This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "SimSafari" – news · newspapers · books · scholar · JSTOR (June 2017) (Learn how and when to remove this message) |
SimSafari | |
---|---|
North American cover art | |
Developer(s) | Maxis |
Publisher(s) | Maxis |
Producer(s) | Kana Ryan |
Designer(s) | Roxana Wolosenko |
Programmer(s) | Vasyl Tsvirkunov |
Artist(s) | Bonnie Borucki |
Composer(s) | Jerry Martin |
Series | Sim |
Platform(s) | Windows, Mac OS |
Release | |
Genre(s) | Construction and management simulation |
Mode(s) | Single-player |
SimSafari is a construction and management simulation game released by Maxis on March 19, 1998. It is similar to SimPark, except that the park is set in Africa rather than in North America, and therefore has African animals and plants.
Gameplay
The game is divided into three different zones, the nature park, the tourist grounds, and the African village. The ultimate aim is for the players' park to reach five stars, although like most Sims games the player can continue playing indefinitely. To gain five stars, the player needs to make sure each zone is being run properly. The player can control tourism and staff.
- The park is where the player can buy animals and made sure they were not being over-eaten or underfed. The player can control the species of animals, grasses, shrubs, and trees that were built here. The game has information on every species in it, with short animations for the animals. Natural disasters can occur, like wildfires, droughts, locusts, and twisters.
- The Camp, also known as the Tourist Ground, is where tourists stay. The player can build restaurants, hotels, swimming pools, cottages, tents, etc. for guests. The buildings are staffed by workers hired from the village.
- In the village the player can hire drivers, naturalists, guides, cooks, and attendants to staff your tourist grounds. The more staff are hired, the better the village does. The village poaches your park's animals if the player does not hire enough staff. If things go very badly, the village might even stop working for you altogether. The player has the least control over the village because it is up to the AI to decide what to build.
There are several scenarios, including one where the park is overrun by rabbits and another where the camp is burned down.
References
- "News for March 19, 1998". Online Gaming Review. March 19, 1998. Archived from the original on December 4, 2000. Retrieved December 6, 2019.
"March 19, 1998: "Maxis announced today the release of SimSafari..." - Jebens, Harley (March 19, 1998). "SimSafari Hunts Up Gamers". GameSpot. Archived from the original on September 30, 2000. Retrieved October 29, 2022.
External links
Sim video games | |||||
---|---|---|---|---|---|
SimCity |
| ||||
Other Sim games | |||||
People | |||||
Related articles |
| ||||
Category |