Title(s)
|
Notes/Reasons
|
Developer
|
Publisher
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10Six
|
A MMORPG developed by SegaSoft, a short-lived Sega development team focused on creating PC games. While a PC version of the game was released in 2000 and active into 2002, a Dreamcast version was announced but never released.
|
SegaSoft
|
Sega
|
Actua Soccer
|
An iteration of Gremlin Interactive's Actua Soccer series was included in Hyper magazine's list of "Confirmed Dreamcast Titles in Development" in 1999, though no such title ever released.
|
Gremlin Interactive
|
VR Sports
|
The Adventures of Batman & Robin
|
A series of video game adaptions of The Adventures of Batman & Robin television show were released for the Sega Genesis, Sega CD, Sega Game Gear, and Super Nintendo in the mid-1990s, and Hyper magazine listed Ubisoft as publishing a new iteration for the Dreamcast in 1999 that never materialized.
|
Ubisoft
|
Ubisoft
|
Agartha
|
Announced as a horror survival game for the Dreamcast, it had a lengthy development period, being scheduled for release in late 2001, well after the March 2001 discontinue date of the Dreamcast itself. It never released in any capacity.
|
No Cliché
|
Sega
|
Age of Empires II
|
A version for Dreamcast was announced and scheduled for release across 2000, but never materialized.
|
Ensemble Studios
|
Konami
|
Air Nights
|
A sequel to Nights into Dreams (1996) based around motion-control. Entered development for both Sega Saturn and later Dreamcast before being cancelled entirely.
|
Sega
|
Sega
|
Akolyte
|
Listed as a game confirmed in development for Dreamcast by IGN in 1998, few details on the game arose, and the game never released.
|
Ionos
|
Revenant
|
Alex: Virus Composer
|
A real-time strategy game listed as forthcoming in official Sega pamphlet, that did not materialise in any form.
|
|
Media Factory
|
Alien Breed: Conflict
|
A planned sequel to Alien Breed 3D II: The Killing Grounds for Dreamcast and PC, the game never ended up releasing in any capacity.
|
Team17
|
Team17
|
Alien: Resurrection
|
Announced in 1997 for the Sega Saturn, its lengthy and difficult 3 year development cycle expanded beyond the Saturn's lifecycle. It was planned for the Dreamcast for a period, but ultimately only saw release on PlayStation and Windows in 2000.
|
Argonaut Games
|
Fox Interactive
|
All-Star Baseball 2001
|
An entry in Iguana/Acclaim's yearly All-Star Baseball series was announced, but never materialized.
|
Iguana Entertainment
|
Acclaim Entertainment
|
Arcatera: The Dark Brotherhood
|
Announced for Dreamcast, but only ended up releasing on Microsoft Windows in 2000.
|
Westka Entertainment
|
Ubisoft
|
Arena Football
|
Scheduled for a release on Dreamcast in 2000, the game never materialized, though the same developers did release Kurt Warner's Arena Football Unleashed for the PlayStation in that same year instead.
|
Midway Games
|
Midway Games
|
Armada 2: Exodus
|
A proposed sequel to the original Armada, the game was announced for Dreamcast, but cancelled after the system itself was discontinued. Development continued on Xbox and PlayStation 2, but was eventually cancelled there as well.
|
Metro3D
|
Metro3D
|
Austin Powers: Mojo Rally
|
Announced in early 2000 as a kart racing game themed around the Austin Powers franchise, the game was cancelled just prior to its October 2000 release date, citing that the market was already saturated with licensed kart racing games.
|
Climax Studios
|
Take-Two Interactive
|
Baldur's Gate
|
A port of the 1998 PC release was announced for the Dreamcast, but was cancelled in late 2000.
|
BioWare
|
Sega
|
Black & White
|
Announced for the Dreamcast and PC platforms, the Dreamcast version never released. The PC version was released the same month the Dreamcast was discontinued.
|
Lionhead Studios
|
Sega
|
Braveknight
|
Originally announced for the Dreamcast, the game only ended up releasing for the original Xbox in 2002.
|
Panther Software
|
Panther Software
|
Buffy the Vampire Slayer
|
Originally in development for the PlayStation, Dreamcast and PC, publisher Fox Interactive announced that they would likely cancel their remaining Dreamcast titles in development on 20 March 2001 which was officially confirmed the following month when the publisher announced that the title would become an Xbox exclusive.
