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(Redirected from Computer displays) Computer output device Not to be confused with Computer terminal or Monitor (synchronization).

A flat-panel display (FPD) computer monitor
A cathode-ray tube (CRT) computer monitor

A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls.

The display in modern monitors is typically an LCD with LED backlight, having by the 2010s replaced CCFL backlit LCDs. Before the mid-2000s, most monitors used a cathode-ray tube (CRT) as the image output technology. A monitor is typically connected to its host computer via DisplayPort, HDMI, USB-C, DVI, or VGA. Monitors sometimes use other proprietary connectors and signals to connect to a computer, which is less common.

Originally computer monitors were used for data processing while television sets were used for video. From the 1980s onward, computers (and their monitors) have been used for both data processing and video, while televisions have implemented some computer functionality. Since 2010, the typical display aspect ratio of both televisions and computer monitors changed from 4:3 to 16:9

Modern computer monitors are often functionally interchangeable with television sets and vice versa. As most computer monitors do not include integrated speakers, TV tuners, or remote controls, external components such as a DTA box may be needed to use a computer monitor as a TV set.

History

Early electronic computer front panels were fitted with an array of light bulbs where the state of each particular bulb would indicate the on/off state of a particular register bit inside the computer. This allowed the engineers operating the computer to monitor the internal state of the machine, so this panel of lights came to be known as the 'monitor'. As early monitors were only capable of displaying a very limited amount of information and were very transient, they were rarely considered for program output. Instead, a line printer was the primary output device, while the monitor was limited to keeping track of the program's operation.

Computer monitors were formerly known as visual display units (VDU), particularly in British English. This term mostly fell out of use by the 1990s.

Technologies

Further information: Comparison of CRT, LCD, plasma, and OLED and History of display technology

Multiple technologies have been used for computer monitors. Until the 21st century most used cathode-ray tubes but they have largely been superseded by LCD monitors.

Cathode-ray tube

Main article: Cathode-ray tube

The first computer monitors used cathode-ray tubes (CRTs). Prior to the advent of home computers in the late 1970s, it was common for a video display terminal (VDT) using a CRT to be physically integrated with a keyboard and other components of the workstation in a single large chassis, typically limiting them to emulation of a paper teletypewriter, thus the early epithet of 'glass TTY'. The display was monochromatic and far less sharp and detailed than on a modern monitor, necessitating the use of relatively large text and severely limiting the amount of information that could be displayed at one time. High-resolution CRT displays were developed for specialized military, industrial and scientific applications but they were far too costly for general use; wider commercial use became possible after the release of a slow, but affordable Tektronix 4010 terminal in 1972.

Some of the earliest home computers (such as the TRS-80 and Commodore PET) were limited to monochrome CRT displays, but color display capability was already a possible feature for a few MOS 6500 series-based machines (such as introduced in 1977 Apple II computer or Atari 2600 console), and the color output was a specialty of the more graphically sophisticated Atari 8-bit computers, introduced in 1979. Either computer could be connected to the antenna terminals of an ordinary color TV set or used with a purpose-made CRT color monitor for optimum resolution and color quality. Lagging several years behind, in 1981 IBM introduced the Color Graphics Adapter, which could display four colors with a resolution of 320 × 200 pixels, or it could produce 640 × 200 pixels with two colors. In 1984 IBM introduced the Enhanced Graphics Adapter which was capable of producing 16 colors and had a resolution of 640 × 350.

By the end of the 1980s color progressive scan CRT monitors were widely available and increasingly affordable, while the sharpest prosumer monitors could clearly display high-definition video, against the backdrop of efforts at HDTV standardization from the 1970s to the 1980s failing continuously, leaving consumer SDTVs to stagnate increasingly far behind the capabilities of computer CRT monitors well into the 2000s. During the following decade, maximum display resolutions gradually increased and prices continued to fall as CRT technology remained dominant in the PC monitor market into the new millennium, partly because it remained cheaper to produce. CRTs still offer color, grayscale, motion, and latency advantages over today's LCDs, but improvements to the latter have made them much less obvious. The dynamic range of early LCD panels was very poor, and although text and other motionless graphics were sharper than on a CRT, an LCD characteristic known as pixel lag caused moving graphics to appear noticeably smeared and blurry.

Liquid-crystal display

Main articles: Liquid-crystal display and Thin-film-transistor liquid-crystal display

There are multiple technologies that have been used to implement liquid-crystal displays (LCD). Throughout the 1990s, the primary use of LCD technology as computer monitors was in laptops where the lower power consumption, lighter weight, and smaller physical size of LCDs justified the higher price versus a CRT. Commonly, the same laptop would be offered with an assortment of display options at increasing price points: (active or passive) monochrome, passive color, or active matrix color (TFT). As volume and manufacturing capability have improved, the monochrome and passive color technologies were dropped from most product lines.

TFT-LCD is a variant of LCD which is now the dominant technology used for computer monitors.

The first standalone LCDs appeared in the mid-1990s selling for high prices. As prices declined they became more popular, and by 1997 were competing with CRT monitors. Among the first desktop LCD computer monitors were the Eizo FlexScan L66 in the mid-1990s, the SGI 1600SW, Apple Studio Display and the ViewSonic VP140 in 1998. In 2003, LCDs outsold CRTs for the first time, becoming the primary technology used for computer monitors. The physical advantages of LCD over CRT monitors are that LCDs are lighter, smaller, and consume less power. In terms of performance, LCDs produce less or no flicker, reducing eyestrain, sharper image at native resolution, and better checkerboard contrast. On the other hand, CRT monitors have superior blacks, viewing angles, and response time, can use arbitrary lower resolutions without aliasing, and flicker can be reduced with higher refresh rates, though this flicker can also be used to reduce motion blur compared to less flickery displays such as most LCDs. Many specialized fields such as vision science remain dependent on CRTs, the best LCD monitors having achieved moderate temporal accuracy, and so can be used only if their poor spatial accuracy is unimportant.

High dynamic range (HDR) has been implemented into high-end LCD monitors to improve grayscale accuracy. Since around the late 2000s, widescreen LCD monitors have become popular, in part due to television series, motion pictures and video games transitioning to widescreen, which makes squarer monitors unsuited to display them correctly.

Organic light-emitting diode

Main article: Organic light-emitting diode

Organic light-emitting diode (OLED) monitors provide most of the benefits of both LCD and CRT monitors with few of their drawbacks, though much like plasma panels or very early CRTs they suffer from burn-in, and remain very expensive.

Measurements of performance

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The performance of a monitor is measured by the following parameters:

  • Display geometry:
    • Viewable image size – is usually measured diagonally, but the actual widths and heights are more informative since they are not affected by the aspect ratio in the same way. For CRTs, the viewable size is typically 1 in (25 mm) smaller than the tube itself.
    • Aspect ratio – is the ratio of the horizontal length to the vertical length. Monitors usually have the aspect ratio 4:3, 5:4, 16:10 or 16:9.
    • Radius of curvature (for curved monitors) – is the radius that a circle would have if it had the same curvature as the display. This value is typically given in millimeters, but expressed with the letter "R" instead of a unit (for example, a display with "3800R curvature" has a 3800 mm radius of curvature.
  • Display resolution is the number of distinct pixels in each dimension that can be displayed natively. For a given display size, maximum resolution is limited by dot pitch or DPI.
    • Dot pitch represents the distance between the primary elements of the display, typically averaged across it in nonuniform displays. A related unit is pixel pitch, In LCDs, pixel pitch is the distance between the center of two adjacent pixels. In CRTs, pixel pitch is defined as the distance between subpixels of the same color. Dot pitch is the reciprocal of pixel density.
    • Pixel density is a measure of how densely packed the pixels on a display are. In LCDs, pixel density is the number of pixels in one linear unit along the display, typically measured in pixels per inch (px/in or ppi).
  • Color characteristics:
    • Luminance – measured in candelas per square meter (cd/m, also called a nit).
    • Contrast ratio is the ratio of the luminosity of the brightest color (white) to that of the darkest color (black) that the monitor is capable of producing simultaneously. For example, a ratio of 20,000∶1 means that the brightest shade (white) is 20,000 times brighter than its darkest shade (black). Dynamic contrast ratio is measured with the LCD backlight turned off. ANSI contrast is with both black and white simultaneously adjacent onscreen.
    • Color depth – measured in bits per primary color or bits for all colors. Those with 10 bpc (bits per channel) or more can display more shades of color (approximately 1 billion shades) than traditional 8 bpc monitors (approximately 16.8 million shades or colors), and can do so more precisely without having to resort to dithering.
    • Gamut – measured as coordinates in the CIE 1931 color space. The names sRGB or Adobe RGB are shorthand notations.
    • Color accuracy – measured in ΔE (delta-E); the lower the ΔE, the more accurate the color representation. A ΔE of below 1 is imperceptible to the human eye. A ΔE of 2–4 is considered good and requires a sensitive eye to spot the difference.
    • Viewing angle is the maximum angle at which images on the monitor can be viewed, without subjectively excessive degradation to the image. It is measured in degrees horizontally and vertically.
  • Input speed characteristics:
    • Refresh rate is (in CRTs) the number of times in a second that the display is illuminated (the number of times a second a raster scan is completed). In LCDs it is the number of times the image can be changed per second, expressed in hertz (Hz). Determines the maximum number of frames per second (FPS) a monitor is capable of showing. Maximum refresh rate is limited by response time.
    • Response time is the time a pixel in a monitor takes to change between two shades. The particular shades depend on the test procedure, which differs between manufacturers. In general, lower numbers mean faster transitions and therefore fewer visible image artifacts such as ghosting. Grey to grey (GtG), measured in milliseconds (ms).
    • Input latency is the time it takes for a monitor to display an image after receiving it, typically measured in milliseconds (ms).
  • Power consumption is measured in watts.

