Misplaced Pages

User:とーち/Suika2

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Suika2
Original author(s)Keiichi Tabata
Developer(s)The Suika2 Development Team
Initial release23th July 2016
Stable releaseSuika2/12.14 / 12th July 2023
Repositoryhttps://github.com/suika2engine/suika2
Written inC (programming language)
Middlewaregzip, libpng, libogg, libvorbis, FreeType, libjpeg, Direct3D, OpenGL
Operating systemWindows, macOS, Linux, Android, iOS, FreeBSD, NetBSD
PredecessorSuika Studio
Size1.7MB
Available inJapanese, English, Simplified Chinese, Traditional Chinese, French, Russian, Deutsch, Italian, Spanish, Greek
TypeGame engine (visual novel)
LicenseMIT License
Websitesuika2.com

Suika2 is a Japanese game development suite for visual novels. It consists of a main game engine, a graphical debugger, and a visual development tool. The main game engine runs on both Windows and macOS. It can also run on Web browsers, iOS, Android, and Linux, with the same game data. It has a simple scripting system with one instruction per line and very lightweight operation on any OS.

Games developed using Suika2 can run in web browsers without any modification. Suika2 uses Emscripten for web browser port.

Suika2 Pro for Creators, a graphical debugger, has been added to the version 2.9, and is available for Windows and macOS. It allows step-by-step execution and on-the-fly modification of scripts. It also has a variable watcher. These features are inherited from Suika Studio, the predecessor of Suika2.

The developers implemented some new feature elements in the version 2.11 after they organized a GitHub team; a GUI system with slide bars, the system menu, and the internationalization. The system menu improves operability on devices with small screens, such as smartphones.

After the version 2.12, the version information is displayed as "Suika2/12.x", meaning it is version 12.x of Suika2. In the version 12, WMS (Watermelon Script), Suika2's own scripting language, was introduced as a highly functional script for expansion. WMS is expected to lead to the development of plug-ins by volunteers.

Suika2 Kirara, a visual development tool using Suika2, is under development. It is built on Electron (software framework) and runs on Windows and macOS.

The development is done openly on GitHub.

Suika2 is one of the few Japanese scripting engines that supports word wrapping for Western languages.

The earlier versions had only very simple directional functions, but in the version 2.7 series, directional functions such as effects and animations were enhanced. Video playback was introduced in the version 2.9.

References

Citations

  1. "ゲーム制作ツール集". Freem!. Retrieved 16 July 2023.
  2. "ノベルゲーム制作ツール一覧表". hoshimi12. Retrieved 16 July 2023.
  3. "Suika2". Suika2. Retrieved 16 July 2023.
  4. "Suggestion Emscripten support". GitHub. Retrieved 16 July 2023.
  5. "Suika2 Kirara". GitHub. Retrieved 16 July 2023.
  6. Suika2, Suika2 Development Team, 2023-07-12, retrieved 2023-07-16
  7. Suika2, LUXION SOFT, 2023-07-12, retrieved 2023-07-16

External links

Game engines (list)
Proprietary
1980s
1990s
2000s
2010s
2020s
Free and
open-source
1970s
1990s
2000s
2010s
2020s