Launched | November 18, 2020; 4 years ago (2020-11-18) |
---|---|
Designed by | AMD |
Manufactured by | |
Fabrication process | |
Codename(s) |
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Product Series | |
Desktop | |
Professional/workstation | |
Specifications | |
L0 cache | 32 KB (per WGP):
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L1 cache | 128 KB (per array) |
L2 cache | 1 MB to 4 MB |
L3 cache | 16 MB to 128 MB |
Memory support | GDDR6 |
Memory clock rate | 14–18 Gbps |
PCIe support | PCIe 4.0 |
Supported Graphics APIs | |
Direct3D | Direct3D 12.0 Ultimate (feature level 12_2) |
Shader Model | Shader Model 6.7 |
OpenCL | OpenCL 2.1 |
OpenGL | OpenGL 4.6 |
Vulkan | Vulkan 1.3 |
Media Engine | |
Encode codecs | |
Decode codecs | |
Color bit-depth |
|
Encoder(s) supported |
|
Display outputs | |
History | |
Predecessor | RDNA |
Variant | CDNA 2 (datacenter) |
Successor | RDNA 3 |
RDNA 2 is a GPU microarchitecture designed by AMD, released with the Radeon RX 6000 series on November 18, 2020. Alongside powering the RX 6000 series, RDNA 2 is also featured in the SoCs designed by AMD for the PlayStation 5, Xbox Series X/S, and Steam Deck consoles.
Background
On July 7, 2019, AMD released the first iteration of the RDNA microarchitecture, a new graphics architecture designed specifically for gaming that replaced the aging Graphics Core Next (GCN) microarchitecture. With RDNA, AMD sought to reduce latency and improve power efficiency over their previous Vega series based on GCN 5th gen and Nvidia's competing Turing microarchitecture.
RDNA 2 was first publicly announced in January 2020 with AMD initially calling RDNA 2 a "refresh" of the original RDNA architecture from the previous year. At AMD's Financial Analysts Day held on March 5, 2020, AMD showed a client GPU roadmap that gave details on RDNA's successor, RDNA 2, that it would again be built using TSMC's 7 nm process and would be coming in 2020. AMD told their investors that they were targeting a 50% uplift in performance-per-watt and increased IPC with the RDNA 2 microarchitecture.
On October 28, 2020, AMD held an online unveiling event for the RDNA 2 architecture and Radeon RX 6000 series. The event came 20 days after AMD's unveiling event for Ryzen 5000 series processors built on the Zen 3 microarchitecture.
Architectural details
Compute Unit
RDNA 2 contains a significant increase in the number of Compute Units (CUs) with a maximum of 80, a doubling from the maximum of 40 in the Radeon RX 5700 XT. Each Compute Unit contains 64 shader cores. CUs are organized into groups of two named Work Group Processors with 32 KB of shared L0 cache per WGP. Each CU contains two sets of an SIMD32 vector unit, an SISD scalar unit, textures units, and a stack of various caches. New low precision data types like INT4 and INT8 are new supported data types for RDNA 2 CUs.
The RDNA 2 graphics pipeline has been reconfigured and reordered for greater performance-per-watt and more efficient rendering by moving the caches closer to the shader engines. A new mesh shaders model allows shader rendering to be done in parallel using smaller batches of primitives called "meshlets". As a result, the mesh shaders feature enables greater control of the GPU geometry pipeline.
Ray tracing
Real-time hardware accelerated ray tracing is a new feature for RDNA 2 which is handled by a dedicated ray accelerator inside each CU. Ray tracing on RDNA 2 relies on the more open DirectX Raytracing protocol rather than the Nvidia RTX protocol.
In February 2023, it was reported that driver updates had boosted ray tracing performance by up to 40% using DirectX Raytracing.
Clock speeds
With RDNA 2 using the same 7 nm node as RDNA, AMD claims that RDNA 2 achieves a 30% frequency increase over its predecessor while using the same power.
