Misplaced Pages

1988 in video games

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "1988 in video games" – news · newspapers · books · scholar · JSTOR (April 2020) (Learn how and when to remove this message)
Overview of the events of 1988 in video games
List of years in video games
+...

1988 saw many sequels and prequels in video games, such as Dragon Quest III, Super Contra, Super Mario Bros. 2, Mega Man 2, Double Dragon II: The Revenge, and Super Mario Bros. 3, along with new titles such as Assault, Altered Beast, Capcom Bowling, Ninja Gaiden, RoboCop, Winning Run and Chase H.Q.

The year's highest-grossing arcade video games were After Burner and After Burner II in Japan, Double Dragon in the United States, Operation Wolf in the United Kingdom, and RoboCop in Hong Kong. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for the fifth year in a row, while the year's best-selling home video games were Dragon Quest III in Japan and Super Mario Bros./Duck Hunt in the United States.

Events

Financial performance

Highest-grossing arcade games

Japan

In Japan, the following titles were the highest-grossing arcade games of 1988, according to the annual Gamest and Game Machine charts.

Rank Gamest Game Machine
Title Manufacturer Title Type Points
1 After Burner Sega After Burner / After Burner II Cockpit cabinet 3624
2 World Stadium Namco Operation Wolf Upright cabinet 3569
3 Gradius II Konami Final Lap Deluxe / Standard 3568
4 Out Run Sega Kyukyoku Tiger (Twin Cobra) Conversion kit 3192
5 Final Lap Namco World Stadium Conversion kit 3105
6 R-Type Irem R-Type Conversion kit 3074
7 Super Hang-On Sega Out Run Deluxe cabinet 2921
8 Street Fighter Capcom Hi Sho Zame (Flying Shark) Conversion kit 2109
9 Kyukyoku Tiger (Twin Cobra) Toaplan Galaga '88 Conversion kit 1990
10 Rainbow Islands: The Story of Bubble Bobble 2 Taito Gradius II Conversion kit 1939

Hong Kong and United States

In Hong Kong and the United States, the following titles were the highest-grossing arcade games of 1988.

Rank Hong Kong United States
Bondeal Play Meter AMOA
Dedicated cabinet Conversion kit
1 RoboCop Double Dragon Double Dragon Shinobi
2 Chequered Flag Un­known Out Run,
After Burner,
Operation Wolf,
Bad Dudes Vs. DragonNinja
Twin Eagle,
Heavy Barrel,
Capcom Bowling,
Time Soldiers
3 Devastators
4 P.O.W.
5 Vindicators
6 Sky Soldiers Un­known
7 Bad Dudes Vs. DragonNinja
8 Blasteroids
9 Vigilante
10 Xybots

United Kingdom

Operation Wolf was the top-earning arcade game of 1988 in the United Kingdom. The following titles were the top-grossing games on the monthly arcade charts in 1988.

Month Title Manufacturer Genre Ref
January Operation Wolf Taito Light gun shooter
February
March
April Un­known Un­known Un­known Un­known
May Un­known Un­known Un­known Un­known
June Street Fighter Capcom Fighting
1988 Operation Wolf

Best-selling home systems

Rank System(s) Manufacturer Type Generation Sales
Japan USA EU Worldwide
1 Nintendo Entertainment System / Famicom Nintendo Console 8-bit 1,590,000 7,000,000 Un­known 8,590,000+
2 Mark III / Master System Sega Console 8-bit 240,000 1,000,000 195,000 1,435,000+
3 Commodore 64 Commodore Computer 8-bit 1,250,000
4 IBM Personal Computer (IBM PC) IBM Computer 16-bit Un­known 1,229,000 Un­known 1,229,000+
5 Mac Apple Inc. Computer 16-bit 900,000
6 PC Engine / TurboGrafx-16 NEC Console 16-bit 830,000 830,000
7 NEC UltraLite / PC-88 / PC-98 NEC Computer 8-bit / 16-bit 700,000 95,000+ Un­known 795,000+
8 Mega Drive / Genesis Sega Console 16-bit 400,000 400,000
9 Amiga Commodore Computer 16-bit 400,000
10 Compaq IBM PC compatible Compaq Computer 8-bit / 16-bit Un­known 365,000+ Un­known 365,000+

Best-selling home video games

Japan

The following titles were the top ten best-selling home video games of 1988 in Japan, according to the annual Family Computer Magazine (Famimaga) charts.

