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Taikyoku shogi

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(Redirected from Taikyoku Shogi) 36×36 grid variant of Japanese chess
The game's 36×36 board with pieces in their opening positions
Shogi variants
Chu shōgi
Standard shōgi (9×9, drops)
Small variants
Standard-size variants
Large variants
Multiplayer variants
3D variants
Miscellaneous variants

Taikyoku shōgi (Japanese: 大局将棋, lit. "ultimate shogi") is the largest known variant of shogi (Japanese chess). The game was created around the mid-16th century (presumably by priests) and is based on earlier large board shogi games. Before the rediscovery of taikyoku shogi in 1997, tai shogi was believed to be the largest physically playable chess variant ever. It has not been shown that taikyoku shogi was ever widely played. There are only two sets of restored taikyoku shogi pieces and one of them is held at Osaka University of Commerce. One game may be played over several long sessions and require each player to make over a thousand moves.

Because the game was found only recently after centuries of obscurity, it is difficult to say exactly what all the rules were. Several documents describing the game have been found; however, there are differences between them. It is not too clear how accurate the rules given by modern sources for the game are, because many of the pieces appear in other shogi variants with a consistent move there, but are given different moves in taikyoku shogi. The board, and likewise the pieces, were made much smaller than usual for the other variants, making archeological finds difficult to decipher. Research into this game continues.

Rules of the game

Taikyoku shogi is very different from other large-board shogi variants: tenjiku shogi, dai dai shogi, maka dai dai shogi, and tai shogi. The most notable differences lie with the piece movements and their promotions.

Objective

The objective of the game is to capture the opponent's king(s) and prince(s). When the last of these is captured, the game ends. There are no rules for check or checkmate; however, in practice a player resigns when checkmated. Unlike standard shogi, pieces may not be dropped back into play after being captured.

Game equipment

Two players, Black and White (or 先手 sente and 後手 gote), play on a board ruled into a grid of 36 ranks (rows) by 36 files (columns) with a total of 1,296 squares. The squares are differentiated by marking or color.

Each player has a set of 402 wedge-shaped pieces of 207 types. The players must remember 253 sets of moves. The pieces are of slightly different sizes with the larger pieces near the king and becoming progressively smaller for pieces further from the king, regardless of power. In general, the stronger pieces are nearer to the king.

Several of the English names were chosen to correspond to rough equivalents in Western chess, rather than as translations of the Japanese names.

Each piece has its name in the form of two or three kanji written on its face. On the reverse side of some pieces are two or three other characters, often in a different color (commonly red instead of black); this reverse side is used to indicate that the piece has been promoted during play. The pieces of the two sides do not differ in color, but instead each piece is shaped like a wedge, and faces forward, toward the opposing side. This shows who controls the piece during play.

Listed below are the pieces of the game and, if they promote, which pieces they promote to. Promotions prefaced with a star are not also represented as their own pieces, existing only as promotions.

Piece Kanji Rōmaji Promotes to Kanji Rōmaji
King 玉将 gyokushō
Prince 太子 taishi King 玉将 gyokushō
Great general 大将 taishō
Gold general 金将 kinshō Rook 飛車 hisha
Right general 右将 ushō *Right army 右軍 ugun
Left general 左将 sashō *Left army 左軍 sagun
Rear standard 後旗 kōki Center standard 中旗 chūki
Queen 奔王 honnō Great general 大将 taishō
Free dream-eater 奔獏 honbaku Queen 奔王 honnō
Wooden dove 鳩槃 kyūhan
Ceramic dove 鳩盤 kyūban
Earth dragon 地龍 chiryū Rain dragon 雨龍 uryū
Free demon 奔鬼 honki Queen 奔王 honnō
Running horse 走馬 sōma, sōba Free demon 奔鬼 honki
Beast cadet 獣曹 jūsō Beast officer 獣吏 jūri
Long-nosed goblin 天狗 tengu
Right mountain eagle 右山鷲 usanshū Soaring eagle 飛鷲 hijū
Left mountain eagle 左山鷲 sasanshū Soaring eagle 飛鷲 hijū
Fire demon 火鬼 kaki *Free fire 奔火 honka
Whale 鯨鯢 keigei *Great whale 大鯨 daigei
Running rabbit 走兎 sōto Treacherous fox 隠狐 inko, onko
White tiger 白虎 byakko *Divine tiger 神虎 shinko
Turtle-snake 玄武 genbu *Divine turtle 神亀 shinki
Lance 香車 kyōsha White horse 白駒 hakku
Reverse chariot 反車 hensha Whale 鯨鯢 keigei
Fragrant elephant 香象 kōzō *Elephant king 象王 zōō
White elephant 白象 hakuzō *Elephant king 象王 zōō
Turtle dove 山鳩 sankyū Great dove 大鳩 daikyū
Flying swallow 飛燕 hien Rook 飛車 hisha
Captive officer 禽吏 kinri *Captive bird 禽鳥 kinchō
Rain dragon 雨龍 uryū Great dragon 大龍 dairyū
Forest demon 森鬼 shinki *Thunder runner 雷走 raisō
Mountain stag 山鹿 sanroku Great stag 大鹿 dairoku
Running pup 走狗 sōku *Free leopard 奔豹 honpyō
Running serpent 走蛇 sōja *Free serpent 奔蛇 honja
Side serpent 横蛇 ōja *Great shark 大鱗 dairin
Great dove 大鳩 daikyū Wooden dove 鳩槃 kyūhan
Running tiger 走虎 sōko *Free tiger 奔虎 honko
Running bear 走熊 sōyū *Free bear 奔熊 hon'yū
Yaksha 夜叉 yasha *Heavenly tetrarch 四天 shiten
Buddhist devil 羅刹 rasetsu *Heavenly tetrarch 四天 shiten
Guardian of the gods 金剛 kongō *Heavenly tetrarch 四天 shiten
Wrestler 力士 rikishi *Heavenly tetrarch 四天 shiten
Silver general 銀将 ginshō Vertical mover 竪行 shugyō
Drunken elephant 酔象 suizō Prince 太子 taishi
Neighboring king 近王 kinnō Front standard 前旗 zenki
Gold chariot 金車 kinsha *Playful cockatoo 遊䳇 yūmo
Side dragon 横龍 ōryū *Running dragon 走龍 sōryū
Running stag 走鹿 sōroku *Free stag 奔鹿 honroku
Running wolf 走狼 sōrō *Free wolf 奔狼 honrō
Bishop general 角将 kakushō *Rain demon 霖鬼 rinki
Rook general 飛将 hishō *Flying crocodile 飛鰐 higaku
Right tiger 右虎 uko White tiger 白虎 byakko
Left tiger 左虎 sako Turtle-snake 玄武 genbu
Right dragon 右龍 uryū Blue dragon 青龍 seiryū
Left dragon 左龍 saryū Vermillion sparrow 朱雀 suzaku
Beast officer 獣吏 jūri *Beast bird 獣鳥 jūchō
Wind dragon 風龍 fūryū *Free dragon 奔龍 honryū
Free pup 奔狗 honku *Free dog 奔犬 honken
Rushing bird 行鳥 gyōchō Free demon 奔鬼 honki
Old kite 古鵄 kotetsu Long-nosed goblin 天狗 tengu
Peacock 孔雀 kujaku Long-nosed goblin 天狗 tengu
Water dragon 水龍 suiryū Phoenix-master 鳳師 hōshi
Fire dragon 火龍 karyū Kirin-master 麟師 rinshi
Copper general 銅将 dōshō Side mover 横行 ōgyō
Phoenix-master 鳳師 hōshi
Kirin-master 麟師 rinshi
Silver chariot 銀車 ginsha *Goose wing 鴻翼 kōyoko
Vertical bear 竪熊 shuyū *Free bear 奔熊 hon'yū
Knight 桂馬 keima Side soldier 横兵 ōhei
Pig general 豚将 tonshō *Free pig 奔豚 honton
Chicken general 鶏将 keishō *Free chicken 奔鶏 honkei
Pup general 狗将 kushō Free pup 奔狗 honku
Horse general 馬将 bashō *Free horse 奔馬 honba
Ox general 牛将 gyūshō *Free ox 奔牛 hongyū
Center standard 中旗 chūki Front standard 前旗 zenki
Side boar 横猪 ōcho *Free boar 奔猪 honcho
Silver rabbit 銀兎 ginto Whale 鯨鯢 keigei
Golden deer 金鹿 konroku White horse 白駒 hakku
Lion 獅子 shishi *Furious fiend 奮迅 funjin
Captive cadet 禽曹 kinsō Captive officer 禽吏 kinri
Great stag 大鹿 dairoku *Free stag 奔鹿 honroku
Violent dragon 猛龍 mōryū Great dragon 大龍 dairyū
Woodland demon 林鬼 rinki *Right phoenix 右鵰 ushū
Vice general 副将 fukushō Great general 大将 taishō
Stone chariot 石車 sekisha *Walking heron 歩䳲 fushin
Cloud eagle 雲鷲 unjū *Strong eagle 勁鷲 keijū
Bishop 角行 kakugyō Dragon horse 龍馬 ryūme
Rook 飛車 hisha Dragon king 龍王 ryūō
Side wolf 横狼 ōrō *Free wolf 奔狼 honrō
Flying cat 飛猫 hibyō Rook 飛車 hisha
Mountain falcon 山鷹 san'ō Horned falcon 角鷹 kakuō
Vertical tiger 竪虎 shuko *Free tiger 奔虎 honko
Soldier 兵士 heishi *Cavalier 騎士 kishi
Little standard 小旗 shōki Rear standard 後旗 kōki
Cloud dragon 雲龍 unryū Great dragon 大龍 dairyū
Copper chariot 銅車 dōsha *Copper elephant 銅象 dōzō
Running chariot 走車 sōsha *Burning chariot 炮車 hōsha
Ram's-head soldier 羊兵 yōhei *Tiger soldier 虎兵 kohei
Violent ox 猛牛 mōgyū Flying ox 飛牛 higyū
Great dragon 大龍 dairyū *Ancient dragon 元龍 genryū, ganryū
Golden bird 金翅 kinshi *Free bird 奔翅 honshi
Dark spirit 無明 mumyō *Buddhist spirit 法性 hōsei
Deva 提婆 daiba *Teaching king 教王 kyōō
Wood chariot 木車 mokusha *Wind snapping turtle 風鼈 fūbetsu
White horse 白駒 hakku *Great horse 大駒 daiku
Howling dog (left and right) 𠵇犬 kiken *Left dog, *Right dog 左犬, 右犬 saken, uken
Side mover 横行 ōgyō *Free boar 奔猪 honcho
Prancing stag 踊鹿 yōroku Square-mover 方行 hōgyō
Water buffalo 水牛 suigyū *Great dream-eater 大獏 daibaku
Ferocious leopard 猛豹 mōhyō Bishop 角行 kakugyō
Fierce eagle 猛鷲 mōjū Soaring eagle 飛鷲 hijū
Flying dragon 飛龍 hiryū Dragon king 龍王 ryūō
Poisonous snake 毒蛇 dokuja Hook-mover 鉤行 kōgyō
Flying goose 鳫飛 ganhi Swallow's wings 燕羽 en'u
Strutting crow 烏行 ukō *Flying falcon 飛鷹 hiyō
Blind dog 盲犬 mōken Violent stag 猛鹿 mōroku
Water general 水将 suishō Vice general 副将 fukushō
Fire general 火将 kashō Great general 大将 taishō
Phoenix 鳳凰 hōō Golden bird 金翅 kinshi
Kirin 麒麟 kirin Golden bird 金翅 kinshi
Hook-mover 鉤行 kōgyō
Little turtle 小亀 shōki *Treasure turtle 宝亀 hōki
Great turtle 大亀 daiki *Spirit turtle 霊亀 reiki
Capricorn 摩羯 makatsu Hook-mover 鉤行 kōgyō
Tile chariot 瓦車 gasha *Running tile 走瓦 sōga
Vertical wolf 竪狼 shurō Running wolf 走狼 sōrō
Side ox 横牛 ōgyū Flying ox 飛牛 higyū
Donkey 驢馬 roba Ceramic dove 鳩盤 kyūban
Flying horse 馬麟 barin Queen 奔王 honnō
Violent bear 猛熊 mōyū *Great bear 大熊 daiyū
Angry boar 嗔猪 shincho *Free boar 奔猪 honcho
Evil wolf 悪狼 akurō *Venomous wolf 毒狼 dokurō
Liberated horse 風馬 fūma *Heavenly horse 天馬 temma
Flying cock 鶏飛 keihi *Raiding falcon 延鷹 en'yō
Old monkey 古猿 koen *Mountain witch 山母 sanbo
Chinese cock 淮鶏 waikei *Wizard stork ⿱而鷦 senkaku
Northern barbarian 北狄 hokuteki Wooden dove 鳩槃 kyūhan
Southern barbarian 南蛮 nanban Golden bird 金翅 kinshi
Western barbarian 西戎 seijū Lion dog 狛犬 komainu
Eastern barbarian 東夷 tōi Lion 獅子 shishi
Violent stag 猛鹿 mōroku *Rushing boar 行猪 gyōcho
Violent wolf 猛狼 mōrō *Bear's eyes 熊眼 yūgan
Treacherous fox 隠狐 inko, onko *Mountain crane 山鶻 sankotsu
Center master 中師 chūshi
Roc-master 鵬師 hōshi
Earth chariot 土車 dosha *Young bird 𦬨鳥 shakuchō
Vermillion sparrow 朱雀 suzaku *Divine sparrow 神雀 shinjaku
Blue dragon 青龍 seiryū *Divine dragon 神龍 shinryū
Enchanted badger 変狸 henri Ceramic dove 鳩盤 kyūban
Horseman 騎兵 kihei *Cavalier 騎士 kishi
Swooping owl 鴟行 shigyō Cloud eagle 雲鷲 unjū
Climbing monkey 登猿 tōen Violent stag 猛鹿 mōroku
Cat sword 猫刄 myōjin Dragon horse 龍馬 ryūme
Swallow's wings 燕羽 en'u *Gliding swallow 燕行 engyō
Blind monkey 盲猿 mōen *Flying stag 飛鹿 hiroku
Blind tiger 盲虎 mōko *Flying stag 飛鹿 hiroku
Oxcart 牛車 gissha *Plodding ox 歬牛 sengyū
Side-flyer 横飛 ōhi Side dragon 横龍 ōryū
Blind bear 盲熊 mōyū *Flying stag 飛鹿 hiroku
Old rat 老鼠 rōso *Bird of paradise ⿰古寺⿱時鳥 or
⿰舌寺⿱時鳥
jichō
Square-mover 方行 hōgyō *Strong chariot 強車 kyōsha
Coiled serpent 蟠蛇 banja *Coiled dragon 蟠龍 banryū
Reclining dragon 臥龍 garyū Great dragon 大龍 dairyū
Free eagle 奔鷲 honjū
Lion hawk 獅鷹 shiō
Chariot soldier 車兵 shahei *Heavenly tetrarch king 四天王 shitennō
Side soldier 横兵 ōhei Water buffalo 水牛 suigyū
Vertical soldier 竪兵 shuhei Chariot soldier 車兵 shahei
Wind general 風将 fūshō *Violent wind 暴風 bōfū
River general 川将 senshō *Chinese river 淮川 waisen
Mountain general 山将 sanshō *Peaceful mountain 泰山 taizan
Front standard 前旗 zenki Great standard 大旗 daiki
Horse soldier 馬兵 bahei Running horse 走馬 sōma, sōba
Wood general 木将 mokushō White elephant 白象 hakuzō
Ox soldier 牛兵 gyūhei *Running ox 走牛 sōgyū
Earth general 土将 doshō White elephant 白象 hakuzō
Boar soldier 猪兵 chohei *Running boar 走猪 sōcho
Stone general 石将 sekishō White elephant 白象 hakuzō
Leopard soldier 豹兵 hyōhei *Running leopard 走豹 sōhyō
Tile general 瓦将 gashō White elephant 白象 hakuzō
Bear soldier 熊兵 yūhei *Strong bear 強熊 kyōyū
Iron general 鉄将 tesshō White elephant 白象 hakuzō
Great standard 大旗 daiki
Great master 大師 daishi
Right chariot 右車 usha *Right iron chariot 右鉄車 utessha
Left chariot 左車 sasha *Left iron chariot 左鉄車 satessha
Side monkey 横猿 ōen Side soldier 横兵 ōhei
Vertical mover 竪行 shugyō Flying ox 飛牛 higyū
Flying ox 飛牛 higyū *Fire ox 火牛 kagyū
Longbow soldier 弩兵 dohei *Longbow general 弩将 doshō
Vertical pup 竪狗 shuku *Leopard king 豹王 hyōō
Vertical horse 竪馬 shuba Dragon horse 龍馬 ryūme
Burning soldier 炮兵 hōhei *Burning general 炮将 hōshō
Dragon horse 龍馬 ryūme Horned falcon 角鷹 kakuō
Dragon king 龍王 ryūō Soaring eagle 飛鷲 hijū
Sword soldier 刀兵 tōhei *Sword general 刀将 tōshō
Horned falcon 角鷹 kakuō *Great falcon 大鷹 daiō
Soaring eagle 飛鷲 hijū *Great eagle 大鷲 daijū
Spear soldier 鎗兵 sōhei *Spear general 鎗将 sōshō
Vertical leopard 竪豹 shuhyō *Great leopard 大豹 daihyō
Savage tiger 猛虎 mōko *Great tiger 大虎 daiko
Crossbow soldier 弓兵 kyūhei *Crossbow general 弓将 kyūshō
Roaring dog 吼犬 kōken Lion dog 狛犬 komainu
Lion dog 狛犬 komainu *Great elephant 大象 taizō
Dog inu *Multi-general 雜将 suishō
Go between 仲人 chūnin Drunken elephant 酔象 suizō
Pawn 歩兵 fuhyō Gold general 金将 kinshō

