Misplaced Pages

Maze of the Riddling Minotaur

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Dungeons & Dragons adventure module
Maze of the Riddling Minotaur
The cover of the module, with art by Tim Truman, showing a Minotaur.
CodeMSOLO2 (Originally M2)
TSR product code9060
Rules requiredDungeons & Dragons Expert Set
Character levels1–10
AuthorsJeff Grubb
First published1983
Linked modules
MSOLO1, MSOLO2

Maze of the Riddling Minotaur is an adventure module published by TSR in 1983 for the Expert Set of the Dungeons & Dragons fantasy role-playing game. It is a solo adventure for one player character of level 1–10.

Plot summary

Maze of the Riddling Minotaur is a solo adventure scenario meant to be played by a single player character, although the adventure can be adapted to play with a party of characters after it has been played as a solo adventure. The character is asked by the king to search a labyrinth full of monsters to find a kidnapped princess. The results of the player character's choices are written in invisible ink, which can be revealed using the special pen attached to the module.

Publication history

Maze of the Riddling Minotaur was written by Jeff Grubb, with a cover by Tim Truman and interior illustrations by Keith Parkinson, and was published by TSR in 1983 as a 32-page booklet with an outer folder and an "invisible ink" pen attached to the folder. Its original module code was M2, but when TSR began publishing modules for the Master Set of Dungeons & Dragons, the code was reassigned to Vengeance of Alphaks.

Reception

Chris Hunter reviewed the module for Imagine magazine, giving it a positive review. Hunter called it "a rescue the princess" scenario and noted that it is not an easy one. The labyrinth is laid out in such a way that the player has to go through most areas before reaching the goal. According to Hunter the text and diceless combat system are easy to follow and he came across only two minor mistakes. However, Hunter saw one problem with the invisible ink approach in that the size of the text box can give a hint as to the results of a choice. In addition, as in most solo adventures, player choices are quite limited. Hunter pointed out that, once it has been played through as a solo adventure, the module can be reused as a group adventure, where those behind the kidnapping of the princess can be revealed. Hunter concluded that buyers will likely enjoy this module, if they do not mind the limitations of solo adventures.

Reviews

  • Fantasy Gamer #6 (1984)

References

  1. Grubb, Jeff (1983). Maze of the Riddling Minotaur. TSR. pp. Cover. ISBN 0394532228.
  2. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 144. ISBN 0-87975-653-5.
  3. ^ Hunter, Chris (August 1984). "Game Reviews". Imagine (review) (17). TSR Hobbies (UK), Ltd.: 40–41.
  4. "Fantasy Gamer Magazine Collection". 1983.

External links

Dungeons & Dragons
Basics
General
Gameplay
Creators
Companies
Licenses
Geography and cosmology
Campaign settings
Planes of existence
Characters and beings
Races and lineages
Classes
Character lists
Notable characters
Creatures and monsters
Deities and powers
Publications
Core rulebooks
Classic boxed sets
Supplements
High-level rules
Psionics Handbook
Notable
modules
Online tools
Stub icon

This Dungeons & Dragons article is a stub. You can help Misplaced Pages by expanding it.

Categories: