Misplaced Pages

Active Oberon

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Programming language
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Active Oberon" – news · newspapers · books · scholar · JSTOR (April 2011) (Learn how and when to remove this message)
This article relies excessively on references to primary sources. Please improve this article by adding secondary or tertiary sources.
Find sources: "Active Oberon" – news · newspapers · books · scholar · JSTOR (April 2011) (Learn how and when to remove this message)
(Learn how and when to remove this message)

Active Oberon
ParadigmsImperative, structured, modular, object-oriented, concurrent
FamilyWirth Oberon
Designed byNiklaus Wirth, Jürg Gutknecht, Patrik Reali, A. Radenski
DeveloperETH Zurich
First appeared1998; 26 years ago (1998)
Typing disciplineStrong, hybrid (static and dynamic)
ScopeLexical
Implementation languageOberon
PlatformIA-32AMD64
Influenced by
Oberon, Object Oberon, Oberon-2

Active Oberon is a general purpose programming language developed during 1996-1998 by the group around Niklaus Wirth and Jürg Gutknecht at the Swiss Federal Institute of Technology in Zürich (ETH Zurich). It is an extension of the programming language Oberon. The extensions aim at implementing active objects as expressions for parallelism. Compared to its predecessors, Oberon and Oberon-2, Active Oberon adds objects (with object-centered access protection and local activity control), system-guarded assertions, preemptive priority scheduling and a changed syntax for methods (named type-bound procedures in Oberon vocabulary). Objects may be active, which means that they may be threads or processes. Unlike Java or C#, objects may be synchronized not only with signals but directly on conditions. This simplifies concurrent programs and their development.

As it is tradition in the Oberon world, the Active Oberon language compiler is implemented in Active Oberon. The operating system, especially the kernel, synchronizes and coordinates different active objects.

Active Oberon was renamed Active Object System (AOS) in 2002, then due to trademark issues, renamed Bluebottle in 2005, and then renamed A2 in 2008.

An Active Oberon fork is the language Zonnon.

See also

References

  1. Gutknecht, Jürg (1997). Do the Fish Really Need Remote Control? A Proposal for Self-Active Objects in Oberon. Joint Modular Languages Conference (JMLC). pp. 207–220. CiteSeerX 10.1.1.45.1126.
  2. Reali, Patrik (2003). Using Oberon's active objects for language interoperability and compilation (PhD). Swiss Federal Institute of Technology, Zürich (ETH Zurich).
  3. Muller, Pieter Johannes (2002). The active object system design and multiprocessor implementation (PDF) (PhD). Swiss Federal Institute of Technology, Zürich (ETH Zurich).

External links

Modula, Oberon
Modula
By WirthModula (1975) → Modula-2 (1978)
By others
Operating systems
Workstations
Developers
Organizations
People
Oberon
By Wirth
Oberon (1987) → Oberon-2 (1991) → Lola (1995) → Active Oberon (1998) → Oberon-07 (2007)
Operating systems
WorkstationCeres (1985)
By others
Developers
Organizations
People
Niklaus Wirth
Software
Programming
languages
Euler (1965) → PL360 (1966) → ALGOL W (1966) → Pascal (1970) → Modula (1975) → Modula-2 (1978) → Object Pascal (1986) → Oberon (1987) → Oberon-2 (1991) → Lola (1995) → Active Oberon (1998) → Oberon-07 (2007)
Operating systemsOberon System (1987) → Active Object System (AOS, 2002), Bluebottle (2005), A2 (2008)
Formalisms
Books
WorkstationsLilith (1977) → Ceres (1985)
Workplaces
Collaborators
Awards
Categories: