The following pages link to Specular highlight
External toolsShowing 50 items.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Rendering (computer graphics) (links | edit)
- Gouraud shading (links | edit)
- Phong reflection model (transclusion) (links | edit)
- Phong shading (links | edit)
- Specularity (links | edit)
- Specular reflection (links | edit)
- Lambertian reflectance (links | edit)
- Shader (links | edit)
- Number Nine Visual Technology (links | edit)
- Bidirectional reflectance distribution function (links | edit)
- Microfacet (redirect to section "Microfacets") (links | edit)
- Cube mapping (links | edit)
- Catch light (links | edit)
- STL (file format) (links | edit)
- Id Tech 4 (links | edit)
- ATI Rage (links | edit)
- Virtua Fighter (links | edit)
- Deathrow (video game) (links | edit)
- MechAssault 2: Lone Wolf (links | edit)
- Blinn–Phong reflection model (links | edit)
- Clipping (photography) (links | edit)
- Acrylic retarder (links | edit)
- Computer graphics lighting (links | edit)
- Vertex normal (links | edit)
- List of common shading algorithms (links | edit)
- Cook–Torrance (redirect to section "Cook–Torrance model") (links | edit)
- Cook-Torrance model (redirect to section "Cook–Torrance model") (links | edit)
- Oren–Nayar reflectance model (links | edit)
- Highlight (links | edit)
- Schlick's approximation (links | edit)
- Ancient Wars: Sparta (links | edit)
- Specular highlights (redirect page) (links | edit)
- Malibu Painter (links | edit)
- Computer graphics (links | edit)
- SVG filter effects (links | edit)
- Aircraft camouflage (links | edit)
- Wipeout 2048 (links | edit)
- Cook-Torrance (redirect to section "Cook–Torrance model") (links | edit)
- Panta Rhei (game engine) (links | edit)
- Specular lighting (redirect page) (links | edit)
- Mya (program) (links | edit)
- Luminous Engine (links | edit)
- Physically based rendering (links | edit)
- Talk:Flat shading (links | edit)
- Talk:Sonic the Hedgehog (2006 video game)/Archive 2 (links | edit)
- Talk:Specularity (links | edit)
- Talk:Specular highlight (transclusion) (links | edit)
- Talk:Eye/Archive 1 (links | edit)
- Talk:Lunar phase/Archive 1 (links | edit)
- User:Reedbeta (links | edit)