Rank Title Platform Developer Publisher Genre(s) Sales
1 Dragon Quest III: Soshite Densetsu e... Famicom Chunsoft Enix Role-playing 3,800,000
2 Super Mario Bros. 3 Famicom Nintendo R&D4 Nintendo Platform Un­known
3 Pro Yakyū: Family Stadium '87 Famicom Namco Namco Sports (baseball) < 1,300,000
4 Kyūkyoku Harikiri Stadium Famicom Taito Taito Sports (baseball) Un­known
5 Captain Tsubasa (Tecmo Cup Soccer Game) Famicom Tecmo Tecmo Sports (association football) < 700,000
6 Momotaro Densetsu Famicom Hudson Soft Hudson Soft Role-playing Un­known
7 Dragon Ball: Daimaō Fukkatsu Famicom TOSE Bandai Role-playing / card battle < 530,000
8 Saint Seiya: Ōgon Densetsu Famicom TOSE Bandai Action role-playing Un­known
9 Final Fantasy Famicom Squaresoft Squaresoft Role-playing < 520,000
10 Gegege no Kitaro: Youkai Daimakyou (Ninja Kid) Famicom TOSE Bandai Platform Un­known

United Kingdom and United States

In the United States, the NES Action Set bundled with Super Mario Bros./Duck Hunt was the best-selling toy of 1988. The same year, Super Mario Bros. 2 became one of the best-selling cartridges of all time, Super Mario Bros. 2 and Zelda II: The Adventure of Link were the top-selling cartridges during the holiday season, and The Legend of Zelda and Mike Tyson's Punch-Out!! each crossed 2 million sales between 1987 and 1988.

The following titles were the top-selling home video games of each month in the United Kingdom and United States during 1988.

Month United Kingdom United States
All systems ZX Spectrum Weeks 1-2 Weeks 3-4 Platform Ref
January Un­known Out Run Mike Tyson's Punch-Out! Top Gun NES
February Un­known Platoon Mike Tyson's Punch-Out!
March Un­known Mike Tyson's Punch-Out! The Legend of Zelda
April Un­known We Are the Champions Ice Hockey
May Steve Davis Snooker Target: Renegade Ice Hockey The Legend of Zelda NES
June Target: Renegade (ZX Spectrum) Mike Tyson's Punch-Out! The Legend of Zelda NES
July Football Manager 2 The Legend of Zelda Double Dragon
August Football Manager 2 European Five-a-Side R.B.I. Baseball Double Dragon
September Bomb Jack Football Manager 2 Double Dragon NES
October Daley Thompson's Olympic Challenge Bomb Jack Super Mario Bros. 2 NES
November Last Ninja 2
December Operation Wolf RoboCop
1988 Super Mario Bros./Duck Hunt NES

Top-rated games

Major awards

Japan

Award 2nd Gamest Awards
(December 1988)
3rd Famitsu Best Hit Game Awards
(February 1989)
3rd Famimaga Game Awards
(February 1989)
Arcade Console Famicom
Game of the Year Gradius II Dragon Quest III (Famicom)
Critics' Choice Awards Dragon Spirit (PC Engine)
Sangokushi (Famicom)
Nobunaga no Yabō: Zenkokuban (Famicom)
Family Circuit (Famicom)
Captain Tsubasa (Famicom)
Chô Wakusei Senki Metafight (Famicom)
Rockman (Famicom)
Best Arcade Conversion R-Type (PC Engine)
Best Playability Super Mario Bros. 3
Best Scenario / Story Final Fantasy (Famicom)
Best Graphics Forgotten Worlds Alien Crush (PC Engine)
Best Music / Sound The Ninja Warriors Galaga '88 (PC Engine) Dragon Quest III
Special Award After Burner II
Original / Frontier Spirit / Spotlight Syvalion No-Ri-Ko (PC Engine CD-ROM²) Captain Tsubasa
Best Character / Character Design Bravoman (Bravoman) Dragon Quest III (Famicom) Super Mario Bros. 3
Best Game Company Namco
Best Action Game Super Mario Bros. 3 (Famicom)
Best Shooter / Shoot 'Em Up Gradius II / Ultimate Tiger Gradius II (Famicom)
Best RPG Dragon Quest III (Famicom)
Best Action RPG Ys I: Ancient Ys Vanished (Sega Mark III)
Best Adventure Game Famicom Detective Club (Famicom)
Princess Tomato in the Salad Kingdom (Famicom)
Famicom Detective Club
Best Simulation / Strategy Game Famicom Wars (Famicom)
Best Sports Game World Stadium Pro Yakyū: Family Stadium '87
Best Puzzle Game Tetris (Famicom)
Best Value for Money Dragon Quest III
Best Ending Gradius II
Best Performance Ninja Ryūkenden (Ninja Gaiden)
Best Commercial Famicom Wars (Famicom)

