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{{Short description|1996 video game}} | |||
{{Infobox CVG| title = Lunar: Silver Star Story Complete | |||
{{Use mdy dates|date=September 2024}} | |||
| image = ] | |||
{{Good article}} | |||
| developer = ]<br>] | |||
{{Redirect|Lunar: Silver Star Story|the original Sega CD game|Lunar: The Silver Star}} | |||
| publisher = ] ]<br>] ]<br>] ]<br>] ] | |||
{{Infobox video game | |||
| designer = ] (character) | |||
| title = Lunar: Silver Star Story Complete | |||
| engine = | |||
| image = Lunar1box.jpg | |||
| released = ] October, ] <small>(])</small><br>] July, ] <small>(])</small><br>] May, ] <small>(])</small><br>] May, ] <small>(PS1)</small><br>] December, ] <small>(])</small><br>] May, ] <small>(PC)</small> | |||
| alt = Lunar: Silver Star Story Complete | |||
| genre = ] | |||
| caption = North American cover art of the PlayStation version | |||
| modes = ] | |||
| developer = ]<br>Japan Art Media<br>] (PlayStation) | |||
| platforms = ], ], ] | |||
| publisher = {{vgrelease|JP|]|JP| ] <small>(PS1)</small>|NA|] <small>(PS1)</small>}} ] <small>(iOS, Android)</small> | |||
| media = 1 × ] (SAT)<br />2 × ] (PS1, PC) | |||
| artist = ] | |||
| requirements = | |||
| composer = ] | |||
| input = | |||
| series = '']'' | |||
| released = '''Sega Saturn'''{{vgrelease|JP|October 25, 1996}}{{vgrelease|JP|July 4, 1997 <small>(] version)</small><ref name="3rd party titles - Sega JP">{{cite web |title=Software List (Released by Soft Licensees)|url=https://sega.jp/history/hard/segasaturn/software_l.html |website=セガ 製品情報サイト |publisher=Sega |access-date=May 15, 2023 |language=ja}}</ref>}}'''PlayStation'''{{vgrelease|JP|May 28, 1998|NA|May 28, 1999}}'''Windows'''{{vgrelease|JP|December 8, 1999}}{{vgrelease|KR|May, 2000}}{{vgrelease|WW|Spring 2025 <small>(Remaster)</small>}}'''iOS'''{{vgrelease|WW|September 20, 2012}} '''Android'''{{vgrelease|WW|January 26, 2024}}'''Nintendo Switch''', '''PlayStation 4''', '''PlayStation 5''', '''Xbox One''', '''Xbox Series X/S'''{{vgrelease|WW|Spring 2025}} | |||
| genre = ] | |||
| modes = ] | |||
| platforms = ], ], ], ], ], ], ], ], ], ] | |||
}} | }} | ||
'''''Lunar: Silver Star Story Complete''''' is an a retitled version of the 1996 RPG {{nihongo|''Lunar: Silver Star Story''|ルナ~シルバースターストーリー|Runa Shirubā Sutā Sutōrī}}, a ] developed by ] and published by ]. It was originally released on the ] console in Japan, but has since been ] and re-released on several additional platforms, most notably the Sony Playstation. | |||
''Lunar: Silver Star Story Complete'' |
'''''Lunar: Silver Star Story Complete''''', originally released in Japan as simply {{nihongo foot|'''''Lunar: Silver Star Story''''',|ルナ~シルバースターストーリー|Runa ~ Shirubā Sutā Sutōrī|lead=yes|group=lower-alpha}} is a ] developed by ] and Japan Art Media and published by ]. It is a ] of 1992's '']''. While the overall plot remains true to the original, accommodations are made to the game's story to allow for a larger, richer cast, as well as additional scenarios. | ||
Initially released on the ] in 1996, the game has gone through several variations, beginning with enhanced video support in conjunction with the Saturn's ] graphics add-on in 1997, and later being ported to ]'s ] by ] in 1998.<ref>{{Cite web |title=業務実績 – Alfasystem |url=http://www.alfasystem.net/wwwp/index.php/achievement/ |access-date=2024-09-26 |language=ja}}</ref> The PlayStation version was released in North America by ], who had also produced the English adaptation of the original game, in May 1999. | |||
In North America, ''Lunar: Silver Star Story Complete'' was translated by the ] publisher ]. Working Designs originally planned to release their English language version on the Sega Saturn. However, this release was eventually canceled in favor of the ] version. | |||
Like its forerunner, the game follows the exploits of Alex, a young boy from a small, humble town who enters a life of adventure and intrigue after being chosen as the heir-apparent to the title of "Dragonmaster", guardian of the forces of the planet. With the help of his expanding band of companions, Alex must pass the trials set by ancient dragons to claim his place in history, and stop a powerful sorcerer and former hero from controlling the world. | |||
==Storyline== | |||
{{spoiler}} | |||
''Lunar'' is the story of the idealistic lad named Alex who dreams of one day becoming Dragonmaster, the legendary guardian of the Goddess ] and commander of the Four Dragons. The game begins fifteen years after the disappearance of the previous Dragonmaster, Dyne, who is presumed to be dead. A monument to Dyne was built in Alex's hometown. As a series of extraordinary events unfold, Alex sets out on an adventure with his foster sister, Luna, to meet the dragons. Eventually Alex is compelled to realize his dream of becoming Dragonmaster in order to stop the evil forces which threaten Luna. | |||
Since its English release, ''Silver Star Story'' has garnered much attention from critics for its use of fluid full-motion animated sequences, lavish game packaging, and quality of the English script. The game was followed by a sequel, '']'', in 1998. Two more remakes of '']'', '']'' and '']'', were released in 2002 by ] and ] and in 2009 by ] and ], respectively. | |||
Alex's quest takes him to nearly every corner of the world, from small port villages, to the magic city of Vane which revolves in the air near the Goddess' tower, and even the desolate wasteland of the Frontier. Alex ultimately meets the Four Dragons and undergoes their trials to become the new Dragonmaster. With his newfound power Alex defeats the Magic Emperor and restores peace to the land. | |||
==Gameplay== | |||
] | |||
] | |||
''Silver Star Story Complete'' is a traditional, top-down ] featuring two-dimensional character and background graphics. Using the ] and ]'s advanced hardware, many elements of the ]'s presentation have been altered, including a larger color palette,<ref>{{cite magazine |title=Lunar: Director's Cut|magazine=]|issue=88 |publisher=]|date=November 1996 |page=140}}</ref> more sophisticated visual effects, and improved sound quality. The story is interspersed with fully animated cut scenes.<ref name=EGM105>{{cite magazine |title=Lunar: Silver Star Story Complete: The Sega CD Epic Gets a Facelift |magazine=]|issue=105 |publisher=] |date=April 1998|page=51}}</ref> Players advance the narrative by completing story-based objectives and interacting with ]s. In the original version, players encountered enemy monsters randomly every few steps when traveling in a harsh environments, while the remake makes enemies visible, with combat ensuing only after a character has come in contact with one.<ref name="instruction50-53" /> In addition, there are no monsters in the overworld, as there were in the original.<ref name=EGM105/> | |||
===Astronomy and Geography of Lunar=== | |||
The world of Lunar consists of a large barren planet, which is orbited by a small, earth-like moon. The game takes place in a fertile region on that moon, which is called Lunar or the Silver Star. The planet, which can be seen in Lunar's skies, is called the Blue Star. It was once a habitable planet with oceans and forests, and people once lived there. However, millennia prior to the game, its inhabitants fought themselves nearly to extinction and left the Blue Star a wasteland. The people cried out to their goddess, ], who used her powers to create a hospitable region for them to inhabit on Lunar. Outside of the region blessed by the goddess' life-giving magic, Lunar is barren, as it has always been. It is in this wasteland that the Vile Tribe, a group of half-demons that refuse to worship the goddess, dwell. However, the Goddess Althena remains close to those who love her, watching over them from the Goddess Tower. | |||
Many of the game's new battle features were adapted from '']'', including the auto-battle feature that allows players to set moves and actions in advance.<ref name="instruction50-53">{{cite book | year=1999 | author=Working Designs | title=Lunar: Silver Star Story Complete Instruction Manual | pages=50–53 | publisher=] | id=SLUS-00628/00899}}</ref> While in combat, a player may choose to attack an enemy, move about the battlefield, use magic or items, stand their ground and defend, or flee the battle entirely. ''Silver Star Story Complete'' retains the original version's movement feature, which requires characters to be within a certain distance of an enemy before it can be attacked. Battles are won when all enemies are defeated, yielding experience points that allow characters to gain levels, making them stronger as well as allowing access to better abilities. By gaining levels, as well as finding or purchasing increasingly more powerful weapons and armor, characters can battle increasingly more powerful enemies as the game progresses. Bosses will have their abilities scaled to the party's level with no limit.<ref name="instruction50-53" /> {{Clear}} | |||