Cache and memory subsystem
In addition to the traditional L1 and L2 caches that GPUs possess, RDNA 2 adds a new global L3 cache that AMD calls "Infinity Cache". This was done to avoid the use of a wider memory bus while still being able to maintain the same data bandwidth. Product technology architect Sam Naffziger said that, without Infinity Cache, "We were looking at the daunting prospect of having to put a 512-bit interface and all the power, area and expense associated with that". Using a wider memory bus requires more power which is in conflict with AMD's increased performance-per-watt goals for RDNA 2. AMD engineers ran tests comparing RDNA 2 silicon featuring a large on-die cache and with wider memory buses. They discovered that having such a cache would aid in the re-use of temporal and spatial data when the GPU is rendering a complex image. It is beneficial for the GPU's compute units to have fast access to a physically close cache rather than searching for data in video memory. AMD claims that RDNA 2's 128 MB of on-die Infinity Cache "dramatically reduces latency and power consumption". The GPU having access to a large L2 or L3 cache allows it to more quickly access necessary data compared to accessing VRAM or system RAM. The Infinity Cache is made up of two sets of 64 MB cache that can run on its own clock rate independent from the GPU cores. The Infinity Cache has a peak internal transfer bandwidth of 1986.6 GB/s and results in less reliance being placed on the GPU's GDDR6 memory controllers. Each Shader Engine now has two sets of L1 caches. The large cache of RDNA 2 GPUs give them a higher overall memory bandwidth compared to Nvidia's GeForce RTX 30 series GPUs.
Power efficiency
AMD claims that RDNA 2 achieves up to a 54% increase in performance-per-watt over the first RDNA microarchitecture. 21% of that 54% improvement is attributed to performance-per-clock enhancements, in part due to the addition of Infinity Cache.
Media engine
RDNA 2 uses the VCN 3.0, VCN 3.1, and VCN 3.1.2 video decoding blocks in its media engine. It adds support for AV1 decoding at up to 8K resolution, though AV1 hardware encoding support would not come until RDNA 3 in 2022. However, the low-end Navi 24 die and iGPUs based on RDNA 2.0 do not contain any media encoders and cannot decode AV1 as a result.
Navi 2x dies
Navi 21 | Navi 22 | Navi 23 | Navi 24 | ||
---|---|---|---|---|---|
Launch | Nov 18, 2020 | Mar 18, 2021 | Aug 11, 2021 | Jan 19, 2022 | |
Codename | Sienna Cichlid | Navy Flounder | Dimgrey Cavefish | Beige Goby | |
Compute units (Stream processors) |
80 (5120) |
40 (2560) |
32 (2048) |
16 (1024) | |
Process | TSMC N7 | TSMC N6 | |||
Transistors | 26.8B | 17.2B | 11.06B | 5.4B | |
Transistor density | 51.5 MTr/mm | 51.3 MTr/mm | 46.7 MTr/mm | 50.5 MTr/mm | |
Die size | 520 mm | 335 mm | 237 mm | 107 mm | |
Max TDP | 400 W | 250 W | 176 W | 107 W | |
Products | Desktop |
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Mobile | — |
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Workstation (desktop) |
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— |
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Workstation (mobile) |
— |
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Products
Desktop
Model (Code name) |
Release Date & Price |
Architecture & fab |
