Misplaced Pages

Winged Samurai

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
1980 video game For the book by Henry Sakaida, see Winged Samurai: Saburo Sakai and the Zero Fighter Pilots.
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Winged Samurai" – news · newspapers · books · scholar · JSTOR (November 2017) (Learn how and when to remove this message)
1980 video game
Winged Samurai
Publisher(s)Discovery Games
Designer(s)David Wesely
Programmer(s)Stephen Goss
Platform(s)Apple II, PET, TRS-80, Atari 8-bit
Release1980

Winged Samurai is a 1980 video game designed by David Wesely and published by Discovery Games for the Apple II, Commodore PET, TRS-80, and Atari 8-bit computers.

Gameplay

Winged Samurai is a game in which the player is in command of 16 Japanese fighter aircraft and must destroy bombers on their way to Rabaul.

Reception

Forrest Johnson reviewed Winged Samurai in The Space Gamer No. 33. Johnson commented that "Unfortunately, in creating this historical authenticity, the programmer sacrificed the game to the simulation. The display is purely two-dimensional, and the graphics are unimpressive. ... The game is not real time. You can take all day to make your combat decisions. ... Recommended to historical aviation gamers."

Reviews

References

  1. ^ "Winged Samurai". Atari Mania.
  2. ^ Johnson, Forrest (November 1980). "Capsule Reviews". The Space Gamer (33). Steve Jackson Games: 36–37.
  3. https://strategyandtacticspress.com/library-files/Moves%20Issue56.pdf

External links


Stub icon

This action game–related article is a stub. You can help Misplaced Pages by expanding it.

Categories: