Tunnels of Doom | |
---|---|
Developer(s) | Texas Instruments |
Publisher(s) | Texas Instruments |
Designer(s) | Kevin Kenney |
Composer(s) | Hank Mishkoff |
Platform(s) | TI-99/4A |
Release | December 31, 1982 |
Genre(s) | Role-playing |
Tunnels of Doom is a role-playing video game programmed by Kevin Kenney for the TI-99/4A home computer and published by Texas Instruments on December 31, 1982. It was available in two formats: cartridge with accompanying disk and cartridge with cassette.
Based loosely on the tabletop role-playing game Dungeons & Dragons, it is a dungeon crawl in which players control the fates of 1–4 characters as they navigate a maze of tunnels. Texas Instruments used the game in its marketing, citing it as entertainment software involving "strategy and logic".
Gameplay
The game has four character classes: hero, fighter, rogue, and wizard. The "hero" class is only available in a single character game.
Upon encountering an enemy, the game transitions to a separate, graphical, overhead battle screen, where a tactical turn-based combat system is used that allows for movement and positioning. It's possible to listen at doors for sounds of monsters, which can be negotiated with in combat as well.
Legacy
In 2008, Howard Kistler of DreamCodex developed a revised version of the game with the permission of Kevin Kenney.
Notes
- ^ Tresca 2011, p. 138.
- 1984 complete sourcebook of personal computing, p. 272.
- Wolf 2001.
- National Geographic 1983, p. 288.
- "Review: Texas Instruments' "Tunnels of Doom"(1982)"
- "Dream Codex: Tunnels of Doom Reboot". Retrieved March 10, 2010.
References
- Tresca, Michael J. (2011). The Evolution of Fantasy Role-Playing Games. McFarland. ISBN 9780786460090.
- Wolf, Mark J.P., ed. (2001). The Medium of the Video Game. University of Texas Press. ISBN 029279150X.
- 1984 complete sourcebook of personal computing. Bantam Bowker. 1984. ISBN 0835217655.
- The Milwaukee Journal. June 14, 1984.
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(help) - National Geographic. 163. National Geographic Society. 1983.
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