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Adventure A: Planet of Death

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(Redirected from Adventure A) 1981 video game 1981 video game
Adventure A: Planet of Death
Cover art by Tony Roberts
Developer(s)Artic Computing
Publisher(s)Artic Computing
Designer(s)Richard Turner
Chris A. Thornton
Platform(s)ZX80, ZX81, ZX Spectrum, Commodore 64, Amstrad CPC
Release1981: ZX80, ZX81
1982: Spectrum
1984: C64
1985: Amstrad CPC
Genre(s)Interactive fiction
Mode(s)Single-player

Adventure A: Planet of Death is a text adventure from Artic Computing published for the ZX80 and ZX81 in 1981. Releases followed for the ZX Spectrum (1982), Commodore 64 (1984), and Amstrad CPC (1985). The game was followed by Adventures B, C, D, E, F, G, and H.

Adventure A was re-released for iOS and Android.

Plot

The player takes over the role of a spaceship pilot who is stranded on an alien planet. The aim is to escape from this planet by finding his or her captured and disabled spaceship.

Development

In 2013 a game version for iOS devices was released. An Android version followed in 2020.

Reception

Crash magazine wrote that the game was "good value", complimenting its tone as "atmospheric" and "chilling". British magazine Home Computing Weekly reported that Planet of Death followed a traditional adventure format. The magazine depicted the parser as fast but primitive. Editor Ray Elder judged that solving the game's puzzles was a very satisfying experience for him, make him "love" the game.

References

  1. "Gallery Two". Tony Roberts Art. Tony Roberts. Retrieved 11 January 2023.
  2. ^ A Planet of Death at SpectrumComputing.co.uk
  3. "Adventure on the ZX-80". Your Computer. No. 2. IPC. August 1981. p. 8. Retrieved 21 February 2024.
  4. "Artic Computing". adventure.if-legends.org. Retrieved November 25, 2017.
  5. "Adventure 'A' - Planet of Death". OpenRetro.org. Retrieved 2023-05-16.
  6. "World of Spectrum - Crash-1". World of Spectrum. Archived from the original on February 9, 2018. Retrieved November 25, 2017.
  7. Elder, Ray (1983-03-08). "Software Reviews: Planet of Death". Home Computing Weekly. London: Argus Press. p. 21.

External links


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