Transistors & die size |
Core | Fillrate | Processing power (GFLOPS) |
Infinity Cache | Memory | TBP | Bus interface | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config | Clock (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size | Bandwidth (GB/s) |
Size | Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | ||||||
Radeon RX 6300 (Navi 24) |
Jan 4, 2022 OEM |
RDNA 2 TSMC N6 |
5.4×10 107 mm |
768:48:32:12 12 CU |
1000 2040 |
48 97.9 |
32 65.3 |
3,072 6,267 |
1536 3,133 |
96 195.8 |
8 MB | 104 | 2 GB | 64 | GDDR6 32-bit |
16000 | 32 W | PCIe 4.0 ×4 |
Radeon RX 6400 (Navi 24) |
Jan 19, 2022 $159 USD |
1923 2321 |
92.3 111.4 |
61.5 74.3 |
5,907 7,130 |
2,954 3,565 |
184.6 222.8 |
16 MB | 208 | 4 GB | 128 | GDDR6 64-bit |
53 W | |||||
Radeon RX 6500 XT (Navi 24) |
Jan 19, 2022 $199 USD (4GB) $219 USD (8GB) |
1024:64:32:16 16 CU |
2310 2815 |
147.8 180.2 |
73.9 90.1 |
9,462 11,530 |
4,731 5,765 |
295.6 360.3 |
232 | 4 GB 8 GB |
144 | 18000 | 107 W 113 W | |||||
Radeon RX 6600 (Navi 23) |
Oct 13, 2021 $329 USD |
RDNA 2 TSMC N7 |
11.06×10 237 mm |
1792:112:64:28 28 CU |
1626 2491 |
182.3 279 |
104.1 159.4 |
11,658 17,860 |
5,828 8,928 |
364.2 558 |
32 MB | 412.9 | 8 GB | 224 | GDDR6 128-bit |
14000 | 132 W | PCIe 4.0 ×8 |
Radeon RX 6600 XT (Navi 23) |
Aug 11, 2021 $379 USD |
2048:128:64:32 32 CU |
1968 2589 |
251.9 331.4 |
126 165.7 |
16,122 21,209 |
8,061 10,605 |
503.8 662.8 |
444.9 | 256 | 16000 | 160 W | ||||||
Radeon RX 6650 XT (Navi 23) |
May 10, 2022 $399 USD |
2055 2635 |
263 337.2 |
131.5 168.6 |
16,835 21,586 |
8,417 10,793 |
526.1 674.6 |
468.9 | 280 | 17500 | 180 W | |||||||
Radeon RX 6700 (Navi 22) |
Jun 9, 2021 | 17.2×10 335 mm |
2304:144:64:36 36 CU |
1941 2450 |
279.5 352.8 |
124.2 156.8 |
17,888 22,579 |
8,944 11,290 |
559 705.6 |
80 MB | 1065 | 10 GB | 320 | GDDR6 160-bit |
16000 | 175 W | PCIe 4.0 ×16 | |
Radeon RX 6750 GRE 10GB (Navi 22) |
Oct 18, 2023 $269 USD |
170 W | ||||||||||||||||
Radeon RX 6700 XT (Navi 22) |
Mar 18, 2021 $479 USD |
2560:160:64:40 40 CU |
2321 2581 |
371.4 413 |
148.5 165.2 |
23,767 26,429 |
11,884 13,215 |
742.7 825.9 |
96 MB | 1278 | 12 GB | 384 | GDDR6 192-bit |
230 W | ||||
Radeon RX 6750 GRE 12GB (Navi 22) |
Oct 18, 2023 $289 USD | |||||||||||||||||
Radeon RX 6750 XT (Navi 22) |
May 10, 2022 $549 USD |
2150 2600 |
344 416 |
137.6 166.4 |
22,016 26,624 |
11,008 13,312 |
688 832 |
1326 | 432 | 18000 | 250 W | |||||||
Radeon RX 6800 (Navi 21) |
Nov 18, 2020 $579 USD |
26.8×10 520 mm |
3840:240:96:60 60 CU |
1700 2105 |
408 505.2 |
163.2 202.1 |
26,112 32,333 |
13,056 16,166 |
816 1,010 |
128 MB | 1432.6 | 16 GB | 512 | GDDR6 256-bit |
16000 | |||
Radeon RX 6800 XT (Navi 21) |
Nov 18, 2020 $649 USD |
4608:288:128:72 72 CU |
1825 2250 |
525.6 648 |
233.6 288 |
33,638 41,472 |
16,819 20,736 |
1,051 1,296 |
1664.2 | 300 W | ||||||||
Radeon RX 6900 XT (Navi 21) |
Dec 8, 2020 $999 USD |
5120:320:128:80 80 CU |
1825 2250 |
584 720 |
233.6 288 |
37,376 46,080 |
18,688 23,040 |
1,168 1,440 | ||||||||||
Radeon RX 6950 XT (Navi 21) |
May 10, 2022 $1,099 USD |
1890 2310 |
604.8 739.2 |
241.9 295.7 |
38,707 47,309 |
19,354 23,654 |
1,210 1,478 |
1793.5 | 576 | 18000 | 335 W |
- ^ Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
- ^ Navi 24 lacks hardware video encoder.
- Actual release date unknown; RX 6300M release date is listed instead.