|
The Collective
|
Fox Interactive
|
Castlevania Resurrection
|
Was roughly 25% complete, and was present in playable form in E3 1999. Konami cancelled it, and every Dreamcast game in production, in March 2000, the day the PlayStation 2 was officially announced and revealed.The playable E3 build leaked onto the internet over 20 years later in 2021.
|
Konami
|
Konami
|
Chakan: The Forever Man 2
|
A sequel to the Sega Genesis game Chakan: The Forever Man was announced for the Dreamcast, but was cancelled.
|
Sega
|
Sega
|
Colin McRae Rally 2.0
|
A Dreamcast version was announced, but only the PlayStation and Windows versions ever released.
|
Codemasters
|
Codemasters
|
Commandos 2: Men of Courage
|
Eidos Interactive cancelled the Dreamcast version of the game mid-2001, citing the Dreamcast's discontinuation as the reason. The game still released across 2001 and 2002 on Windows, PlayStation 2, and the original Xbox.
|
Pyro Studios
|
Eidos Interactive
|
Croc 2
|
Originally planned for the Sega Saturn, its early demise shifted development to the Dreamcast, though that was cancelled in mid-2000 due to the poor sales of their prior Dreamcast release Red Dog: Superior Firepower, and the company's subsequent shift to PlayStation 2 development. Croc 2 still released on PlayStation 1 and Windows.
|
Argonaut Software
|
Fox Interactive
|
D-Jump!
|
The game was in development across many platforms, including the Dreamcast, in the late 1990s as a platformer with a time travel storyline, though it never released in any capacity.
|
Ubi Soft Paris
|
Ubisoft
|
Dark Angel: Vampire Apocalypse
|
Originally announced for the Dreamcast in 1999, only a PlayStation 2 version ever materialized.
|
Metro3D
|
Metro3D
|
Daytona USA 2
|
The arcade game was scheduled for release on Dreamcast, but Sega opted to release Daytona USA 2001, an upgraded version of the original Daytona USA, instead.
|
Sega
|
Sega
|
Dee Dee Planet
|
A follow-up to ChuChu Rocket was in development and scheduled for release on the Dreamcast in 2001. The game similarly focused on online multiplayer with gameplay similar to the Worms series of video games. It was reportedly cancelled due to the bugs and issues with its network play. In 2021, a near-complete beta copy of the game was obtained and leaked onto the internet. Fans eventually fixed the bugs, making it completely playable online the following year.
|
Sega
|
Sega
|
Deer Avenger 3D
|
The third entry of the Deer Avenger series was announced for Dreamcast, but never materialized.
|
Hypnotix
|
Simon & Schuster Interactive
|
Desert Island / No Man's Island / Super Real Island
|
Super Real Island was intended to be a hybrid RPG/simulation game for 64DD, with players cultivating an island to grow food and stay alive while contending with dangerous wildlife that emerge as a result. After being cancelled, the project later restarted development under the name Desert Island, with Imagineer considering releasing it for N64 cartridge or Dreamcast; however, the game was ultimately not released for any system.
|
Imagineer
|
Imagineer
|
Diablo II
|
A Dreamcast version of the PC game was listed in Hyper magazine's list of "Confirmed Dreamcast Titles in Development" in 1999, but never materialized.
|
Blizzard Entertainment
|
Blizzard Entertainment
|
Dogs of War
|
A Dreamcast version of the PC game was announced for sometime in 2000, but never materialized.
|
Silicon Dreams
|
Take-Two Interactive
|
Dragon's Crown
|
An early version of Dragon's Crown started development on the Dreamcast. This version would have featured 3D graphics rather than developer Vanillaware's trademark 2D style, fearing this was the only thing publisher's would accept at the time. Eventually, it was cancelled, years later being restarted and released in a very different form on PlayStation Vita and PlayStation 3 in 2013.
|
Vanillaware
|
Atlus
|
Dynamite Robo
|
Listed in an official January 1999 'Dream Information' pamphlet as a Winter 1999 release and in Hyper magazine's list of "Confirmed Dreamcast Titles in Development" in 1999, but never materialized
|
Warashi
|
Warashi
|
Ecco II: Sentinels of the Universe
|
A sequel to Ecco the Dolphin: Defender of the Future was in development for the Dreamcast, and unlike many late Dreamcast games, was never ported to other platforms after the Dreamcast's demise. A playable, early-in-development version of the game leaked onto the internet in 2016.
|
Sega
|
Sega
|
Entertainment Golf
|
Listed in Hyper magazine's list of "Confirmed Dreamcast Titles in Development" in 1999, but never materialized.
|
Bottom Up
|
Bottom Up
|
Ephemeral Fantasia
|
Originally announced for the Dreamcast, that version was cancelled, and development moved to PlayStation 2. Konami reportedly cancelled all upcoming Dreamcast games upon the reveal of the PS2 in March 2000.
|
Konami
|
Konami
|
ESPN Baseball Tonight
|
Konami had obtained the license to release another game in the series had previously appeared on the Sega Genesis, Sega CD, SNES, and Windows and announced plans to release a new game under the title for the Dreamcast, though the title was eventually delayed and finally cancelled. Dreamcast, but never released.
|
Konami
|
Konami
|
ESPN Links Golf
|
Another ESPN branded sports title Konami had gained the rights to, and announced plans for on Dreamcast, but never released in any capacity.
|
Konami
|
Konami
|
Fable
|
Development began in 2000 as a Dreamcast game, but was cancelled and transitioned to the Xbox as its four-year development period extended well beyond the Dreamcast's lifespan, releasing for Xbox in 2004.
|
Lionhead Studios
|
Feral Interactive
|
The Flintstones in Viva Rock Vegas
|
A racing game based on the film The Flintstones in Viva Rock Vegas was in development for Dreamcast and PlayStation 2, scheduled for release in March 2001. However, only the PS2 version saw release.
|
|
Virgin Interactive
|
Fortris
|
Originally announced as Fortris by developer Promethean Designs for the Dreamcast and PlayStation 1, Majesco obtained to the rights for the game, moved development to the Game Boy Advance under their own internal development team, and released it only for the Game Boy Advance in 2001.
|
Promethean Designs
|
Majesco
|
Galleon
|
Originally announced in 1999 for release on Dreamcast and PC, the game's lengthy seven year development period expanded well beyond the Dreamcast's lifespan. Development was moved to GameCube, cancelled there as well, and finally released on the Xbox in 2004.
|
Confounding Factor
|
SCi Games/Atlus
|
Geist Force
|
Debuted at E3 1998 and intended as a launch title for the Dreamcast, after delays, internal disagreements, and Sega's lack of confidence in the title, the title was cancelled. In a 2021 retrospective, Sega of America producer Mark Subotnick blamed negative interactions with Yuji Naka for hurting morale, turnover, and progress on the game as well.
|
Sega of America, Netter Digital
|
Sega
|
Glover 2
|
A sequel to the game Glover was announced for Dreamcast, Nintendo 64, and the PlayStation, but was cancelled for all platforms due to financial problems at Hasbro Interactive. An unfinished build leaked to the internet in 2011.
|
Blitz Games
|
Hasbro Interactive
|
Gold and Glory: The Road to El Dorado
|
Dreamcast and PlayStation 2 versions of the PlayStation and Windows versions of the game were announced, but never materialized.
|
|
Ubisoft
|
Gorkamorka
|
A video game adaption of the tabletop game of the same name was announced for Dreamcast and Windows, but never materialized.
|
Realtime Associates
|
Ripcord Games
|
Grand Theft Auto III
|
Many early development tests in the brainstorming process for creating the game were first performed on Dreamcast hardware, including small sections of cities where a with characters in it that a character could explore around. Approximately four months of development time for a Dreamcast version happened, until it was cancelled and development switched to the PlayStation 2, where it released in 2001. Members say that it was strictly a financial decision - due to the commercial failure of the Dreamcast - and they felt they could have technically gotten the game running on the Dreamcast's hardware.
|
DMA Design
|
Rockstar Games
|
Gunvalkyrie
|
Originally announced as a title in development for the Dreamcast, development was shifted to the Xbox upon the Dreamcast's discontinuation, where it released in 2002.
