2012 video game
Black Knight Sword | |
---|---|
Developer(s) | |
Publisher(s) | Digital Reality |
Director(s) | Ren Yamazaki |
Producer(s) | Shuji Ishikawa |
Designer(s) | Ren Yamazaki |
Artist(s) | Kazuyuki Kurashima |
Writer(s) |
|
Composer(s) | Akira Yamaoka |
Engine | Unreal Engine 3 |
Platform(s) | PlayStation 3, Xbox 360 |
Release | |
Genre(s) | Platform, Metroidvania |
Mode(s) | Single-player |
Black Knight Sword is a side-scrolling platform game co-developed by Grasshopper Manufacture and Digital Reality. It was released in North America on the PlayStation 3 via the PlayStation Network on December 11, 2012 and on Xbox 360 via Xbox Live Arcade on December 12, 2012.
Gameplay
Black Knight Sword is a side-scrolling platform game. Players control a character who takes on the identity of the Black Knight and his sword on their quest to defeat the White Princess. The game features a theater styled backdrop whereupon the character remains static as the backdrops change place to give the player a feeling of movement.
The player has a magical sword used to dispatch foes, and the game also features elements of platforming. Hearts can be collected from fallen enemies, which in turn can be used in various in-game shops to purchase equipment and upgrades.
Plot
The game begins with a narrator stating "The wormwood sways back and forth, embracing the wind", as stage curtains open to reveal the set of a play, and the player character, Grahame Wormwood, having committed suicide by hanging himself in an empty bedroom. He sways back and forth to free himself from the noose around his neck, and what lies in front of him on the floor is a black suit of armor impaled with a sword, and a small, doll-like female character, known as Black Hellebore hovering above it. Black Hellebore then seems to inhabit the sword by phasing inside of it, and Grahame pulls the sword from the suit of armor. The black suit of armor then binds itself to Wormwood, as the play continues with Wormwood (now as the Black Knight), with the help of Black Hellebore, progressing through stage sets filled with hostile creatures, whom are often disembodied heads, other grotesque monstrosities, and wild animals.
The stage play is separated into and presented in 5 acts, with each act prefacing itself with fairy tale-like scenarios involving animals and their deaths. The animals in these stories serve as each act's finale. For example, one tale tells of a spider that saved a princess from entrapment, only to have been killed by her unassuming father upon her return. This spider then serves as the act's finale, with the Black Knight engaging it in battle. The narrator often tells the audience to "beware" before these encounters occur, and applauds the Black Knight when he defeats these creatures. This theme of Wormwood having to make his way past animals with seemingly unfortunate pasts continues until the play reaches its final act, which is prefaced with a story about two constantly bickering sisters. The story states that God disapproved of their arguing so much that He trapped the two inside of their own fairy tale, where they could bicker for the rest of eternity.
As the Black Knight makes his way to act 5's finale, the narrator (seemingly addressing the Black Knight himself) starts to question if he even remembers all the ones he's killed and loved. As color progressively fades from the set, the narrator continues to state that if they are forgotten, then there is "nothing left."
The Black Knight then finds himself standing in front of the hanged Grahame Wormwood, whom he cuts from his noose with his sword. The room then fills with white flowers as a White Princess appears. The Black Knight taunts the Princess and engages her in battle. The White Princess appears ethereal as she floats around, telepathically chucking disembodied heads at the Black Knight and growing to an inhuman size. She then begins throwing eggs at the Black Knight which hatch into the disembodied heads and grotesque creatures he's already been facing throughout the play, where it's revealed that the White Princess was in control of these creatures all along. After The Black Knight defeats the White Princess (with invaluable help from Black Hellebore), her body dissipates and leaves a white suit of armor and white sword behind, as a small, white, doll-like character emerges; White Hellebore. Black Hellebore and White Hellebore are the two sisters mentioned in the prefacing tale, and true to the story, they start fighting each other as the Black Knight watches on. White Hellebore then animates the white suit of armor, and the White Knight appears and begins to attack the Black Knight.
