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Tetris & Dr. Mario

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1994 video game 1994 video game
Tetris & Dr. Mario
North American box art
Publisher(s)Nintendo
Producer(s)Gunpei Yokoi
Programmer(s)Masao Yamamoto
Hitoshi Yamasaki
Artist(s)Chiemi Haruki
Mika Inoue
Kayoko Isozaki
Composer(s)Kazumi Totaka
Hirokazu Tanaka
SeriesDr. Mario
Tetris
Platform(s)Super Nintendo Entertainment System
Release
  • NA: December 1994
  • EU: July 25, 1995
Genre(s)Puzzle
Mode(s)Single player, multiplayer

Tetris & Dr. Mario is a 1994 puzzle video game compilation published by Nintendo for the Super Nintendo Entertainment System. It contains enhanced remakes of Tetris (1989) and Dr. Mario (1990), which were originally released for both the Nintendo Entertainment System and Game Boy in North America. Both games include split-screen multiplayer and a "Mixed Match" mode that transitions between the two games.

The Japanese version of the game excludes Tetris due to Bullet-Proof Software holding the console rights to the series in Japan. The remake of Dr. Mario was also broadcast through the Satellaview, renamed BS Dr. Mario, and was the last game to be broadcast on the system. Tetris & Dr. Mario received generally positive reviews, with critics praising its controls and multiplayer, particularly the Mixed Match mode. It sold 6 million copies.

Gameplay

See also: Tetris (NES video game) and Dr. Mario
In-game screenshot, showing a multiplayer game of Dr. Mario in Mixed Match mode

Tetris & Dr. Mario shares a similar design to the respective NES versions of the games included while featuring music from their Game Boy versions. In Tetris, players must use different types of falling tetrominoes to form complete lines from the left to the right of the playfield, without any holes between them. Completed lines will disappear and cause any blocks on top to fall towards the bottom. Players can rotate the blocks to place them in specific spots, and can also hold down to make them fall faster. Once all the blocks reach the top of the screen, the game will be over. Tetris includes the "A-Type" and "B-Type" modes from the Game Boy version, alongside a head-to-head multiplayer mode.

In Dr. Mario, players must use colored pills to defeat the viruses littered around the playfield. Viruses come in red, yellow and blue, and must be eliminated by matching two or more same-colored pills either horizontally or vertically. These pills can be one solid color or a mixture of two, one on each side. Pills can be rotated around, and can be dropped faster by pressing down. Once all the viruses have been cleared, the player will move onto the next stage. The game will be over if the pills reach the top of the screen. Dr. Mario features a two-player mode where both players must compete against each other to clear the stage of viruses.

Alongside both games, a "Mixed Match" multiplayer mode is also included, where players must compete for the most points before time runs out. The mode transitions between both games as players progress, beginning at Tetris' B-Type mode before moving to Dr. Mario and so forth. The player with the most points at the end is deemed the winner. Before the game begins, players can customize the game's music, time limit, and difficulty level.

Reception

Reception
Review scores
PublicationScore
GamePro4.5/5
M! Games85%
Mega Fun82%
Nintendo Power3.575/5
Official Nintendo Magazine70/100
Player One90%
Video Games (DE)80%

Since its release, Tetris & Dr. Mario received generally positive reception. It ranked 27th on IGN's top list of Super Nintendo games, which noted the Mixed Match mode as a large factor for this. IGN writer Fran Mirabella called it a "puzzle lover's dream cartridge," while fellow IGN writer Lucas M. Thomas held that the Mixed Match mode helped it stand out. Tetris & Dr. Mario was particularly successful for its multiplayer component, as noted by The Verge writer Noah Davis. Writer Andromeda praised the Mixed Match mode and the game's controls, stating that they are "better as a pair than they were alone." Author Andy Slaven praised the NES versions of the included games and compared the compilation to Super Mario All-Stars. Retro Gamer writer Stephen Westwood identified it as one of their favorite puzzle games, while TechRadar writer Gerald Lynch noted its absence on the SNES Classic, arguing that it should be included for its Tetris mode. It sold 6 million copies, which a Kombo writer attributed to its Mixed Match mode.

Notes

  1. Nintendo Power gave Tetris & Dr. Mario two 3.8/5 scores for play control and challenge, 3.1/5 for graphics/sound, and 3.6/5 for theme/fun.

References

  1. "Kazumi Totaka". Video Game Music Online. 20 January 2013. Archived from the original on 16 February 2020. Retrieved June 8, 2019.
  2. ^ Tetris & Dr. Mario (PDF). Nintendo. 30 December 1994. Archived from the original (PDF) on 24 June 2017. Retrieved 17 August 2019.
  3. ^ Andromeda (April 1995). "Super NES - Tetris & Dr. Mario". No. 69. GamePro. p. 86. Retrieved 17 August 2019.
  4. "Tetris & Dr. Mario". MANIAC (in German). March 1995. p. 75. Retrieved June 30, 2021.
  5. Markus (February 1995). "Tetris & Dr. Mario". Mega Fun. p. 41. Retrieved June 30, 2021.
  6. "Now Playing". Nintendo Power. Vol. 70. March 1995. pp. 102–107. Retrieved June 30, 2021.
  7. Paul (June 1995). "Tetris & Dr Mario". Nintendo Magazine System. No. 33. pp. 36–37. Retrieved June 30, 2021.
  8. "Tetris Dr. Mario". Player One (in French). No. 50. February 1995. pp. 84–85. Retrieved June 30, 2021.
  9. "Tetris & Dr. Mario". Video Games (in German). April 1995. p. 106. Retrieved June 30, 2021.
  10. "Top 100 SNES Games of All Time". IGN. Retrieved June 8, 2019.
  11. Mirabella, Fran (April 17, 2001). "Dr. Mario 64". IGN. Retrieved June 8, 2019.
  12. Davis, Noah (June 12, 2012). "Tetris: can a Cold War classic evolve for the touchscreen?". The Verge. Retrieved June 8, 2019.
  13. Slaven, Andy (2002). Video Game Bible, 1985-2002. Trafford Publishing. p. 172. ISBN 1553697316. Archived from the original on 2024-04-27. Retrieved 2019-08-17.
  14. Lynch, Gerald (June 27, 2017). "10 classic games the SNES Mini is missing". TechRadar. Retrieved June 8, 2019.
  15. Westwood, Stephen (August 25, 2011). "Devil Dice". Retro Gamer. Retrieved June 2, 2020.
  16. "The Slow Decline of the Virtual Console". Kombo. May 4, 2012. Retrieved June 8, 2019.
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