Misplaced Pages

Kodu Game Lab

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
(Redirected from Kodu) "Kodu" redirects here. For the leaders of Somalia, see List of state leaders in the 18th century.
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Kodu Game Lab" – news · newspapers · books · scholar · JSTOR (January 2019) (Learn how and when to remove this message)
Kodu Game Lab
Initial releaseJune 30, 2009; 15 years ago (2009-06-30)
Stable release1.6.18.0 / April 9, 2023; 20 months ago (2023-04-09)
Written inC#
Operating systemWindows
TypeVisual programming
Websitekodugamelab.com

Kodu Game Lab, originally named Boku, is a programming integrated development environment (IDE) by Microsoft's FUSE Labs. It runs on Xbox 360 and Microsoft Windows. It was released on the Xbox Live Marketplace on June 30, 2009. A Windows version is available to the general public for download from Microsoft's FUSE web portal.

Overview

Kodu is a visual programming tool which is used to teach basic coding with the use of blocks and pictures. Its design allows it to be accessed by anyone.

Kodu is available to download as an Xbox One Indie Game. There is also a PC version in an open beta which is available to anyone at their website.

Kodu is different from those other projects in several key ways:

  • It avoids typing code by having users construct programs using visual elements via a game controller, mouse, or keyboard
  • Rather than a bitmapped or 2D display, programs are executed in a 3D simulation environment, similar to Alice

Kodu Game Lab has also been used as an educational learning tool in selected schools and learning centers.

Language design

Kodu's programming model is simplified and can be programmed using a gaming controller or a combination of the keyboard and mouse. It dispenses with most "serious" programming conventions, including symbolic variables, branching, loops, number and string manipulation, subroutines, polymorphism, and so on.

This simplicity is achieved by situating the programming task in a largely complete simulation environment. The user programs the behaviors of characters in a 3d world, and programs are expressed in a high-level, sensory paradigm consisting of a rule-based system or language, based on conditions and actions similarly to AgentSheets.

The typical "hello world" of Kodu is:

see - fruit - move - towards

The grammar, as it were, of this expression is:

<condition> <action>

Where <condition> is:

<sensor>

And <action> is:

<verb>

An illustrative variant of the above program is:

see - red - fruit - move - towards - quickly

Many different types of games can be made in Kodu Game Lab, such as racing, strategy, RPG, adventure, platform, puzzle, 1st person shooter, and others.

See also

References

  1. App Hub - game details
  2. "Commits · scoy/KoduGameLab". GitHub.com. Retrieved 2021-03-23.
  3. "Xbox LIVE Marketplace". Archived from the original on 2010-10-23. Retrieved 2011-10-03.
  4. What is Kodu | Projects | Fuse Labs
This article includes a list of general references, but it lacks sufficient corresponding inline citations. Please help to improve this article by introducing more precise citations. (July 2010) (Learn how and when to remove this message)

External links

Microsoft Research (MSR)
Main
projects
Languages, compilers
Distributedgrid computing
Internet, networking
Other projects
Operating systems
APIs
Launched as products
MSR Labs
applied
research
Live Labs
Current
Discontinued
FUSE Labs
Other labs
Category
Categories: