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Rolling Thunder (video game)

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(Redirected from Rolling Thunder (arcade game)) 1986 video game

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1986 video game
Rolling Thunder
Japanese arcade flyer
Developer(s)Namco
Arc System Works (FC)
Publisher(s)
Composer(s)Junko Ozawa
SeriesRolling Thunder
Platform(s)Arcade, Commodore 64, Amiga, Nintendo Entertainment System, Amstrad CPC, Atari ST, ZX Spectrum, PlayStation, PlayStation 4
Release
  • JP: November 9, 1986
  • EU: January 1987
  • NA: February 1987
Genre(s)Run and gun
Mode(s)Single player, multiplayer (alternating turns)
Arcade systemNamco System 86

Rolling Thunder is a run and gun video game developed by Namco in Japan and Europe and released in 1986 as a coin-operated arcade video game using the Namco System 86 hardware. It was distributed in North America by Atari Games. The player takes control of a secret agent who must rescue his female partner from a terrorist organization. Rolling Thunder was a commercial success in arcades, and it was released for various home computer platforms in 1987 and the Nintendo Entertainment System in 1989. The original arcade game has been included in various classic game compilations as well. It influenced later arcade action franchises such as Shinobi and Time Crisis, which borrowed mechanics such as taking cover behind crates. On March 17, 2022, the arcade version of the game got ported as part of the Arcade Archives series.

Gameplay

Arcade version

The player controls Albatross, a member of the WCPO's (World Crime Police Organization) "Rolling Thunder" espionage unit. Albatross's mission is to save a missing female agent named Leila Blitz from a secret society named Geldra located in New York.

Albatross must travel through two different segments or "stories", each composed of five stages, for a total of ten stages. Depending on the DIP switch settings, the player has the option to skip any of the first four stages and start at any point in "Story 1". On each stage, the player can enter doors to hide and take cover from enemies, and he can use crates or other obstacles to take cover from enemy fire. The player can jump over crates or jump up to higher or lower floors with rails, including stairs. The stages in "Story 2" are essentially harder versions of their "Story 1" counterparts, featuring more traps and different enemy placement. At the end of each stage, scenes from Leila's capture and ensuing torture are shown on an in-game large monitor screen.

The player begins the game armed with a standard-issue pistol, which can be replaced with a submachine gun (that appears based on the distinctive real life Beretta M12) that allows for continuous firing by holding down the shoot button. The player can find ammunition for either weapon by entering doors which are marked "bullets" or "arms". If the player runs out of machine gun ammo, they will switch back to the pistol. However, if the pistol runs out of ammo as well, then the player can only fire a single slow "chaser" bullet on-screen at a time until more ammo is acquired. The player can only take two physical hits from the enemy, as a single hit drains half of the life meter; the player is killed instantly when struck by a projectile attack such as enemy bullets or lasers, time runs out, or when falling without a floor.

The main enemies are hooded soldiers known as Maskers. Their various outfits and colors determine their strength and attack pattern respectively. Some Maskers only throw grenades, and others will shoot while kneeling. Other enemies include ninjas, mutated bats known as Gelzos, panthers, shrieking yellow creatures known as Blogas, and lava men. At the end of the final stage, the player must battle the Geldra leader Maboo to rescue Leila and complete the mission.

Release

Upright arcade cabinet

The game was released in Japan in December 1986. Namco debuted the game internationally outside Japan at the 1987 Amusement Trades Exhibition International (ATEI) show, held at Olympia London in January. The game was released in North America by Atari Games.

In 1988, U.S. Gold released home computer versions of Rolling Thunder in Europe for , Amstrad CPC,Commodore 64, ,ZX Spectrum, Amiga and Atari ST. These five computer versions were developed by Tiertex. Only the Commodore 64 version has some different colors for the outfit of the Maskers; in the Amiga, Atari ST, and Amstrad CPC versions, the Maskers have the same colors. The ZX Spectrum version is almost monochrome, but has fast gameplay.

On March 17, 1989, Namco released a home version of Rolling Thunder for the Family Computer in Japan. This version was localized in North America by Tengen, which released their Nintendo Entertainment System version unlicensed by Nintendo. The Famicom/NES version features a few minor changes and additions from the arcade version, such as a password feature, hidden bonuses, and a harder second mission accessible by inputting a password given to the player for completing the normal mission. Namco's Famicom version of Rolling Thunder has an onboard sound chip using the extra sound channels of the cartridge slot.

An Atari Lynx conversion of Rolling Thunder was announced in a Lynx catalog, with a scheduled May 1992 release date, but was later canceled.

