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Post Mortem (video game)

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2002 murder mystery adventure video game 2002 video game
Post Mortem
European cover artEuropean cover art
Developer(s)Microids
Publisher(s)
Designer(s)Stéphane Brochu
EngineVirtools
Platform(s)Windows
Release
  • FRA: November 13, 2002
  • NA: February 28, 2003
  • EU: March 7, 2003
Genre(s)Adventure
Mode(s)Single-player

Post Mortem is a murder mystery adventure game by Microids, released in 2002. Its sequels are Still Life and Still Life 2. The game was also released in French, Italian, German and Spanish.

Gameplay

In-game screenshot showing the game's main character, Gustav McPherson, in the bar at the Alambic Bistro.

Post Mortem uses a first-person player view and a point and click user interface, using only the mouse for control. This slightly differs in its sequel, Still Life, however as it is a third person game.

Different cursors appear over portions of the screen to show the player what will happen when it is clicked on.

Gus' notebook is used to collate both the menu system of the game and the place to view documents obtained within the game.

Development history

Microids developed and completed Post Mortem in ten months using Virtools Dev. An in-house team of 27 people created the game. This included 8 graphic artists, 5 animators and 6 programmers. To ensure the game had variety and no linear storyline, Microïds used a software called "Natural Dialog Engine". Post Mortem was later followed by a spin-off series, Still Life, which has currently produced two games. On September 19, 2008 a new Still Life series website was opened, covering the three games.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic71/100
Review scores
PublicationScore
Adventure Gamers
Computer Gaming World
EP Daily6.5/10
GameRevolutionC−
GameSpot6.7/10
GameSpy
Gamezebo70/100
GameZone7.3/10
IGN7.9/10
PC Gamer (US)40%
X-Play
The Cincinnati Enquirer

The game received "average" reviews according to the review aggregation website Metacritic. The Cincinnati Enquirer gave it a favorable review about a month before the game was released Stateside.

According to Microïds, the game and its successor, Still Life, were commercial successes. The publisher reported combined global sales for the series above 500,000 units by September 2008.

References

  1. Steve Butts (February 28, 2003). "Post Mortem Ships". IGN. Ziff Davis. Archived from the original on May 12, 2023. Retrieved November 13, 2024.
  2. "Post Mortem". Jeuxvideo.com (in French). Webedia. Archived from the original on May 12, 2023. Retrieved November 13, 2024.
  3. "Post Mortem". Microids. Archived from the original on September 15, 2017. Retrieved September 15, 2017.
  4. "Post Mortem Adventure Game". Virtools. Archived from the original on March 13, 2008. Retrieved September 19, 2008.
  5. "Microids' Post Mortem Shaping Up!". GameZone. September 26, 2002. Archived from the original on June 27, 2008. Retrieved February 22, 2020.
  6. ^ "Post Mortem". Metacritic. Fandom. Archived from the original on November 13, 2024. Retrieved November 13, 2024.
  7. Evan Dickens (January 27, 2003). "Post Mortem Review". Adventure Gamers. Archived from the original on August 14, 2023. Retrieved November 13, 2024.
  8. Denice Cook (June 2003). "Post Mortem". Computer Gaming World. No. 227. Ziff Davis. p. 90. Retrieved November 13, 2024.
  9. Jason MacIsaac (December 8, 2002). "Post Mortem". The Electric Playground. Greedy Productions. Archived from the original on August 3, 2003. Retrieved February 22, 2020.
  10. Johnny Liu (March 2003). "Post Mortem Review". GameRevolution. CraveOnline. Archived from the original on September 24, 2015. Retrieved February 23, 2020.
  11. Ron Dulin (February 28, 2003). "Post Mortem Review". GameSpot. Fandom. Archived from the original on June 15, 2021. Retrieved November 13, 2024.
  12. Allen Rausch (March 1, 2003). "GameSpy: Post Mortem". GameSpy. IGN Entertainment. Archived from the original on November 1, 2005. Retrieved February 22, 2020.
  13. Scott Steinberg (January 7, 2009). "Post Mortem Review". Gamezebo. Archived from the original on March 5, 2024. Retrieved November 13, 2024.
  14. Tha Wiz (March 11, 2003). "Post Mortem - PC - Review". GameZone. Archived from the original on October 2, 2008. Retrieved February 23, 2020.
  15. Staci Krause (February 25, 2003). "Post Mortem Review". IGN. Ziff Davis. Archived from the original on June 22, 2021. Retrieved November 13, 2024.
  16. Jeff Leclerc (May 2003). "Post Mortem". PC Gamer. Vol. 10, no. 5. Future US. p. 70. Archived from the original on March 15, 2006. Retrieved February 22, 2020.
  17. Skyler Miller (March 28, 2003). "'Post Mortem' (PC) Review". X-Play. TechTV. Archived from the original on April 1, 2003. Retrieved February 23, 2020.
  18. ^ Marc Saltzman (February 4, 2003). "February's new games will keep fans fired up". The Cincinnati Enquirer. Gannett Company. Archived from the original on August 7, 2003. Retrieved February 22, 2020.
  19. "Microïds annonce l'ouverture du site officiel de la série Still Life". Microïds (in French). September 19, 2008. Archived from the original on June 3, 2009.

External links

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