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Virtual engagement is a metric to determine the level of affinity between a company and its customers.
Online environments play a critical role in customer lifecycle management, where virtual events have an important part in the marketing mix. It is a metric derived from an aggregation of behavioural and demographic variables and used for assessing lead quality during events in virtual environments.
Industry analysts have established community engagement as a concept, as it has become clear that companies need to focus on a more granular level on the behavior of individual customers or prospects to determine the strength of the connection they have been able to establish.
Virtual marketing communication
The world of marketing and how to most effectively communicate to customers is forever changing. Virtual marketing is the latest change and arguably one of the most exciting. The virtual world gives companies the opportunity to either excel in their market place or fall behind continuously evolving times. Facebook, alone, has 2.85 billion monthly active users (Protalinski, 2014), which creates a virtual platform where marketers can connect and communicate with customers in a way never possible before. They can identify their preferences, tailor and target their advertising and create online conversations and communications. According to Claffey and Brady (2014) word of mouth, or consumer to consumer (C2C) advertising, is very effective and beneficial to consumers as it creates a virtual space where they can communicate with each other. They can inform each other about personal experiences with the company, be it positive and/or negative. The effectiveness of this is seen with Trip Advisor which is increasingly becoming the first port of call for travel information and impacting tourism operators business both positively and negatively depending on consumer reviews.
The marketing strategies of old are no longer as suitable for modern society, with the digital age taking over, it is reforming the way marketers target consumers. Where traditionally marketing focused on the product, now it is more important for the business to focus on the consumer and the brand itself. Businesses cannot expect to be able to communicate as they have been, where they just post pictures and descriptions of their product. They must redesign their marketing structure to suit the needs of the digital consumer (Savulescu, 2011). The question is raised by Savulescu (2011) whether businesses should be able to advertise on social media, which is a place designed to contact peers and use as a form of leisure. For consumers business advertising in these forums could be seen as intrusive, and invasion of privacy or even unethical. This could affect the business's brand. However consumers generally accept that social media sites are businesses which need funding to provide their platforms. So they accept that advertising is the way the platforms are funded and therefore accept it, as necessary. However this does not mean the consumers may not feel negatively too excessive and annoying advertising, which could in turn reduce reciprocity to the message or damage their connection with the brand. Savulescu's question, however, is a reminder to businesses that they should respect the forums as a place of peer to peer conversations and social leisure and ensure their presence in these forums is not over bearing or intrusive.
The use of social media
A business can use this virtual platform as a place to advertise to customers, in particular social media, such as Facebook, is used by advertisers to target consumers. Social media helps to categorise consumers by having groups that they can join, which identifies their interests. Businesses have now got a self-selected market segmentation they can now target their advertising to. Businesses can also use virtual engagement as a way to contact consumers and get feedback, market insights and engagement, as well as give the consumer information they may require before they make the purchase. This virtual engagement allows the consumer to create a sense of ‘relationship’ with the business as they are able to interact and communicate easily with them, which leads to trust and brand loyalty being formed. Another strategy a businesses are using through the virtual world is running competitions over social media and taking advantage of its accessibility. Often these competitions are used to gain more followers using: “like and share this post”. Businesses are becoming ever increasingly creative with the “like and share this post” competition to maximise the effectiveness and benefits. For example, when National Geographic ran their competition, my Nat Geo cover shot, over Facebook they asked fans to upload their own photos that they had taken, add a caption and be in to win. This campaign not only gave the consumer a feeling that they are a National Geographic photographer, but also gave National Geographic a large amount of information about their customers and their traveling behaviours, photo techniques and much more (Naidu, 2014).
The use of social media has been a revolutionary marketing strategy for many industries. Tourism for instance, once dominated by travel agents and travel brochures is now dominated by online forums and booking sites. Tourism companies now have an easy platform where they can post photos to inspire and attract consumers. Give consumers information on places to go and where to stay, and even once the travel is over successful marketing strategies can be used to help the consumer remember their time there (Popesku, 2014). Businesses can either choose to have paid advertisements or unpaid advertisements on social media. Unpaid, are groups and competitions run by the company. Paid is where the business pays the social media site to have their advertisement show up on the users screen without the user giving permission. These are usually either on the side of the screen or can be “sponsored” depending on what the business pays. According to Xie, and Lee (2015) paid and unpaid advertisements have equal effect on consumers’ willingness to purchase the certain brand. As an example of how tourism companies are using social media NZ Rental Cars follows travels Instagram posts and re-blogs them onto their site to showcase NZ places to visit and attract customers.
Role in Organizations
Virtual engagement is still new to businesses, although they can see the opportunity it is hard to determine the return on investment of advertising in the virtual world. Kumar, Bezawada, Rishika, Janakiraman, & Kannan (2016) conducted a study to determine the effects of social media advertising on consumers, the results showed that social media advertising is effective, although it is more effective when cross-channel advertising is used. Cross-channel advertising is when a business advertises in different channels, for example, on social media and magazines. Kumar et al. (2016) recommends that managers choose to embrace social network as a means to further interact with the customer and help build a stronger relationship. This will lead to an increase in brand loyalty and increased customer spending. Xie, and Lee (2015) recommends managers invest in social media advertisement, although be hesitant of the amount as it is still not completely clear of the direct results. It is noted that social media advertisement is more likely to enhance brand image and create brand loyalty, than sales on a particular product? This is because the consumer may not need or want the product being advertised, but they are still seeing the brand and becoming familiar with it.
See also
- Enshittification – Systematic decline in online platform quality
- Enterprise engagement – An organizational growth strategy that focuses on having people work together
- Mean world syndrome – Cognitive bias
- Online advertising – Form of advertising that uses the Internet
- Perverse incentive – Incentive that has a contrary result
- Succès de scandale – Term meaning "success from scandal"
- Visual marketing – discipline studying the relationship between an object, the context it is placed in and its relevant imagePages displaying wikidata descriptions as a fallback
- Web traffic – Flow of data across the Web, the largest portion of Internet traffic
References
- "gartner-generation-virtual-engagement-levels-june-2008.jpg". Marketingcharts.com. 2008-08-01. Retrieved 2012-10-28.
- Protalinski, Emil (2014-01-29). "Facebook Passes 1.23 Billion Monthly Active Users". The Next Web.
- claffey, e; brady, m (2014). "A Model of Consumer Engagement in a Virtual Customer Environment". Journal of Customer Behaviour. 14 (4): 325–346. doi:10.1362/147539214X14185702584405.
- Savulesco, R (2011). "brand talk on facebook- a new challenge in marketing communications". Romanian Journal of Communication and Public Relation. 13 (2): 19–30.
- Savulesco, R (2011). "brand talk on facebook- a new challenge in marketing communications". Romanian Journal of Communication and Public Relation. 13 (2): 19–30.
- Savulesco, R (2011). "brand talk on facebook- a new challenge in marketing communications". Romanian Journal of Communication and Public Relation. 13 (2): 19–30.
- Brooke, Connor (22 April 2014). "Nat Geo Launches 'My Nat Geo Covershot' On Facebook, Fans Can Create Their Own Nat Geo Traveller Cover". Business2Community.
- Popesku, J. "Social Media as a Tool of Destination Marketing Organizations". Journal of Applied Sciences: 715–721.
- xie, k; lee, y (2015). "Social Media and Brand Purchase: Quantifying the Effects of Exposures to Earned and Owned Social Media Activities in a Two-Stage Decision Making Model". Journal of Management Information Systems. 32 (3): 204–238. doi:10.1080/07421222.2015.1063297. S2CID 20598943.
- kumar, a; bezawada, r; janakiraman, r; kannan, p.k.; rishika, r (2016). "From Social to Sale: The Effects of Firm-Generated Content in Social Media on Customer Behavior". Journal of Marketing. 80 (1): 7–25. doi:10.1509/jm.14.0249. S2CID 17165674.
- kumar, a; bezawada, r; janakiraman, r; kannan, p.k.; rishika, r (2016). "From Social to Sale: The Effects of Firm-Generated Content in Social Media on Customer Behavior". Journal of Marketing. 80 (1): 7–25. doi:10.1509/jm.14.0249. S2CID 17165674.