In a synthetic environment, synthetic psychological environment (SPE) (or rules of behavior) refers to the representation (i.e. modeling) of influences to individuals and groups as a result of culture (e.g. demography, law, religion)).
Synonyms
SPE is known by many names including:
- Cultural factors
- Cultural modeling
- Human terrain
- Non-kinetic effects
- Political, military, economic, social, information, and infrastructure (PMESII)
Models
A few models that represent aspects of SPE are:
- Joint non-kinetic effects model (JNEM)
- Simulation of cultural identities for prediction of reactions (SCIPR)
- Minerva model (i.e. from Minerva Project)
- Integrated gaming system (IGS)
- Synthetic environment for analysis and simulations (SEAS)
See also
References
- Trollope-Kumar, Karen, Last, John M., "Encyclopedia of Public Health: Cultural Factors", 2002
- Young, Michael J., "Human Performance Modeling Presentation/Brief", Air Force Research Laboratory, November 2005
- ^ McLarney, Ed, Everson, Paul, Snyder, Dan, Wilson, Matt, "Modeling Political, Military, Economic, Social, Information, and Infrastructure (PMESII) Factors to Support Strategic Education", 11 June 2008
- "JNEM, Joint Non-kinetics Effects Model", OneSAF Users Conference, April 2008
- Grier, Rebecca A., Skarin, Bruce, Lubyansky, Alexander, Wolpert, Lawrence, "SCIPR: A Computational Model to Simulate Cultural Identities for Predicting Reactions to Events", 3 Jul 2008
- Weinberger, Sharon, "Pentagon’s Project Minerva Sparks New Anthro Concerns", 1 May 2008