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Rise of the Triad (2013 video game)

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This article is about the 2013 video game. For the 1995 video game, see Rise of the Triad.

2013 video game
Rise of the Triad
Developer(s)Interceptor Entertainment
Publisher(s)Apogee Software, LLC
Director(s)Frederik Schreiber
Terry Nagy
Dave Oshry
Producer(s)Khaled Ibrahimi
Leon Zawada
Daniel Hedjazi
Designer(s)Frederik Schreiber
Daniel Hedjazi
Programmer(s)Zach Ellsbury
Artist(s)Arturo Pahua
Chris Pollitt
Nick Quackenbush
Yaniv Dekel
Composer(s)Andrew Hulshult
EngineUnreal Engine 3
Platform(s)Microsoft Windows
Release31 July 2013
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Rise of the Triad is a first-person shooter developed by Interceptor Entertainment and published by Apogee Software, LLC for Microsoft Windows in 2013. The game is a reboot of the original Rise of the Triad: Dark War published by the former Apogee Software in 1995.

Gameplay

This section needs expansion. You can help by adding to it. (July 2013)

The gameplay has been touted as a throwback to classic first-person shooters of the 1990s such as the original Rise of the Triad. It features non-linear level design, a high rate of player movespeed, multiple playable characters and an arsenal of over the top explosive weaponry recreated from the original game. The game consists of 20 levels (plus four secret levels) spread across four episodes as well as an online multiplayer component which features Deathmatch, Team Deathmatch and Capture the Flag game modes.

Plot

This article needs an improved plot summary. Please help improve the plot summary. (November 2014) (Learn how and when to remove this message)

The plot is nearly identical to that of the original Rise of the Triad: Dark War wherein a team of special operatives, known as the H.U.N.T. (High-risk United Nations Task-force) is sent to San Nicolas Island to investigate terrorist activity taking place. When their boat is destroyed by patrols, the team soon learns that the 'Triad' cult plans to nuke nearby Los Angeles. The operatives, now unable to return from whence they came, are left to fight their way into the heart of the island to put a stop to the Triad's activities once and for all.

Development

This section needs expansion. You can help by adding to it. (July 2013)

Development of Rise of the Triad began in January 2012. Originally planned as an HD remake, Slipgate Studios instead decided to assemble a global virtual team to begin a full re-imagining of the original. The game's producer Leon Zawada had previously worked on a pseudo-sequel fan game called Return of the Triad for the ZDoom engine. The game was revealed for the first time at QuakeCon 2012 and released one year later at QuakeCon 2013. It is said development was completed on an extremely tight budget and that much of said budget went toward acquiring licenses for Rise of the Triad IP and Epic Games' Unreal Engine 3.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic67/100
Review scores
PublicationScore
Destructoid8.5/10
GameSpot5.5/10
GamesRadar+
GameTrailers6.2/10
GameZone8/10
IGN4.3/10
Joystiq
PC Gamer (UK)74%
PC PowerPlay9/10
Polygon7/10
Metro5/10

Rise of the Triad received "average" reviews according to the review aggregation website Metacritic. PC Gamer UK commented: "Everything that you loved and hated about the 1994 original—ludicrous gibs, explosives, boss fights, and first-person platforming." IGN: "It's a relic from the early age of shooters that, while authentic, is so entrenched in outdated design and mechanics that it's more frustrating than it is fun." Destructoid: "It stays true to the original with its design philosophy and retention of some of the original assets, but it also brings modern conveniences to the forefront without all the pay to win or over-saturated downloadable content nonsense."

References

  1. Mitchell, Richard (2 August 2012). "Rise of the Triad returns to PC this year, powered by Unreal Engine 3". Engadget (Joystiq). Retrieved 9 June 2018.
  2. Peele, Britton (7 August 2012). "Unleashing ludicrous gibs in the Rise of the Triad revival". Engadget (Joystiq). Retrieved 9 June 2018.
  3. Mod showcase: Return of the Triad (20 Oct 2015) – NAG Magazine
  4. ^ "Rise of the Triad for PC Reviews". Metacritic. Retrieved 15 August 2013.
  5. ^ Carter, Chris (1 August 2013). "Review: Rise of the Triad". Destructoid. Enthusiast Gaming. Retrieved 7 December 2014.
  6. Shannon, Daniel (1 August 2013). "Rise of the Triad Review". GameSpot. Retrieved 9 June 2018.
  7. Suskie, Mike (1 August 2013). "Rise of the Triad review". GamesRadar+. Retrieved 9 June 2018.
  8. Moore, Ben (6 August 2013). "Rise of the Triad – Review". GameTrailers. Viacom. Archived from the original on 14 August 2013. Retrieved 9 June 2018.
  9. Vincent, Brittany (1 September 2013). "Review: Rise of the Triad re-enters the shooter arena with ludicrous, yet frustrating, gibs". GameZone. Archived from the original on 4 September 2013. Retrieved 9 June 2018.
  10. ^ Osborn, Chuck (5 August 2013). "Rise of the Triad Review". IGN. Ziff Davis. Retrieved 7 December 2014.
  11. Chalk, Andy (31 July 2013). "Rise of the Triad review: Everything old is still old". Engadget (Joystiq). Retrieved 9 June 2018.
  12. ^ Kim, Ben (12 August 2013). "Rise of the Triad review". PC Gamer UK. Retrieved 7 December 2014.
  13. "Review: Rise of the Triad". PC PowerPlay. No. 219. Next Media Pty Ltd. September 2013. p. 88.
  14. Tach, Dave (11 September 2013). "Rise of the Triad review: dumb fun". Polygon. Vox Media. Retrieved 9 June 2018.
  15. Hargreaves, Roger (5 August 2013). "Rise of the Triad review – almost famous". Metro. DMG Media. Retrieved 9 June 2018.

Further reading

This article has an unclear citation style. The references used may be made clearer with a different or consistent style of citation and footnoting. (August 2013) (Learn how and when to remove this message)

External links

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