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Age of Ascent

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Video game
Age of Ascent
Developer(s)Illyriad Games
Publisher(s)Illyriad Games
Platform(s)Web browser
Genre(s)Space trading and combat simulator, first-person shooter
Mode(s)Multiplayer

Age of Ascent is a video game that aims to become the largest MMO game ever created. It utilizes a cutting-edge, on-demand scaling cloud-based architecture and features real-time direct piloting in a single integrated universe. The game was officially announced on February 28, 2014.

On March 14, 2014 Age of Ascent attempted to set a new Guinness World Record for the "World's Largest Videogame PvP Battle" during a public alpha. The alpha was designed to support over 50,000 players with a throttling mechanism in place to handle up to 2,000,000 players. However, at its peak, the test saw 997 concurrent players, utilizing only 2% of the deployed server CPU capacity, falling short of the record of 4075.

Age of Ascent stands out from other games in its genre by being browser-based and leveraging WebGL technology for its implementation. This allows players to jump into the game instantly, regardless of their device, without the need to install plug-ins, apps or executables.

Scale

Powered by Microsoft Azure, Age of Ascent has been designed from the ground up to scale across hundreds of computers, creating a single, seamless, and cohesive universe. Dubbed as the pioneer of ultra-MMOs, Age of Ascent is set to revolutionize the genre.

Illyriad Games collaborated closely with the Microsoft Technology Centre and the Microsoft Developer eXperience Technical Evangelism & Development team to fully harness the capabilities of the Azure platform.

To ensure responsiveness the game is distributed across multiple datacenters worldwide, providing high-bandwidth, low-latency network access for players, globally.

See also

References

  1. Maiberg, Emanuel (March 3, 2014). "Age of Ascent attempts to create the largest PvP battle in history March 14". PC Gamer. Retrieved September 14, 2014.
  2. Hindman, Beau (February 28, 2014). "MMObility: Age of Ascent hopes to beat EVE Online's battle concurrency record". Joystiq. Archived from the original on September 28, 2014. Retrieved September 14, 2014.
  3. "How Age of Ascent Aims to Become the Biggest MMO Ever". Intel. June 23, 2014. Archived from the original on September 14, 2014. Retrieved September 14, 2014.
  4. Walden, Chris. "Age of Ascent: Defining a new genre and plans to smash a world record". Microsoft. Retrieved September 14, 2014.
  5. Burns, Chris (March 14, 2014). "Age of Ascent aims at world record for largest video game battle". SlashGear. Retrieved September 14, 2014.
  6. Kidd, Neil (March 16, 2014). "Not enough Space combat in Windows Azure!". Microsoft. Archived from the original on April 18, 2014. Retrieved September 14, 2014.
  7. Shewchuk, John (November 4, 2014). "Building a massively-multiplayer game on Microsoft Azure". Microsoft. Retrieved November 5, 2014.
  8. Donnelly, John; Duizer, Anko; Gristwood, David; Kidd, Neil. "Age of Ascent, an epic space game on Microsoft Azure". Microsoft Developer Network. Retrieved November 5, 2014.

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