This article uses bare URLs, which are uninformative and vulnerable to link rot. Please consider converting them to full citations to ensure the article remains verifiable and maintains a consistent citation style. Several templates and tools are available to assist in formatting, such as reFill (documentation) and Citation bot (documentation). (August 2022) (Learn how and when to remove this message) |
Risk: The World Conquest Game | |
---|---|
Publisher(s) | Virgin Mastertronic |
Platform(s) | Amiga, Apple II, Atari ST, Commodore 64, MS-DOS, Mac |
Release | 1989 |
Genre(s) | Board, wargame |
Mode(s) | Single-player |
Risk: The World Conquest Game is a computer wargame developed by Virgin Mastertronic in 1989 for MS-DOS. It is based on the board game Risk.
Gameplay
The player can play against up to five computer opponents. The player can select to play using either the British or American version of Risk, with either version of the extra armies cards.
Reception
Computer Gaming World stated that while the computer version offered the convenience of an automated opponent for solitary players, the board game would likely be more fun for most because they would not have to crowd around the computer, which could not easily display the entire world at once.
M. Evan Brooks reviewed the computer editions of Risk, Monopoly, Scrabble, and Clue for Computer Gaming World, and stated that "In this reviewer's opinion, Scrabble is the weakest product (given cumbersome play and graphics), while Risk and Clue: Master Detective are the strongest."
The game was reviewed in 1990 in Dragon #156 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.
Reviews
- ACE (Advanced Computer Entertainment) - Jan, 1989
- ASM (Aktueller Software Markt) - Mar, 1990
- Amiga Power - May, 1991
- Computer Gaming World - Mar, 1990
- The Games Machine - Apr, 1990
- ST Format - Apr, 1990
- Zero - Mar, 1990
References
- ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1990). "The Role of Computers". Dragon (156): 89–95.
- Wilson, David M. (October 1989). "Risky Business". Computer Gaming World. No. 64. p. 55.
- Brooks, M. Evan (March 1990). "CLASSIC CONVERSIONS". Computer Gaming World. Vol. 1, no. 69. pp. 44–45.
- "ACE Magazine Issue 16". January 1989.
- https://archive.org/stream/Amiga_Power_Issue_01_1991-05_Future_Publishing_GB#page/n108/mode/2up
- "The Games Machine Issue 29".
- http://www.stformat.com/page_scans/stf09/stf09_050.jpg
- "Zero Magazine Issue 05". March 1990.
External links
- Risk at MobyGames
- "Risk: The World Conquest Game - Overview - allgame". Allgame. Archived from the original on 2010-02-09.
- Review in Compute!'s Gazette
- Review in Info
- Review in Info
This digital board game-related article is a stub. You can help Misplaced Pages by expanding it. |