Divinity Engine is a game engine developed by Larian Studios. It has undergone several iterations, with the latest version being Divinity Engine 4.0 developed for Baldur's Gate 3.
History
Larian began development of Divinity Engine 1 for its game Divinity: Original Sin on a budget of only a few million dollars. Larian included a copy of the Divinity 1.0 Engine with Divinity: Original Sin for some Kickstarter backers, allowing them to make custom mods. To showcase the abilities of the engine, Larian included a "cow simulator" game made with the Divinity Engine Toolkit in its early access release.
Divinity Engine 2 was developed for Divinity: Original Sin II. Divinity Engine 2, along with all the in-house tools Larian developed such as for making levels, was included in the game files as "DivinityEngine2.exe". It had a focus of improving existing tools from Divinity Engine 1 as well as creating new tools and improving documentation. The engine has also been referred to as "Divinity Engine 3.0."
Divinity Engine 4.0 was developed for Baldur's Gate 3. It included a Vulkan backend which was used as an option in Baldur's Gate 3 alongside the DirectX 11 backend. The modding tools included with Baldur's Gate 3 were not as extensive as those included in previous Larian games. Larian developers attributed part of the game's success with their continued use of Divinity Engine as opposed to using a commercial engine such as Unreal Engine, having used and worked on the engine since 2010 while with commercial engines "the engine's roadmap is not necessarily your roadmap".
References
- ^ Mozuch, Mo (30 June 2024). "10 Years Ago, an Ambitious RPG Paved the Way for 2023's Game of the Year". Inverse.
- ^ Lewis, James (5 August 2023). "Baldur's Gate 3 | What Engine Does it Run on?". Hardcore Gamer.
- Purchese, Robert (27 June 2014). "Cow Simulator 2014 built for Divinity: Original Sin". Eurogamer.net. Retrieved 7 July 2024.
- O'Connor, Alice (23 June 2014). "Nude Skins Ahoy! Divinity Original Sin Editor Due This Week". Rock, Paper, Shotgun. Retrieved 7 July 2024.
- ^ Cox, Matt (6 October 2017). "Divinity: Original Sin 2 dev on mod tools, accessibility and favourite mods". Rock, Paper, Shotgun.
- Wilde, Tyler (4 October 2017). "How to set up Divinity: Original Sin 2's mod tools". PC Gamer. Retrieved 7 July 2024.
- Palumbo, Alessio (22 August 2016). "Divinity: Original Sin 2 Available on Steam Early Access from September 15th". Wccftech.
- "Support - Larian Studios | General Information". larian.com.
- "Support - Larian Studios | What is Vulkan? What is the difference between Vulkan and DX11". larian.com.
- Wilde, Tyler; Litchfield, Ted (22 March 2024). "Baldur's Gate 3 mod tools won't be as extensive as Divinity's: 'We're not a tools company,' says Swen Vincke". PC Gamer.
- Tapsell, Chris (28 March 2024). "The big Larian interview: Swen Vincke on industry woes, optimism, and life after Baldur's Gate 3". Eurogamer.net.