The topic of this article may not meet Misplaced Pages's general notability guideline. Please help to demonstrate the notability of the topic by citing reliable secondary sources that are independent of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be merged, redirected, or deleted. Find sources: "Single-serving visitor pattern" – news · newspapers · books · scholar · JSTOR (March 2019) (Learn how and when to remove this message) |
In computer programming, the single-serving visitor pattern is a design pattern. Its intent is to optimise the implementation of a visitor that is allocated, used only once, and then deleted (which is the case of most visitors).
Applicability
The single-serving visitor pattern should be used when visitors do not need to remain in memory. This is often the case when visiting a hierarchy of objects (such as when the visitor pattern is used together with the composite pattern) to perform a single task on it, for example counting the number of cameras in a 3D scene.
The regular visitor pattern should be used when the visitor must remain in memory. This occurs when the visitor is configured with a number of parameters that must be kept in memory for a later use of the visitor (for example, for storing the rendering options of a 3D scene renderer).
However, if there should be only one instance of such a visitor in a whole program, it can be a good idea to implement it both as a single-serving visitor and as a singleton. In doing so, it is ensured that the single-serving visitor can be called later with its parameters unchanged (in this particular case "single-serving visitor" is an abuse of language since the visitor can be used several times).
Usage examples
The single-serving visitor is called through the intermediate of static methods.
- Without parameters:
Element* elem; SingleServingVisitor::apply_to(elem);
- With parameters:
Element* elem; TYPE param1, param2; SingleServingVisitor::apply_to(elem, param1, param2);
- Implementation as a singleton:
Element* elem; TYPE param1, param2; SingleServingVisitor::set_param1(param1); SingleServingVisitor::set_param2(param2); SingleServingVisitor::apply_to(elem);
Consequences
Pros
- No "zombie" objects. With a single-serving visitor, it is ensured that visitors are allocated when needed and destroyed once useless.
- A simpler interface than visitor. The visitor is created, used and free by the sole call of the apply_to static method.
Cons
- Repeated allocation. At each call of the apply_to method, a single-serving visitor is created then discarded, which is time-consuming. In contrast, the singleton only performs one allocation.
Implementation (in C++)
Basic implementation (without parameters)
// Declaration class Element; class ElementA; class ElementB; class SingleServingVisitor; ... // Same as with the ]. // Definition class SingleServingVisitor { protected: SingleServingVisitor(); public: ~SingleServingVisitor(); static void apply_to(Element*); virtual void visit_ElementA(ElementA*) = 0; virtual void visit_ElementB(ElementB*) = 0; } // Implementation void SingleServingVisitor::apply_to(Element* elem) { SingleServingVisitor ssv; elem.accept(ssv); }
Passing parameters
If the single-serving visitor has to be initialised, the parameters have to be passed through the static method:
void SingleServingVisitor::apply_to(Element* elem, TYPE param1, TYPE param2, ...) { SingleServingVisitor ssv(param1, param2, ...); elem.accept(&ssv); }
Implementation as a singleton
This implementation ensures:
- that there is at most one instance of the single-serving visitor
- that the visitor can be accessed later
// Definition class SingleServingVisitor { protected: static SingleServingVisitor* instance_; TYPE param1_; TYPE param2_; SingleServingVisitor(); static SingleServingVisitor* get_instance(); // Note: get_instance method does not need to be public public: ~SingleServingVisitor(); static void apply_to(Element*); // static methods to access parameters static void set_param1(TYPE); static void set_param2(TYPE); virtual void visit_ElementA(ElementA*) = 0; virtual void visit_ElementB(ElementB*) = 0; } // Implementation SingleServingVisitor* SingleServingVisitor::instance_ = NULL; SingleServingVisitor* SingleServingVisitor::get_instance() { if (this->instance_ == NULL) this->instance_ = new SingleServingVisitor(); return this->instance_; } void SingleServingVisitor::apply_to(Element* elem) { elem->accept(get_instance()); } void SingleServingVisitor::set_param1(TYPE param1) { getInstance()->param1_ = param1; } void SingleServingVisitor::set_param2(TYPE param2) { getInstance()->param2_ = param2; }
Related patterns
- Visitor pattern, from which this pattern derives
- Composite pattern: single-serving visitor is often applied to hierarchies of elements
- Singleton pattern