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In video games, a raid is a type of mission in Massively multiplayer online role-playing games (MMORPGs) where a much larger number than usual of people specifically gather in an attempt to defeat either: (a) another number of people at player-vs-player (PVP), (b) a series of computer-controlled enemies (non-player characters; NPCs) in a player-vs-environment (PVE) battlefield, or (c) a very powerful boss (superboss). This type of objective usually occurs within an instance dungeon, a separate server instance from the other players in the game. A raid may be highly planned and coordinated or arise nearly spontaneously through word of mouth communications in- and out-of game.
In military real-time strategy (RTS) games like StarCraft, "raids" usually refer to the military tactic.
Origin
The term itself stems from the military definition of 'a sudden attack and/or seizure of some objective'.
Raiding originated in the class of text MUDs known as DikuMUD, which in turn heavily influenced the 1999 MMORPG EverQuest, which brought the raiding concept into modern 3D MMORPGs. As of 2019, the largest and most popular game to feature raiding is Blizzard's 2004 MMORPG World of Warcraft.
Raid tactics
The combat encounters comprising a raid usually require players to coordinate with one another while performing specific roles as members of a team. The roles of Tank, Healer, and Damage Dealer are known as the "Holy Trinity" of MMORPG group composition. Other common roles include Buffing, Crowd control, and Pulling (selectively choosing targets with which to initiate combat). A raid leader is often needed to direct the group efficiently, due to the complexities of keeping many players working well together.
Raid loot
Raids are often very rewarding in terms of virtual treasure and items that are unique or that grant exceptional stats and abilities, thus giving players an incentive to participate. Often however, there is not enough treasure to reward individually every player who participates. Players have invented various systems, such as Dragon kill points to distribute loot fairly.
Raiding guilds
Raiding is often done by associations of players called guilds or clans who maintain a consistent schedule and roster. There are two types of raiding guilds: casual guilds, defined as spending two to three days per week on average; and hardcore guilds, defined as spending four to seven days per week on average.
Noted raids
An attempted raid in the game Final Fantasy XI against the Pandemonium Warden lasted 18 hours and reportedly resulted in players "passing out and getting physically ill." .
Game raids
Game raids are commonly organized by internet celebrities with the intent to protest against the company's behavior, their actions or simply for fun. They normally consist of players creating their characters with pre-discussed appearances, and stacking up the game servers until they have their demands met, or they tire themselves out. A popular raider is Quackity, who streams his raids on Twitch.
References
- "Raid | Define Raid at Dictionary.com". Dictionary.reference.com. Retrieved 2015-05-28.
- "What is a Diku? » Raph's Website". Raphkoster.com. 10 January 2009. Retrieved 2015-05-28.
- "Dungeons, Raids, Scenarios - Game Guide - World of Warcraft". Us.battle.net. 2012-11-28. Archived from the original on 2015-04-27. Retrieved 2015-05-28.
- "Rethinking the Trinity of MMO Design". Gamasutra.com. 17 December 2009. Archived from the original on 2015-05-20. Retrieved 2015-05-28.
- Jennings, Scott (2005-11-23). Massively Multiplayer Games For Dummies - Scott Jennings. John Wiley & Sons. ISBN 9780471793113. Retrieved 2015-05-28.
- "From Casual to Core: A Statistical Mechanism for Studying Gamer Dedication". Gamasutra.com. 2002-06-05. Retrieved 2015-05-28.
- Cavalli, Earnest. "Pandemonium Warden: Final Fantasy XI's 18 Hour Boss Battle". Wired.
- EST, Steven Asarch On 2/7/19 at 5:35 PM (2019-02-07). "#ChangeDiscord spreads on Twitter after word of Terms of Service moderator abuse spreads". Newsweek. Retrieved 2020-02-23.
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