Jungle (links | edit)
- User:QuickHare/Books/Network and Graph Theory (links | edit)
- User:Tompw/Books/Mathematics (links | edit)
- User:Tompw/Books/Mathematics (I) (links | edit)
- User:Infometrix/Books/NETWORK (links | edit)
- User:Manoj kumar regar/Books/Algorithms wiki (links | edit)
- User:Manoj kumar regar/Books/Algorithms (links | edit)
- User:Ragasvnvs/Books/GraphAlgos (links | edit)
- User:Watereals/Books/Graph (links | edit)
- User:Watereals/Books/CIT (links | edit)
- User:Artisticidea/Books/Graph Theory (links | edit)
- User:Arsaniwilliam/Books/Algorithms (links | edit)
- User:Qdevapps/Books/OPTIMIZATION WIKI-REVIEW (links | edit)
- User:Qdevapps/Books/OPTIMIZATION (links | edit)
- User:Maxipill/Books/Algorithms (links | edit)
- User:19dmurra/sandbox (links | edit)
- User:Spotron/Books/Algorithms (links | edit)
- User talk:Xaosflux/Archive30 (links | edit)
- User talk:Diego Moya/Recommendations (links | edit)
- User talk:K kisses/Archive 1 (links | edit)
- Misplaced Pages:Books/archive/Algorithms (links | edit)
- Lifelong Planning A* (links | edit)
- Parallel breadth-first search (links | edit)
- Talk:Iterative deepening A* (transclusion) (links | edit)
- User:Kri/Quicklinks (links | edit)
- User:ArtashesKarapetyan (links | edit)
- User:KRPent/sandbox (links | edit)
- User:SummonedToDIe/sandbox (links | edit)
- User:Jbeer42/Books/Discrete Mathematics (links | edit)
- User:Varkora/sandbox/Recursive best-first search (links | edit)
- User:Melomodiga/Books/Algorithms (links | edit)
- User:Zarzuelazen/Books/Reality Theory: Optimization (links | edit)
- User:Zarzuelazen/Books/Reality Theory: Complex Systems & Control Theory (links | edit)
- User:Nomen4Omen/sandbox (links | edit)
- User:Zarzuelazen/Books/Reality Theory: Complex Systems & A-Life (links | edit)
- User:WikiLinuz/Computing (links | edit)
- User:Tule-hog/All Computing articles (links | edit)
- Misplaced Pages:WikiProject Mathematics/List of mathematics articles (G–I) (links | edit)