The following pages link to Texture mapping
External toolsShowing 50 items.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- ASCII art (links | edit)
- Adobe Inc. (links | edit)
- Accelerated Graphics Port (links | edit)
- Rendering (computer graphics) (links | edit)
- Computer animation (links | edit)
- Computer music (links | edit)
- Fractal (links | edit)
- Global illumination (links | edit)
- Lossy compression (links | edit)
- Mapping (links | edit)
- Hayao Miyazaki (links | edit)
- OpenGL (links | edit)
- Quake (video game) (links | edit)
- Radiosity (computer graphics) (links | edit)
- Super Nintendo Entertainment System (links | edit)
- 32X (links | edit)
- System Shock (links | edit)
- Unreal (1998 video game) (links | edit)
- History of video games (links | edit)
- Virtual reality (links | edit)
- Virtua Fighter (video game) (links | edit)
- Wire-frame model (links | edit)
- Wolfenstein 3D (links | edit)
- Frame rate (links | edit)
- Myth (video game series) (links | edit)
- Raster graphics editor (links | edit)
- Scanline rendering (links | edit)
- Indiana Jones and the Last Crusade (links | edit)
- Valve Corporation (links | edit)
- Gouraud shading (links | edit)
- Rasterisation (links | edit)
- Lockheed Martin (links | edit)
- Star Wars: X-Wing vs. TIE Fighter (links | edit)
- Floating point operations per second (links | edit)
- Direct3D (links | edit)
- Super Mario 64 (links | edit)
- Matrox (links | edit)
- VRML (links | edit)
- Spatial anti-aliasing (links | edit)
- Blitter (links | edit)
- Z-buffering (links | edit)
- Digital art (links | edit)
- GeForce (links | edit)
- Framebuffer (links | edit)
- Donkey Kong Country (links | edit)
- Star Trek VI: The Undiscovered Country (links | edit)
- Cyrix (links | edit)
- The Legend of Zelda: Majora's Mask (links | edit)
- SimCity 4 (links | edit)
- Descent (video game) (links | edit)