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The Meteor, the Stone and a Long Glass of Sherbet | |
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Game being played in a modern interpreter. | |
Developer(s) | Graham Nelson |
Publisher(s) | Self published |
Designer(s) | Graham Nelson |
Engine | Z-machine |
Platform(s) | Z-machine |
Release | 1996 |
Genre(s) | Interactive Fiction, Aventure |
Mode(s) | Single player |
The Meteor, the Stone and a Long Glass of Sherbet is a 1996 work of interactive fiction by Graham Nelson, distributed in z-code format as freeware. It won the 1996 Interactive Fiction Competition after being entered pseudonymously under the name "Angela M. Horns" (an anagram of "Graham Nelson"). The game is set in the Zork universe created by Infocom, or a copy of that universe. Nelson has described the connection to the Zork universe as "tenuous." Sherbet uses a similarly light-hearted style to the original Zork games. The game resembles a traditional Zork-style dungeon-crawl, with some additional twists.
Notes
- "2nd Annual Interactive Fiction Competition". Interactive Fiction Competition. 1996. Archived from the original on 2008-04-19. Retrieved 2008-04-08.
- "Another of the growing pile of games set in the Zork universe (or its twin brother)...." Muckenhoupt, Carl (2000-06-30). "The Meteor, The Stone And A Long Glass Of Sherbet". Baf's Guide to the IF Archive. Carl Muckenhoupt. Archived from the original on 2008-04-22. Retrieved 2008-04-08.
- "'Sherbet' is an Infocom pastiche, set in a copy of the 'Zork' universe",Olsson, Magnus (1997-02-03). "The Meteor, the Stone and a Long Glass of Sherbet - The Interactive Memoirs of a Diplomat". The Society for the Promotion of Adventure Games. No. 10. The Society for the Promotion of Adventure Games. Archived from the original on 2008-04-16.
- "As the ghost of 'Zork' hangs over all cave games, 'Sherbet' can hardly avoid bringing back memories: when designing the milieu, I did have the Zork universe in mind, but as something I wanted only the most tenuous connection to." "Interviews with the Authors:The Meteor, the Stone, and a Long Glass of Sherbet, by Graham Nelson". The Society for the Promotion of Adventure Games. No. 10. The Society for the Promotion of Adventure Games. 1997-02-03. Archived from the original on 2008-04-16. Retrieved 2008-03-19.
External links
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