|
Smilebit
|
Sega
|
Half-Life/Half-Life: Blue Shift
|
A Dreamcast version was in development across 2000 and 2001 until being cancelled in July 2001, citing "changing market conditions", 3 months after the discontinuation of the Dreamcast itself. Both still released on PC platforms.
|
Gearbox Software, Valve Corporation
|
Sierra On-Line
|
Heavy Metal: F.A.K.K. 2
|
A Dreamcast version was scheduled, but the game only ended up releasing on PC platforms.
|
Ritual Entertainment
|
|
Hello Kitty's Cube Frenzy
|
A Dreamcast version was announced, but only PlayStation and Game Boy Color versions ever materialized.
|
Culture Publishers
|
NewKidCo
|
Heroes of Might and Magic III
|
A port of the 1999 PC versions of the game was announced for Dreamcast, and planned for release into 2001, but never materialized.
|
3DO
|
Ubisoft
|
Hostile Waters
|
Originally announced for a late 2000 release on Dreamcast, the release never happened, though it later released on PC platforms in 2001 under the new title Hostile Waters: Antaeus Rising.
|
Rage Software
|
Interplay
|
Hype: The Time Quest
|
Released on Windows in 1999, console versions were scheduled for release across 2000 and 2001 for Nintendo 64, Dreamcast, and PlayStation 2, though only the PlayStation 2 port ever materialized.
|
Ubisoft
|
Ubisoft
|
IHRA Drag Racing
|
Was cancelled in April 2001 due to the discontinuation of the Dreamcast hardware the month prior, though the game still released on the PlayStation and Windows.
|
Digital Dialect
|
Bethesda Softworks
|
Independence War 2: Edge of Chaos
|
Announced for the Dreamcast and Windows PC in 2000, the Dreamcast version was cancelled in October 2000 when publisher Infogrames was re-evaluating its Dreamcast software support. The PC version still released after the Dreamcast's discontinuation in 2001.
|
Particle Systems
|
Infogrames
|
Indiana Jones and the Infernal Machine
|
Confirmed for a fall 2000 release on Dreamcast release at E3 2000 but this never materialized.
|
LucasArts
|
LucasArts
|
International Superstar Soccer 2000
|
An iteration of Konami's International Superstar Soccer series was included in Hyper magazine's list of "Confirmed Dreamcast Titles in Development" in 1999, though no such title ever released.
|
Konami Computer Entertainment Osaka
|
Konami
|
Internet Game Pack
|
Designed as a collection of minigames to demonstrate the Dreamcast's abilities to play games over an internet connection, similar to Wii Sports demonstrating the motion controls of the Wii, the game never released due to the discontinuation of the Dreamcast in 2001.
|
Visual Concepts
|
Sega
|
Iri-san
|
A tech demo created and shown by Sega and Sonic Team employees upon the Dreamcast reveal, created to its graphical abilities. Consisting of a recreation of then-Sega president Shoichiro Irimajiri's head where the player could manipulate and add effects to it, similar to the opening of Super Mario 64, despite popularity leading up to the Dreamcast's release, it never materialized into a game release.
|
Sonic Team
|
Sega
|
Jet Set Radio Future
|
Originally scheduled to release on Dreamcast but was instead later released as an Xbox exclusive.
|
Smilebit
|
Sega
|
Jump Runner
|
Announced as a genre-bending action space opera game for Dreamcast where the player controls the villain, the game never materialized in any capacity.
|
Glass Ghost
|
Sega
|
Legacy of Kain: Soul Reaver 2
|
The project was initially started as a project on Dreamcast and the PlayStation, but in May 2000, after putting together a mock-up of what could be accomplished on PlayStation 2 for an E3 2000 presentation, Eidos Interactive decided to cancel the prior version and shift to a PS2 and Windows release, which occurred in late 2001.
|
Crystal Dynamics
|
Eidos Interactive
|
Legend of the Blade Masters
|
Announced and advertised as an role-playing video game for the Dreamcast throughout 2000 and 2001, the game never materialized.
|
Ronin Entertainment
|
Ripcord Games
|
Max Payne
|
The game was originally in development for the Dreamcast and Windows, but development was delayed out of the Dreamcast's lifespan, with development staying with Windows and shifting to PlayStation 2 and the original Xbox.
|
Remedy Entertainment, 3D Realms
|
Take-Two Interactive
|
Messiah
|
Originally announced for Dreamcast, PlayStation, and Windows, only the Windows version ever released. The Dreamcast version was delayed and eventually cancelled due to the slow hardware sales of the Dreamcast.
|
Shiny Entertainment
|
Interplay Entertainment
|
Metal Max: Wild Eyes
|
Announced for Dreamcast, the game was cancelled and never released in any capacity, although elements from the game was later cited as an influences in developing a future entry in the Metal Max series, Metal Max Xeno (2018), for the PlayStation 4 and PlayStation Vita.
|
Crea-Tech
|
ASCII
|
Michelin Rally Masters: Race of Champions / Test Drive Rally / Rally Masters
|
Originally announced as Rally Masters in 1999, the game saw a name change when original publisher Gremlin Interactive was bought out by Infogrames, to Test Drive Rally, and then again to its final name. Originally scheduled to release on Nintendo 64, Dreamcast, the original PlayStation, and PC platforms, both the Nintendo 64 and Dreamcast version were cancelled prior to the other versions release, with Infogrames stating that those version were not meeting their internal standards, despite IGN previously previewing a playable build of the game and giving generally positive remarks.
|
Digital Illusions CE
|
Infogrames
|
Microsoft Combat Flight Simulator
|
An entry from the Microsoft Combat Flight Simulator series was scheduled to release on Dreamcast, but it was never identified which of the three Windows releases were to be released, and none ever materialized.
|
Microsoft
|
Konami
|
Midnight GT
|
The game was announced for the Dreamcast in 1999, and deemed about 65% complete in early 2000, but never released, though a Windows PC version released in 2002.
|
Rage Games
|
Rage Games
|
Monster Breed
|
Announced as a monster-raising simulation by Japanese developer NEC Interchannel for the Dreamcast, and later confirmed for English localization by UFO Interactive Games, the game never ended up releasing in any capacity.
|
NEC Interchannel
|
UFO Interactive Games
|
Monster Breeder
|
A separate monster-raising game announced for the Dreamcast unrelated to Monster Breed, by American developer Tommo. The game similarly never released in any capacity.
|
Tommo
|
Tommo
|
Mortal Kombat: Special Forces
|
The Mortal Kombat spinoff Special Forces was initially announced for release on the Nintendo 64, PlayStation, and Dreamcast. However, following several departures from the game's development team, including Mortal Kombat co-creator John Tobias, the Nintendo 64 and Dreamcast versions were cancelled and the PlayStation version underwent a rushed development cycle, releasing in 2000 to significantly negative reception.
|
Midway Games
|
Midway Games
|
The Mummy
|
A Dreamcast version was announced alongside PlayStation and Windows PC versions, but the Dreamcast version did not launch alongside the others, and Konami instead focused on making further game's based on the movie's sequels instead.
|
Rebellion Developments
|
Konami
|
Outcast
|
A Dreamcast port of the Windows PC game was announced, but never materialized due to the poor sales of the PC version.
|
Appeal Software
|
Infogrames
|
PBA Tour Bowling 2
|
A Dreamcast version of the PC game was listed in NextGen magazine's upcoming Dreamcast releases for April 2001, but never materialized.
|
Bethesda Softworks
|
Bethesda Softworks
|
Pilot Kids
|
A Dreamcast version of the arcade game was listed in Hyper magazine's list of "Confirmed Dreamcast Titles in Development" in 1999, but never materialized.
|
Psikyo
|
Psikyo
|
Planet of the Apes
|
A Planet of the Apes game was listed as a game in development as early as 1997. However, no Planet of the Apes game was released until 2001, well after the Saturn's lifespan. A version was announced for the Saturn's successor, the Dreamcast, was also announced, but never released, as the game only released on PlayStation and Windows.
|
Visiware Studios
|
Fox Interactive
|
Polaris SnoCross
|
A Dreamcast version was scheduled for release up until early 2001, but only ended up releasing for Nintendo 64, PlayStation, and Windows.
|
Vicarious Visions
|
Vatical Entertainment
|
Project Eden
|
Originally announced for Dreamcast and Windows PC for a Q3 2000 release, its release was later delayed, and eventually shifted to PlayStation 2 and PC, where it released in late 2001. When asked for the reason for the platform change, programmer Gavin Rummery stated that the team was unable to achieve optimal performance on the Dreamcast hardware.
|
Core Design
|
Eidos Interactive
|
Propeller Arena
|
A Sega developed game for the Dreamcast, it was completed and scheduled to release in September 2001, but delayed and eventually cancelled due to the September 11 attacks that occurred days before its release, and the fact that it contained gameplay where the player could fly planes in the vicinity of tall buildings in a city. While it never officially released in any capacity, the game later leaked onto the internet over a decade later.
|
Sega AM2
|
Sega
|
Rampage World Tour
|
An port of the 1997 arcade game was developed for most platforms at the time, and a Dreamcast version was listed on Hyper magazine's list of "Confirmed Dreamcast Titles in Development" in 1999, though a Dreamcast version released.
|
Midway Games
|
Midway Games
|
Real Life Career Collection
|
UK Official Dreamcast Magazine reported in November 2000 that three arcade titles (Emergency Call Ambulance, Jambo! Safari and Brave Firefighters) were to be released in a compilation entitled Real Life Career Collection in the UK in "early summer 2001", but this never materialised. IGN contradicted the story, reporting that "Sources close to Sega confirmed that a project was in the works but never got past the initial planning stages or was kept very, very quiet".
|
Sega
|
Sega
|
Red Fury
|
Listed on Hyper magazine's list of "Confirmed Dreamcast Titles in Development" in 1999, but never materialized.
|
|
iMagicGames
|
Renegade Racers
|
The racing game Wild Water World Championships was first revealed for Nintendo 64 in 1999. Shortly thereafter, this version was cancelled, alongside a prospective Dreamcast port, with the game eventually releasing on PlayStation and Windows as Renegade Racers (1999).
|
Promethean Designs
|
Interplay Entertainment
|
Roswell Conspiracies: Aliens, Myths and Legends
|
A video game adaption for the Roswell Conspiracies: Aliens, Myths and Legends television show was announced for Dreamcast and PlayStation, though the Dreamcast version never materialized.
|
Climax
|
Red Storm Entertainment
|
Rune
|
A Dreamcast port of the PC game was rumored after its PC release, but only a PlayStation 2 version ever materialized.
|
Human Head Studios
|
|
Sanity: Aiken's Artifact
|
Originally announced for Dreamcast and Windows PC, the Dreamcast version was cancelled shortly after its appearance at E3 2000 in September, without reason.
|
Monolith Productions
|
Fox Interactive
|
Scud Race
|
Released as an arcade game in 1996, a Sega Saturn version was announced, but cancelled in favor of a Dreamcast version. While demos of the game running on Dreamcast were reportedly shown in private presentations, a game release never materialized on Dreamcast either.
|
Sega
|
Sega
|
Sea-Doo Hydrocross
|
Originally announced for the Dreamcast, Nintendo 64, and PlayStation, only the PS1 version ever released.
|
Vicarious Visions
|
Vatical Entertainment
|
Shienryu 2
|
A proposed sequel to Shienryu, it never released in any capacity.
|
Warashi
|
Warashi
|
Shinobi
|
The game was originally planned to be released on the Dreamcast, but its discontinuation in 2001 lead the development team to develop it for the PlayStation 2 instead, where it released in 2002.
|
Overworks
|
Sega
|
Shogo: Mobile Armor Division
|
Listed in Hyper magazine's list of "Confirmed Dreamcast Titles in Development" in 1999, but only ever released on PC platforms.
|
Monolith Productions
|
Monolith Productions
|
Shrapnel: Urban Warfare 2025
|
Originally announced as a part of their Spec Ops series, it setting taking place in the future unlike other entries lead it to become its own thing separate from the series. It was a first person shooter announced for the Dreamcast and PC, with local and online multiplayer. In October 2000, GamePro announced it was far enough along to be released the following month, though it was delayed into 2001, and then again indefinitely after the discontinuation of the Dreamcast in March 2001, and was never released on any platform.
|
Zombie Studios
|
Ripcord Games
|
The Simpsons: Bug Squad!