(Sometimes the queen is called the "free king", a direct translation of its Japanese name. The kirin's name is sometimes anglicised as kylin.)

Setup

Taikyoku Shogi

Below is a diagram showing the setup of one player's pieces. The way one player sees their own pieces is the same way the opposing player will see their pieces.

Board layout
                                                                       
          D         GB       D             D       GB         D          
P P P P P P P P P P P P P P P P P P P P P P P P P P P P P P P P P P P P
LC MK VM OX LB VP VH BN DH DK SE HF EL SP VL TG SC LD DG SC TG VL SP EL HF SE DK DH BN VH VP LB OX VM MK RC
CH SL VR WN RE M SD HS GN OS EA BS SG LP T BE I GM GE I BE T LP SG BS EA OS GN HS SD M RE WN VR SL CH
EC BL EB HO OW CM CS SW BM BT OC SF BB OR SQ SN RD LI FE RD SN SQ OR BB SF OC BT BM SW CS CM OW HO EB VI EC
TC VW SX DO FH VB AB EW LH CK OM CC WS ES VS NT TF RM MT TF NT VS SU NB CC OM CK LH EW AB VB FH DO SX VW TC
WC WH HD SM PR WB FL EG FD PS FY ST BI WG F KR CA GT LL HM PH F WG BI ST FY PS FD EG FL WB PR SM HD WH WC
CI CE B R WF FC MF VT SO LS CL CR RH HE VO GD GO DV DS GO GD VO HE RH CR CL LS SO VT MF FC WF R B CE CI
SV VE N PI CG PG H O CN SA SR GL LN CT GS VD WL GG VG WL VD GS CT LN GL SR SA CN O H PG CG PI N VE SV
GC SI RN RW BG RO LT LE BO WD FP RB OK PC WA FI C KM PM C FI WA PC OK RB FP WD BO RI TT RO BG RW RN SI GC
RV WE TD FS CO RA FO MS RP RU SS GR RT BA BD WR S NK DE S GU YA BA RT GR SS RU RP MS FO RA CO FS TD FG RV
L TS RR W DM ML LO BC HR FR ED CD FT Q RS LG G K CP G RG RS Q FT WO ED FR HR BC LO MR DM W RR WT L
Legend
AB – Angry boar
B – Bishop
BA – Running Bear
BB – Blind Bear
BC – Beast Cadet
BD – Buddhist Devil
BE – Bear Soldier
BG – Bishop General
BI – Blind Dog
BL – Blue Dragon
BM – Blind Monkey
BN – Burning Soldier
BO – Beast Officer
BS – Boar Soldier
BT – Blind Tiger
C – Copper General
CA – Capricorn
CC – Chinese Cock
CD – Ceramic Dove
CE – Cloud Eagle
CG – Chicken General
CH – Chariot Soldier
CI – Stone Chariot
CK – Flying Cock
CL – Cloud Dragon
CM – Climbing Monkey
CN – Center Standard
CO – Captive Officer
CP – Prince
CR – Copper Chariot
CS – Cat Sword
CT – Captive Cadet
D – Dog
DE – Drunken Elephant
DG – Roaring Dog
DH – Dragon Horse
DK – Dragon King
DO – Donkey
DM – Fire Demon
DS – Dark Spirit
DV – Deva
EA – Earth General
EB – Enchanted Badger
EC – Earth Chariot
ED – Earth Dragon
EG – Fierce Eagle
EL – Soaring Eagle
ES – Eastern Barbarian
EW – Evil Wolf
F – Fire General
FC – Flying Cat
FD – Flying Dragon
FE – Free Eagle
FG – Fragrant Elephant
FH – Flying Horse
FI – Fire Dragon
FL – Ferocious Leopard
FO – Forest Demon
FP – Free Pup
FR – Free Demon
FS – Flying Swallow
FT – Free Dream-Eater
FY – Flying Goose
G – Gold General
GB – Go Between
GC – Gold Chariot
GD – Great Dragon
GE – Great Standard
GG – Great General
GL – Golden Deer
GM – Great Master
GN – Wood General
GO – Golden Bird
GR – Great Dove
GS – Great Stag
GT – Great Turtle
GU – Guardian of the Gods
H – Horse General
HD – Howling Dog
HE – Ram's-Head Soldier
HF – Horned Falcon
HM – Hook-Mover
HO – Horseman
HR – Running Horse
HS – Horse Soldier
I – Iron General
K – King
KM – Kirin-Master
KR – Kirin
L – Lance
LB – Longbow Soldier
LC – Left Chariot
LD – Lion Dog
LE – Left Dragon
LG – Left General
LH – Liberated Horse
LI – Lion Hawk
LL – Little Turtle
LN – Lion
LO – Long-Nosed Goblin
LP – Leopard Soldier
LS – Little Standard
LT – Left Tiger
M – Mountain General
MF – Mountain Falcon
MK – Side Monkey
ML – Left Mountain Eagle
MR – Right Mountain Eagle
MS – Mountain Stag
MT – Center Master
N – Knight
NB – Northern Barbarian
NK – Neighboring King
NT – Violent wolf
O – Ox General
OC – Oxcart
OK – Old Kite
OM – Old Monkey
OR – Old Rat
OS – Ox Soldier
OW – Swooping Owl
OX – Flying Ox
P – Pawn
PC – Peacock
PG – Pup General
PH – Phoenix
PI – Pig General
PM – Phoenix-Master
PR – Prancing Stag
PS – Poisonous Snake
Q – Queen
R – Rook
RA – Rain Dragon
RB – Rushing Bird
RC – Right Chariot
RD – Reclining Dragon
RE – River General
RG – Right General
RH – Running Chariot
RI – Right Dragon
RM – Roc-Master
RN – Running Stag
RO – Rook General
RP – Running Pup
RR – Running Rabbit
RS – Rear Standard
RT – Running Tiger
RU – Running Serpent
RV – Reverse Chariot
RW – Running Wolf
S – Silver General
SA – Side Boar
SC – Crossbow Soldier
SD – Front Standard
SE – Sword Soldier
SF – Side-Flyer
SG – Stone General
SI – Side Dragon
SL – Side Soldier
SM – Side Mover
SN – Coiled Serpent
SO – Soldier
SP – Spear Soldier
SQ – Square-Mover
SR – Silver Rabbit
SS – Side Serpent
ST – Strutting Crow
SU – Southern Barbarian
SV – Silver Chariot
SW – Swallow's Wings
SX – Side Ox
T – Tile General
TC – Tile Chariot
TD – Turtle Dove
TF – Treacherous Fox
TG – Savage Tiger
TS – Turtle-snake
TT – Right Tiger
VB – Violent Bear
VD – Violent Dragon
VE – Vertical Bear
VG – Vice General
VH – Vertical Horse
VI – Vermillion Sparrow
VL – Vertical Leopard
VM – Vertical Mover
VO – Violent Ox
VP – Vertical Pup
VR – Vertical Soldier
VS – Violent Stag
VT – Vertical Tiger
VW – Vertical Wolf
W – Whale
WA – Water Dragon
WB – Water Buffalo
WC – Wood Chariot
WD – Wind Dragon
WE – White Elephant
WF – Side Wolf
WG – Water General
WH – White Horse
WL – Woodland Demon
WN – Wind General
WO – Wooden Dove
WR – Wrestler
WS – Western Barbarian
WT – White Tiger
YA – Yaksha

The Howling Dog pieces (HD) are placed on the left and right depending on their promotions; the Howling dog that promotes to a Left Dog on the left, and the Howling Dog that promotes to a Right Dog on the right.