Although the basic framework is present, much of the above background is never specifically referred to in Silver Star Story itself, but rather is explained in its sequel, '']''. | |||
== |
==Plot== | ||
===Main characters=== | |||
] | |||
===Characters=== | |||
*'''Alex''' | |||
The cast of ''The Silver Star'' all return for the game's remake, retaining their original designs by ] and ] artist ].<ref name="instruction75">{{cite book | year=1999 | author=Working Designs | title=Lunar: Silver Star Story Complete Instruction Manual | publisher=]| id=SLUS-00628/00899 | page=75}}</ref> Players assume the role of Alex, who is joined by a menagerie of playable and supporting characters who aid him on his quest. | |||
**Age: 15 | |||
**Game Arts official name: Ahres | |||
**Full name: {{nihongo|Alex Noah|アレス・ノア|Aresu Noa}} | |||
**Voice: {{nihongo|]|石田 彰|}} / ] | |||
:Alex is the main character of the game. A country boy, he has an honest, straightforward personality, but he is also a bit timid and sometimes tends to drift though life. He lives in the small village of Burg with his parents, his friend Nall, and with Luna, an orphan who was given to Alex' parents while he was still little. Alex was born without any magic ability, but he is capable with a sword, and he plays the ocarina skillfully. Because Dragonmaster Dyne's monument in Burg, Alex grew up admiring him, and his biggest dream is to one day have adventures like Dyne and share the excitement with his friends. | |||
*Alex - a young boy from a small town who dreams of becoming an adventurer like his idol, Dyne. | |||
] | |||
*Luna - his childhood friend and sweetheart | |||
*Nall - a winged, white, cat-like creature with an uncertain origin | |||
*Ramus - son of the town mayor with dreams of becoming a rich businessman | |||
*Nash - a boisterous magician-in-training from a prestigious magic school | |||
*Mia - quiet daughter of the magic guild's headmistress | |||
*Jessica - a tomboyish priestess | |||
*Kyle - a self-absorbed vagrant and ladies' man as well as Jessica's strained boyfriend.<ref name="strat23">{{cite book | year=1999 | author=Working Designs | title=Lunar: Silver Star Story Complete Official Strategy Guide | pages=2–3 | publisher=]}}</ref> | |||
Each character's personalities were expanded for the new version to make them easier for the player to relate to, and give each of them more presence in the game's story.<ref name="Newtype" /> As the game's designers felt that Luna was lacking presence in the original game, she was included in the player's party for a longer period and her past was expanded by giving her confounding dream sequences.<ref name="Making">{{cite book | year=1999 | author=Working Designs | title=The Making of Lunar: Silver Star Story Complete | publisher=Working Designs| id=SLUS-00628/00899}}</ref> | |||
*'''Nall''' | |||
**Game Arts official name: Nall | |||
**Full name: {{nihongo|Nall|ナル|Naru}} | |||
**Voice: {{nihongo|]|萩森侚子|}} / Jackie Powers | |||
:Nobody is quite sure what Nall really is, but most people assume that Nall is just a white cat with wings. Even Nall himself doesn't know what he really is, but being called a cat offends him, even though he has cat-like traits like a taste for fish. Nall can speak with humans and has innate magical abilities. He was given to Alex's parents by the same man who asked them to take care of Luna. Nall has a strong bond of friendship with Alex, and they treat each other like brothers. | |||
Ghaleon, a dark magician who seeks godhood, serves as the primary antagonist, and initially appears as an ally to Alex's cause. In the new version, Ghaleon's personality is altered to make him a more sympathetic character. Motivation for his plans to rule the world were shifted from revenge to misplaced concern for humanity not having a true leader.<ref name="Newtype">{{cite book | year=1996 | editor-first1=Koji |editor-last1=Nagoshi |editor-first2=Shigeru |editor-last2=Tanaka | title=Newtype 100% Collection - Lunar: Silver Star Story | pages=36–39 | publisher=Tsuguhito Kadokawa | language=ja}}</ref> He is still undeniably ruthless and cruel, however. Game Arts added new villains to the story, feeling that the game's opposition lacked enough characterization.<ref name="Making" /> These include Royce and Phacia, two powerful sorceresses who are sisters to Xenobia, Ghaleon's top general who appeared in the original as his sole underling (who, in this version, actually has romantic feelings for him).<ref name="strat45">{{cite book | year=1999 | author=Working Designs | title=Lunar: Silver Star Story Complete Official Strategy Guide | pages=4–5 | publisher=] | isbn=0-9662993-1-0}}</ref> | |||
] | |||
===Story=== | |||
*'''Ramus''' | |||
{{further|Lunar: The Silver Star#Story}} | |||
**Age: 17 | |||
**Game Arts official name: Ramus | |||
**Full name: {{nihongo|Ramus Farmain|ラムス・ファーマイン|Ramusu Fāmain}} | |||
**Voice: {{nihongo|]|高戸靖廣|}} / Nancy Davis | |||
:Ramus is the son of the chief of Burg Village, and Alex's best friend along with Nall. Ramus has grand dreams of fame and wealth, but his father only sees him as a lazy troublemaker. He one day hopes to prove his father wrong by making a fortune. It is Ramus's thirst for adventure (and greed) which drives Alex, Nall, Luna and himself on their first adventure to the white dragon cave. However, despite all the fancy talking, Ramus barely has the nerves for adventuring and would do well to apply his keen mind and sharp business skills somewhere else. | |||
The plot of ''Silver Star Story Complete'' remains true to the original ] version written by Kei Shigema. Novelist Keisuke Shigematsu was recruited as the remake's scenario writer, and was tasked with expanding the previous script written by Shigema to make the game more current.<ref name="instruction25">{{cite book | year=1999 | author=Working Designs | title=Lunar: Silver Star Story Complete Instruction Manual | publisher=] | id=SLUS-00628/00899 | page=25}}</ref> As in the original version, players assume the role of Alex, a young boy who hopes to become a great hero like his idol, the legendary Dragonmaster Dyne. At the insistence of his fortune-hunting friend Ramus, Alex travels to the nearby Dragon's Cave with his cat-like companion Nall, and sweetheart Luna, to seek a precious gem. When the team reaches the cave's interior, they find Quark, an aged, wise dragon who sees hidden potential in Alex, and beckons him to travel the world and become its protector as the new Dragonmaster. Returning home, the group expresses mutual interest in Alex's quest; Ramus wishes to sell the dragon gem at a large city, Nall wants to find out what he is, and Luna merely to protect Alex. The group sets off across the frontier to the port town of Saith to continue their journey. | |||
] | |||
] and ]<ref name="Making" />]] | |||
*'''Luna''' | |||
**Age: 15 | |||
**Game Arts official name: Luhna | |||
**Full name: {{nihongo|Luna Noah|ルーナ・ノア|Rūna Noa}} | |||
**Voice: {{nihongo|]|氷上恭子|}} / Rhonda Gibson | |||
:Luna is a girl whom Alex' parents adopted and raised as their own child, along with Alex and Nall. Good-natured and kind, Luna has been gifted with a beautiful singing voice. Her songs are magical, drawing power from an unknown source; Luna has never studied magic, nor is she a priestess who can cast spells in the name of the Goddess. However, in a remote village like Burg, the quality of Luna's singing in itself outweighs the magics hidden in her songs. She is a pretty normal girl, apart from the fact the power of her own songs sometimes frightens her and she has a recurring dream that doesn't make sense to her... | |||
Traveling through the Weird Woods, Luna sings a magic song to clear a patch of thick fog in their path, yet is not sure how she knew it would work. The group is surrounded by a horde of monsters, and are defended by a traveling warrior named Laike. Finding Alex's quest to become Dragonmaster humorous, Laike nonetheless wishes him and his friends luck as they leave the forest. Arriving at Saith, the group meets Nash, a magician-in-training from a prestigious magic school who needs transport back to his home, and joins the group on a boat to the eastern continent. Unlike the original Sega CD version, Luna continues with Alex rather than stay behind to give her a bigger role in the plot.<ref name=EGM105/><ref name="Making" /> After arriving in the port town of Meribia, Ramus leaves the group to become a salesman at his own shop, while the rest of the team travels to the floating city of Vane to meet Ghaleon, a former adventurer who traveled with Dyne before his death. Ghaleon sends Alex and Luna on a quest to stop a false Dragonmaster from harassing a village where he meets Jessica, a priestess and daughter of the legendary hero "Hell" Mel. Returning to Vane, Ghaleon tells Alex he wants to see Quark to discuss his future as Dragonmaster, with Luna joining them on a return trip to Burg. After arriving at the dragon cave, Ghaleon and Quark reminisce before Ghaleon cryptically asks whether Luna is "the one from back then". Upon hearing an affirmation, Ghaleon's mood changes, and suddenly transforms into a more sinister form, The Magic Emperor, who turns Quark to energy and kidnaps Luna, remarking that he will now use her in his quest to rule the world. | |||
] | |||
The game's final scenario and the reason for Ghaleon's actions differ slightly from the original, with the Goddess Althena's instability serving as the catalyst for the events rather than a rampaging Black Dragon.<ref name="Newtype" /> In this version, Laike relates the story of how one day fifteen years ago, the Goddess Althena concluded that people were depending too much on her, rather than growing as people and as a civilization, and that by continuing to mother them, she was doing more harm than good. Despite Ghaleon's pleas, Dyne and Althena used their powers to spread her life force throughout the world, transforming her into an infant, to live out a mortal life as a human. Ghaleon, believing humanity could not survive without a god watching over them, cut off all ties to his former friend and set his plan into motion to ascend to godhood himself in Althena's place; his cause set on rule rather than revenge as in the original.<ref name="Newtype" /> Believing that humanity was strong and resourceful enough to live on their own, Dyne left the young girl in the care of Alex's parents to raise her as their own daughter before he began his new life as Laike, a traveling adventurer. Now knowing the truth of Luna's origins, Alex and his friends travel to the Goddess tower to save her and stop Ghaleon from seizing control of the world. Defeating his generals, Alex confronts Ghaleon at the tower's upper ], where the ritual to transfer Luna's power to him has already begun. Echoing Dyne's earlier declaration on the strength of humanity, Alex's team attacks and defeats Ghaleon as his fortress crumbles around them. With Luna still caught in a trance, Alex attempts to reason with her to leave while the others are teleported to safety. Playing his ], Alex awakens Luna's memories before the two are transported to the surface as the tower collapses, re-uniting with their companions. | |||
*'''Nash''' | |||
**Age: 17 | |||
**Game Arts official name: Nasch | |||
**Full name: {{nihongo|Nash Rumack|ナッシュ・ルーマック|Nasshu Rūmakku}} | |||
**Voice: {{nihongo|]|坂口大助|}} / Lief Huckman | |||
:Nash is pretentious, elitist, and very vocal about being apprenticed to one of the strongest mages in the world, even though that honor doesn't save him from ending up in the occasional embarrassing situation. Nash's magical ability really is above average, and the fact the powerful Sage Ghaleon has acknowledged him only proves it. Unfortunately, Nash is all too aware of his gifts. Behind his big talk and overinflated ego, he has a soft spot for the future leader of the Magic Guild, Mia, and deep inside he's terribly afraid of a great power which even he must recognize as superior. | |||
==Development== | |||
] | |||
The remake initially began as ''Lunar: Silver Star Story'', developed by a collaboration between ] and Japan Art Media. Immediately after producing '']'' for the ] console in 1994, much of the original staff expressed interest in remaking the first ''Lunar'' title on current, more advanced hardware.<ref name="strat045" /> Displeased with many aspects of the original game's design, Game Arts sought to improve the original version to coincide with their initial vision of the project, including more sophisticated animation, better quality ] music, and a more engaging script.<ref name="GameInformer" /> ''Silver Star Story'' was headed by ] Youichi Miyaji, who had previously worked on the first two Sega CD ''Lunar'' titles, who enlisted help from the staff of Japan Art Media to aid in the heavy-cost production of the game.<ref name="strat045">{{cite book | year=1999 | author=Working Designs | title=Lunar: Silver Star Story Complete Official Strategy Guide | publisher=] | isbn=0-9662993-1-0 | page=45}}</ref> While the original game contained roughly ten minutes of animation produced internally, the remake features fifty minutes of new, fully animated cut scenes by ].<ref name="strat154">{{cite book | year=1999 | author=Working Designs | title=Lunar: Silver Star Story Complete Official Strategy Guide | publisher=] | isbn=0-9662993-1-0 | page=154}}</ref> For the game's first release on the ] in October 1996, in-game movies could only display in quarter-screen and low fidelity due to the system's video limitations. This was corrected for the game's second release in July 1997 with the introduction of the Saturn's ] card adapter, which allowed for full-screen playback at better quality.<ref name="NCSMPEG">{{cite web | title=Lunar: The Silver Star MPEG Edition | publisher=National Console Support | url=http://www.ncsx.com/www/lunarmpg.htm | access-date=2007-10-15 | url-status=dead | archive-url=https://web.archive.org/web/20120214122329/http://www.ncsx.com/www/lunarmpg.htm | archive-date=2012-02-14 }}</ref> Both Saturn versions would be published by ]. In May 1998, ''Silver Star Story'' was ported to the ] system in Japan by ], this time published by ]. This version, while retaining all the extra features of the second Saturn release, including full-screen movies, was unable to produce the same high-fidelity playback as its video card-enhanced predecessor.<ref name="Hyper" /> | |||
===English version=== | |||
*'''Mia''' | |||
] | |||
**Age: 16 | |||
**Game Arts official name: Mia | |||
**Full name: {{nihongo|Mia Ausa|ミア・オーサ|Mia Ōsa}} | |||
**Voice: {{nihongo|]|淺田葉子|}} / Jackie Powers | |||
:Mia is the daughter of Lemia Ausa, the current leader of the Vane Magic Guild. She has a composed and thoughtful personality, but she is also shy, and leads a withdrawn life at the Magic Guild in the floating city of Vane. Anxious about her future as head of the Magic Guild, Mia's insecurities are only being worsened by her mother's recent strange behavior. Yet despite all of this, she has a reserve of inner fortitude that's second to none. Though Mia lacks self-confidence, she has the potential to rank among the strongest magic users in the Guild. She is the idol of the all the students in the Magic Guild academies, but unfortunately for her, her biggest admirer is Nash. | |||
In late 1995, California-based software company ], who had previously provided the translation for the original ''Silver Star'', signed on to produce the English-language version.<ref name="Ireland1">{{cite web | author=Rudo and Webber | title=Interviews - Victor Ireland (Interview 1) |date=May 1998 | publisher=LunarNET | url=http://www.lunar-net.com/interviews/vic1.php | access-date=2007-10-15}}</ref> The company originally expressed interest in localizing the Saturn version under the name ''Lunar: Silver Star Story Director's Cut'' to be released in Fall 1996.<ref name="DirectorsCut">{{cite book | year=1995 |author1=J. Douglas Arnold |author2=Zach Meston |name-list-style=amp | title=Lunar: Eternal Blue - The Official Strategy Guide | publisher=Sandwich Islands Publishing | page=202}}</ref> When Fall 1996 arrived the localization was still in its early stages, and the release date was accordingly pushed back to the fourth quarter of 1997.