The original arcade version is featured in Namco Museum Encore for the PlayStation, Namco Museum Battle Collection for the PlayStation Portable, in Namco Museum Virtual Arcade for the Xbox 360, and in Namco Museum 50th Anniversary for PlayStation 2, GameCube, Xbox, Game Boy Advance, and IBM PC compatibles. The arcade version was released for the Wii's Virtual Console in Japan on July 21, 2009, and as part of the Pac-Man's Arcade Party 30th Anniversary arcade machine in 2010. In March 2012, it was added to the Namco Arcade (iOS) app. It was also released as part of the Namco Museum compilation for Nintendo Switch, and also was included as part of the Arcade Archives series.

Reception

In Japan, Game Machine listed Rolling Thunder among the most popular arcade games in February 1987. In the United States, the game was one of the top four highest-grossing arcade games of 1987. The arcade game was a commercial success in Europe.

Upon release, Clare Edgeley wrote a very short review of the arcade game in Computer and Video Games, saying that the gameplay in Rolling Thunder is "rather slow" and that she wouldn't recommend it to anyone "keen on a bit of fast action".

Your Sinclair magazine reviewed the ZX Spectrum version in February 1988, giving it a highly positive review and rating it 9 of 10.

In 1996, Next Generation ranked the arcade version as the 43rd game of all time, citing the "long-legged" characters, "wonderfully" designed levels, weapons, the use of panthers as enemies, character's ability to duck behind boxes, the constant need to jump from the floor to raised platforms, and "great" music.

Legacy

Rolling Thunder was followed by a sequel for the arcades titled Rolling Thunder 2 in 1990. A port for the Sega Genesis and Mega Drive was released in 1991, followed by Rolling Thunder 3 for the Genesis in North America in 1993.

A theme based on Rolling Thunder, featuring several characters from the game is featured in Pac-Man 99, as special DLC.

Rolling Thunder spawned several clones in the late 1980s. Sega's Shinobi (1987) upon release drew comparisons to Rolling Thunder, as well as a copy from the South Korean company SunA in which they titled Super Ranger (1988).

Ryan Lambie, writing for Den of Geek, considers Rolling Thunder to be "the precursor to the modern cover shooter" due to how the player can hide behind crates, doors and other obstacles to avoid enemy fire. Rolling Thunder established the "walk-and-shoot" template later used by the Shinobi series, which borrows a number of similar mechanics, such as jumping on crates, taking cover behind crates, and jumping up to higher levels. Lambie also considers Namco's Time Crisis series to be a spiritual successor to Rolling Thunder, citing similarities like how the player can "take cover behind crates, shoot multi-colored goons with a pistol, and gradually make your way through a villain's lair in search of a damsel in distress".

Notes

  1. Japanese: ローリングサンダー, Hepburn: Rōringu Sandā

References

  1. ^ Edgeley, Clare (February 1987). "Arcade Action". Computer and Video Games. No. 65 (March 1987). pp. 92–93.
  2. "Rolling thunder. (Registration Number PA0000383102)". United States Copyright Office. Retrieved June 16, 2021.
  3. ^ Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. pp. 52, 111. ISBN 978-4990251215.
  4. Arc System Works 25th Anniversary Character Collection. ASCII Media Works. October 22, 2013. p. 246.
  5. "Arcade Archives ROLLING THUNDER". store.playstation.com. Retrieved September 25, 2024.
  6. ^ Lambie, Ryan (March 15, 2019). "Rolling Thunder: Namco's Hidden Arcade Gem". Den of Geek. Retrieved April 11, 2021.
  7. British Business. H.M. Stationery Office. 1986. p. 4. 1987 LONDON: Amusement Trades Exhibition International: 19-22 January. At Olympia.
  8. Rolling Thunder at SpectrumComputing.co.uk
  9. "Upcoming Games: Rolling Thunder". Grey Matters. Vol. 3. Atari Corporation. 1992. p. 26.
  10. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 301. Amusement Press, Inc. February 1, 1987. p. 21.
  11. "Nominees Announced For AMOA's JB, Games, & Vending Promo Awards" (PDF). Cash Box. October 3, 1987. p. 37.
  12. ^ Snout, Philip (February 1988). "Rolling Thunder". Your Sinclair. No. 27 (March 1988). pp. 18–9.
  13. "43. Rolling Thunder". Next Generation. No. 21. September 1996. p. 55.
  14. "Coin Ops". Sinclair User. No. 75 (June 1988). May 18, 1988. pp. 82–3.

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