Size

Main article: Display size
The area, height and width of displays with identical diagonal measurements vary dependent on aspect ratio.

On two-dimensional display devices such as computer monitors the display size or viewable image size is the actual amount of screen space that is available to display a picture, video or working space, without obstruction from the bezel or other aspects of the unit's design. The main measurements for display devices are width, height, total area and the diagonal.

The size of a display is usually given by manufacturers diagonally, i.e. as the distance between two opposite screen corners. This method of measurement is inherited from the method used for the first generation of CRT television when picture tubes with circular faces were in common use. Being circular, it was the external diameter of the glass envelope that described their size. Since these circular tubes were used to display rectangular images, the diagonal measurement of the rectangular image was smaller than the diameter of the tube's face (due to the thickness of the glass). This method continued even when cathode-ray tubes were manufactured as rounded rectangles; it had the advantage of being a single number specifying the size and was not confusing when the aspect ratio was universally 4:3.

With the introduction of flat-panel technology, the diagonal measurement became the actual diagonal of the visible display. This meant that an eighteen-inch LCD had a larger viewable area than an eighteen-inch cathode-ray tube.

Estimation of monitor size by the distance between opposite corners does not take into account the display aspect ratio, so that for example a 16:9 21-inch (53 cm) widescreen display has less area, than a 21-inch (53 cm) 4:3 screen. The 4:3 screen has dimensions of 16.8 in × 12.6 in (43 cm × 32 cm) and an area 211 sq in (1,360 cm), while the widescreen is 18.3 in × 10.3 in (46 cm × 26 cm), 188 sq in (1,210 cm).

Aspect ratio

Main article: Display aspect ratio

Until about 2003, most computer monitors had a 4:3 aspect ratio and some had 5:4. Between 2003 and 2006, monitors with 16:9 and mostly 16:10 (8:5) aspect ratios became commonly available, first in laptops and later also in standalone monitors. Reasons for this transition included productive uses (i.e. field of view in video games and movie viewing) such as the word processor display of two standard letter pages side by side, as well as CAD displays of large-size drawings and application menus at the same time. In 2008 16:10 became the most common sold aspect ratio for LCD monitors and the same year 16:10 was the mainstream standard for laptops and notebook computers.

In 2010, the computer industry started to move over from 16:10 to 16:9 because 16:9 was chosen to be the standard high-definition television display size, and because they were cheaper to manufacture.

In 2011, non-widescreen displays with 4:3 aspect ratios were only being manufactured in small quantities. According to Samsung, this was because the "Demand for the old 'Square monitors' has decreased rapidly over the last couple of years," and "I predict that by the end of 2011, production on all 4:3 or similar panels will be halted due to a lack of demand."

Resolution

Main article: Display resolution

The resolution for computer monitors has increased over time. From 280 × 192 during the late 1970s, to 1024 × 768 during the late 1990s. Since 2009, the most commonly sold resolution for computer monitors is 1920 × 1080, shared with the 1080p of HDTV. Before 2013 mass market LCD monitors were limited to 2560 × 1600 at 30 in (76 cm), excluding niche professional monitors. By 2015 most major display manufacturers had released 3840 × 2160 (4K UHD) displays, and the first 7680 × 4320 (8K) monitors had begun shipping.

Gamut

Main article: Gamut

Every RGB monitor has its own color gamut, bounded in chromaticity by a color triangle. Some of these triangles are smaller than the sRGB triangle, some are larger. Colors are typically encoded by 8 bits per primary color. The RGB value represents red, but slightly different colors in different color spaces such as Adobe RGB and sRGB. Displaying sRGB-encoded data on wide-gamut devices can give an unrealistic result. The gamut is a property of the monitor; the image color space can be forwarded as Exif metadata in the picture. As long as the monitor gamut is wider than the color space gamut, correct display is possible, if the monitor is calibrated. A picture that uses colors that are outside the sRGB color space will display on an sRGB color space monitor with limitations. Still today, many monitors that can display the sRGB color space are not factory nor user-calibrated to display it correctly. Color management is needed both in electronic publishing (via the Internet for display in browsers) and in desktop publishing targeted to print.

Additional features

Universal features

LG monitors: consumer-grade (left) and professional-oriented with screen hood and integrated calibration tool
Power saving

Most modern monitors will switch to a power-saving mode if no video-input signal is received. This allows modern operating systems to turn off a monitor after a specified period of inactivity. This also extends the monitor's service life. Some monitors will also switch themselves off after a time period on standby.

Most modern laptops provide a method of screen dimming after periods of inactivity or when the battery is in use. This extends battery life and reduces wear.

Indicator light

Most modern monitors have two different indicator light colors wherein if video-input signal was detected, the indicator light is green and when the monitor is in power-saving mode, the screen is black and the indicator light is orange. Some monitors have different indicator light colors and some monitors have a blinking indicator light when in power-saving mode.

Integrated accessories

Many monitors have other accessories (or connections for them) integrated. This places standard ports within easy reach and eliminates the need for another separate hub, camera, microphone, or set of speakers. These monitors have advanced microprocessors which contain codec information, Windows interface drivers and other small software which help in proper functioning of these functions.

Ultrawide screens
Main article: 21:9 aspect ratio

Monitors that feature an aspect ratio greater than 2:1 (for instance, 21:9 or 32:9, as opposed to the more common 16:9, which resolves to 1.77:1).Monitors with an aspect ratio greater than 3:1 are marketed as super ultrawide monitors. These are typically massive curved screens intended to replace a multi-monitor deployment.

Touch screen
Main article: Touchscreen

These monitors use touching of the screen as an input method. Items can be selected or moved with a finger, and finger gestures may be used to convey commands. The screen will need frequent cleaning due to image degradation from fingerprints.

Sensors

Consumer features

Glossy screen
Main article: Glossy display

Some displays, especially newer flat-panel monitors, replace the traditional anti-glare matte finish with a glossy one. This increases color saturation and sharpness but reflections from lights and windows are more visible. Anti-reflective coatings are sometimes applied to help reduce reflections, although this only partly mitigates the problem.

Curved designs
Main article: Curved screen

Most often using nominally flat-panel display technology such as LCD or OLED, a concave rather than convex curve is imparted, reducing geometric distortion, especially in extremely large and wide seamless desktop monitors intended for close viewing range.

3D
Main article: Stereo display See also: Active shutter 3D system, Polarized 3D system, and Autostereoscopy

Newer monitors are able to display a different image for each eye, often with the help of special glasses and polarizers, giving the perception of depth. An autostereoscopic screen can generate 3D images without headgear.