United Kingdom

Award Sinclair User Awards
(December 1988)
6th Golden Joystick Awards
(April 1989)
Arcade 8-bit computer 16-bit computer Console
Game of the Year Operation Wolf Speedball Thunder Blade (Master System)
Best Arcade / Coin-Op Conversion Operation Wolf
Best Graphics Armalyte Rocket Ranger
Best VGM / Soundtrack Bionic Commando International Karate +
Best Original Game Dynamite Düx
Best Software House Ocean Software Mirrorsoft
Best Progammer John Phillips The Bitmap Brothers
Best Shooter / Shoot 'Em Up Galaxy Force
Best Beat 'Em Up Bad Dudes Vs. DragonNinja
Best Adventure Game Corruption Fish!
Best Simulation Game MicroProse Soccer Falcon
Best Racing Game Power Drift

United States

Award Computer Gaming World
(November 1988)
Electronic Gaming Monthly
(1989)
Computer Entertainer Awards of Excellence
(January 1989)
VideoGames & Computer Entertainment
(February 1989)
Master System NES Console Console Computer Console Computer
Game of the Year Double Dragon (NES) Super Mario Bros. 2 (NES)
Phantasy Star (SMS)
Zaxxon 3D
(Master System)
Superstar Ice Hockey
Entertainment
Program of the Year
Rocket Ranger (AMI)
Wizardry IV (APL2)
Bubble Ghost (GS)
Captain Blood (ST)
Pool of Radiance (C64)
Battlehawks 1942 (IBM PC)
The Colony (Mac)
Arcade Conversion Out Run Arkanoid Rampage (Master System) Arkanoid (NES)
Best Graphics Rocky Side Pocket Phantasy Star (SMS) King's Quest IV Side Pocket (NES) Rocket Ranger
Sound / Soundtrack
Original / Innovative Jaws Blaster Master (NES) Monopoly (Master System) Battle Chess
Action / Arcade-Style Space Harrier R.C. Pro-Am Contra (NES) Chop N' Drop Blaster Master (NES) Skate or Die!
Shooter / Target Game Missile Defense 3-D Hogan's Alley
Best Adventure Game
/ Fantasy
The Legend of Zelda Manhunter: New York The Legend of Zelda
(NES)
Neuromancer
Best Strategy Game Decisive Battles Monopoly (NES) The Fool's Errand
Best Simulation
/ Simulator
P51 Mustang Flight Sim
PT-109 (Mac)
Test Drive
Best Sports Game Great Volleyball Pro Wrestling Bases Loaded (NES) Ice Hockey (NES)
Great Basketball (SMS)
Star Rank Boxing (APL2)
Fast Break (C64)
Jack Nicklaus Golf (PC)
Bases Loaded (NES) Super Bowl Sunday
Best Action-Strategy Monopoly Raid on Bungeling Bay Tetris
Designer of the Year Ezra Sidran
Best Educational Mixed-Up Mother Goose
Most Humorous Shufflepuck Café (Mac)

Famitsu Platinum Hall of Fame

The following 1988 video game releases entered Famitsu magazine's "Platinum Hall of Fame" for receiving Famitsu scores of at least 35 out of 40.

