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Rich Gossweiler

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Research scientist
Rich Gossweiler
CitizenshipAmerican
Alma materUniversity of Virginia
Scientific career
FieldsHuman-computer interaction
Social computing
InstitutionsSGI
PARC
IBM Almaden Research Center
NASA Ames
Hewlett-Packard
Google
ThesisPerception-Based Time Critical Rendering (1996)
Doctoral advisorRandy Pausch
Websitewww.richgossweiler.com

Rich Gossweiler is a research scientist with Google whose area of expertise is in HCI, interaction design, front-end web development, and System architecture.

Education

Gossweiler graduated from the College of William and Mary, majoring in Computer Science and minoring in mathematics. He received both his master's degree and Ph.D. from the University of Virginia, focusing on computer science and perceptual psychology in relation to 3D graphics and VR. He was Randy Pausch's first Ph.D. student.

Career

Gossweiler is currently researching new search models, user experiences and collaborative applications for Google. He has worked at Hewlett-Packard, IBM Almaden Research Center, Xerox PARC, SGI and NASA where he worked at NASA Ames participating in the Mars Exploration Rover (MER) mission.

References

  1. "The Mathematics Genealogy Project - Richard Gossweiler". North Dakota State University. Retrieved January 31, 2013.
  2. "Rich Gossweiler's Biography Page". Official website. Archived from the original on June 2, 2013. Retrieved January 31, 2013.
  3. "Perceiving geographical slant".
  4. ^ "Principles of Visual Perception and Its Applications in Computer Graphics".
  5. "A System for Application-IndependentTime-Critical Rendering".
  6. "Amortizing 3D Graphics Optimization Across Multiple Frames".
  7. Wilhelm, Sherie A. (Apr 19, 1994). "Virtual reality: now you live it, now you don't". The Cavalier Daily. p. 5. Retrieved January 31, 2013.
  8. "An Introductory Tutorial for Developing Multi-User Virtual Environments".
  9. "DIVER: a Distributed Virtual Environment Besearch Platform".
  10. "Alice & DIVER: A Software Architecture for the Rapid Prototyping of Virtual Environments".
  11. "Alice: A Rapid Prototyping System for Building Virtual Environments".
  12. "Alice: Lessons Learned from Building a 3D System For Novices".
  13. McCurley, Kevin (July 26, 2008). "Research Blog: Remembering Randy Pausch". Google Research. Retrieved January 31, 2013.
  14. Eisenberg, Anne (May 3, 2009). "New Puzzles That Tell Humans From Machines". The New York Times. Retrieved January 31, 2013.
  15. "Argos: Building A Web-Centric Application Platform on Top of Android".
  16. "Google TV Search: Dual-Wielding Search and Discovery in a Large-Scale Product".
  17. "QuickSuggest: Character Prediction on Web Appliances".
  18. "Wired 11.08: The Super Power IssueBeing Invisible". Wired.com. Retrieved January 31, 2013.
  19. "PHIZ: Discovering TVs Long Tail through a Channel - Centric Model".
  20. Raj, H.; Gossweiler, R.; Milojicic, D. (2004). "ContentCascade incremental content exchange between public displays and personal devices". The First Annual International Conference on Mobile and Ubiquitous Systems: Networking and Services, 2004. MOBIQUITOUS 2004. pp. 374–381. doi:10.1109/MOBIQ.2004.1331744. ISBN 0-7695-2208-4. S2CID 14325388.
  21. "PLOG: Easily Create Digital Picture Stories Through Cell Phone Cameras".
  22. "On the Design of Personal & Communal Large Information Scale Appliances".
  23. "Enhancing a Digital Book with a Reading Recommender".
  24. "Visualizing the Evolution of Web Ecologies".
  25. "NASA Position Paper for the CSCW 2002 Workshop on Public, Community and Situated Displays: MERBoard".

External links

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