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Creative computing

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(Redirected from Hongji Yang) Computer science applied to the arts This article is about the creative use of computers. For the magazine, see Creative Computing (magazine). Not to be confused with Computational creativity.

Creative computing covers the interdisciplinary area at the cross-over of the creative arts and computing. Issues of creativity include knowledge discovery, for example.

Overview

The International Journal of Creative Computing describes creative computing as follows:

Creative computing refers to a meta-technology to coalesce knowledge in computing and other disciplines. People use computers as aids to creativity and creative-computing topics may reshape the world as we know it. Applications are seen in arts, entertainment/games, mobile applications, multimedia, product/web design and other interactive systems.

Creative computing is interdisciplinary in nature and topics relating to it include applications, development method, evaluation, modeling, philosophy, principles, support environment, and theory.

The term "creative computing" is used both in the United Kingdom and the United States (e.g., at Harvard University and MIT).

Degree programmes

A number of university degree (Bachelor's degree) programmes in Creative Computing exist, for example at:

Master's degree programmes:

Journal

International Journal of Creative Computing
DisciplineComputer science
LanguageEnglish
Edited byAndy M. Connor
Publication details
History2013–2016
PublisherInderscience Publishers
FrequencyQuarterly
Standard abbreviations
ISO 4 (alt· Bluebook (alt)
NLM (alt· MathSciNet (alt Paid subscription required)
ISO 4Int. J. Creat. Comput.
Indexing
CODEN (alt · alt2· JSTOR (alt· LCCN (alt)
MIAR · NLM (alt· Scopus
ISSN2043-8354 (print)
2043-8346 (web)
OCLC no.889287096
Links

The International Journal of Creative Computing is a quarterly peer-reviewed scientific journal published by Inderscience Publishers, covering creativity in computing and the other way around. The editor-in-chief is Andy M. Connor (Auckland University of Technology).

The journal was established in 2013 and is abstracted and indexed in CSA, ProQuest, and DBLP databases. The journal is currently in the process of recruiting a new Editorial Board for re-launch in 2021.

See also

References

  1. Zhang, Lu; Yang, Hongji (2015). "Knowledge Discovery in Creative Computing for Creative Tasks". Creativity in Intelligent, Technologies and Data Science. Communications in Computer and Information Science. Vol. 535. Springer. pp. 93–104. doi:10.1007/978-3-319-23766-4_7. ISBN 978-3-319-23765-7.
  2. ^ "International Journal of Creative Computing". Inderscience Publishers. Retrieved 19 March 2016.
  3. "Creative Computing – An Introductory Computing Curriculum using Scratch". Harvard University. Retrieved 24 February 2017.
  4. "Creative Computing". MIT Media Lab. Massachusetts Institute of Technology. Retrieved 24 February 2017.
  5. "Creative Computing - BSc (Hons)". UK: University of the Arts London. Retrieved 1 November 2019.
  6. "Creative Computing - BSc (Hons)". Canada: Queen's University. Retrieved 7 July 2019.
  7. "Creative Computing – BSc (Hons)". UK: University of West London. Retrieved 10 November 2017.
  8. "Creative Computing - BSc.E". Austria: St. Pölten University of Applied Sciences. Retrieved 1 December 2022.
  9. "Creative Computing – BSc (Hons)". UK: Bath Spa University. Retrieved 20 March 2016.
  10. "Creative Computing BA (Hons)". UK: Falmouth University. Archived from the original on 25 February 2017. Retrieved 24 February 2017.
  11. "BSc (Hons) Creative Computing". UK: Goldsmiths, University of London. Retrieved 20 March 2016.
  12. "Creative Computing (BSc, Diploma and Work entry route)". UK: University of London. Retrieved 20 March 2016.
  13. "Creative Computing – I152 BEng (Hons) 3 years". UK: Queen Mary, University of London. Retrieved 24 February 2017.
  14. "BSc (Hons) – Creative Computing". UK: Wrexham Glyndŵr University. Archived from the original on 22 March 2016. Retrieved 20 March 2016.
  15. "BSc (Hons) Creative Computing". Ireland. Retrieved 5 August 2020.
  16. "BSc (Hons) Creative Media Technologies". UK. Retrieved 5 August 2020.
  17. "BSc (Hons) Creative Media Technologies". UK. Retrieved 5 August 2020.
  18. "Bachelor of Science in Creative Media (BScCM)". Hong Kong. Retrieved 5 August 2020.
  19. "Bachelor of Science (Honours) Multimedia Technology and Innovation". Hong Kong. Retrieved 5 August 2020.
  20. "Bachelor of Arts with Honours in Computing and Interactive Entertainment)".
  21. "Bachelor of Science (Honours) in Digital Entertainment Technology".
  22. Department of Art & Technology, Sogang University (Seoul)
  23. "Master of Arts in Creative Media (MACM)". Hong Kong. Retrieved 11 Feb 2021.
  24. "Innovative Multimedia Entertainment (MSc)". Hong Kong. Retrieved 24 Aug 2024.
  25. "Master of Philosophy and Doctor of Philosophy Programs in Computational Media and Arts". Hong Kong. Retrieved 11 Feb 2021.
  26. Department of Art & Technology, Sogang University (Seoul)
  27. "International Journal of Creative Computing". DBLP. Retrieved 25 November 2016.


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