Title Score (out of 40) Developer Publisher Genre Platform
Dragon Quest III: Soshite Densetsu e... (Dragon Warrior III) 38 Chunsoft Enix RPG Family Computer (Famicom)
Final Fantasy II 35 Squaresoft Squaresoft
Super Mario Bros. 3 35 Nintendo EAD Nintendo Platform

Business

Notable releases

Arcade

Home

Hardware

Sega Mega Drive

See also

References

  1. "第2回ゲーメスト大賞 〜 年間ヒットゲームベスト100" [2nd Gamest Awards – Best 100 Hit Games of the Year]. Gamest (in Japanese). Vol. 29 (February 1989). December 27, 1988. pp. 25–41 (41). alternate url
  2. "Game Machine's Best Hit Games 25: '88 / "Game of the Year '88" By Game Machine" (PDF). Game Machine (in Japanese). No. 348. Amusement Press, Inc. January 15, 1989. pp. 10–1, 26.
  3. "The World's Largest Arcade". ACE. No. 20 (May 1989). April 6, 1989. p. 23.
  4. "AMOA Awards Nominees". Cash Box. Cash Box Pub. Co. September 10, 1988. p. 27.
  5. "Coin Machine: AMOA Jukebox, Games & Cig Vending Awards Winners". Cash Box. November 26, 1988. p. 30.
  6. "1988". Play Meter. Vol. 20, no. 13. December 1994. p. 80.
  7. ^ Carroll, Martyn (April 2016). "Operation Wolf". Retro Gamer. No. 153. pp. 34–41.
  8. "Reviews: Operation Wolf". Computer and Video Games. No. 86 (December 1988). November 1988. pp. 20–5.
  9. "Street Life". Your Sinclair. No. 27 (March 1988). February 1988. pp. 22–3.
  10. ^ "Street Life". Your Sinclair. No. 28 (April 1988). March 10, 1988. pp. 22–3.
  11. ^ "Street Life". Your Sinclair. No. 29 (May 1988). April 13, 1988. pp. 38–9.
  12. "Top Five Dedicated Games". Sinclair User. No. 77 (August 1988). July 18, 1988.
  13. ^ 小川 (Ogawa), 純生 (Sumio) (December 14, 2010). "テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" [Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —] (PDF). 経営論集 (Keiei Ronshū) (in Japanese) (77) (published March 2011): 1–17 (2). ISSN 0286-6439. Archived from the original (PDF) on July 25, 2015. Retrieved December 6, 2021 – via Toyo University Academic Information Repository (Toyo University).
  14. Penenberg, Adam L. (April 17, 1994). "Games Designer Faces Crucial Tests On Videos' Content". The New York Times. ISSN 0362-4331. Retrieved December 7, 2021.
  15. ^ Tanaka, Tatsuo (August 2001). Network Externality and Necessary Software Statistics (PDF). Statistics Bureau of Japan. p. 2.
  16. "Holiday Gift Guide: Fantasy Games Remain Popular With Young Video Fans". Aiken Standard. December 1, 1988. p. 21. Retrieved December 8, 2021.
  17. "Europe: consoles contre micros" [Europe: consoles against microphones]. Tilt (in French). p. 23.
  18. "Las Vegas, un coup de joystick dans le sable" [Las Vegas, a joystick in the sand]. Tilt (in French). No. 52. March 1988. pp. 18–23 (19).
  19. ^ Reimer, Jeremy (December 15, 2005). "Total share: 30 years of personal computer market share figures". Ars Technica. Archived from the original on June 7, 2012. Retrieved November 27, 2021.
  20. The Bandito (September 1989). "Roomers: Number Crunching". Amazing Computing for the Commodore Amiga. Vol. 4, no. 9. pp. 67-70 (69-70).
  21. Dedrick, Jason; Kraemer, Kenneth L. (August 20, 1998). Asia's Computer Challenge: Threat or Opportunity for the United States and the World?. Oxford University Press. p. 83. ISBN 978-0-19-028398-8.