|
Game was never announced, but found on an old Dreamcast development kit in 2020. Content found seemed to suggest the game involved exploring the world of The Simpsons through perspective of a small flying insect.
|
Red Lemon Studios
|
Fox Interactive
|
SSX
|
Early work on the game started on the Dreamcast. After the reveal of the PlayStation 2, and Electronic Arts subsequent decision to not develop games for the Dreamcast due to their reservations on the Dreamcast's power and development details, development was shifted to the PS2, where it released in 2000.
|
Electronic Arts
|
Electronic Arts
|
Star Trek: New Worlds
|
A Dreamcast version was announced, but only a PC version ever released.
|
Runecraft
|
Virgin Interactive
|
Star Wars: Super Bombad Racing
|
The PlayStation 2 release was prioritized, and fare poorly critically and commercially, leading to the cancellation of the announced Dreamcast and Windows PC versions.
|
Lucas Learning
|
Lucas Learning
|
Streets of Rage 4
|
A fourth entry in the Streets of Rage series was worked on for the Dreamcast, but cancelled early in production. A fourth Streets of Rage title would not be released until the multiplatform Streets of Rage 4 (2020).
|
Sega
|
Sega
|
Strider 2
|
Listed in Hyper magazine's list of "Confirmed Dreamcast Titles in Development" in 1999, but never materialized.
|
Capcom
|
Capcom
|
Stunt Car Racing
|
Listed in Hyper magazine's list of "Confirmed Dreamcast Titles in Development" in 1999, but never materialized.
|
Interplay Entertainment
|
Hasbro Interactive
|
Super Monkey Ball
|
A Dreamcast version of the arcade game was originally planned, but was canceled and development was shifted to the GameCube after the Dreamcast was discontinued.
|
Amusement Vision
|
Sega
|
Supreme Snowboarding (Boarder Zone in the US)
|
One of a number of PC ports announced by Infogrames, but canceled in October 2000 when the publisher was re-evaluating (but not cancelling all) their Dreamcast software support.
|
Housemarque
|
Infogrames
|
Supreme Snowboarding 2
|
A sequel to Supreme Snowboarding was originally in development for the Dreamcast, but development soon transitioned to the Xbox following the discontinuation of the system, and was renamed Transworld Snowboarding upon its announcement at E3 2001 following Infogrames securing a licensing deal with Transworld Media to release three titles.
|
Housemarque
|
Infogrames
|
SWAT 3: Close Quarters Battle
|
A Dreamcast port of the 1999 PC game release was announced, but never released.
|
Sierra Northwest
|
Sierra On-Line
|
System Shock 2
|
A Dreamcast port of the 1999 PC game release was announced, but never released. An unfinished prototype was discovered on a Dreamcast development kit in 2010.
|
Irrational Games, Looking Glass Studios, Marina Games
|
Vatical Entertainment
|
Take the Bullet
|
A first person shooter in development for the Dreamcast, the game never officially released in any capacity, though a playable prototype leaked onto the internet in 2020.
|
Red Lemon Studios
|
Red Storm Entertainment
|
Test Drive Cycles
|
A proposed spinoff of the Test Drive series of video games that would have featured motorbike racing, all versions (Dreamcast, PlayStation, Windows) were cancelled outside of a vastly different Game Boy Color version.
|
Infogrames North America
|
Infogrames North America
|
Test Drive: Off-Road 3
|
A port of the PlayStation version of the game was announced, but ultimately cancelled due to the development time it would take to improve the game up to Dreamcast's graphical abilities, and the large number of racing game (including other Test Drive games) already available for the platform.
|
Infogrames North America
|
Infogrames North America
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Thunder Force VI
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Originally starting its development as a Dreamcast game, it was later cancelled after Thunder Force series developer Technosoft was bought out. Sega later bought the rights to the game, developing and finishing the game for PlayStation 2.
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Tecno Soft
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Sega
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Time Crisis II
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A port of the arcade game was announced for Dreamcast, but only ever ended up releasing on PlayStation 2 in late 2001.
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Namco
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Namco
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Title Defense
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Listed in Hyper magazine's list of "Confirmed Dreamcast Titles in Development" in 1999, but never materialized.
