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Ray Turney

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Game Designer
Ray Turney
NationalityAmerican
OccupationGame designer

Ray Turney is a game designer who has worked primarily on role-playing games.

Career

Hendrik Jan Pfeiffer, Art Turney and Ray Turney originally planned to publish information on the fictional world of Glorantha from White Bear and Red Moon as a supplement for Dungeons & Dragons, but Greg Stafford wanted an original role-playing game created for Glorantha. Ideas for an original gaming system for Glorantha came about during a conversation between Steve Perrin, Steve Henderson and Warren James at a Greyhaven party, and they were soon joined by Ray Turney from the original team.

Perrin and Turney designed RuneQuest which was published by Chaosium in 1978. The rules system for RuneQuest was created by Perrin, Turney, Henderson and James. Chaosium considered publishing Arduin in 1976, but found the game too complex and derivative of Dungeons & Dragons, and according to author Stu Horvath in 2023 "it took a couple of years before designers Steve Perrin and Ray Turney struck upon the right formula for the RPG that would become RuneQuest. The result was a radical departure from RPG norms."

Works

  • Creatures of Chaos 1: Scorpion Men & Broos (1978)
  • Trolls & Trollkin (1978)
  • Militia & Mercenaries (1979)
  • RuneQuest Monsters (1987)

References

  1. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  2. Costikyan, Greg (April 1980). "Games fen will play". Fantastic. Vol. 27, no. 9. Retrieved 2023-10-17 – via Internet Archive.
  3. Johnson, Forrest (January 1981). "Capsule Reviews: RuneQuest". The Space Gamer. No. 35. p. 24. Retrieved 2023-10-17 – via Internet Archive.
  4. Holmes, John Eric (1981). Fantasy Role Playing Games: Dungeons, Dragons, and Adventures in Fantasy Gaming. London: Arms and Armour Press. p. 118. ISBN 978-0-85368-158-8. Retrieved 2023-10-17 – via Google Books.
  5. Plamondon, Robert (2008) . Through Dungeons Deep: A Fantasy Gamers' Handbook. Blodgett, Oregon: Norton Creek Press. p. 294. ISBN 978-0-9721770-7-8. Retrieved 2023-10-17.
  6. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-playing Games. Buffalo, New York: Prometheus Books. pp. 27. ISBN 0-87975-652-7. Retrieved 2023-10-17 – via Internet Archive.
  7. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-playing Games. Buffalo, New York: Prometheus Books. pp. 208. ISBN 0-87975-652-7. Retrieved 2023-10-17 – via Internet Archive.
  8. Brown, Timothy; Lee, Tony (1998). Official Price Guide to Role Playing Games. New York: House of Collectibles. Ballantine Publishing Group. pp. 347348. ISBN 0-676-60144-8. ISSN 1520-4537. Retrieved 2023-10-17 – via Internet Archive.
  9. Pringle, David, ed. (2021). The Ultimate Encyclopedia of Fantasy: The Definitive Illustrated Guide. London: Welbeck Publishing Group. p. 254. ISBN 978-1-78739-320-2. Retrieved 2023-10-17 – via Google Books.
  10. Teverbaugh, Rick (1980-11-23). "Fantastic Fantasy: Role Playing Games Among Top Leisure Activities of the '80s". The Star Press. Archived from the original on 2023-10-17. Retrieved 2023-10-17 – via Newspapers.com.
  11. Horvath, Stu (2023). Monsters, Aliens, and Holes in the Ground, Deluxe Edition: A Guide to Tabletop Roleplaying Games from D&D to Mothership. Cambridge, Massachusetts: MIT Press. p. 39. ISBN 978-0-262-04823-1. Retrieved 2023-10-17 – via Google Books.
  12. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-playing Games. Buffalo, New York: Prometheus Books. pp. 210. ISBN 0-87975-652-7. Retrieved 2023-10-17 – via Internet Archive.
  13. Brown, Timothy; Lee, Tony (1998). Official Price Guide to Role Playing Games. New York: House of Collectibles. Ballantine Publishing Group. pp. 350. ISBN 0-676-60144-8. ISSN 1520-4537. Retrieved 2023-10-17 – via Internet Archive.
  14. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-playing Games. Buffalo, New York: Prometheus Books. pp. 214. ISBN 0-87975-652-7. Retrieved 2023-10-17 – via Internet Archive.
  15. Brown, Timothy; Lee, Tony (1998). Official Price Guide to Role Playing Games. New York: House of Collectibles. Ballantine Publishing Group. pp. 355. ISBN 0-676-60144-8. ISSN 1520-4537. Retrieved 2023-10-17 – via Internet Archive.
  16. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-playing Games. Buffalo, New York: Prometheus Books. pp. 212. ISBN 0-87975-652-7. Retrieved 2023-10-17 – via Internet Archive.
  17. Brown, Timothy; Lee, Tony (1998). Official Price Guide to Role Playing Games. New York: House of Collectibles. Ballantine Publishing Group. pp. 353. ISBN 0-676-60144-8. ISSN 1520-4537. Retrieved 2023-10-17 – via Internet Archive.

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