  22. Japan Electronics Almanac. Dempa Publications. 1990. p. 145. The domestic shipment value of personal computers in fiscal 1988 totaled ¥649 billion (up 23 percent over fiscal 1987); the domestic shipment volume was 1,375,000 (up 14 percent over 1987). The value of domestic shipments has recorded annual growth. Conversely, the volume of domestic shipments of personal computers stabilized at the 1,200,000-nit mark for four years beginning in fiscal 1984. However, this volume began to increase rapidly in fiscal 1988.
  23. ^ "Amid industry pessiminism, micro sales rose". Computerworld. Vol. 24, no. 2. IDG Enterprise. January 8, 1990. p. 34. ISSN 0010-4841.
  24. "グーム売上ベスト10" [Best 10 Game Sales]. Family Computer Magazine (in Japanese). Tokuma Shoten. February 12, 1989. p. 116.
  25. Fujii, Daiji (June 10, 2005). "The Birth of "Final Fantasy": Square Corporation". 岡山大学経済学会雑誌 (Okayama Economic Review). 37 (1). Okayama University: 63–88 (67–71). ISSN 0386-3069 – via Okayama University Scientific Achievement Repository.
  26. "Japan Platinum Game Chart". The Magic Box. Archived from the original on January 1, 2008. Retrieved March 15, 2021.
  27. "Game Search". Game Data Library. Famitsu. Retrieved September 12, 2021.
  28. "Dragon Ball Video Game Data". Dragon Ball 30th Anniversary: Super History Book. Shueisha. 2016. p. 216. ISBN 978-4-08-792505-0.
  29. "日々是遊戯:もっとも売れたのはどれ? 歴代「FF」シリーズの出荷本数をまとめてみました". ITmedia Gamez. Archived from the original on December 14, 2018. Retrieved December 13, 2018.
  30. ^ "Tops in Toyland". U.S. News & World Report. Vol. 106. U.S. News Publishing Corporation. 1989. p. 80. Best-selling toys of 1988 (...) 1. Action set (Nintendo)
  31. "Game Boy Cartridges: Super Mario Land". TV Guide. Vol. 37, no. 48–52. 1989. p. 32. Last year, "Super Mario Bros. 2" became one of the best selling cartridges of all time.
  32. Schultz, Sean (December 3, 1988). "Nintendo Power Set tops list for Santa". Green Bay Press-Gazette. p. 13. Retrieved September 13, 2021.
  33. Lindner, Richard (1990). Video Games: Past, Present and Future; An Industry Overview. United States: Nintendo of America.
  34. "Top Ten Videogames" (PDF). Computer Entertainer. Vol. 6, no. 11. February 1988. p. 1.
  35. ^ "U.S.A. TOP 10: 2月5日" [U.S.A. Top 10: February 5]. Famicom Tsūshin (in Japanese). Vol. 1988, no. 4. February 19, 1988. p. 16.
  36. "Street Life". Your Sinclair. No. 30 (June 1988). May 12, 1988. pp. 40–1.
  37. "Top Ten Videogames" (PDF). Computer Entertainer. Vol. 6, no. 12. March 1988. p. 1.
  38. "Top Ten Videogames" (PDF). Computer Entertainer. Vol. 7, no. 1. April 1988. p. 1.
  39. ^ "U.S.A. TOP 10: 4月15日" [U.S.A. Top 10: April 15]. Famicom Tsūshin (in Japanese). Vol. 1988, no. 9. April 9, 1988. p. 10.
  40. "Street Life". Your Sinclair. No. 31 (July 1988). June 14, 1988. pp. 50–1.
  41. "U.S.A. TOP 10: 4月28日" [U.S.A. Top 10: April 28]. Famicom Tsūshin (in Japanese). Vol. 1988, no. 10. May 20, 1988. p. 10.
  42. "All Formats Combined Chart". Computer and Video Games. No. 81 (July 1988). EMAP. June 15, 1988. Retrieved December 20, 2021.
  43. "Street Life". Your Sinclair. No. 32 (August 1988). July 12, 1988. pp. 22–3.
  44. "U.S.A. TOP 10: 6月3日" [U.S.A. Top 10: June 3]. Famicom Tsūshin (in Japanese). Vol. 1988, no. 12. June 17, 1988. p. 10.
  45. "Charts". Computer and Video Games. No. 82 (August 1988). July 15, 1988. pp. 9, 11.
  46. "Top Ten Videogames" (PDF). Computer Entertainer. Vol. 7, no. 4. July 1988. p. 1.
  47. ^ "U.S.A. TOP 10: 7月15日" [U.S.A. Top 10: July 15]. Famicom Tsūshin (in Japanese). Vol. 1988, no. 15. July 29, 1988. p. 10.
