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Colleen Macklin

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Colleen Macklin
Colleen Macklin, 2014
Occupation(s)Video game designer
Professor
Years active1993 - Present
Notable workPETLab
Websitehttps://www.colleenmacklin.com/

Colleen Macklin is a female game designer, an associate professor of media design at Parsons The New School for Design and founder and co-director of PETLab (Prototyping Education and Technology Lab) which focuses on games for experimental learning and social engagement.

Education

She has a BFA in Media Arts from Pratt Institute and has done graduate studies in computer science at City University of New York and in international affairs at The New School.

Career

On July 26, 2012, the White House Office of Science and Technology Policy launched an Academic Consortium on Games for Impact. Macklin was one of 16 academics invited to join the invitation-only group.

PETLab, the research group Macklin founded and co-directs, is known for encouraging "creative approaches to, and deeper, dynamic understandings of, the complex issues society faces today, such as climate change, wealth and resource distribution, and media literacy." The project also aims to get games to teach the player by allowing them to reflect on not only what the game is about but also how it's structured.

She was part of game design group Local No. 12 who made games like Dear Reader, an online word puzzle game, and The Metagame, a board/card game .

In 2011, she was a visiting scholar at University of California, Los Angeles's Art | Sci Center + Lab.

Macklin also speaks about "what it means to be a woman in games" as well as speaking on the topic of gay gamers. In 2014, Macklin appeared in the LGBTQ video games documentary film Gaming In Color.

Books

  • Iterate: Ten Lessons in Design and Failure (2019)
  • Games, Design and Play: A Detailed Approach to Iterative Game Design (2016)
  • Games, Learning, and Society: Learning and Meaning in the Digital Age; Chapter 22 (2012)

Movies

  • Gaming in Color (May 19, 2015)
  • Gameloading: Rise of the Indies (April 21, 2015)

Selected talks and exhibitions

References

  1. Hudson, Laura. "The Metagame". Wired. Retrieved 5 February 2016.
  2. PETLab's website. URL accessed on 1 February 2014.
    - Parsons The New School for Design's website. URL accessed on 1 February 2014.
  3. NCAA 2012 Conference website Archived 2014-02-03 at the Wayback Machine. URL accessed on 1 February 2014.
  4. André Czauderna, "From Serious Games to Games for Impact", G4CE magazine
  5. White House Taps Parsons Faculty for Games Consortium. URL accessed on 1 February 2014.
  6. Colleen Macklin: PETLab, Prototyping Play Archived 2014-02-03 at the Wayback Machine Spotlight on Digital Media and Learning. URL accessed on 1 February 2014.
  7. Andersen, Michael. "Learning". Wired. Retrieved 5 February 2016.
  8. "Learning through games". The Atlantic. 12 May 2011. Retrieved 5 February 2016.
  9. "Game Designers in Detail: Colleen Macklin". NYU | Game Center. 2014-11-11. Retrieved 2021-03-09.
  10. "Colleen Macklin". TEDxCambridge. Retrieved 2021-03-09.
  11. Art | Sci Center + Lab's Website. URL accessed on 4 February 2014.
  12. GDC Staff Popular #1ReasonToBe panel returns to GDC 2014 Gamasutra. URL accessed on 1 February 2014.
  13. "Arstechnica". 26 March 2014. Retrieved 5 February 2016.
  14. "Financial post". Retrieved 5 February 2016.
  15. "Colleen Macklin". MIT Press. Retrieved 2021-03-09.
  16. Game Developers Conference's website. URL accessed on 1 February 2014.
  17. Media Lab's website. URL accessed on 1 February 2014.
  18. QGCon's website. URL accessed on 1 February 2014.
  19. Keynote Speakers - Short Biographies Archived 2014-02-03 at the Wayback Machine. URL accessed on 1 February 2014.
  20. Anne Pasternak Creative Time: The Book: 33 Years of Public Art in New York Princeton Architectural Press (2007), p. 268
    - Creative Time's website. URL accessed on 1 February 2014.

External links

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