This article does not cite any sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Simulated Society" – news · newspapers · books · scholar · JSTOR (November 2017) (Learn how and when to remove this message) |
The topic of this article may not meet Misplaced Pages's general notability guideline. Please help to demonstrate the notability of the topic by citing reliable secondary sources that are independent of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be merged, redirected, or deleted. Find sources: "Simulated Society" – news · newspapers · books · scholar · JSTOR (November 2017) (Learn how and when to remove this message) |
Simulated Society (or SimSoc, pronounced sim-sock) is a "game" used by universities and other groups to teach various aspects of sociology, political science, and communications skills. Originally created by William A. Gamson in 1966, it is currently in its fifth edition. It provides a way for participants to better understand the problems of governing a 20th-century-style nation state society. The participants grapple with issues like economic inequality, justice, diversity, trust, power dynamics, and leadership as they negotiate their way through labor-management relations, political turmoil, and natural disasters. To be successful, players must utilize basic social processes from cooperation and reward to threat and punishment. The goal of SIMSOC is to bring a deeper understanding of everyday experiences as well as social and organizational theory.
Further reading
- Gamson, William A. (1971). "Simsoc: Establishing Social Order in a Simulated Society". Simulation & Games. 2 (3): 287–308. doi:10.1177/003755007100200302. hdl:2027.42/68845.
This article relating to education is a stub. You can help Misplaced Pages by expanding it. |