Mobile
Model (Code name) |
Release date | Architecture & fab |
Transistors & die size |
Core | Fillrate | Processing power (GFLOPS) |
Infinity Cache |
Memory | HW Decoder | HW Encoder | TDP | Bus interface | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config | Clock (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size | Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) |
AV1 | H265 | 4K H264 | AV1 | H265 | 4K H264 | |||||||
Radeon RX 6300M (Navi 24) |
Jan 4, 2022 | RDNA 2 TSMC N6 |
5.4×10 107 mm |
768:64:32:12 12 CU |
1512 |
97.76 |
48.38 |
6,270 |
3,130 |
195.6 |
8 MB | 2 GB | 64 | GDDR6 32-bit |
16000 | 25 W | PCIe 4.0 ×4 | ||||||
Radeon RX 6450M (Navi 24) |
Jan 4, 2023 | 2220 |
118.10 |
71.04 |
7,600 |
3,780 |
236.3 |
16 MB | 4 GB | 128 | GDDR6 64-bit |
50 W | |||||||||||
Radeon RX 6550S (Navi 24) |
1024:64:32:16 16 CU |
2170 |
154.20 |
69.44 |
9,900 |
4,900 |
306.3 | ||||||||||||||||
Radeon RX 6500M (Navi 24) |
Jan 4, 2022 | 2191 |
155.7 |
70.11 |
9,970 |
4,980 |
311.2 | ||||||||||||||||
Radeon RX 6550M (Navi 24) |
Jan 4, 2023 | 2560 |
182.10 |
81.92 |
11,600 |
5,800 |
362.5 |
144 | 18000 | 80 W | |||||||||||||
Radeon RX 6600S (Navi 23) |
Jan 4, 2022 | RDNA 2 TSMC N7 |
11.06×10 237 mm |
1792:128:64:28 28 CU |
1881 |
244.2 |
120.3 |
15,630 |
7,810 |
448.1 |
32 MB | 224 | GDDR6 128-bit |
14000 | PCIe 4.0 ×8 | ||||||||
Radeon RX 6700S (Navi 23) |
1890 |
247.5 |
120.9 |
15,840 |
7,920 |
495.0 |
8 GB | ||||||||||||||||
Radeon RX 6600M (Navi 23) |
May 31, 2021 | 2177 |
274.2 |
139.3 |
17,550 |
7,800 |
487.5 |
100 W | |||||||||||||||
Radeon RX 6650M (Navi 23) |
Jan 4, 2022 | 2222 |
276.6 |
139.3 |
17,700 |
8,850 |
553.1 |
256 | 16000 | 120 W | |||||||||||||
Radeon RX 6800S (Navi 23) |
2048:128:64:32 32 CU |
1975 |
288.0 |
134.4 |
18,430 |
9,220 |
576.5 |
100 W | |||||||||||||||
Radeon RX 6650M XT (Navi 23) |
2162 |
311.5 |
142.2 |
19,940 |
9,970 |
623.1 |
120 W | ||||||||||||||||
Radeon RX 6700M (Navi 22) |
May 31, 2021 | 17.2×10 335 mm |
2304:144:64:36 36 CU |
2300 |
331.4 |
147.2 |
21,209 |
10,605 |
662.1 |
80 MB | 10 GB | 320 | GDDR6 160-bit |
135 W | PCIe 4.0 ×16 | ||||||||
Radeon RX 6800M (Navi 22) |
2560:160:64:40 40 CU |
2300 |
368.0 |
147.2 |
23,550 |
11,780 |
736.2 |
96 MB | 12 GB | 384 | GDDR6 192-bit |
145+ W | |||||||||||
Radeon RX 6850M XT (Navi 22) |
Jan 4, 2022 | 2580 |
415.6 |
157.6 |
26,430 |
13,209 |
825.6 |
432 | 18000 | 165 W |
- ^ Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units CU
- ^ Lacks hardware video encoder.