<ref>{{cite magazine|title=Sega Gamers' Day|magazine=]|issue=87|publisher=] |date=October 1996|page=115}}</ref> Working Designs stated that its conflict with ] would not impact the four Saturn projects from Working Designs which were already in progress,<ref name=EGM98>{{cite magazine |title=Working Designs to End Publishing for Sega |magazine=] |issue=98|publisher=]|date=September 1997|page=73}}</ref> but though the other three all were released as promised, ''Lunar: Silver Star Story Complete'' was not. Work began on the PlayStation version in 1998.<ref name="Ireland2">{{cite web | author=Rudo | title=Interviews - Victor Ireland (Interview 2) |date=May 1999 | publisher=LunarNET | url=http://www.lunar-net.com/interviews/vic2.php | access-date=2007-10-15}}</ref> ''Silver Star Story Complete'' was headed by company president Victor Ireland, who also served as head translator and localizer. Like the original game, the English version features a lighthearted, non-literal interpretation of the original Japanese script while retaining the same basic story, which now includes American ] references, breaking the ], and slapstick humor.<ref name="Making" /> Working Designs kept in close contact with the original Japanese team, adding several new features to the North American version including ] controller support, the ability to switch between ] slots on the save screen, and the ability to create up to fifteen save files instead of three.<ref name="Translation">{{cite book | year=1999 | author=Working Designs | title=Lunar: Silver Star Story Complete Instruction Manual | pages=82–83 | publisher=] | id=SLUS-00628/00899}}</ref> Working Designs initially announced that the PlayStation version would be released in North America in August 1998, just three months after the planned Japanese release.<ref name=EGM105/> Programming and production difficulties stifled progress, resulting in numerous delays and changing release dates until the game's eventual release in May 1999. A stand-alone demo version of the game was distributed to several game stores across the United States which preceded the final version, as well as a Ghaleon punching ] available with pre-order of ''Lunar 2 Eternal Blue''.<ref name="IGN" /> | |||
] | |||
''Silver Star Story Complete'' was initially released in North America as a limited collector's edition which included two game discs, a hardbound instruction manual, a soundtrack CD, a "Making of ''Lunar: Silver Star Story Complete''" special disc, and a cloth map of the ''Lunar'' world.<ref name="IGN" /> The package retailed for $60.00 to cover the cost of the elaborate extras.<ref name="GameInformer" /> Working Designs would also publish their own strategy guide for the game, also billed as a collector's item. Ireland's team would add an ] to the "Making of" video disc in the form of a minigame based on ]'s arcade game '']'' called ''Lords of Lunar'' accessed by using a code found in-game. In February 2002, a special "Fan-Art Edition" of the game was released featuring disc artwork by contributors to the Working Designs website, which lacked the extras of the collector's edition.<ref name="PlayStation">{{cite web | title=Lunar: Silver Star Story Complete (2-Disc Edition) |website=] | url=http://psx.ign.com/objects/142/14211480.html | access-date=2007-10-15}}</ref> A ]-based PC version of ''Silver Star Story'' was released in Japan in December 1999 by ] featuring higher resolution graphics and video playback.<ref name="IGNPC">{{cite web | title=Lunar: Silver Star PC Game |website=] | url=http://pc.ign.com/objects/013/013723.html | archive-url=https://web.archive.org/web/20020601190457/http://pc.ign.com/objects/013/013723.html | url-status=dead | archive-date=June 1, 2002 | access-date=2007-10-15}}</ref> Working Designs had expressed interest in bringing this version to North America in 2002, but claimed that the English version was too buggy and unstable to be released.<ref name="PC">{{cite web | author=Long, Andrew | title=Lunar PC Bites the Dust; New PSone Disc Art Revealed to Compensate | date=2002-01-08 | publisher=RPGamer | url=http://www.rpgamer.com/news/Q1-2002/011002c.html | access-date=2007-10-15 | archive-url=https://web.archive.org/web/20130130145042/http://rpgamer.com/news/Q1-2002/011002c.html | archive-date=2013-01-30 | url-status=dead }}</ref> | |||
