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Japanese video game publisher

Entertainment Software Publishing, Inc.
A tall glass and concentrate skyscraperESP's former headquarters in Shibuya, Tokyo
Native name株式会社エンターテインメント ソフトウェア パブリッシング
Romanized nameKabushiki-gaisha Entāteinmento Sofutō~ea Paburisshingu
Company typeSubsidiary
IndustryVideo games
FoundedNovember 1997; 27 years ago (1997-11)
Defunct1 April 2010; 14 years ago (2010-04-01)
FateMerged with D3 Publisher
HeadquartersShibuya, Tokyo, Japan
Key peopleYouichi Miyaji (president)
Products
Parent
Websiteesp-web.co.jp (archived)

Entertainment Software Publishing, Inc. (ESP) was a Japanese video game publisher headquartered in Shibuya, Tokyo. It was founded in 1997 as a publisher for games developed by the Game Developers Network (GD-NET). GD-NET, which included companies such as Treasure and Game Arts, was established due to concerns over smaller developers not having the same financial backing like larger game companies did, as production of console games was beginning to rise. ESP was best known for publishing shoot 'em ups and role-playing games. While primarily a publisher, ESP also developed a handful of games internally.

ESP primarily published games for the Sega Saturn and Dreamcast. When both systems met their demise, the company started shifting operations towards consoles such as the PlayStation 2, PlayStation Portable, and Nintendo DS. ESP was purchased by Game Arts in 2002 and became its publishing division. In 2004, ESP was sold to D3 Publisher, which had noticed ESP's track record and lineup of well-received titles. ESP was merged with D3 Publisher and its parent company, D3 Inc., in 2010.

Many games that were published by ESP, including Grandia, Radiant Silvergun, and the Bangai-O series, have received praise from critics. Several have sold well and have been ranked among the best in their genres. In the past, ESP helped co-publish several Japanese massively multiplayer online video games, and also collaborated with other game companies on various projects.

History

ESP was established to publish games by smaller developers for consoles such as the Sega Saturn (pictured above).

In the late 1990s in Japan, several Japanese video game developers, including Treasure, Quintet, Sting Entertainment, and Game Arts, joined forces and established Game Developers Network (GD-NET). The purpose of GD-NET was to establish mutual assistance with one another. As the video game market in Japan began growing in size, the costs for developers to produce games for consoles was also rising. Members of GD-NET did not have the same financial backing like larger companies did, and believed that creating healthy relationships between them would increase their chances of surviving the industry landscape of the time. Companies under the network proposed a plan that would allow them to focus their resources on game development instead of production and promotion of their titles.

GD-NET members established Entertainment Software Publishing (ESP) in November 1997. Youichi Miyaji, the president and CEO of Game Arts, was appointed president of the company. ESP was funded by many game studios, including Japan Art Media, CSK Research Institute, and Onion Soft, as well as most of the companies that were part of GD-NET. Additional funding was provided by CSK Holdings, the parent company of Sega. GD-NET members would create and produce games, while ESP would handle marketing, sales, and promotion of these games. GD-NET members believed that ESP would allow them to gain more recognition within the industry, as companies such as Sega, Nintendo, and Sony Computer Entertainment would have taken credit for their works when they were published.

One of ESP's first hits was Grandia for the PlayStation and Sega Saturn. Developed by Game Arts, Grandia was released in 1997 to critical acclaim. Treasure's Saturn conversion of the arcade game Radiant Silvergun was also released to acclaim for its gameplay and mechanics, and is cited among the best and most influential shoot'em up games created. Slayers Royal and its follow-up Slayers Royal 2, both based on the Slayers light novel and anime series, were also commercially successful.

In 1998, Sega discontinued production of the Sega Saturn in Europe and North America amidst poor sales. While the Saturn was still being sold in Japan, Sega largely abandoned the system in favor of the Dreamcast, which it released the same year. As such, ESP began to shift its publishing operations from Saturn to Dreamcast and other consoles like the Nintendo 64. It published Bangai-O for the latter console in 1999, which while critically successful was produced in limited quantities out of concern over its niche appeal. ESP commonly participated in the Tokyo Game Show and other major video game events in the country, where they regularly presented their more popular titles such as Silhouette Mirage. ESP also began publishing games for the PlayStation 2, which had become the best-selling video game console in Japan and outsold the Dreamcast by a wide margin.

In 2002, ESP was acquired by Game Arts and became the latter's publishing division. In 2004, ESP was purchased by D3 Publisher, a Japanese video game studio best known for its Simple series of budget games. D3 purchased 100% of ESP's stock for a total of 120 million yen. ESP's track record and lineup of commercially successful games was the reason for the acquisition. In addition to publishing other developer's titles for systems like the PlayStation 2 and Nintendo DS, ESP also began developing its own games such as Hajime no Ippo Portable Victorious Spirits for the PlayStation Portable. ESP co-published several Japanese massively multiplayer online games as well. It announced at the 2005 Tokyo Game Show it would also begin production of games for the PlayStation 3. In 2008, the company partnered with Treasure, the only remaining GD-NET company to still have working relations with them, to form a publishing project known as "Treasure × ESP". The project lead to ESP publishing Bangai-O Spirits for the DS, a critically successful sequel to Bangai-O.

On 1 April 2010, ESP and D3 Publisher were merged into the latter's parent holding company, D3 Inc., wherein both ESP and D3 Publisher were dissolved, while D3 Inc. was renamed D3 Publisher. The year prior, D3 Inc. had been majority-acquired by Namco Bandai Games.

Games published

Year Title Platform(s) Developer(s) Ref.
1997 Slayers Royal Sega Saturn
PlayStation
Onion Egg
Japan Art Media
Silhouette Mirage Sega Saturn
PlayStation
Treasure
Mahō Gakuen Lunar! Sega Saturn Game Arts
Studio Alex
Grandia Sega Saturn
PlayStation
Game Arts
1998 Gungriffon II Sega Saturn Game Arts
Lunar: Silver Star Story Complete PlayStation Game Arts
Japan Art Media
Code R Sega Saturn Quintet
Radiant Silvergun Sega Saturn Treasure
Slayers Royal 2 Sega Saturn
PlayStation
Onion Egg
Baroque PlayStation
Sega Saturn
Sting
Chaos Seed Sega Saturn Neverland
1999 Evolution: The World of Sacred Device Dreamcast Sting
Bangai-O Nintendo 64 Treasure
Evolution 2: Far Off Promise Dreamcast Sting
2000 Aquarian Age: Tokyo Wars PlayStation Broccoli
Victorious Boxers: Ippo's Road to Glory PlayStation 2 New Corporation
2001 Abarenbō Princess PlayStation 2 Alfa System
2002 Evolution Worlds GameCube Sting
Ikaruga Dreamcast Treasure
2004 Crouching Tiger, Hidden Dragon PlayStation 2
Xbox
Bergsala Lightweight
Genki
Victorious Boxers 2: Fighting Spirit PlayStation 2 New Corporation
2005 Azumi PlayStation 2 New Corporation
2007 Garouden Breakblow: Fist or Twist PlayStation 2 Opus
2008 Bangai-O Spirits Nintendo DS Treasure

Notes

  1. Japanese: 株式会社エンターテインメント ソフトウェア パブリッシング, Hepburn: Kabushiki gaisha Entāteinmento Sofutō~ea Paburisshingu

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