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Company type | SA |
---|---|
Industry | Amusement park |
Founded | 2001 |
Headquarters | Wavre, Belgium |
Key people | Stéphane Battaille, CEO |
Products | Salto Show Control Interactive Dark Rides Interactive Theatres Erratic Dark Rides Interactive Walkthrough Action League |
Number of employees | 27 |
Website | www.alterface.com |
Alterface Projects is a manufacturer of interactive and media-based attractions. The company was founded in 2001 and is headquartered in Belgium, Europe. Alterface has a U.S. office and branches in Beijing and Xiamen, China. They create attractions for dark rides, spinning & dueling theatres, and walkthroughs.
History
Founded in 2001, Alterface was a spin-off from the University of Louvain-La-Neuve (UCL) work in creation of interactive systems.
Products
Alterface has developed products such as the "Salto!" show control management software, 3D and 4D shooting devices, and the non-linear & scalable Erratic Ride. The ride concept Action League combines tournament, interactive gaming, and motion.
Notable attractions and projects
- Popcorn Revenge (2019, Walibi Belgium): Erratic® Ride featuring vehicles from ETF Ride Systems and theming design by Joravision. This interactive dark ride has received the Thea Award for Outstanding Achievement, Park World Excellence Award, and European Star Award.
- Basilisk (2018, Legendia, Poland): Interactive dark ride featuring vehicles from ETF Ride Systems and theming design by Joravision. In 2018, it received the Thea Award for Outstanding Achievement, Asia Attraction Crown Award, Park World Excellence Award, and European Star Award.
- Maus au Chocolat (2011, Phantasialand, Germany): Interactive dark ride featuring vehicles from ETF Ride Systems 42 3D back projection screens, on screen shooting. Interaction software, show control system and overall design were provided by Alterface Projects, turnkey of the project.
- Justice League: Alien Invasion 3D (2012, Warner Bros. Movie World, Australia): Interactive dark-ride based on DC Comics' Justice League intellectual property. It features shooting at 3D screens and at moving and non-moving scenery (animatronics). Alterface Projects provided the interaction software and overall show control system. Overall design and art direction was provided by Sally Corporation.
- Justice League: Battle for Metropolis (2015, Six Flags Over Texas and Six Flags St. Louis, United States): Interactive dark-ride based on DC Comics' Justice League intellectual property. It has motion-based vehicles from Oceaneering International, shooting at 3D screens and at moving and non-moving scenery (animatronics). Alterface Projects provided the interaction software and overall show control system. Overall design and art direction was provided by Sally Corporation.
References
- "Logiciel Salto". Waw magazine (in French). Archived from the original on 26 October 2023. Retrieved 1 November 2022.
- "Recherche". Le Soir (in French). Archived from the original on 29 May 2022. Retrieved 1 November 2022.
- "Toutes les spinoffs UCLouvain". UCLouvain (in French). Archived from the original on 26 October 2020. Retrieved 10 November 2020.
- Coates, Charlotte (28 July 2020). "Alterface presents Salto! show control system". Blooloop. Retrieved 10 November 2020.
- Zhang, Lily (25 August 2019). "Walibi Belgium debuts world's first Erratic® Ride with opening of Popcorn Revenge® from Alterface". InterPark. Archived from the original on 17 November 2020. Retrieved 10 November 2020.
- Kleiman, Joe (28 September 2020). "Alterface: Inside Action League, the interactive revolution". InPark Magazine. Archived from the original on 29 August 2024. Retrieved 10 November 2020.
- Kleiman, Joe (7 September 2020). "Alterface: Popcorn Revenge results". InPark Magazine. Archived from the original on 30 September 2023. Retrieved 10 November 2020.
- "Thea Awards Recipients". teaconnect.org. Archived from the original on 6 January 2020. Retrieved 10 November 2020.
- "Alterface Celebrates 20 years of fun". InPark Magazine. 2 April 2021. Archived from the original on 30 October 2023. Retrieved 2 November 2022.
- MacDonald, Brady (21 January 2016). "Video games move out of the living room and into theme parks". Los Angeles Times. Archived from the original on 17 December 2023. Retrieved 5 November 2022.
External links
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