Workstation
Desktop Workstation
Model (Code name) |
Release Date & Price |
Architecture & fab |
Transistors & die size |
Core | Fillrate | Processing power (GFLOPS) |
Infinity Cache |
Memory | TDP | Bus interface |
Graphic output ports | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config | Clock (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | ||||||||
Radeon Pro W6300 (Navi 24) |
Oct 2022 OEM |
RDNA 2 TSMC N6 |
5.4×10 107 mm |
768:48:32:12 12 CU |
1512 2040 |
72.58 97.92 |
48.38 65.28 |
4,644 6,267 |
2,322 3,133 |
145.1 195.8 |
8 MB | 2 | 64 | GDDR6 32-bit |
16000 | 25 W | PCIe 4.0 ×4 |
2× DP 1.4a |
Radeon Pro W6400 (Navi 24) |
Jan 19, 2022 $229 USD |
2039 2331 |
97.87 111.9 |
65.25 74.59 |
6,264 7,161 |
3,132 3,580 |
195.7 223.8 |
16 MB | 4 | 128 | GDDR6 64-bit |
50 W | ||||||
Radeon Pro W6600 (Navi 23) |
Jun 8, 2021 $649 USD |
RDNA 2 TSMC N7 |
11.06×10 237 mm |
1792:112:64:28 28 CU |
2331 2903 |
261.1 325.1 |
149.2 185.8 |
16,709 20,809 |
8,354 10,404 |
522.1 650.3 |
32 MB | 8 | 224 | GDDR6 128-bit |
14000 | 130 W | PCIe 4.0 ×8 |
4× DP 1.4a |
Radeon Pro W6800 (Navi 21) |
Jun 8, 2021 $2249 USD |
26.8×10 520 mm |
3840:240:96:60 60 CU |
2075 2320 |
498.0 556.8 |
199.2 222.7 |
31,872 35,635 |
15,936 17,818 |
996.0 1,114 |
128 MB | 32 | 512 | GDDR6 256-bit |
16000 | 250 W | PCIe 4.0 ×16 |
6× miniDP 1.4a |
- ^ Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
Model (Code name) |
Release date | Architecture & fab |
Transistors & die size |
Core | Fillrate | Processing power (GFLOPS) |
Infinity Cache |
Memory | TDP | Bus interface |
Graphic output ports | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config | Clock (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | ||||||||||||||||
Radeon Pro W6600X (Navi 23) |
Mar 8, 2022 | RDNA 2 TSMC N7 |
11.06×10 237 mm |
2048:124:64:32 32 CU |
2479 |
307.3 |
158.6 |
19,673 |
9,837 |
614.8 |
32 MB | 8 | 256 | GDDR6 128-bit |
14000 | ? | PCIe 4.0 ×8 |
2× HDMI 2.1 | ||||||||
Radeon Pro W6800X (Navi 21) |
Aug 3, 2021 | 26.8×10 520 mm |
3840:240:96:60 60 CU |
1800 2087 |
432.0 500.8 |
172.8 200.3 |
27,648 32,056 |
13,824 16,028 |
864.0 1,002 |
128 MB | 32 | 512 | GDDR6 256-bit |
16000 | 300 W | PCIe 4.0 ×16 |
4× Thunderbolt 3 1× HDMI 2.1 | |||||||||
Radeon Pro W6800X Duo (Navi 21) |
|
|
1800 1979 |
|
|
|
|
|
2× 32 | 2× 512 | GDDR6 2× 256-bit |
400 W | ||||||||||||||
Radeon Pro W6900X (Navi 21) |
26.8×10 520 mm |
5120:320:128:80 80 CU |
1825 2171 |
584.0 694.7 |
233.6 277.8 |
37,376 44,462 |
18,688 22,231 |
1,168 1,389 |
32 | 512 | GDDR6 256-bit |
300 W |
- ^ Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
Mobile Workstation
Model (Code name) |
Release date | Architecture & fab |
Transistors & die size |
Core | Fillrate | Processing power (GFLOPS) |
Infinity Cache |
Memory | TDP | Bus interface | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config | Clock (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | |||||||
Radeon Pro W6300M (Navi 24) |
Jan 19, 2022 | RDNA 2 TSMC N6 |
5.4×10 107 mm |
768:48:32:12 12 CU |
2214 |
106.3 |
70.8 |
6,801 |
3,401 |
212.5 |
8 MB | 2 | 64 | GDDR6 32-bit |
14000 | 25 W | PCIe 4.0 ×4 |
Radeon Pro W6500M (Navi 24) |
1024:64:32:16 16 CU |
2588 |
165.6 |
82.8 |
10,478 |
5,239 |
327.4 |