The queen could also be abbreviated FK (for free king) and the kirin as Ky (for kylin).

Game play

The players alternate making a move, with Black moving first. (The traditional terms 'black' and 'white' are used to differentiate the sides during discussion of the game, but are no longer literally descriptive.) A move consists of moving a single piece on the board and potentially promoting that piece or displacing (capturing) an opposing piece.

Movement and capture

Most pieces in the game move in a unique manner. An opposing piece is captured by displacement: That is, if a piece moves to a square occupied by an opposing piece, the opposing piece is displaced and removed from the board. A piece cannot move to a square occupied by a friendly piece (meaning another piece controlled by the moving player).

Each piece on the game moves in a characteristic pattern. Pieces move either orthogonally (that is, forward, backward, left, or right, in the direction of one of the arms of a plus sign, +), or diagonally (in the direction of one of the arms of a multiplication sign, ×). The lion, lion hawk and knight are exceptions at the beginning of the game, in that they do not move, or are not required to move, in a straight line. (The Buddhist spirit, teaching king, heavenly horse and furious fiend are similar, but they only appear as pieces promote.)

Categories of movement

Many pieces are capable of several kinds of movement, with the type of movement most often depending on the direction in which they move. The movement categories are:

Step movers

Some pieces move only one square at a time. (If a friendly piece occupies an adjacent square, the moving piece may not move in that direction; if an opposing piece is there, it may be displaced and captured.)

The step movers are the prince, generals (except: bishop, rook, pig, vice, great and wood), wolves, earth dragon, running horse, running rabbit, turtle snake, turtle dove, flying swallow, rain dragon, mountain stag, running pup, running serpent, side serpent, yaksha, Buddhist devil, violent stag, drunken elephant, neighboring king, chariots (except: reverse, running and copper), right tiger, left tiger, wind dragon, free pup, rushing bird, old kite, bears (except running), side boar, cloud eagle, flying cat, little standard, cloud dragon, soldiers (except soldier and chariot), violent ox, dark spirit, deva, howling dog, side mover, prancing stag, ferocious leopard, fierce eagle, poisonous snake, flying goose, strutting crow, blind dog, Chinese cock, phoenix, kirin, side ox, angry boar, liberated horse, flying cock, monkeys, barbarians, vermillion sparrow, swooping owl, old rat, cat sword, swallow's wings, blind tiger, side flyer, coiled serpent, reclining dragon, go between, dog, vertical mover, vertical pup, vertical horse, dragon horse, dragon king and pawn.

Limited ranging pieces

Some pieces can move along a limited number (2 to 7) of free (empty) squares along a straight line in certain directions. Other than the limited distance, they move like ranging pieces (see below).

The limited ranging pieces are the king, standards, free dream-eater, wooden dove, dragons (except: rain, side, wind, cloud, flying and reclining), demons, beast cadet, mountain eagle, white tiger, ceramic dove, turtle dove, captive officer, mountain stag, side serpent, great dove, running tiger, running bear, yaksha, Buddhist devil, guardian of the Gods, wrestler, gold chariot, running stag, beast officer, free pup, rushing bird, old kite, peacock, phoenix master, kirin master, silver chariot, vertical bear, pig general, chicken general, horse general, ox general, silver rabbit, golden deer, captive cadet, great stag, stone chariot, cloud eagle, mountain falcon, vertical tiger, copper chariot, golden bird, prancing stag, water buffalo, fierce eagle, water general, mountain general, fire general, turtles, vertical wolf, donkey, enchanted badger, flying horse, angry boar, violent bear, liberated horse, barbarians, center master, roc master, horseman, soldiers (except: rook, ram's-head, spear and sword), wing general, wind general, wood general, great master and roaring dog.

Jumping pieces

Several pieces can jump, that is, they can pass over any intervening piece, whether friend or foe, with no effect on either.

The jumping pieces are the wooden dove, running horse, mountain eagle, phoenix master, kirin master, knight, lion, great stag, vice general, flying cat, mountain falcon, golden bird, flying dragon, phoenix, kirin, turtles, treacherous fox, center master, roc master, free eagle, lion hawk, great master, horned falcon, soaring eagle, roaring dog and lion dog.

Ranging pieces

Many pieces can move any number of empty squares along a straight line, limited only by the edge of the board. If an opposing piece intervenes, it may be captured by moving to that square and removing it from the board. A ranging piece must stop where it captures, and cannot bypass a piece that is in its way. If a friendly piece intervenes, the moving piece is limited to a distance that stops short of the intervening piece; if the friendly piece is adjacent, it cannot move in that direction at all.

The ranging pieces are the standards, queen, free dream-eater, wooden dove, dragons (except: violent, flying and reclining), demons, running horse, mountain eagle, whale, running rabbit, tigers (except blind), turtle snake, ceramic dove, lance, oxcart, chariots, flying swallow, running pup, running serpent, great dove, running bear, running stag, running wolf, free pup, phoenix master, kirin master, vertical bear, side boar, silver rabbit, golden deer, great stag, cloud eagle, bishop, rook, side wolf, mountain falcon, soldiers (except: sword, burning and crossbow), violent ox, golden bird, white horse, howling dog, side mover, water buffalo, turtles, vertical wolf, side ox, liberated horse, treacherous fox, roc master, vermillion sparrow, horseman, swallow's wings, side flyer, great master, side monkey, vertical mover, flying ox, vertical pup, vertical horse, dragon horse, dragon king, horned falcon, soaring eagle, roaring dog and lion dog.

Hook moves (changing tack)

The hook-mover, long-nosed goblin, capricorn, and peacock can move any number of squares along a straight line, as a normal ranging piece, but may also abruptly change tack left or right by 90° at any one place along the route, and then continue as a ranging piece. Turning a corner like this is optional.

The range covered by a hook move is the equivalent of two moves by a rook, or two moves by a bishop, depending on the piece. However, a hook move is functionally a single move: The piece cannot capture twice in one move, nor may it capture and then move on. It must stop before an intervening piece (unless it first changes direction to avoid it), and must stop when it captures, just like any other ranging piece. It can only change direction once per move.

Area movers

The lion and lion hawk may take multiple (2) steps in a single turn. These do not have to be in a line, so these pieces can potentially reach every square within two or three steps of the starting square, not just squares along one of the diagonals or orthogonals. Such moves are also useful to get around obstructions. An area mover must stop where it captures.

Limited range jumping pieces

The golden bird and several promoted pieces have the option of jumping a limited number of squares, and then continuing on in the same direction as a ranging piece.

Range jumping (flying) pieces

The ancient dragon may jump over any number of pieces, friend or foe, along a straight line, but only when making a capture. Otherwise it moves as a ranging piece.

Range capturing pieces

The great general, vice general, rook general, bishop general, violent dragon and flying crocodile may jump over any number of pieces, friend or foe, along a diagonal or orthogonal. They capture all pieces they jump.

However, they may only jump pieces of lower rank, whether friend or foe. The relevant ranking is:

  1. King, prince
  2. Great general
  3. Vice general
  4. Rook general, bishop general, violent dragon, flying crocodile

Individual pieces

Notation
Steps a limited number of squares along a straight line.
Jumps to this square, bypassing any intervening piece.
! Igui (capture without moving). Counts as two steps.
May jump directly to this square, or reach it through a multiple-step move.
Ranges along a straight line, crossing any number of empty squares
May turn 90° at this square.
Pawn (歩兵)
  • Step: The pawn can move one square orthogonally forward.
  • Betza Notation: fW
         
       
       
         
Earth general (土将) and go between (仲人)
  • Step: The earth general and go between can move one square orthogonally forward or backward.
  • Notation: vW
  • They have the same range of movement but promote differently (see above).
         
       
       
       
         
Stone general (石将)
  • Step: The stone general can move one square diagonally forward.
  • Notation: fF

Because it cannot move orthogonally or backward, a stone general can only reach less than half the squares on the board.

         
     
       
         
         
Iron general (鉄将) and dog (犬)
  • Step: The iron general and dog can move one square forward, orthogonally or diagonally.
  • Notation: fWfF
  • They have the same range of movement but promote differently (see above).
         
   
       
         
Swooping owl (鴟行), old rat (老鼠) and Strutting crow (烏行)
  • Step: The swooping owl, old rat and strutting crow can move one square orthogonally forward or diagonally backward.
  • Notation: fWbF
  • They have the same range of movement but promote differently (see above).
         
       
       
     
         
Tile general (瓦将) and sword soldier (刀兵)
  • Step: The tile general and sword soldier can move one square diagonally forward or orthogonally backward.
  • Notation: bWfF
  • They have the same range of movement but promote differently (see above).
         
     
       
       
         
Copper general (銅将), flying goose (鳫飛) and climbing monkey (登猿)
  • Step: The copper general can move one square orthogonally forward or backward, or diagonally forward.
  • Notation: vWfF
  • They have the same range of movement but each promotes differently (see above).
         
   
       
       
         
Reclining dragon (臥龍)
  • Step: The reclining dragon can move one square in the four orthogonal directions.
  • Notation: W
         
       
   
       
         
Coiled serpent (蟠蛇)
  • Step: The coiled serpent can move one square orthogonally forward or backward; or diagonally backward.
  • Notation: vWbF
         
       
       
   
         
Flying cock (鶏飛)
  • Step: The flying cock can move one square orthogonally sideways or diagonally forward.
  • Notation: sWfF
         
     
   
         
Cat sword (猫刄)
  • Step: The cat sword can move one square in the four diagonal directions.
  • Notation: F

Because it cannot move orthogonally, a cat sword can only reach half the squares on the board.

         
     
       
     
         
Evil wolf (悪狼)
  • Step: The evil wolf can move one square orthogonally sideways or forward; or diagonally forward.
  • Notation: fFfsW
         
   
   
         
Silver general (銀将) and violent stag (猛鹿)
  • Step: The silver general and violent stag can move one square in the four diagonal directions; or one square orthogonally forward.
  • Notation: FfW
  • They have the same range of movement but promote differently (see above).
         
   
       
     
         
Blind dog (盲犬) and Chinese cock (淮鶏)
  • Step: The blind dog and Chinese cock can move one square orthogonally backward or sideways or one square diagonally forward.
  • Notation: fFbsW
  • They have the same range of movement but promote differently (see above).
         
     
   
       
         
Old monkey (古猿)
  • Step: The old monkey can move one square in the four diagonal directions or orthogonally backward.
  • Notation: FbW
         
     
       
   
         
Gold general (金将) and violent wolf (猛狼)
  • Step: The gold general and violent wolf can step one square in the four orthogonal directions or diagonally forward, giving them six possibilities.
  • They cannot move diagonally backward.
  • Notation: WfF
  • The pieces have the same range of movement but promote differently (see above).
         
   
   
       
         
Ferocious leopard (猛豹)
  • Step: The ferocious leopard can move one square in the four diagonal directions; or orthogonally forward or backward.
  • Notation: vK
         
   
       
   
         
Blind monkey (盲猿) and blind bear (盲熊)
  • Step: The blind monkey and blind bear can move one square in the four diagonal directions or orthogonally sideways.
  • Notation: sK
         
     
   
     
         
Drunken elephant (醉象), neighboring king (近王) and Rushing boar (行猪)
  • Step: The drunken elephant, neighboring king and rushing boar can move one square in any direction, orthogonal or diagonal, except orthogonally backward.
  • Notation: fsK
  • They have the same range of movement but promote differently (see above).
         