Professional features

Anti-glare and anti-reflection screens

Features for medical using or for outdoor placement.

Directional screen

Narrow viewing angle screens are used in some security-conscious applications.

Eizo ColorEdge monitor with screen hood
Integrated professional accessories

Integrated screen calibration tools, screen hoods, signal transmitters; Protective screens.

Tablet screens
Main article: Graphics tablet/screen hybrid

A combination of a monitor with a graphics tablet. Such devices are typically unresponsive to touch without the use of one or more special tools' pressure. Newer models however are now able to detect touch from any pressure and often have the ability to detect tool tilt and rotation as well.

Touch and tablet sensors are often used on sample and hold displays such as LCDs to substitute for the light pen, which can only work on CRTs.

Integrated display LUT and 3D LUT tables

The option for using the display as a reference monitor; these calibration features can give an advanced color management control for take a near-perfect image.

Local dimming backlight

Option for professional LCD monitors, inherent to OLED & CRT; professional feature with mainstream tendency.

Backlight brightness/color uniformity compensation

Near to mainstream professional feature; advanced hardware driver for backlit modules with local zones of uniformity correction.

Mounting

Computer monitors are provided with a variety of methods for mounting them depending on the application and environment.

Desktop

A desktop monitor is typically provided with a stand from the manufacturer which lifts the monitor up to a more ergonomic viewing height. The stand may be attached to the monitor using a proprietary method or may use, or be adaptable to, a VESA mount. A VESA standard mount allows the monitor to be used with more after-market stands if the original stand is removed. Stands may be fixed or offer a variety of features such as height adjustment, horizontal swivel, and landscape or portrait screen orientation.

VESA mount

Main article: Flat Display Mounting Interface
Hydraulic arm monitor stand, connected via VESA mount holes

The Flat Display Mounting Interface (FDMI), also known as VESA Mounting Interface Standard (MIS) or colloquially as a VESA mount, is a family of standards defined by the Video Electronics Standards Association for mounting flat-panel displays to stands or wall mounts. It is implemented on most modern flat-panel monitors and TVs.

For computer monitors, the VESA Mount typically consists of four threaded holes on the rear of the display that will mate with an adapter bracket.

Rack mount

Rack mount computer monitors are available in two styles and are intended to be mounted into a 19-inch rack:

A fixed 19-inch (48 cm), 4:3 rack mount LCD monitor
Fixed

A fixed rack mount monitor is mounted directly to the rack with the flat-panel or CRT visible at all times. The height of the unit is measured in rack units (RU) and 8U or 9U are most common to fit 17-inch or 19-inch screens. The front sides of the unit are provided with flanges to mount to the rack, providing appropriately spaced holes or slots for the rack mounting screws. A 19-inch diagonal screen is the largest size that will fit within the rails of a 19-inch rack. Larger flat-panels may be accommodated but are 'mount-on-rack' and extend forward of the rack. There are smaller display units, typically used in broadcast environments, which fit multiple smaller screens side by side into one rack mount.

A 1U stowable clamshell 19-inch (48 cm), 4:3 rack mount LCD monitor with keyboard
Stowable

A stowable rack mount monitor is 1U, 2U or 3U high and is mounted on rack slides allowing the display to be folded down and the unit slid into the rack for storage as a drawer. The flat display is visible only when pulled out of the rack and deployed. These units may include only a display or may be equipped with a keyboard creating a KVM (Keyboard Video Monitor). Most common are systems with a single LCD but there are systems providing two or three displays in a single rack mount system.

A panel mount 19-inch (48 cm), 4:3 rack mount LCD monitor

Panel mount

A panel mount computer monitor is intended for mounting into a flat surface with the front of the display unit protruding just slightly. They may also be mounted to the rear of the panel. A flange is provided around the screen, sides, top and bottom, to allow mounting. This contrasts with a rack mount display where the flanges are only on the sides. The flanges will be provided with holes for thru-bolts or may have studs welded to the rear surface to secure the unit in the hole in the panel. Often a gasket is provided to provide a water-tight seal to the panel and the front of the screen will be sealed to the back of the front panel to prevent water and dirt contamination.

Open frame

An open frame monitor provides the display and enough supporting structure to hold associated electronics and to minimally support the display. Provision will be made for attaching the unit to some external structure for support and protection. Open frame monitors are intended to be built into some other piece of equipment providing its own case. An arcade video game would be a good example with the display mounted inside the cabinet. There is usually an open frame display inside all end-use displays with the end-use display simply providing an attractive protective enclosure. Some rack mount monitor manufacturers will purchase desktop displays, take them apart, and discard the outer plastic parts, keeping the inner open-frame display for inclusion into their product.

Red Digital Cinema monitor

Security vulnerabilities

According to an NSA document leaked to Der Spiegel, the NSA sometimes swaps the monitor cables on targeted computers with a bugged monitor cable to allow the NSA to remotely see what is being displayed on the targeted computer monitor.

Van Eck phreaking is the process of remotely displaying the contents of a CRT or LCD by detecting its electromagnetic emissions. It is named after Dutch computer researcher Wim van Eck, who in 1985 published the first paper on it, including proof of concept. Phreaking more generally is the process of exploiting telephone networks.

See also

References

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  2. "Difference Between TV and Computer Monitor | Difference Between". differencebetween.net. Retrieved 15 January 2018.
  3. "Difference Between laptop and Computer Monitor | Difference Between". technologyrental.com.au. Retrieved 27 April 2021.
  4. "How Computers Work: Input and Output". homepage.cs.uri.edu. Retrieved 29 May 2020.
  5. "Visual display unit". Collins English Dictionary. HarperCollins. Retrieved 9 October 2022.
  6. "Cathode Ray Tube (CRT) Monitors". Infodingo.com. Archived from the original on 26 March 2011. Retrieved 20 May 2011.
  7. ^ "CRT Monitors". PCTechGuide.Com. Archived from the original on 23 May 2011. Retrieved 20 May 2011.
  8. "TFT Central". TFT Central. 29 September 2017. Archived from the original on 29 June 2017. Retrieved 29 September 2017.
  9. "Boot Magazine 1998 – LCD Monitor Review". April 2012.
  10. "Is the LCD monitor right for you?". Infodingo.com. Archived from the original on 27 December 2010. Retrieved 20 May 2011.
  11. ^ "Refresh rate: A note-worthy factor for a PC monitor". Review Rooster. 26 September 2018.
  12. Mark, Rejhon (29 May 2019). "CRT Versus LCD". Blur Busters. Retrieved 18 October 2022.
  13. Masoud Ghodrati, Adam P. Morris, and Nicholas Seow Chiang Price (2015) The (un)suitability of modern liquid crystal displays (LCDs) for vision research. Frontiers in Psychology, 6:303.Ghodrati, Masoud; Morris, Adam; Price, Nicholas (2015). "The (un)suitability of modern liquid crystal displays (LCDs) for vision research". Frontiers in Psychology. 6: 303. doi:10.3389/fpsyg.2015.00303. PMC 4369646. PMID 25852617.
  14. "Deep Dive into Curved Displays".
  15. NEMATech Computer Display Standards "NEMA Specifications". Archived from the original on 2 March 2012. Retrieved 29 April 2011.
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  19. Monitors/TFT 16:9/16:10 | Skinflint Price Comparison EU Archived 26 April 2012 at the Wayback Machine. Skinflint.co.uk. Retrieved on 24 December 2011.
  20. Friedl, Jeffrey. "Digital-Image Color Spaces, Page 2: Test Images". Retrieved 10 December 2018. See For Yourself The Effects of Misinterpreted Color Data
  21. Koren, Norman. "Gamut mapping". Archived from the original on 21 December 2011. Retrieved 10 December 2018. The rendering intent determines how colors are handled that are present in the source but out of gamut in the destination
  22. "FDMI Overview" (PDF). Archived (PDF) from the original on 27 September 2011.
  23. Shopping for Spy Gear: Catalog Advertises NSA Toolbox, dec 2013 Archived 6 September 2015 at the Wayback Machine
  24. Definition of terms clarified and discussed in Aaron Schwabach, Internet and the Law: Technology, Society, and Compromises, 2nd Edition (Santa Barbara CA: ABC-CLIO, 2014), 192–3. ISBN 9781610693509

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