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Climax Studios
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ToeJam & Earl III: Mission to Earth
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The game was in development for the Dreamcast and was shown at E3 2001, but was cancelled after the discontinuation of the Dreamcast in 2002. Development was moved to the Xbox, finished, and released across late 2002 and 2003.
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Visual Concepts
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Sega
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Tropico
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Originally announced for Dreamcast and PC platforms, the Dreamcast version was cancelled shortly after the discontinuation of the platform, while developers focuses on releasing the PC version later in the year.
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PopTop Software
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Gathering of Developers
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Turrican 3D
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A modernized 3D sequel to the 2D Turrican series of games was announced for Windows PC and heavily reported to be in development for the Dreamcast, but never released in any capacity. While no official reason was ever given, development team members reported there being creative differences in transitioning the game into 3D space.
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Factor 5
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THQ
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Turok 2: Seeds of Evil
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Announced in 1998 as Acclaim Entertainment's first game for the Dreamcast, the Dreamcast port of the Nintendo 64 game never materialized.
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Iguana Entertainment
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Acclaim Entertainment
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UEFA 2001
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A proposed sequel to UEFA Striker, it was one of a number of games announced by Infogrames, but canceled in October 2000 when the publisher was re-evaluating (but not cancelling all) their Dreamcast software support.
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Rage Games
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Infogrames
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UFC: Tapout
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Originally announced as a Dreamcast title, its development was put on hold to focus on a release on the Xbox, which was the only platform the game ended up releasing on.
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DreamFactory
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Crave Entertainment
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Unreal
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A port of the 1998 Windows PC game was announced as a Dreamcast launch title, but never released, at launch or otherwise.
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Epic Games
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Epic Games
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V.I.P.
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A licensed video game adaption of the television series of the same name released for PlayStation, PlayStation 2, and Windows PCs, the Dreamcast version never materialized.
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Kalisto Entertainment
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Ubisoft
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Varuna's Forces
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The game was in a lengthy development period for a number of platforms that had shorter lifespans - Sega Saturn, Dreamcast, 3DO, Atari Jaguar, but development generally ran after their respective platform's lifespans, and was eventually cancelled even from its PC release.
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Accent Media
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JVCKenwood Victor Entertainment
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Virtua Golf
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Released as an arcade game, a Dreamcast version was announced by Sega, but was pulled from Sega's first party game release schedule in 2001, and was never released for the Dreamcast or ported to any other platforms once Sega started publishing games as a third party publisher.
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Wow Entertainment
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Sega
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Virtual Pool 3
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Featured in the official Sega press kit for E3 2000 but did not materialise.
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Celeris
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Interplay Entertainment
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Viva Soccer/Viva Football
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Originally scheduled for release on Dreamcast, only PlayStation and Windows versions ever materialized.
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Crimson Software
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Virgin Interactive
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VJ Monster
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Listed in official Japanese promotional material as a late 1999 release but did not materialise.
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Waka Manufacturing
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Wärrz
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Originally announced as a Sega Saturn title at the 1997 Tokyo Game Show, the title was then announced as in development for the Dreamcast, but never materialised.
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Shoeui System
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Warzone 2100
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A Dreamcast version of the PC game was listed in Hyper magazine's list of "Confirmed Dreamcast Titles in Development" in 1999, but never materialized.
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Pumpkin Studios
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Eidos Interactive
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Whiplash 2
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Announced as a sequel to Fatal Racing (called Whiplash in North America) for the Dreamcast, the game never released in any capacity.
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Interplay Entertainment
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Woody Woodpecker Racing
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A Dreamcast version was advertised alongside the PlayStation and Windows versions for a Christmas 2000 release, but never materialized.
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Syrox Developments
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Konami
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World's Scariest Police Chases
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The Dreamcast version of the game was cancelled in March 2001, though the PlayStation version still released in June 2001.
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Unique Development Studios
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Fox Interactive
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Worms Pinball
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A Dreamcast version was advertised alongside the PlayStation and Windows versions, but never materialized.
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Team17
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Infogrames
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Www.Soccer
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A soccer management simulation game announced in 1999, scheduled for release the following year. The game would have featured an online mode where players could compete as coaches in the same league. The game never materialized in any capacity.
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Clean Flight
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Clean Flight
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