16 MB | 4 | 128 | GDDR6 64-bit |
35–50 W | |||||
Radeon Pro W6600M (Navi 23) |
Jun 8, 2021 | RDNA 2 TSMC N7 |
11.06×10 237 mm |
1792:112:64:28 28 CU |
2200 2900 |
246.4 324.8 |
140.8 185.6 |
15,770 20,787 |
7,885 10,394 |
492.8 649.6 |
32 MB | 8 | 224 | GDDR6 128-bit |
65–90 W | PCIe 4.0 ×16 |
- ^ Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
Integrated graphics processing units (iGPUs)
Model | Launch | Codename | Architecture & fab |
Die size |
Core | Fillrate | Processing power (GFLOPS) |
Cache | TDP | CPUs/APUs | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config | Clock (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | L0 | L1 | L2 | |||||||
Radeon Graphics | Sep 27, 2022 | Raphael | RDNA 2 TSMC N6 |
122 mm | 2 CU 128:8:4:2 |
400 2200 |
3.2 17.6 |
1.6 8.8 |
204.8 1126.4 |
102.4 563.2 |
6.4 35.2 |
32 KB | 128 KB | 2 MB | 65–170 W | Ryzen 7000 series |
Radeon 610M | Sep 20, 2022 | Mendocino Dragon Range |
100 mm | 1500 1900 |
12.0 15.2 |
6.0 7.6 |
768 972.8 |
384 486.4 |
24 30.4 |
15–55 W | Ryzen 7020 series Ryzen 7045 series | |||||
Radeon 660M | Jan 4, 2022 | Rembrandt | 208 mm | 6 CU 384:24:16:6 |
1500 1900 |
36.0 45.6 |
24.0 30.4 |
2304 2918.4 |
1152 1459.2 |
72 91.2 |
96 KB | 384 KB | 28–54 W | Ryzen 6000 series Ryzen 7035 series | ||
Radeon 680M | 12 CU 768:48:32:12 |
2000 2200 |
96.0 105.6 |
64.0 70.4 |
6144 6758.4 |
3072 3379.2 |
192 211.2 |
192 KB | 768 KB | 15–54 W |
- ^ Full die, not just the iGP
- ^ Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
Consoles
Model | Launch | Codename | Architecture | Fab | Transistors (billion) | Die size |
Core | Fillrate | Processing power (TFLOPS) |
Cache | Memory | TDP | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config | Clock (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | L0 | L1 | L2 | L3 | Type | Size | Bandwidth (GB/s) |
Bus width |
Memory Clock (Gb/s) | ||||||||
Steam Deck | Feb 25, 2022 | Aerith | RDNA 2 | TSMC N7 | 2.4 | 163 mm | 8 CU 512:32:16:8 |
1000 1600 |
32.0 51.2 |
16.0 25.6 |
2 3.2 |
1 1.6 |
0.063 0.1 |
128 KB | 512 KB | 1 MB | 8 MB | LPDDR5 | 16 GB | 88 | 128-bit | 5.5 | 15 W |
Nov 16, 2023 | Sephiroth | TSMC N6 | 131 mm | 102.4 | 6.4 | ||||||||||||||||||
Xbox Series S | Nov 10, 2020 | Project Lockhart | TSMC N7 | 8.0 | 197 mm | 20 CU 1280:80:32:20 |
1565 | 125.2 | 50.08 | 8.013 |
4.006 |
0.25 |
320 KB | 1.25 MB | 4 MB | — | GDDR6 | 8 GB | 224 | 14.0 | 100 W | ||
Xbox Series X | Project Scarlett | 15.3 | 360 mm | 52 CU 3328:208:64:52 |
1825 | 379.6 | 116.8 | 24.294 |
12.147 |
0.759 |
832 KB | 3.25 MB | 5 MB | 10 GB | 560 | 320-bit | 200 W | ||||||
Oct 15, 2024 | TSMC N6 | 313 mm | |||||||||||||||||||||
PlayStation 5 | Nov 12, 2020 | Oberon | TSMC N7 | 10.6 | 308 mm | 36 CU 2304:144:64:36 |
2233 | 321.552 | 142.912 | 20.579 |
10.29 |
0.643 |
576 KB | 2.25 MB | 4 MB | 16 GB | 448 | 256-bit | 180 W | ||||
Sep 28, 2022 | Oberon Plus | TSMC N6 | 264 mm |
- ^ Full die, not just the GPU
- ^ Boost values (if available) are stated below the base value in italic.
- Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
See also
- Ampere - competing Nvidia microarchitecture released in a similar time-frame with the competing GeForce RTX 30 series
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