The game concludes with a battle between the Black Knight and the White Knight on a stage set that's looking down at the Earth. After the White Knight and White Hellebore are defeated, the Black Knight and Black Hellebore then return to the initial bedroom set of the play, passing all of the previous sets along the way. Before entering the room, Black Hellebore removes herself from the sword the Black Knight is holding and flies away, as the sword and the armor dissipate completely, with Wormwood freed from the armor's binding. Wormwood then enters the bedroom and once again hangs himself. The narrator then reiterates the line "The Wormwood sways back and forth, embracing the wind," and adds "one day, the fields themselves will wither and fade. The wormwood forgotten by all," as the stage curtains close and the play comes to an end.
Development
Black Knight Sword was announced on August 17, 2011 at Gamescom. It was developed jointly by Grasshopper Manufacture and Digital Reality. The game is one of two collaborations between the two teams, the other being Sine Mora, with Digital Reality publishing the game. In response to an interviewer's question regarding the collaboration, Director of Publishing Balázs Horváth simply stated that the two teams "both know what makes a good game." The storyline and tone were based on an early draft of Kurayami, a game that was eventually reworked into Shadows of the Damned. A preview version was playable at Penny Arcade Expo (PAX) Prime 2011. It was also shown with a playable demo at PAX East 2012 in Boston, Massachusetts. Digital Reality has described the game as "Monty Python meets Czech animation meets Japanese paper theater." Composer Akira Yamaoka called the game "a throwback to the old-school classic side-scrolling action games." During early previews the game drew comparisons from critics to the Mega Man, Strider and Castlevania series.
Reception
ReceptionAggregator | Score | |
---|---|---|
PS3 | Xbox 360 | |
Metacritic | 66/100 | 65/100 |
Publication | Score | |
---|---|---|
PS3 | Xbox 360 | |
Destructoid | 6.5/10 | N/A |
Electronic Gaming Monthly | 5/10 | N/A |
Eurogamer | N/A | 6/10 |
GameRevolution | N/A | |
GameSpot | 7/10 | N/A |
GameTrailers | 5.7/10 | N/A |
GameZone | 6/10 | N/A |
IGN | 6.9/10 | 6.9/10 |
Joystiq | N/A | |
Official Xbox Magazine (US) | N/A | 7/10 |
Polygon | 6/10 | N/A |
The Escapist | N/A | |
Metro | N/A | 6/10 |
Black Knight Sword received "mixed or average reviews" on both platforms according to the review aggregation website Metacritic.
Critics praised the game's art style, with Eurogamer stating, "Its richest ideas are to be found in the presentation, the aesthetic, the art direction and stage direction." Reviewers often criticized its gameplay, however. While Meristation praised the gameplay, stating, "Black Knight Sword is a good return to the roots of the 16-bit action games, well crafted, with an amazing design", other reviewers cited the game's difficulty as a point of contention. Joystiq wrote, "Yes, Normal mode itself is tremendously hard, but not in such a way as to make the struggle seem worth it, or even remotely do-able."
Notes
References
- Osborn, Alex (September 12, 2011). "Grasshopper's Black Knight Sword Demoed in All-New Trailer". PlayStation LifeStyle. CraveOnline. Archived from the original on August 18, 2016. Retrieved July 14, 2016.
It looks like Suda51 and his team over at Grasshopper Manufacture are taking a stab at a side scrolling "Metroidvania" game of their own with Black Knight Sword.
- ^ Fletcher, JC (August 17, 2011). "Grasshopper and Digital Reality reveal 'Black Knight Sword' for PSN and XBLA". Engadget (Joystiq). Oath Inc. Archived from the original on July 17, 2018. Retrieved June 4, 2018.
- Walker, Richard (April 6, 2012). "Black Knight Sword Hands-On Preview – 'Tis But a Scratch!". Xbox Achievements. Archived from the original on April 1, 2016. Retrieved June 4, 2018.
