Misplaced Pages

War in the South Pacific

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
You can help expand this article with text translated from the corresponding article in French. (October 2020) Click for important translation instructions.
  • View a machine-translated version of the French article.
  • Machine translation, like DeepL or Google Translate, is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Misplaced Pages.
  • Do not translate text that appears unreliable or low-quality. If possible, verify the text with references provided in the foreign-language article.
  • You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation. A model attribution edit summary is Content in this edit is translated from the existing French Misplaced Pages article at ]; see its history for attribution.
  • You may also add the template {{Translated|fr|War in the South Pacific}} to the talk page.
  • For more guidance, see Misplaced Pages:Translation.
This article is about the 1987 computer wargame by Gary Grigsby. For the historical theatre of war, see South West Pacific theatre of World War II. For the designer's similarly named later project, see War in the Pacific (video game). 1987 video game 1987 video game
War in the South Pacific
Publisher(s)Strategic Simulations
Designer(s)Gary Grigsby
Platform(s)Apple II, Commodore 64, PC-98
Release1987
Genre(s)Computer wargame

War in the South Pacific is a 1987 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It is classified as a monster wargame.

Gameplay

War in the South Pacific is a computer wargame that simulates Pacific Theatre conflicts during World War II. It is classified as a monster wargame, and allows sea, land and air combat. The title contains both historical and hypothetical battles.

Development

War in the South Pacific was designed by Gary Grigsby and was published by Strategic Simulations Inc. (SSI). According to Bob Proctor of Computer Gaming World, the title had a troubled development and "was delayed more than a year" because its scope chafed against RAM limitations. "he various game modules are all within a handful of bytes of filling the memory", he wrote, and noted War in the South Pacific shipped with glitches because it was impossible to fix them without more RAM. These problems led SSI reconsider producing monster wargames for 64K machines; Proctor wrote that Grigsby and the rest of the team were "well aware of the game's faults" when it shipped. War in the South Pacific was released in 1987 for the Apple II and Commodore 64.

Reception

Reception
Review score
PublicationScore
Computer Play6.76/10

J. L. Miller of Computer Play called the game "complex and interesting, but recommended only to those with a special interest in the period." Bob Proctor of Computer Gaming World agreed: "I can only recommend WITSP to those who are very serious wargamers, have a particular interest in the Pacific theater, and have lots of time to delve into it", he wrote.

Reviews

References

  1. ^ Katz, Arnie (February 1989). "Waging World War II: Military Simulations for Computers and Video Games". VideoGames & Computer Entertainment: 76–82.
  2. ^ Proctor, Bob (April 1987). "Bali Hai Will Call You: A Review of War in the South Pacific". Computer Gaming World. No. 36. pp. 16, 17, 19, 20, 54.
  3. Emrich, Alan (September 1995). "The Pioneering Spirit of a Wargame Guru". Computer Gaming World. No. 134. pp. 201, 202, 204.
  4. ^ Miller, J. L. (January 1989). "The Wargamer's Desk Reference". Computer Play: 34, 36, 37, 39, 40, 42.
  5. https://spotlightongames.com/list/reviews.html

External links

Wargames by Gary Grigsby
Categories: