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Age of Ascent | |
---|---|
Developer(s) | Illyriad Games |
Publisher(s) | Illyriad Games |
Platform(s) | Web browser |
Genre(s) | Space trading and combat simulator, first-person shooter |
Mode(s) | Multiplayer |
Age of Ascent is a video game that aims to become the largest MMO game ever created. It utilizes a cutting-edge, on-demand scaling cloud-based architecture and features real-time direct piloting in a single integrated universe. The game was officially announced on February 28, 2014.
On March 14, 2014 Age of Ascent attempted to set a new Guinness World Record for the "World's Largest Videogame PvP Battle" during a public alpha. The alpha was designed to support over 50,000 players with a throttling mechanism in place to handle up to 2,000,000 players. However, at its peak, the test saw 997 concurrent players, utilizing only 2% of the deployed server CPU capacity, falling short of the record of 4075.
Age of Ascent stands out from other games in its genre by being browser-based and leveraging WebGL technology for its implementation. This allows players to jump into the game instantly, regardless of their device, without the need to install plug-ins, apps or executables.
Scale
Powered by Microsoft Azure, Age of Ascent has been designed from the ground up to scale across hundreds of computers, creating a single, seamless, and cohesive universe. Dubbed as the pioneer of ultra-MMOs, Age of Ascent is set to revolutionize the genre.
Illyriad Games collaborated closely with the Microsoft Technology Centre and the Microsoft Developer eXperience Technical Evangelism & Development team to fully harness the capabilities of the Azure platform.
To ensure responsiveness the game is distributed across multiple datacenters worldwide, providing high-bandwidth, low-latency network access for players, globally.
See also
- Eve Online – persistent-world MMORPG set in a science fiction space setting by CCP Games
References
- Maiberg, Emanuel (March 3, 2014). "Age of Ascent attempts to create the largest PvP battle in history March 14". PC Gamer. Retrieved September 14, 2014.
- Hindman, Beau (February 28, 2014). "MMObility: Age of Ascent hopes to beat EVE Online's battle concurrency record". Joystiq. Archived from the original on September 28, 2014. Retrieved September 14, 2014.
- "How Age of Ascent Aims to Become the Biggest MMO Ever". Intel. June 23, 2014. Archived from the original on September 14, 2014. Retrieved September 14, 2014.
- Walden, Chris. "Age of Ascent: Defining a new genre and plans to smash a world record". Microsoft. Retrieved September 14, 2014.
- Burns, Chris (March 14, 2014). "Age of Ascent aims at world record for largest video game battle". SlashGear. Retrieved September 14, 2014.
- Kidd, Neil (March 16, 2014). "Not enough Space combat in Windows Azure!". Microsoft. Archived from the original on April 18, 2014. Retrieved September 14, 2014.
- Shewchuk, John (November 4, 2014). "Building a massively-multiplayer game on Microsoft Azure". Microsoft. Retrieved November 5, 2014.
- Donnelly, John; Duizer, Anko; Gristwood, David; Kidd, Neil. "Age of Ascent, an epic space game on Microsoft Azure". Microsoft Developer Network. Retrieved November 5, 2014.