- ^ Santalego, Nick (April 8, 2012). "Wielding the Black Knight's sword at PAX East". XBLAFans. Archived from the original on April 13, 2012. Retrieved April 14, 2012.
- 『SUDA51 OFFICIAL COMPLETE BOOK GRASSHOPPER MANUFACTURE & HUMAN WORKS』 (in Japanese). PIE Corporation. 30 June 2018. ISBN 978-4-8356-3857-7.
- Fisher, Ian (February 1, 2012). "Sine Mora Exclusive Developer Interview". Shogun Gamer. Shogun Gamer Media Inc. Archived from the original on February 4, 2012. Retrieved June 4, 2018.
{{cite web}}
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- Tan, Maurice (August 24, 2011). "Preview: Black Knight Sword". Destructoid. Enthusiast Gaming. Archived from the original on April 4, 2012. Retrieved April 3, 2012.
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- Patterson, Mollie L. (December 14, 2012). "EGM Review: Black Knight Sword (PS3)". EGMNow. EGM Media, LLC. Archived from the original on March 7, 2018. Retrieved June 5, 2018.
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- Bischoff, Daniel R. (December 14, 2012). "Black Knight Sword Review (PS3)". Game Revolution. CraveOnline. Retrieved June 5, 2018.
- Brown, Peter (December 20, 2012). "Black Knight Sword Review (PS3)". GameSpot. CBS Interactive. Archived from the original on August 8, 2016. Retrieved June 4, 2018.
- "Black Knight Sword - Review (PS3)". GameTrailers. Viacom. January 4, 2013. Archived from the original on January 8, 2013. Retrieved June 5, 2018.
- Sanchez, David (December 25, 2012). "Review: Black Knight Sword is one of the prettiest games of the year but sadly nothing more (PS3)". GameZone. Archived from the original on February 16, 2013. Retrieved June 5, 2018.
- ^ Meunier, Nathan (December 13, 2012). "Black Knight Sword Review". IGN. Ziff Davis. Archived from the original on November 21, 2018. Retrieved June 4, 2018.
- ^ Mallory, Jordan (December 14, 2012). "Black Knight Sword review: All flash, no flesh". Engadget (Joystiq). Oath Inc. Archived from the original on February 11, 2017. Retrieved May 13, 2019.
- Lewis, Cameron (November 2012). "Black Knight Sword review". Official Xbox Magazine. Future US. p. 77. Archived from the original on December 16, 2012. Retrieved June 5, 2018.
- Kollar, Philip (January 8, 2013). "Black Knight Sword review: angel of death (PS3)". Polygon. Vox Media. Archived from the original on June 2, 2016. Retrieved June 5, 2018.
- Wehner, Mike (December 20, 2012). "Black Knight Sword Review (PS3)". The Escapist. Defy Media. Archived from the original on November 30, 2017. Retrieved June 4, 2018.
- Hargreaves, Roger (December 14, 2012). "Black Knight Sword review - something completely different (X360)". Metro. DMG Media. Archived from the original on September 11, 2014. Retrieved June 4, 2018.
- ^ "Black Knight Sword for PlayStation 3 Reviews". Metacritic. CBS Interactive. Archived from the original on 2017-12-03. Retrieved 2019-05-13.
- ^ "Black Knight Sword for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on 2019-05-01. Retrieved 2019-05-13.
- Taboada, Pablo González (December 13, 2012). "Black Knight Sword (360)". Meristation (in Spanish). Retrieved June 4, 2018.
External links
Portal: Categories:- 2012 video games
- Art games
- Dark fantasy video games
- Digital Reality games
- Grasshopper Manufacture games
- Hack and slash games
- Metroidvania games
- PlayStation 3 games
- PlayStation Network games
- Side-scrolling video games
- Single-player video games
- Unreal Engine 3 games
- Video games developed in Hungary
- Video games developed in Japan
- Video games featuring female protagonists
- Video games scored by Akira Yamaoka
- Xbox 360 games
- Xbox 360 Live Arcade games