   
   
     
         
Deva (提婆)
  • Step: The Deva can move one square in any direction orthogonally or diagonally, except diagonally forward to the right.
  • Notation: WflFbF
         
     
   
   
         
Dark spirit (無明)
  • Step: The dark spirit can move one square in any direction orthogonally or diagonally, except diagonally forward to the left.
  • Notation: WfrFbF
         
     
   
   
         
Blind tiger (盲虎)
  • Step: The blind tiger can move one square in any direction, orthogonal or diagonal, except orthogonally forward.
  • Notation: bsK
         
     
   
   
         
Prince (太子), left general (左将), right general (右将), bear's eyes (熊眼) and venomous wolf (毒狼)
  • Step: The prince, left and right generals, bear's eyes and venomous wolf can step one square in any direction, orthogonal or diagonal.
  • Notation: K
  • A prince may move into check (not recommended).
  • The pieces have the same range of movement but promote differently (see above).
         
   
   
   
         
Wood general (木将)
  • Limited range: The wood general can move one or two squares diagonally forward.
  • Notation: fB2
             
         
         
           
             
Donkey (驢馬) and enchanted badger (変狸)
  • Limited range: The donkey and enchanted badger can move one or two squares in the four orthogonal directions.
  • Notation: R2
  • Their range of movement and promotions are the same.
             
           
           
   
           
           
             
Flying horse (馬麟)
  • Limited range: The flying horse can move one or two squares in the four diagonal directions.
  • Notation: B2
             
         
         
           
         
         
             
Beast cadet (獣曹)
  • Limited range: The beast cadet can move one or two squares orthogonally forward, sideways or in the four diagonal directions.
  • Notation: B2fsR2
             
       
       
   
         
         
             
King (玉将), fragrant elephant (香象) and white elephant (白象)
  • Limited range: The king, fragrant elephant and white elephant can move one or two squares in any direction, orthogonal or diagonal.
  • Notation: Q2
  • The king may move into check (not recommended).
  • The elephants have the same promotion.
             
       
       
   
       
       
             
Rushing bird (行鳥)
  • Step: The rushing bird can move one square orthogonally sideways or in the four diagonal directions.
  • Limited range: It can move one or two squares orthogonally forward.
  • Notation: FfsWfnD
         
       
   
   
     
         
         
Angry boar (嗔猪)
  • Step: The angry boar can move one square orthogonally forward or sideways; or
  • Limited range: It can move one or two squares diagonally forward.
  • Notation: fB2fsW
             
         
       
       
             
             
             
Violent bear (猛熊)
  • Limited range: The violent bear can move one or two squares diagonally forward.
  • Step: It can move one square orthogonally sideways.
  • Step: One version of the game has the violent bear moving one square orthogonally forward; another version has it moving one square diagonally backward.
  • Notation: fB2fsW (or FsWfnA in the other version)
             
         
       
       
             
             
             
             
         
         
       
         
             
             

Eastern barbarian (東夷) and western barbarian (西戎)
  • Limited range: The eastern barbarian and western barbarian can move one or two squares orthogonally forward or backward.
  • Step: They can move one square orthogonally sideways or diagonally forward.
  • Notation: WfFvnD
  • They have the same range of movement but promote differently (see above).
         
       
   
   
       
       
         
Northern barbarian (北狄), southern barbarian (南蛮) and prancing stag (踊鹿)
  • Limited range: The northern barbarian, southern barbarian and prancing stag can move one or two squares orthogonally sideways.
  • Step: They can move one square orthogonally forward or backward or diagonally forward.
  • Notation: WfFsnD
  • They have the same range of movement but promote differently (see above).
             
       
   
           
             
Poisonous snake (毒蛇)
  • Step: The poisonous snake can move one square orthogonally backward or diagonally forward.
  • Limited range: It can moves one or two squares orthogonally forward or sideways.
  • Notation: WfFfsnD
             
           
       
   
           
             
Old kite (古鵄)

Kite here refers to the bird of prey.

  • Limited range: The old kite can move one or two squares in the four diagonal directions; or
  • Step: It can move one square orthogonally sideways.
  • Notation: B2sW
             
         
         
       
         
         
             
Fierce eagle (猛鷲)
  • Limited range: The fierce eagle can move one or two squares in the four diagonal directions.
  • Step: It can move one square orthogonally forward or sideways.
  • Notation: B2fsW
             
         
       
       
         
         
             
Guardian of the gods (金剛)
  • Limited range: The guardian of the gods can move one to three squares in the four orthogonal directions.
  • Notation: R3
                 
               
               
               
   
               
               
               
                 
Wrestler (力士)
  • Limited range: The wrestler can move one to three squares in the four diagonal directions.
  • Notation: B3
                 
             
             
             
               
             
             
             
                 
Captive cadet (禽曹)
  • Limited range: The captive cadet can move one to three squares orthogonally forward or sideways, or in the four diagonal directions.
  • Notation: B3fsR3

When it promotes to a captive officer (see above), it demotes (moving only two squares orthogonally instead of three).

                 
           
           
           
   
             
             
             
                 
Horse general (馬将), ox general (牛将), wind general (風将) and river general (川将)
  • Step: The horse general, the ox general, the wind general and the river general can move one square orthogonally backward or diagonally forward.
  • Limited range: They can move one to three squares orthogonally forward.
  • Notation: fFbWfR3
  • These pieces and their promotions have the same range of motion.
         
       
       
   
       
       
         
Fire general (火将)
  • Step: The fire general can move one square diagonally forward.
  • Limited range: It can move one to three squares orthogonally forward or backward.
  • Notation: fFvR3
             
           
           
       
           
           
           
           
             
Water general (水将) and mountain general (山将)
  • Step: The water general and mountain general can move one square orthogonally forward or backward.
  • Limited range: They can move one to three squares diagonally forward.
  • Notation: fB3vW
  • They have the same range of movement but promote differently (see above).
                 
             
             
           
               
               
                 
                 
                 
Buddhist devil (羅刹)
  • Limited range: The Buddhist devil can move one to three squares diagonally forward.
  • Step: It can move one square orthogonally sideways or backward.
  • Notation: fR3bsW
                 
             
             
             
           
               
                 
                 
                 
Yaksha (夜叉)
  • Step: The yaksha can move one square orthogonally backward or diagonally forward.
  • Limited range: It can move one to three squares orthogonally sideways.
  • Notation: fFbWsR3
                 
             
   
               
                 
Sword general (刀将)
  • Step: The sword general can move one square orthogonally backward.
  • Limited range: It can move one to three squares forward, orthogonally or diagonally.
  • Notation: bWfQ3
                 
           
           
           
               
               
                 
                 
                 
Captive officer (禽吏)
  • Limited range: The captive officer can move one or two squares orthogonally forward or sideways; or
  • Limited range: It can move one to three squares in the four diagonal directions
  • Notation: B3fsR2
                 
             
           
           
       
             
             
             
                 
Beast officer (獣吏)
  • Limited range: The beast officer can move one or two squares orthogonally sideways.
  • Limited range: It can move one to three squares orthogonally forward or in the four diagonal directions.
  • Notation: B3fsR2fnH
                 
           
           
           
       
             
             
             
                 
Heavenly tetrarch (四天)
  • Limited range: The heavenly tetrarch can move one to four squares in any direction, orthogonal or diagonal.
  • Notation: Q4
                     
               
               
               
               
   
               
               
               
               
                     
Chicken general (鶏将) and pup general (狗将)
  • Step: The chicken general and pup general can move one square diagonally backward.
  • Limited range: They can move one to four squares orthogonally forward.
  • Notation: bFfR4
  • They have the same range of movement but promote differently (see above).
         
       
       
       
       
       
     
         
Pig general (豚将)
  • Limited range: The pig general can move one or two squares orthogonally backward; or
  • Limited range: It can move one to four squares diagonally forward.
  • Notation: bR2fB4
                     
                 
                 
                 
                 
                   
                   
                   
                     
Mountain stag (山鹿)
  • Step: The mountain stag can move one square orthogonally forward.
  • Limited range: It can move one or two squares orthogonally sideways.
  • Limited range: It can move one to three squares diagonally forward.
  • Limited range: It can move one to four squares orthogonally backward.
  • Notation: fB2fWsR2bR4
               
             
             
           
       
               
               
               
               
                 
Leopard king (豹王)
  • Limited range: The leopard king can move one to five squares in any direction, orthogonal or diagonal.
  • Notation: Q5
                         
                   
                   
                   
                   
                   
   
                   
                   
                   
                   
                   
                         
Turtle dove (山鳩)
  • Step: The turtle dove can move one square orthogonally backward or sideways.
  • Limited range: It can move one to five squares diagonally forward.
  • Notation: fB5bsW
                         
                     
                     
                     
                     
                     
                   
                       
                         
Crossbow soldier (弓兵)
  • Step: The crossbow soldier can move one square orthogonally backward.
  • Limited range: It can move one to three squares orthogonally sideways or diagonally forward.
  • Limited range: It can move one to five squares orthogonally forward.
  • Notation: fB3bWsR3fR5
                 
               
               
           
           
           
   
               
                 
Burning soldier (炮兵)
  • Step: The burning soldier can move one square orthogonally backward.
  • Limited range: It can move one to three squares orthogonally sideways.
  • Limited range: It can move one to five squares diagonally forward.
  • Limited range: It can move one to seven squares orthogonally forward.
  • Notation: fR5bWsR3fR7
                         
                       
                       
                   
                   
                   
                   
                   
           
                       
                         
Lance (香車), oxcart (牛車), and savage tiger (猛虎)
  • Ranging: The lance, oxcart and savage tiger can move any number of free squares in a straight line orthogonally forward.
  • Notation: fR
  • They have the same range of movement but promote differently (see above).
       
       
       
         
Reverse chariot (反車)
  • Ranging: The reverse chariot can move any number of free squares in a straight line orthogonally forward or backward.
  • Notation: vR
       
       
       
       
       
Side dragon (横龍)
  • Ranging: The side dragon can move any number of free squares in a straight line orthogonally forward or sideways.
  • Notation: fsR
       
       
         
         
Mountain witch (山母)
  • Range: The mountain witch can move any number of free squares in a straight line backward, orthogonally or diagonally.
  • Notation: bQ
  • When it reaches the first rank, it must stay there until captured.
         
       
   
   
White horse (白駒), bird of paradise (⿰古寺·⿱時鳥) and multi-general (雜将)
  • Ranging: The white horse, bird of paradise and multi general can move any number of free squares in a straight line orthogonally forward or backward.
  • Ranging: They can move any number of free squares in a straight line diagonally forward.
  • Notation: vRfF
   
   
       
       
       
Rook (飛車), soldier (兵士), running chariot (走車), square-mover (方行) and gliding swallow (燕行)
  • Ranging: The rook, soldier, running chariot, square-mover and gliding swallow can move any number of free squares in a straight line in the four orthogonal directions.
  • They have the same range of motion but promote differently (see above).
  • Notation: R
       
       
       
       
Free serpent (奔蛇), coiled dragon (蟠龍) and whale (鯨鯢)
  • Range: The free serpent, the coiled dragon and the whale can move any number of free squares in a straight line orthogonally forward, backward, or diagonally backward.
  • Notation: vRbB
       
       
       
   
   
Bishop (角行)
  • Ranging: A bishop can move any number of free squares in a straight line in the four diagonal directions.
  • Notation: B

Because it cannot move orthogonally, a bishop can only reach half the squares on the board.

     
     
       
     
     
Free wolf (奔狼) and running leopard (走豹)
  • Range: The free wolf and running leopard can move any number of free squares in a straight line orthogonally forward, sideways or diagonally forward.
  • Notation: fBfsR
   
   
         
         
Wizard stork (仙·⿱而鷦)
  • Range: The wizard stork can move any number of free squares in a straight line orthogonally sideways, backward or diagonally forward.
  • Notation: fBsbR
     
     
       
       
Flying ox (飛牛), free bear (奔熊), free leopard (奔豹) and great whale (大鯨)
  • Ranging: The flying ox, the free bear, the free leopard and the great whale can move any number of free squares in a straight line in the four diagonal directions.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
  • Notation: BvR
   
   
       
   
   
Treacherous fox (隠狐)
  • Ranging: The treacherous fox can move any number of free squares in a straight line orthogonally forward or backward, or in the four diagonal directions.
  • Jump: One version of the game allows it to jump to the second or third square in those directions then move, another does not.
  • Notation: BvR. In the version that allows the jumping to the second or third squares and continuing, the notation can be represented as BAGvRvDvH(mAmG-B)(mvDmvH-B)
           
           
           
           
               
           
           
           
           
           
           
           
           
               
           
           
           
           

Cavalier (騎士) and strong chariot (強車)
  • Range: The cavalier and strong chariot can move any number of free squares in a straight line diagonally forward or in the four orthogonal directions.
  • Notation: RfB
   
   
       
       
Free dragon (奔龍) and free tiger (奔虎)
  • Range: The free dragon and free tiger can move any number of free squares in a straight line in any direction, orthogonal or diagonal, except orthogonally forward.
  • Notation: BbsR
     
     
   
   
Queen (奔王), free stag (奔鹿) and strong eagle (勁鷲)
  • Ranging: The queen, the free stag and the strong eagle can move any number of free squares in a straight line in any direction, orthogonal or diagonal.
  • Notation: Q
   
   
   
   
Howling dog (left and right) (𠵇犬)
  • Step: The howling dog can move one square orthogonally backward.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward.
  • Notation: bWfR
  • The left and right howling dogs have the same range of motion but promote differently (see above).
       
       
       
       
         
Vertical horse (竪馬)
  • Step: The vertical horse can move one square diagonally forward or orthogonally backward.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward.
  • Notation: fFbWfR
       
   
       
       
         
Spear soldier (鎗兵)
  • Step: The spear soldier can move one square orthogonally backward or sideways.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward.
  • Notation: WfR
       
       
   
       
         
Vertical pup (竪狗)
  • Step: The vertical pup can move one square backward, orthogonally or diagonally.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward.
  • Notation: bFbWfR
       
       
       
   
         
Raiding falcon (延鷹)
  • Step: The raiding falcon can move one square diagonally forward.
  • Step: The raiding falcon can move one square orthogonally sideways.
  • Range: It can move any number of free squares in a straight line orthogonally forward.
  • Notation: fFsWfR
       
   
   
         
         
Right iron chariot (右鉄車)
  • Step: The right iron chariot can move one square in the four orthogonal directions.
  • Range: It can move any number of free squares in a straight line diagonally backward to the left.
  • Notation: WblB
         
       
   
     
       
Left iron chariot (左鉄車)
  • Step: The left iron chariot can move one square in the four orthogonal directions.
  • Range: It can move any number of free squares in a straight line diagonally backward to the right.
  • Notation: WbrB
         
       
   
     
       
Vertical leopard (竪豹)
  • Step: The vertical leopard can move one square orthogonally backward, sideways or diagonally forward.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward.
  • Notation: WfFfR
       
   
   
       
         
Right dog (右犬)
  • Step: The right dog can move one square orthogonally backward.
  • Range: It can move any number of free squares in a straight line orthogonally forward or diagonally backward to the left.
  • Notation: bWfRblB
       
       
       
     
       
Left dog (左犬)
  • Step: The left dog can move one square orthogonally backward.
  • Range: It can move any number of free squares in a straight line orthogonally forward or diagonally backward to the right.
  • Notation: bWfRbrB
       
       
       
     
       
Ram's-head soldier (羊兵) and Flying swallow (飛燕)
  • Ranging: The ram's-head soldier and the flying swallow can move any number of free squares in a straight line diagonally forward.
  • Step: It can move one square orthogonally backward.
  • Notation: bWfB
     
     
       
       
         
Wood chariot (木車)
  • Step: The wood chariot can move one square diagonally forward to the left or diagonally backward to the right.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
  • Notation: flFbrFvR
       
     
       
     
       
Tile chariot (瓦車)
  • Step: The tile chariot can move one square diagonally forward to the right or diagonally backward to the left.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
  • Notation: frFblFvR
       
     
       
     
       
Running boar (走猪), Running pup (走狗), running serpent (走蛇), Earth chariot (土車) and Vertical-mover (竪行).
  • Step: The running boar, running pup, running serpent, earth chariot and vertical-mover can move one square orthogonally sideways.
  • Ranging: They can move any number of free squares in a straight line orthogonally forward or backward.
  • They have the same range of movement but promote differently (see above).
  • Notation: WvR
       
       
   
       
       
Violent ox (猛牛)
  • Step: The violent ox can move one square orthogonally forward or backward.
  • Ranging: It can move any number of free squares in a straight line diagonally forward.
  • Notation: vWfB
     
   
       
       
         
Side wolf (横狼)
  • Step: The side wolf can move one square diagonally forward to the left or diagonally backward to the right.
  • Ranging: It can move any number of free squares in a straight line orthogonally sideways.
  • Notation: flFbrFsR
         
       
       
         
Side ox (横牛)
  • Step: The side ox can move one square diagonally forward to the right or diagonally backward to the left.
  • Ranging: It can move any number of squares orthogonally sideways.
  • Notation: frFblFsR
         
       
       
         
Side-mover (横行)
  • Ranging: The side-mover can move any number of free squares in a straight line orthogonally sideways.
  • Step: It can move one square orthogonally forward or backward.
  • Notation: WsR
         
       
       
         
Side monkey (横猿)
  • Step: The side monkey can move one square diagonally forward or orthogonally backward.
  • Ranging: It can move any number of free squares in a straight line orthogonally sideways.
  • Notation: bWfFsR
         
     
       
         
Divine sparrow (神雀)
  • Step: The divine sparrow can move one square diagonally forward to the left or in the four orthogonal directions.
  • Range: It can move any number of free squares in a straight line diagonally backward or forward to the left.
  • Notation: WlB. If the description is interpreted as the second diagram, the notation can be represented as WflBbB

Note : This description is ambiguous and can be interpreted two ways.

       
     
   
     
       
       
     
   
   
     

Plodding ox (歬牛)
  • Step: The plodding ox can move one square in the four diagonal directions.
  • Range: It can move any number of free squares in a straight line orthogonally forward or backward.
  • Notation: FvR
       
   
       
   
       
Swallow's wings (燕羽)
  • Step: The Swallow's wings can move one square orthogonally forward or backward.
  • Ranging: It can move any number of free squares in a straight line orthogonally sideways.
  • Notation: WfFsR
         
   
       
         
Side-flyer (横飛)
  • Step: The side-flyer can move one square in the four diagonal directions; or
  • Ranging: It can move any number of free squares in a straight line orthogonally sideways.
  • Notation: FsR
         
     
     
         
Flying stag (飛鹿) and copper elephant (銅象)
  • Step: The flying stag and copper elephant can move one square orthogonally sideways or in the four diagonal directions.
  • Range: They can move any number of free squares in a straight line orthogonally forward or backward.
  • Notation: KvR
       
   
   
   
       
Vermillion sparrow (朱雀)
  • Step: The vermillion sparrow can move one square in the four orthogonal directions, or diagonally forward to the right or diagonally backward to the left.
  • Ranging: It can move any number of free squares in a straight line diagonally forward to the left or diagonally backward to the right.
  • Notation: KflBbrB
       
   
   
   
       
Turtle-snake (玄武)
  • Ranging: The turtle-snake can move any number of free squares in a straight line diagonally forward to the right or backward to the left.
  • Step: It can move one square in any of the remaining directions.
  • Notation: KfrBblB
       
   
   
   
       
Side boar (横猪)
  • Step: The side boar can move one square orthogonally forward or backward; or in the four diagonal directions.
  • Ranging: It can move any number of free squares in a straight line orthogonally sideways.
  • Notation: KsR
         
   
   
         
Left chariot (左車)
  • Ranging: The left chariot can move any number of free squares in a straight line orthogonally forward.
  • Ranging: It can move any number of free squares in a straight line diagonally forward to the left.
  • Ranging: It can move any number of free squares in a straight line diagonally backward to the right.
  • Step: It can move one square orthogonally left.
  • Notation: lWfRflBbrB
     
     
     
       
       
Right chariot (右車)
  • Ranging: The right chariot can move any number of free squares in a straight line orthogonally forward.
  • Ranging: It can move any number of free squares in a straight line diagonally forward to the right.
  • Ranging: It can move any number of free squares in a straight line diagonally backward to the left.
  • Step: It can move one square orthogonally right.
  • Notation: rWfRfrBblB
     
     
     
       
       
Great tiger (大虎)
  • Step: The great tiger can move one square orthogonally forward.
  • Range: It can move any number of free squares in a straight line orthogonally sideways or backward.
  • Notation: WbsR
         
       
       
       
Right tiger (右虎)
  • Step: The right tiger can move one square diagonally right.
  • Ranging: It can move any number of free squares in a straight line orthogonally left or diagonally left.
  • Notation: FlQ
       
     
   
     
       
Left tiger (左虎)
  • Step: The left tiger can move one square diagonally left.
  • Ranging: It can move any number of free squares in a straight line orthogonally right or diagonally right.
  • Notation: FrQ
       
     
   
     
       
Great bear (大熊)
  • Step: The great bear can move one square orthogonally sideways or backward.
  • Range: It can move any number of free squares in a straight line forward, orthogonally or diagonally.
  • Notation: WfQ
   
   
   
       
         
Running rabbit (走兎)
  • Step: The running rabbit can move one square orthogonally or diagonally backward.
  • Ranging: It can move any number of free squares in a straight line orthogonally or diagonally forward.
  • Notation: bKfQ
   
   
       
   
         
Left army (左軍)
  • Step: The left army can move one square orthogonally forward, backward, right or diagonally right.
  • Range: It can move any number of free squares in a straight line left, orthogonally or diagonally.
  • Notation: KlQ
       
   
 
   
       
Right army (右軍)
  • Step: The right army can move one square orthogonally forward, backward, left or diagonally left.
  • Range: It can move any number of free squares in a straight line right, orthogonally or diagonally.
  • Notation: KrQ
       
   
 
   
       
Divine turtle (神亀)
  • Step: The divine turtle can move one square diagonally forward to the left or in the four orthogonal directions.
  • Range: It can move any number of free squares in a straight line along either rear diagonal, or diagonally forward to the right.
  • Notation: KfrBbB
       
   
   
   
     
Running wolf (走狼)
  • Step: The running wolf can move one square orthogonally forward.
  • Ranging: It can move any number of free squares in a straight line orthogonally sideways or diagonally forward.
  • Notation: fWfBsR
     
   
         
Flying falcon (飛鷹)
  • Step: The flying falcon can move one square orthogonally forward.
  • Range: It can move any number of squares in the four diagonal directions.
  • Notation: BfW
     
   
       
     
     
Burning chariot (炮車)
  • Step: The burning chariot can move one square orthogonally sideways.
  • Range: It can move any number of free squares in a straight line orthogonally forward, backward or diagonally forward.
  • Notation: WfBvR
   
   
   
       
       
Dragon king (龍王)
  • Ranging: A dragon king can move any number of free squares in a straight line in the four orthogonal directions.
  • Step: It can move one square in the four diagonal directions.
  • Notation: RF
       
   
   
       
Dragon horse (龍馬)
  • Ranging: A dragon horse can move any number of free squares in a straight line in the four diagonal directions.
  • Step: It can move one square in the four orthogonal directions.
  • Notation: WB
     
   
   
   
     
Free boar (奔猪)
  • Step: The free boar can move one square orthogonally backward.
  • Range: It can move any number of free squares in a straight line orthogonally forward, sideways or diagonally forward.
  • Notation: WfsRfB
   
   
       
         
Wind dragon (風龍)
  • Step: The wind dragon can move one square diagonally backward to the left.
  • Ranging: It can move any number of free squares in a straight line orthogonally sideways, diagonally forward or diagonally backward to the right.
  • Notation: FfBbrBsR
     
     
     
       
Cloud dragon (雲龍)
  • Step: The cloud dragon can move one square orthogonally forward or sideways.
  • Ranging: It can move any number of free squares in a straight line orthogonally backward or in the four diagonal directions.
  • Notation: BWbR
     
   
   
   
   
Rain dragon (雨龍)
  • Step: The rain dragon can move one square orthogonally or diagonally forward.
  • Ranging: It can move any number of free squares in a straight line orthogonally sideways or backward; or diagonally backward.
  • Notation: WbsRFbB
         
   
   
   
Fire ox (火牛) and violent wind (暴風)
  • Step: The fire ox and violent wind can move one square orthogonally sideways.
  • Range: They can move any number of free squares in a straight line orthogonally backward, forward or in the four diagonal directions.
  • Notation: vQW
   
   
   
   
   
Chinese river (淮川)
  • Step: The Chinese river can move one square orthogonally forward or backward.
  • Range: It can move any number of free squares in a straight line orthogonally sideways or in the four diagonal directions.
  • Notation: WsQ
     
   
   
     
Vertical tiger (竪虎)
  • Limited range: The vertical tiger can move one or two squares orthogonally backward.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward.
  • Notation: fRbR2
       
       
       
       
       
       
         
Wind snapping turtle (風鼈)
  • Limited range: The wind snapping turtle can move one or two squares diagonally forward.
  • Range: It can move any number of free squares in a straight line orthogonally forward or backward.
  • Notation: fB2vR
           
       
       
           
           
           
           
Running tile (走瓦), Running tiger (走虎) and running bear (走熊)
  • Limited range: The running tile move, running tiger and running bear can move one or two squares orthogonally sideways.
  • Ranging: They can move any number of free squares in a straight line orthogonally forward or backward.
  • They have the same range of movement but promote differently (see above).
  • Notation: vRsR2
           
           
   
           
           
Golden deer (金鹿)
  • Ranging: The golden deer can move any number of free squares in a straight line diagonally forward.
  • Limited range: It can move one or two squares diagonally backward.
  • Notation: fBbB2
         
         
         
           
         
         
             
Silver rabbit (銀兎)
  • Limited range: The silver rabbit can move one or two squares diagonally forward.
  • Ranging: It can move any number of free squares in a straight line diagonally backward.
  • Notation: fB2bB
             
         
         
           
         
         
         
Walking heron (歩䳲)
  • Limited range: The walking heron can move one or two squares orthogonally sideways or diagonally forward.
  • Range: It can move any number of free squares in a straight line orthogonally forward or backward.
  • Notation: sR2fB2vR
           
       
       
   
           
           
           
Young bird (𦬨鳥)
  • Limited range: The young bird can move one or two squares orthogonally sideways or diagonally backward.
  • Range: It can move any number of free squares in a straight line orthogonally forward or backward.
  • Notation: sR2bBb2vR
           
           
           
   
       
       
           
Right dragon (右龍)
  • Limited range: The right dragon can move one or two squares orthogonally right.
  • Ranging: It can move any number of free squares in a straight line orthogonally left or diagonally left.
  • Notation: rR2lQ
           
           
 
           
           
Left dragon (左龍)
  • Limited range: The left dragon can move one or two squares orthogonally left.
  • Ranging: It can move any number of free squares in a straight line orthogonally right or diagonally right.
  • Notation: lR2rQ
           
           
 
           
           
Blue dragon (青龍)
  • Ranging: The blue dragon can move any number of free squares in a straight line orthogonally forward or backward, or diagonally forward to the right.
  • Limited range: It can move one or two squares orthogonally sideways.
  • Notation: sR2vRfrB
         
         
   
           
           
White tiger (白虎)
  • Ranging: The white tiger can move any number of free squares in a straight line orthogonally sideways, or diagonally forward to the left.
  • Limited range: It can move one or two squares orthogonally forward or backward.
  • Notation: vR2sRflB
           
         
         
           
           
             
Divine tiger (神虎)
  • Limited range: The divine tiger can move one or two squares orthogonally backward.
  • Range: It can move any number of free squares in a straight line orthogonally forward, sideways, or diagonally forward to the left.
  • Notation: bR2fsRflB
       
     
     
       
       
         
Divine dragon (神龍)
  • Limited range: The divine dragon can move one or two squares orthogonally left.
  • Range: It can move any number of free squares in a straight line orthogonally forward, right, backward or diagonally forward to the right.
  • Notation: lR2vrRfrB
         
         
 
           
           
Running stag (奔鹿)
  • Limited range: The running stag can move one or two squares orthogonally backward.
  • Ranging: It can move any number of free squares in a straight line orthogonally sideways or diagonally forward.
  • Notation: bR2sRfB
         
     
     
       
       
         
Rear standard (後旗)
  • Limited range: The rear standard can move one or two squares diagonally.
  • Ranging: It can move any number of free squares in a straight line orthogonally
  • Notation: B2R
           
       
       
       
       
           
Ceramic dove (鳩盤) and Elephant king (象王)
  • Limited range: The ceramic dove and the elephant king can move one or two squares in the four orthogonal directions.
  • Ranging: It can move any number of free squares in a straight line in the four diagonal directions
  • Notation: R2B
         
       
       
   
       
       
         
Woodland demon (林鬼), Free chicken (奔鶏), Horseman (騎兵) and Great horse (大駒)
  • Limited range: The woodland demon, the free chicken, the horseman and the great horse can move one or two squares orthogonally sideways or backward.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward or backward, or diagonally forward.
  • Notation: sR2vRfB
       
       
       
   
           
           
           
Free dog (奔犬)
  • Limited range: The free dog can move one or two squares orthogonally sideways or diagonally backward.
  • Range: It can move any number of free squares in a straight line orthogonally forward, backward or diagonally forward.
  • Notation: sR2bB2vRfB
       
       
       
   
       
       
           
Running ox (走牛)
  • Limited range: The running ox can move one or two squares diagonally backward.
  • Range: It can move any number of free squares in a straight line orthogonally forward, sideways or diagonally forward.
  • Notation: bB2fsRfB
       
       
       
         
         
             
Chariot soldier (車兵)
  • Limited range: The chariot soldier can move one or two squares orthogonally sideways.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward, orthogonally backward or in the four diagonal directions.
  • Notation: sR2vQ
       
       
   
       
       
Fire demon (火鬼) and Water buffalo (水牛)
  • Limited range: The fire demon and water buffalo can move one or two squares orthogonally forward or backward.
  • Ranging: They can move any number of free squares in a straight line orthogonally sideways or in the four diagonal directions.
  • Notation: vR2sQ

The fire demon cannot burn other pieces as in tenjiku shogi.

         
       
       
       
       
         
Strong bear (強熊)
  • Limited range: The strong bear can move one or two squares orthogonally backward.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward, sideways or in the four diagonal directions.
  • Notation: bR2fsQ
       
   
   
   
   
         
Liberated horse (風馬)
  • Step: The liberated horse can move one square diagonally forward.
  • Limited range: It can move one or two squares orthogonally backward.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward.
  • Notation: fFbR2fR
       
       
   
       
       
       
         
Vertical bear (竪熊) and Vertical soldier (竪兵)
  • Step: The vertical bear and vertical soldier can move one square orthogonally backward.
  • Limited range: They can move one or two squares orthogonally sideways.
  • Ranging: They can move any number of free squares in a straight line orthogonally forward.
  • Notation: b2sR2fR
           
           
   
           
             
Tiger soldier (虎兵)
  • Step: The tiger soldier can move one square orthogonally backward.
  • Limited range: It can move one or two squares orthogonally forward.
  • Range: It can move any number of free squares in a straight line diagonally forward.
  • Notation: bWfR2fB
         
   
   
       
       
         
Earth dragon (地龍)
  • Step: The earth dragon can move one square orthogonally forward or diagonally backward.
  • Limited range: It can move one or two squares in the four diagonal directions.
  • Ranging: It can move any number of free squares in a straight line diagonally backward.
  • Notation: fWfB2bB

The Japanese Misplaced Pages describes another set of movements for this piece.

  • Step: The earth dragon can move one square orthogonally backward or diagonally forward.
  • Limited range: It can move one or two squares orthogonally forward.
  • Ranging: It can move any number of free squares in a straight line diagonally backward.
  • Notation: fFbWfR2bB
             
         
       
           
         
         
         
             
           
       
           
       
         
         

Silver chariot (銀車)
  • Step: The silver chariot can move one square diagonally backward.
  • Limited range: It can move one or two squares diagonally forward.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
  • Notation: bFfB2vR
           
       
       
           
       
           
           
Stone chariot (石車)
  • Step: The stone chariot can move one square diagonally forward.
  • Limited range: It can move one or two squares orthogonally sideways.
  • Ranging: It can move any number of squares orthogonally forward or backward.
  • Notation: fFsR2vR
           
       
   
           
           
Side soldier (横兵)
  • Step: The side soldier can move one square orthogonally backward.
  • Limited range: It can move one or two squares orthogonally forward.
  • Ranging: It can move any number of free squares in a straight line orthogonally sideways.
  • Notation: bWfR2sR
         
       
       
       
         
Gold chariot (金車)
  • Step: The gold chariot can move one square in the four diagonal directions.
  • Limited range: It can move one or two squares orthogonally sideways.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
  • Notation: FsR2vR
           
       
   
       
           
Boar soldier (猪兵), leopard soldier (豹兵) and bear soldier (熊兵)
  • Step: The boar soldier, leopard soldier and bear soldier can move one square orthogonally backward.
  • Limited range: They can move one or two squares orthogonally sideways.
  • Ranging: They can move any number of free squares in a straight line forward, orthogonally or diagonally.
  • Notation: bWsR2fQ
       
       
   
           
             
Free pup (奔狗), free ox (奔牛), free horse (奔馬) and free pig (奔豚)
  • Step: The free pup, the free ox, the free horse and the free pig can move one square diagonally backward.
  • Limited range: It can move one or two squares orthogonally sideways.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward or backward; or diagonally forward.
  • Notation: FsR2vRfB
       
       
   
       
           
Little standard (小旗)
  • Step: The little standard can move one square diagonally backward.
  • Limited range: It can move one or two squares diagonally forward.
  • Ranging: It can move any number of free squares in a straight line in the four orthogonal directions.
  • Notation: RfB2bF
           
       
       
       
           
           
Copper chariot (銅車)
  • Limited range: The copper chariot can move one to three squares diagonally forward.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
  • Notation: fB3vR
               
           
           
           
               
               
               
               
               
Forest demon (森鬼)
  • Limited range: The forest demon can move one to three squares orthogonally forward or sideways.
  • Ranging: It can move any number of free squares in a straight line orthogonally backward or diagonally forward.
  • Notation: fsR3fBbR
             
           
           
           
   
               
               
               
               
Great dragon (大龍)
  • Limited range: The great dragon can move one to three squares orthogonally forward or backward.
  • Ranging: It can move any number of free squares in a straight line in the four diagonal directions.
  • Notation: BvR3
         
       
   
   
       
   
   
       
         
Center standard (中旗) and front standard (前旗)
  • Limited range: The center standard and front standard can move one to three squares in the four diagonal directions.
  • Ranging: They can move any number of free squares in a straight line in the four orthogonal directions.
  • They have the same range of movement but promote differently (see above). Uniquely, when a center standard promotes to a front standard, it gains no new abilities.
  • Notation: B3R
               
           
           
           
           
           
           
               
Great dove (大鳩)
  • Limited range: The great dove can move one to three squares in the four orthogonal directions.
  • Ranging: It can move any number of free squares in a straight line in the four diagonal directions.
  • Notation: R3B
             
           
           
           
   
           
           
           
             
Great standard (大旗)
  • Limited range: The great standard can move one to three squares diagonally backward.
  • Ranging: It can move any number of free squares in a straight line diagonally forward or in the four orthogonal directions.
  • Notation: RbB3fB
           
           
           
           
           
           
           
               
Vertical wolf (竪狼)
  • Step: The vertical wolf can move one square orthogonally sideways.
  • Limited range: It can move one to three squares orthogonally backward.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward.
  • Notation: sWbR3fR
       
       
       
       
   
       
       
       
         
Side serpent (横蛇)
  • Step: The side serpent can move one square orthogonally backward.
  • Limited range: It can move one to three squares orthogonally forward.
  • Ranging: It can move any number of free squares in a straight line orthogonally sideways.
  • Notation: bWfR3sR
         
       
       
       
       
         
         
         
Cloud eagle (雲鷲)
  • Step: The cloud eagle can move one square orthogonally sideways.
  • Limited range: It can move one to three squares diagonally forward.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
  • Notation: sWfF3vWW
               
           
           
           
           
               
               
               
               
Goose wing (鴻翼)
  • Step: The goose wing can move one square in the four diagonal directions.
  • Limited range: It can move one, two or three squares orthogonally sideways.
  • Range: It can move any number of squares orthogonally forward or backward.
  • Notation: FsW3vWW
               
           
   
           
               
Horse soldier (馬兵) and ox soldier (牛兵)
  • Step: The horse soldier and ox soldier can move one square orthogonally backward.
  • Limited range: They can move one to three squares orthogonally sideways.
  • Ranging: They can move any number of free squares in a straight line forward, orthogonally or diagonally.
  • They have the same range of movement but promote differently (see above).
  • Notation: bWsR3fQ
           
           
   
               
                 
Spear general (鎗将)
  • Limited range: The spear general can move one or two squares orthogonally backward.
  • Limited range: It can move one, two or three squares orthogonally sideways.
  • Range: It can move any number of free squares in a straight line orthogonally forward.
  • Notation: bR2sR3fR
               
               
               
   
               
               
                 
Burning general (炮将)
  • Limited range: The burning general can move one or two squares orthogonally backward.
  • Limited range: It can move one to three squares orthogonally sideways.
  • Range: It can move any number of free squares in a straight line forward, orthogonally or diagonally.
  • Notation: bR2sR3fQ
           
           
           
   
               
               
                 
Beast bird (獣鳥) and captive bird (禽鳥)
  • Limited range: The beast bird and captive bird can move one or two squares orthogonally backward.
  • Limited range: They can move one to three squares orthogonally sideways.
  • Range: They can move any number of free squares in a straight line orthogonally forward or in the four diagonal directions.
  • Notation: BbR2sR3fR
           
           
           
   
           
           
             
Crossbow soldier (弩兵) and Great leopard (大豹)
  • Step: The crossbow soldier and the great leopard can move one square orthogonally backward.
  • Limited range: It can move one or two squares orthogonally sideways.
  • Limited range: It can move one, two or three squares diagonally forward.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward.
  • Notation: bWsR2fRfB3
               
           
           
           
       
               
                 
                 
                 
Thunder runner (雷走)
  • Limited range: The thunder runner can move one to four squares orthogonally sideways or backward.
  • Range: It can move any number of free squares in a straight line forward, orthogonally or diagonally.
  • Notation: bsR4fQ
               
               
               
               
               
   
                   
                   
                   
                   
                     
Fire dragon (火龍)
  • Limited range: The fire dragon can move one or two squares diagonally backward.
  • Limited range: It can move one to four squares diagonally forward.
  • Ranging: It can move any number of free squares in a straight line in the four orthogonal directions.
  • Notation: RbB2fB4
                   
               
               
               
               
               
               
                   
                   
                   
Water dragon (水龍)
  • Limited range: The water dragon can move one or two squares diagonally forward.
  • Limited range: It can move one to four squares diagonally backward.
  • Ranging: It can move any number of free squares in a straight line in the four orthogonal directions.
  • Notation: RfB2bB4
                   
                   
                   
               
               
               
               
               
               
                   
Longbow general (弩将)
  • Limited range: The longbow general can move one to five squares orthogonally sideways.
  • Range: It can move any number of free squares in a straight line orthogonally forward, backward or diagonally forward.
  • Notation: fBvRsR5
                   
                   
   
                       
                       
Right phoenix (右鵰)
  • Limited range: The right phoenix can move one to five squares orthogonally sideways.
  • Range: It can move any number of free squares in a straight line in the four diagonal directions.
  • Notation: BsR5
                     
                     
   
                     
                     
Peaceful mountain (泰山)
  • Limited range: The peaceful mountain can move one to five squares orthogonally forward or sideways.
  • Range: It can move any number of free squares in a straight line in the four diagonal directions.
  • Notation: BfsR5
                     
                   
                   
                   
                   
                   
   
                     
                     
                     
                     
                     
                     
Free demon (奔鬼)
  • Limited range: The free demon can move one to five squares orthogonally backward.
  • Ranging: It can move any number of free squares in a straight line in the four diagonal directions or orthogonally right.
  • Notation: BbR5rR

The Japanese Misplaced Pages describes another set of movements for this piece.

  • Limited range: The free demon can move one to five squares orthogonally forward or backward.
  • Ranging: It can move any number of free squares in a straight line in the four diagonal directions or orthogonally sideways.
  • Notation: BvR5sR
         
         
         
         
     
     
   
   
   
       
       
       
         
         
       
       
       
   
   
   
   
       
       
       
         

Free dream-eater (奔獏)
  • Ranging: The free dream-eater can move any number of free squares in a straight line in the four diagonal directions.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
  • Limited range: It can move one to five squares orthogonally sideways.
  • Notation: vQsR5
                   
                   
   
                   
                   
Free fire (奔火)
  • Limited range: The free fire can move one to five squares orthogonally forward or backward.
  • Range: It can move any number of free squares in a straight line orthogonally sideways or in the four diagonal directions.
  • Notation: sQvR5
         
       
       
       
   
   
   
   
       
       
       
         
Running dragon (走龍)
  • Limited range: The running dragon can move one to five squares orthogonally backward.
  • Range: It can move any number of free squares in a straight line orthogonally forward, sideways or in the four diagonal directions.
  • Notation: fsQbR5
       
       
       
       
   
   
   
   
       
       
       
         
Great shark (大鱗)
  • Limited range: The shark can move one or two squares diagonally backward.
  • Limited range: It can move one to five squares diagonally forward.
  • Range: It can move any number of free squares in a straight line in the four orthogonal directions.
  • Notation: RbB2fB5
                       
                   
                   
                   
                   
                   
                   
                   
                       
                       
                       
                       
Crossbow general (弓将)
  • Limited range: The crossbow general can move one or two squares orthogonally backward.
  • Limited range: It can move one to three squares orthogonally sideways.
  • Limited range: It can move one to five squares diagonally forward.
  • Range: It can move any number of free squares in a straight line orthogonally forward.
  • Notation: bR2sR3fRfB5
                       
                   
                   
                   
                   
                   
           
                       
                       
                         
Playful cockatoo (遊䳇)
  • Limited range: The playful cockatoo can move one or two squares diagonally backward.
  • Limited range: It can move one to three squares diagonally forward.
  • Limited range: It can move one to five squares orthogonally sideways.
  • Range: It can move any number of free squares in a straight line orthogonally forward or backward.
  • Notation: bB2fB3sR5vR
                       
                   
                   
                   
   
                   
                   
                       
                       
Knight (桂馬)
  • Jump: A knight jumps at an angle intermediate between orthogonal and diagonal, amounting to one square forward plus one square diagonally forward, in a single motion. That is, it has a choice of two forward destinations.
  • The knight ignores intervening pieces on the way to its destination, though its destination square must of course be either empty, or occupied by an opponent's piece (in which case the opponent's piece is captured), just as with any other moving piece.
  • Notation: ffN
         
     
         
       
         
Flying dragon (飛龍)
  • Jump: The flying dragon can jump to the second square in the four diagonal directions.
  • Because it cannot move orthogonally or to every diagonal square, a flying dragon can only reach one eighth of the squares on the board.
  • Notation: A
             
         
             
           
             
         
             
Kirin (麒麟)
  • Step: A kirin can move one square orthogonally forward or backward, or in the four diagonal directions.
  • Jump: It can jump to the second square orthogonally sideways.
  • Notation: FsD
             
         
       
         
             
Phoenix (鳳凰)
  • Step: The phoenix can move one square in the four orthogonal directions.
  • Jump: It can jump to the second square in the four diagonal directions.
  • Notation: WA
             
         
           
       
           
         
             
Flying cat (飛猫)
  • Step: The flying cat can move one square orthogonally backward or diagonally backward.
  • Jump: It can jump to the third square orthogonally forward or sideways, or diagonally forward.
  • Notation: bWbFfsHfG
                 
           
                 
                 
           
           
                 
Running horse (走馬)
  • Step: The running horse can move one square orthogonally backward.
  • Ranging: It can move any number of free squares in a straight line orthogonally or diagonally forward.
  • Jump: It can jump to the second square diagonally backwards.
  • Notation: bWbAfQ
       
       
       
           
           
         
             
Mountain falcon (山鷹)
  • Limited range: The mountain falcon can move one or two squares diagonally backward.
  • Jump: It can jump to the second square orthogonally forward.
  • Ranging: It can move any number of free squares in a straight line in the four orthogonal directions or diagonally forward.
  • Notation: fDbB2fBvR. If this piece can move orthogonally sideways, notation can be represented as fDbB2RfB
Note: This is the depiction of the diagram in Japanese wiki. However, the text makes no mention of an ability to move orthogonally sideways.
       
       
       
       
       
           
       
       
       
           
       
       
           

Little turtle (小亀)
  • Limited range: The little turtle can move one or two squares orthogonally sideways.
  • Jump: It can jump to the second square orthogonally forward or backward.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward or backward, or in the four diagonal directions.
  • Notation: vQsR2vD
    |    
       
       
   
       
       
       
Great stag (大鹿)
  • Limited range: The great stag can move one or two squares diagonally backward.
  • Jump: It can jump to the second square diagonally forward.
  • Ranging: It can move any number of free squares in a straight line in the four orthogonal directions.
  • Notation: RfAbB2
           
       
           
       
       
           
Left mountain eagle (左山鷲)
  • Limited range: The left mountain eagle can move one or two squares diagonally backward to the right.
  • Jump: It can jump to the second square along either left diagonal.
  • Ranging: It can move any number of free squares in a straight line diagonally left, diagonally forward to the right, or in the four orthogonal directions.
  • Notation: RlAfBblBbrB2
       
       
       
       
       
         
Right mountain eagle (右山鷲)
  • Limited range: The right mountain eagle can move one or two squares diagonally backward to the left.
  • Jump: It can jump to the second square along either right diagonal.
  • Ranging: It can move any number of free squares in a straight line diagonally right, diagonally forward to the left, or in the four orthogonal directions.
  • Notation: RlAblB2fBbrB
       
       
       
       
       
         
Kirin-master (麟師) and Great turtle (大亀)
  • Limited range: The kirin-master and great turtle can move one to three squares orthogonally sideways.
  • Range: They can move any number of free squares in a straight line diagonally or orthogonally forward or backward.
  • Jump: They can jump to the third square orthogonally forward or backward.
  • Notation: vQvHsR3
           
           
           
           
   
           
           
           
           
Phoenix-master (鳳師)
  • Limited range: The phoenix-master can move one to three squares orthogonally sideways.
  • Range: It can move any number of free squares in a straight line diagonally or orthogonally forward or backward.
  • Jump: It can jump to the third square diagonally forward.
  • Notation: vQfGsR3
           
           
           
           
   
           
           
           
           
Great master (大師)
  • Limited range: The great master can move one to five squares orthogonally sideways or diagonally backward.
  • Jump: It can jump to the third square forward, orthogonally or diagonally.
  • Ranging: It can move any number of free squares in a straight line forward, orthogonally or diagonally, or orthogonally backward.
  • Notation: fGfHbB5sR5fBvR
                   
                   
                   
                   
                   
                   
   
                   
                   
                   
                   
                   
                       
Horned falcon (角鷹)
  • Ranging: The horned falcon can move as a queen.
  • Jump: It can jump to the second square orthogonally forward.
  • Notation: QfD
       
       
       
       
       
       
Soaring eagle (飛鷲)
  • Jump: The soaring eagle can jump to the second square diagonally forward.
  • Ranging: It can move any number of free squares in a straight line in any direction, orthogonally or diagonally.
  • Notation: QfA
       
       
       
       
       
       
Roaring dog (吼犬)
  • Limited range: The roaring dog can move one to three squares diagonally backward.
  • Jump: It can jump to the third square diagonally forward or in the four orthogonal directions.
  • Ranging: It can move any number of free squares in a straight line diagonally forward or in the four orthogonal directions.
  • Notation: HRbB3fB
           
           
           
           
           
           
           
               
Lion-dog (狛犬)
  • Jump: The lion-dog can jump to the third square in any direction, orthogonally or diagonally.
  • Ranging: It can move any number of free squares in a straight line in any direction, orthogonally or diagonally.
  • Notation: QHG
           
           
           
           
           
           
           
           
Great dream-eater (大獏)
  • Jump: The great dream-eater can jump to the third square orthogonally sideways.
  • Range: It can move any number of free squares in a straight line in any direction, orthogonally or diagonally.
  • Notation: QsH
           
           
           
           
Heavenly horse (天馬)
  • Jump: The heavenly horse jumps at an angle intermediate between orthogonal and diagonal, amounting to one square forward plus one square diagonally forward, in a single motion; or one square backward plus one square diagonally backward, in a single motion.
  • It ignores intervening pieces while jumping to its destination, though its destination square must of course be either empty, or occupied by an opponent's piece (in which case the opponent's piece is captured), just as with any other moving piece.
  • Range: It can move any number of free squares in a straight line orthogonally forward.
  • Notation: vNfR
       
   
       
       
         
     
         
Spirit turtle (霊亀)
  • Jump: The spirit turtle can jump to the third square in the four orthogonal directions.
  • Range: It can move as a queen.
  • Notation: QH
           
           
           
           
           
           
           
           
Treasure turtle (宝亀)
  • Jump: The treasure turtle can jump to the second square in the four orthogonal directions.
  • Range: It can move as a queen.
  • Notation: QD
       
       
       
       
       
       
Wooden dove (鳩槃)
  • Limited range: The wooden dove can move one or two squares in the four orthogonal directions.
  • Ranging: It can move any number of free squares in a straight line in the four diagonal directions, but has the option of jumping in these directions instead of ranging.
  • Jump plus limited range: It can jump to the third square in the four diagonal directions, and then (optionally) move one or two squares in the same direction.
  • Notation: R2BG(G-B2)
                     
                     
                     
                     
                   
                   
               
                   
                   
                     
                     
                     
                     
Center master (中師)
  • Limited range: The center master can move one to three squares orthogonally sideways or diagonally backward.
  • Jump: It can jump to the second square and then (optionally) move any number of free squares in a straight line orthogonally forward or backward, or diagonally forward.
  • Notation: sR3bB3vDfAbRfB(fA-B)(vD-R)
           
           
           
             
   
           
           
           
               
Roc-master (鵬師)
  • Limited range: The roc-master can move one to five squares orthogonally sideways or diagonally backward.
  • Jump/ Ranging: It can jump to the third square and then (optionally) move any number of free squares in a straight line diagonally forward.
  • Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
  • Notation: fGbB5sR5vR(fG-fB)
                   
                   
                   
                   
                       
                       
   
                   
                   
                   
                   
                   
                     
Free eagle (奔鷲)
  • Jump/ranging: The free eagle can jump to the second or third square, and then (optionally) move any number of free squares in a straight line in the four orthogonal directions or diagonally backward.
  • Jump/ranging: It can jump to the second to fourth square, and then (optionally) move any number of free squares in a straight line diagonally forward.
  • It need not jump before moving or move after jumping.
  • Notation: QDAHG(4,4)(D-R)(A-B)(H-R)(G-B)((4,4)-B)
               
               
               
               
               
               
               
               
               
               
Free bird (奔翅)
  • Limited range: The free bird can move one to three squares diagonally backward.
  • Range: It can move any number of free squares in a straight line in the four orthogonal directions.
  • Jump and range: It can jump up to three pieces diagonally forward, and then optionally continue any number of free squares in that direction.
  • Notation: RbB3(f(mpB)3-B)
           
           
           
      3 3      
           
           
           
               
Great falcon (大鷹)
  • Range: The great falcon can move any number of squares in any direction, orthogonally or diagonally.
  • Jump: It can jump to the second square orthogonally forward before (optionally) moving on in that direction.
  • Notation: QvD(vD-R)
       
   
   
   
   
       
Teaching king (教王)
  • Jump and range: The teaching king can jump up to three pieces along a straight line in any diagonal or orthogonal direction, and then optionally continue any number of free squares in that direction.
  • Notation: HG(H-R)(G-B)
           
           
           
      3 3 3      
3 3
      3 3 3      
           
           
           
Mountain crane (山鶻)
  • Range: The mountain crane can move as a queen.
  • Jump: It can jump to the third square and (optionally) continue in that direction.
  • Notation: QHG(H-R)(G-B)
           
           
           
           
           
           
           
           
Great eagle (大鷲)
  • Range: The great eagle can move as a queen.
  • Jump: It can jump to the second square in any direction, orthogonally or diagonally, and (optionally) continue moving in that direction.
  • Notation: QDA(D-R)(A-B)
       
       
       
       
       
       
Great elephant (大象)
  • Limited range: The great elephant can move one to three squares diagonally forward.
  • Jump and range: It can jump up to three pieces in a straight line diagonally backward or in one of the four orthogonal directions, and then optionally continue any number of free squares in that direction.
  • Notation: fB3(pR-R)(b(mpB)3-B)
               
           
           
      3      
3 3
      3 3 3      
           
           
           
Golden bird (金翅)
  • Limited range: The golden bird can move one to three squares orthogonally sideways or diagonally backward.
  • Range: It can move any number of free squares in a straight line orthogonally forward or backward.
  • Jump and range: It can jump up to three pieces diagonally forward, and then optionally continue any number of free squares in that direction.
  • Notation: bF3sW3vW(f(mpFF)3-FF)
           
           
           
      3 3      
   
           
           
           
               
Ancient dragon (元龍)
  • Range: The ancient dragon can move any number of free squares in a straight line in the four diagonal directions.
  • Ranging jump: It can jump over any number of squares orthogonally forward or backward.
  • Notation: B(v(mppR)-R)
   
   
       
   
   
Rain demon (霖鬼)
  • Limited range: The rain demon can move one or two squares orthogonally sideways or diagonally backward.
  • Limited range: It can move one to three squares orthogonally forward.
  • Range: It can move any number of free squares in a straight line orthogonally backward.
  • Range jump: It can jump any number of squares along either forward diagonal.
  • Notation: fR3sR2bR(f(mppB)-B)
             
       
       
       
   
           
           
           
           
Rook general (飛将)
  • Range capture: The rook general can fly over any number of squares along a straight line in any orthogonal direction, so long as they don't contain a royal (king or prince) or another range capturing piece. All pieces it flies over are removed from the game.
  • Notation: ((cRcdR)-R), ignoring capturing restrictions
       
       
       
       
Bishop general (角将)
  • Range capture: The bishop general can fly over any number of squares along a straight line in any diagonal direction, so long as they don't contain a royal (king or prince) or another range capturing piece. All pieces it flies over are removed from the game.
  • Notation: ((cBcdB)-B), ignoring capturing restrictions
     
     
       
     
     
Great general (大将)
  • Range capture: The great general can fly over any number of squares along a straight line in any direction, orthogonally or diagonally, as long as they don't contain a royal (king or prince) or another great general. All pieces it flies over are removed from the game.
  • Notation: ((cQcdQ)-Q), ignoring capturing restrictions
   
   
   
   
Violent dragon (猛龍)
  • Limited range: The violent dragon can move one or two squares in the four orthogonal directions.
  • Range capture: It can fly over any number of pieces along one of the four diagonal directions, as long as they don't include a royal (king or prince) or another range-jumping piece. All pieces it flies over are removed from the game.
  • Notation: W2((cBcdB)-B), ignoring capturing restrictions
         
       
       
   
       
       
         
Flying crocodile (飛鰐)
  • Limited range: The flying crocodile can move one or two squares diagonally backward.
  • Limited range: It can move one to three squares diagonally forward.
  • Range capture: It can jump any number of pieces in one of the four orthogonal directions, as long as these do not include a royal (king or prince) or another range-capturing piece. Any piece it jumps over is removed from the board.
  • Notation: bB2fB3((cRcdR)-R), ignoring capturing restrictions
               
           
           
           
           
           
               
               
Vice general (副将)
  • Jump: The vice general can jump to the second square in the four orthogonal directions. This is a standard jump.
  • Range capture: It can fly over any number of squares along one of the four diagonal directions, as long as they don't contain a royal (king or prince), great general, or another vice general. All pieces it flies over are removed from the game.
  • Notation: D((cBcdB)-B), ignoring capturing restrictions
         
       
         
       
         
       
         
Hook-mover (鉤行)
  • Hook move: The hook-mover can move any number of free squares in a straight line in the four orthogonal directions, then (optionally) turn 90° and move any number of free squares in a perpendicular direction.
  • Notation: R(R-sR)
   
   
   
   
Long-nosed goblin (tengu) (天狗)
  • Hook move: The long-nosed goblin can move any number of free squares in a straight line in the four diagonal directions, then (optionally) turn 90° and move any number of free squares in a perpendicular direction.
  • Notation: B(B-sB)

Unlike in other shogi variants, in taikyoku the tengu cannot move orthogonally, and therefore can only reach half of the squares on the board. This is the move of the capricorn, and may be an error.

     
     
       
     
     
Capricorn (摩羯)
  • Hook move: The capricorn can move any number of free squares in a straight line in the four diagonal directions, then (optionally) turn 90° and move any number of free squares in a perpendicular direction.
  • Notation: B(B-sB). If the capricorn can also move one square orthogonally, the notation can be represented as WB(B-sB)
The description of the Tengu implies the capricorn also can move one square orthogonally. If it isn't the case, it can only reach half of the squares on the board.
     
     
       
     
     
     
   
   
   
     

Peacock (孔雀)
  • Hook move: The peacock can move any number of free squares in a straight line along one of the two forward diagonals, then (optionally) turn 90° and move any number of free squares in a straight line in a perpendicular diagonal direction.
  • Limited range: It can move one or two squares in one of the two rearward diagonals.
  • Notation: bB2fB(fB-sB)
     
         
     
       
     
         
             
Heavenly tetrarch king (四天王)
  • Range: The heavenly tetrarch king can move any number of free squares in a straight line in any direction, orthogonally or diagonally.
  • Jump: It can jump to the second square before (optionally) moving on in that direction.
  • It can capture a piece on an adjacent square without moving (igui).
  • Notation: QDA(D-R)(A-B)(cK-bK)
       
       
    ! ! !    
! !
    ! ! !    
       
       
Lion (獅子)
  • Area move/double capture: The lion can step one square in any direction up to twice in a turn. It can change directions after its first step, and is not restricted to following one of the eight orthogonal or diagonal directions. That is, it can also step to one of the in-between squares that a knight jumps to in Western chess.
    • Unlike the hook-movers, it can continue after a capture on the first step, potentially capturing two pieces on each turn.
    • By moving back to its starting square, it can effectively capture a piece on an adjacent square without moving. This is called 居喰い igui "stationary feeding".
    • A similar move without capturing leaves the board unchanged, which is a way to pass a turn.
  • Jump: The lion can jump anywhere within two squares. This is equivalent to jumping in any of the eight diagonal or orthogonal directions, or making any of the jumps of a knight in Western chess.
  • Notation: KDAN(cK-bK)
Note: The restrictions when capturing a lion in chu shogi do not apply in taikyoku shogi.
             
   
   
   
   
   
             
             
   
  ! ! !  
  ! !  
  ! ! !  
   
             

Furious fiend (奮迅)
  • Area move/double capture or jump: The furious fiend can move as a lion; or
  • Limited range: It can move three squares in any direction, orthogonal or diagonal. (A normal move: it can only capture once and cannot jump when doing this.)
  • Notation: Q3DAN(cK-bK)
                 
                 
       
       
       
       
       
                 
                 
                 
                 
       
    ! ! !    
    ! !    
    ! ! !    
       
                 
                 
                 
           
           
           
   
           
           
           
                 

Buddhist spirit (法性)
  • Area move/double capture: The Buddhist spirit can move as a lion, or
  • Range: It can move as a queen.
  • Notation: QDAN(cK-bK)
             
   
   
   
   
   
             
             
   
  ! ! !  
  ! !  
  ! ! !  
   
             
       
       
       
       
       
       

Lion hawk (獅鷹)
  • Area move/double capture/ranging: The lion hawk can move as a lion or as a bishop.
  • Jump/ranging: It can leap to the second square in any diagonal direction before making a bishop move in that same direction.
  • Notation: WBDAN(cK-bK)(A-B)
             
   
   
   
   
   
             
             
   
  ! ! !  
  ! !  
  ! ! !  
   
             
         
         
         
           
         
         
         

See also

Notes

  1. 208 or 209 if the left and right Howling Dog pieces or the left and right Mountain Eagle pieces are counted as separate.

References

  1. Osaka University of Commerce: Amusement Industry Labo. "過去の展示情報 (Past exhibition information)". Retrieved 18 January 2013.
  2. Depending on the source, this might instead be 古鵰 (old phoenix) or 石鵰 (stone phoenix)
  • George Hodges: Ten Shogi Variants
  • Isao Umebayashi: Sekai no Shogi

External links

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