Eliot Connors | |
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Occupation | Sound Designer |
Years active | 2014-present |
Eliot Connors is an American sound designer. He has worked on numerous game and film projects, his work being credited as Supervising Sound Editor and Sound Designer.
Career
He started his career on AAA games such as The Last of Us, Resident Evil 6, Gears of War: Judgment, Alan Wake, Skylanders, Lost Planet 2, and many more. Game work lead to contributions in Film and TV such as Arcane (TV series), Frozen 2, Hobbs & Shaw, Aquaman (film), Blade Runner 2049, Justice League (film), Star Trek Beyond, The Conjuring 2, The Last Witch Hunter, and Paranormal Activity: The Ghost Dimension.
He has received 13 Golden Reel Award nominations. Winning 3 times. Outstanding Achievement in Sound Editing - Non-Theatrical Animation on Arcane (TV series), Outstanding Achievement in Sound Editing- Effect/Foley on Blade Runner 2049 and Best Sound Editing - Computer Interactive Entertainment on Resident Evil 6.
Film
Year | Title | Notes |
---|---|---|
2021 | Rumble (2021 film) | Sound Designer |
2021 | F9 (film) | Sound Designer |
2020 | Come Play | Sound Designer |
2019 | Frozen 2 | Sound Designer |
2019 | Hobbs & Shaw | Sound Designer |
2019 | The Wretched (film) | Supervising Sound Editor/ Re-recording Mixer/Sound Designer |
2018 | Aquaman (film) | Sound Designer |
2017 | Justice League (film) | Sound effects Designer |
2017 | Blade Runner 2049 | additional sound editing |
2017 | Power Rangers (film) | Sound Designer |
2016 | Star Trek Beyond | Sound Designer |
2016 | The Conjuring 2 | Sound Designer |
2016 | Table 19 | Sound Editor |
2015 | The Last Witch Hunter | Sound Editor |
2015 | Paranormal Activity: The Ghost Dimension | Sound Designer |
2015 | My All American | Sound Editor |
2014 | 99 Homes | Sound Editor |
Tv
Year | Title | Notes |
---|---|---|
2021 | Arcane (TV series) | Supervising Sound Editor/Sound Designer |
2021 | Pacific Rim: The Black | Sound Designer |
Animation and video games
Year | Title | Role |
---|---|---|
2019 | Borderlands 3 | Sound Designer |
2017 | Resident Evil 7: Biohazard | Sound Designer |
2016 | Call of Duty: Infinite Warfare | Additional sound design |
2014 | Halo: The Master Chief Collection | Sound Designer |
2014 | Skylanders: Trap Team | Supervising Sound Designer: Cinematics |
2014 | Bayonetta 2 | Sound Designer |
2014 | Murdered: Soul Suspect | Sound Designer |
2014 | Sunset Overdrive | Sound Designer |
2014 | Wildstar | Sound Designer |
2014 | Metal Gear Solid V: Ground Zeroes | Voice Over Editorial |
2013 | The Wonderful 101 | Sound Editor |
2013 | The Last of Us | Sound Designer: Cinematics |
2013 | Gears of War: Judgment | Sound Designer: Cinematics |
2013 | God of War: Ascension | Voice Over Editorial |
2013 | Metal Gear Rising: Revengeance | Sound Designer |
2012 | Call of Duty: Black Ops II | Voice Over Editorial |
2012 | Skylanders: Giants | Sound Designer: Cinematics |
2012 | Fable: The Journey | Sound Designer |
2012 | Resident Evil 6 | Sound Designer: Cinematics |
2012 | Dragon's Dogma | Sound Designer |
2012 | Alan Wake's American Nightmare | Sound Designer |
2011 | Kinect Disneyland Adventures | Sound Designer: Cinematics |
2011 | “Skylanders: Spyro's Adventure | Sound Designer |
2010 | Ace Combat: Assault Horizon | Voice Over Editorial |
2010 | Kinectimals | Sound Designer |
2010 | Alan Wake | Sound Designer |
2010 | Lost Planet 2 | Sound Designer |
2010 | Metal Gear Solid: Peace Walker | Voice Over Editorial |
2010 | God of War III | Voice Over Editorial |
References
External links
- https://www.youtube.com/watch?v=3XBii3kt3q0/ / The Sound & Music of Arcane: League of Legends
- https://www.asoundeffect.com/arcane-sound/ / HOW ARCANE’S SONIC MAGIC IS MADE
- https://www.asoundeffect.com/frozen-2-sound/ / BEHIND THE CRYSTALLINE SOUND OF FROZEN 2
- https://www.asoundeffect.com/aquaman-sound/ / DESIGNING AQUAMAN’S DRAMATIC DEEP-SEA SOUND
- http://www.asoundeffect.com/star-trek-beyond-sound-design// / A Sound Effect:THE INSIDE-STORY BEHIND THE SOUND FOR STAR TREK BEYOND
- https://www.imdb.com/name/nm3192860/ / IMDB Page
- http://www.audiorecordingschool.com/blog/audio-is-fun-games-for-cras-grad-eliot-connors/ / CRAS interview
- http://www.mobygames.com/developer/sheet/view/developerId,349128/ MobyGames information page