The following pages link to Wire-frame model
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View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Animation (links | edit)
- Alpha compositing (links | edit)
- Rendering (computer graphics) (links | edit)
- Computer animation (links | edit)
- Escape from New York (links | edit)
- Global illumination (links | edit)
- Polyhedron (links | edit)
- Pixel (links | edit)
- Radiosity (computer graphics) (links | edit)
- Ray tracing (graphics) (links | edit)
- Star Trek Generations (links | edit)
- Star Trek: First Contact (links | edit)
- System Shock (links | edit)
- History of video games (links | edit)
- Virtual reality (links | edit)
- Wolfenstein 3D (links | edit)
- 2D computer graphics (links | edit)
- Computer-aided design (links | edit)
- Affine transformation (links | edit)
- Simulation (links | edit)
- Parallax scrolling (links | edit)
- Painter's algorithm (links | edit)
- Scanline rendering (links | edit)
- Gouraud shading (links | edit)
- Necker cube (links | edit)
- Phantasy Star (video game) (links | edit)
- Hercules (1997 film) (links | edit)
- Descent (video game) (links | edit)
- Phong shading (links | edit)
- Translation (geometry) (links | edit)
- Voxel (links | edit)
- Shading (links | edit)
- Power-up (links | edit)
- Elite (video game) (links | edit)
- Distance fog (links | edit)
- The Great Mouse Detective (links | edit)
- Henri Gouraud (computer scientist) (links | edit)
- Battlezone (1980 video game) (links | edit)
- 3D projection (links | edit)
- History of animation (links | edit)
- Riven (links | edit)
- Atlantis: The Lost Empire (links | edit)
- Shadow volume (links | edit)
- Rotation (mathematics) (links | edit)
- Akalabeth: World of Doom (links | edit)
- Ray casting (links | edit)
- Shin Megami Tensei (video game) (links | edit)
- Hidden-surface determination (links | edit)
- Power Rangers in Space (links | edit)
- Wireframe (links | edit)