  48. "Charts". Computer and Video Games. No. 83 (September 1988). August 16, 1988. pp. 9, 11.
  49. ^ "U.S.A. TOP 10: 8月19日" [U.S.A. Top 10: August 19]. Famicom Tsūshin (in Japanese). Vol. 1988, no. 17. September 2, 1988. p. 10.
  50. ^ "Charts". Computer and Video Games. No. 84 (October 1988). September 16, 1988. pp. 9, 11.
  51. "Top Ten Videogames" (PDF). Computer Entertainer. Vol. 7, no. 6. September 1988. p. 1.
  52. ^ "Charts". Computer and Video Games. No. 85 (November 1988). October 15, 1988. pp. 11, 15.
  53. "Top Ten Videogames" (PDF). Computer Entertainer. Vol. 7, no. 7. October 1988. p. 1.
  54. ^ "Charts". Computer and Video Games. No. 86 (December 1988). November 1988. p. 12.
  55. "U.S.A. TOP 10: 10月28日" [U.S.A. Top 10: October 28]. Famicom Tsūshin (in Japanese). Vol. 1988, no. 22. November 11, 1988. p. 10.
  56. "Charts". Computer and Video Games. No. 87 (January 1989). December 16, 1988. pp. 9, 19.
  57. "Top Ten Videogames" (PDF). Computer Entertainer. Vol. 7, no. 9. December 1988. p. 1.
  58. Cundy, Matt (December 25, 2007). "Every Christmas Top 10 from the last 20 years". GamesRadar. p. 11. Retrieved March 9, 2021.
  59. "Charts". Computer and Video Games. No. 88 (February 1989). January 1989. pp. 9, 12.
  60. "Top Ten Videogames" (PDF). Computer Entertainer. Vol. 7, no. 10. January 1989. p. 1.
  61. "U.S.A. TOP 10: 1月20日" [U.S.A. Top 10: January 20]. Famicom Tsūshin (in Japanese). Vol. 1989, no. 3. February 3, 1989. p. 14.
  62. "第2回ゲーメスト大賞" [2nd Gamest Awards]. Gamest (in Japanese). Vol. 29 (February 1989). December 27, 1988. pp. 25–41. alternate url
  63. "'88 ベストヒットゲーム大賞" ['88 Best Hit Game Awards]. Famicom Tsūshin (in Japanese). Vol. 1989, no. 3. February 3, 1989. pp. 6–9.
  64. "1988 ファミマガゲーム大賞" [1988 Famimaga Game Awards]. Family Computer Magazine (in Japanese). Tokuma Shoten. February 12, 1989. pp. 116–7.
  65. "Coin-Ops: SU Awards '88". Sinclair User. No. 82 (January 1989). December 18, 1988. pp. 98–9.
  66. "Golden Joystick Awards 1989". Computer and Video Games. No. 92 (June 1989). Future Publishing. May 16, 1989. pp. 62–3.
  67. Kunkel, Bill; Worley, Joyce; Katz, Arnie (November 1988). "Video Gaming World" (PDF). Computer Gaming World. pp. 54, 56.
  68. "The 1989 "Player's Choice" Awards" (PDF). Electronic Gaming Monthly. No. 1989 Buyer's Guide. 1989. pp. 18–20.
  69. "1988 Awards of Excellence Announced!" (PDF). Computer Entertainer. Vol. 7, no. 10. January 1989. p. 3.
  70. Katz, Arnie (February 1989). "The Year's Best Video And Computer Games: Our Editors Pick The Outstanding Cartridges And Disks Of 1988". VideoGames & Computer Entertainment. No. 2. pp. 56–68.
  71. "週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧" [Weekly Famitsu Cross Review Platinum Hall of Fame Software List]. Geimin (in Japanese). Archived from the original on October 27, 2008. Retrieved February 24, 2021.
  72. "New Software Game: It Comes From Soviet". The New York Times. January 29, 1988.
History of video games
Chronology of video games
Early history
1970s
1980s
1990s
2000s
2010s
2020s
Video game history by platform
By platform
By console generation
Video game genres
Action
Platformer
Shooter
Survival
Other
Action-adventure
Adventure
Digital tabletop
Puzzle
Role-playing
Simulation
Life
CMS
Sports
Vehicle
Other
Strategy
Other genres
Related concepts
Themes
Player modes
Production
Design
Other
Video games by country
Africa
Americas
Asia
Europe
Oceania
Categories: