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Utah GLX

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Utah GLX parallel to 2D drivers. Only indirect rendering over GLX is possible.

Utah GLX was a project aimed at creating a fully free and open-source basic hardware-accelerated 3D renderer using the OpenGL rendering API on Linux kernel-based operating systems. Utah GLX predates Direct Rendering Infrastructure, which is what is used as of 2014.

John Carmack worked on Utah GLX.

History

References

  1. "Utah-GLX / Mailing Lists / Search".

External links


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