In the card game of contract bridge, to duck (or ducking) means to play low to a trick to which one has led, losing it intentionally in order to set up a suit or to preserve a control or entry. While mechanically identical, a duck is a manoeuver in one's own suit, while a hold up is in a suit played by the opponents. Nevertheless, the terms are used interchangeably with duck or ducking more common.
Example
A K 4 3 2 | ||
9 8 | W N↑ S↓ E | Q J 10 |
7 6 5 |
There are no side entries to the North hand. South is on lead and if he plays to the ace and then the king and another, East will win the third trick. The remaining two small cards are good, but there is no way to get to them.
Proper procedure is to duck the first (or second) trick. Then, when the lead is regained, playing to the ace (or the king if the ace was taken before ducking) will establish the suit and the remainder of the cards can be cashed.
Note that defenders can benefit by a hold up play. North, as a defender with (A K 4 3 2) and no outside entries, may do well to hold up on the first or second round of the suit, especially in a notrump contract.
Notes
- Francis et al (2001), p. 128
- Levé (2007), p. 100.
- Reese and Trézel (1978), p. 7.
References
- Francis, Henry G.; Truscott, Alan F.; Francis, Dorthy A., eds. (2001). The Official Encyclopedia of Bridge (6th ed.). Memphis, TN: American Contract Bridge League. ISBN 0-943855-44-6. OCLC 49606900.
- Levé, Guy (2007). The Encyclopedia of Card Play Techniques at Bridge. Toronto: Master Point Press. ISBN 978-1-897106-25-9.
- Reese, Terence; Trézel, Roger (1978). When to Duck when to Win in Bridge. Master Bridge Series. New York: Frederick Fell Publishers, Inc. p. 7. ISBN 0-88391-078-0. LCCN 77-23677.