*'''Kyle''' | |||
**Age: 18 | |||
**Game Arts official name: Killy | |||
**Full name: {{nihongo|Kyle|キリー|Kirī}} | |||
**Voice: {{nihongo|]|関 智一|}} / John Haas | |||
:Kyle is the semi-official protector of the Nanza barrier, a mountain fortress on a crossroads between several important areas. More significantly, he is the leader of the local bandits. Brash, impulsive, sexist and sporting an ego the size of a small city, Kyle occasionally comes across as a bit too certain of his own capabilities. Kyle loves flirting, drinking, and fighting, and is especially good at the latter. Despite all this he's a good bandit, protecting travelers for a fee instead of robbing them. Chivalrous enough to protect women and children for free, he's still enough of a bandit to charge men twice the money. He is involved in a fiery on-again off-again relationship with Jessica. | |||
==Audio== | |||
] | |||
The music for ''Silver Star Story Complete'' consists of entirely new background themes by ].<ref name="Making" /> While ], Isao Mizoguchi, and Yoshiaki Kubodera collaborated with Iwadare on the Sega CD version, only Iwadare would return for the remake, composing nearly one hundred new songs.<ref name="instruction59">{{cite book | year=1999 | author=Working Designs | title=Lunar: Silver Star Story Complete Instruction Manual | publisher=] | id=SLUS-00628/00899 | page=59}}</ref> When creating the music for ''Silver Star Story Complete'', Iwadare drew from his own experiences, admitting that he was trying to put a personal touch on his work and "express through honest emotions".<ref name="instruction59" /> Music director Isao Mizoguchi claims that the music process was "a little different" from the companany's previous works, with the game's main themes being composed before they viewed the scenes that required them, making adjustments as they went along.<ref name="instruction55">{{cite book | year=1999 | author=Working Designs | title=Lunar: Silver Star Story Complete Instruction Manual | publisher=] | id=SLUS-00628/00899 | page=55}}</ref> Each song was divided into four categories: town or village, dungeon, battle, or field; each with their own pacing and emotional direction. Iwadare described the game's music as "very well received" according to fan feedback.<ref name="instruction59" /> The Japanese version features a new opening theme, "Tsu·Ba·Sa" (TSU・BA・SA, lit. Wings) performed by ]. An intermediary song, {{nihongo|"Kaze no Nocturne"|風のノクターン|Kaze no Nokutān|lit. Wind's Nocturne}}, also called "The Boat Song",<ref name="SSSCOST">{{cite web | author=Musashi | title=RPGFan Soundtracks - Lunar: Silver Star Story Complete Soundtrack | date=1999-10-10 | publisher=RPGFan | url=http://www.rpgfan.com/soundtracks/lssscs/index.html | access-date=2007-10-15 | archive-date=2007-10-09 | archive-url=https://web.archive.org/web/20071009005018/http://www.rpgfan.com/soundtracks/lssscs/index.html | url-status=dead }}</ref> was added to the game to heighten the emotion of Alex and Luna's departure into the world, which was kept at Mizoguchi's insistence even as material was being cut for time.<ref name="Making" /> | |||
For the North American release, Victor Ireland had expressed interest in replacing many of the new themes with ones from the Sega CD version, including the original opening theme "Fighting Through the Darkness".<ref name="Ireland1" /> After translating the game, however, ] was left with very little extra space on each game disc, and the idea was abandoned.<ref name="Ireland2" /> Many of the arranged songs meant for the English release were included on a special soundtrack packaged with the collector's edition. The English version features the opening theme, "Wings", performed by ], who also performs "Wind's Nocturne". Additionally, Working Designs' arrangements of classic ''Lunar: The Silver Star'' pieces were used to replace the new music in two animation sequences, "A Trinity of Terror" and "The Green Earth". | |||
*'''Jessica de Alkirk''' (Japanese: Jessica Alkirk<ref>{{cite book |title=Newtype 100% Collection 30 - Lunar: Silver Star Story |year=1997 |publisher=Kadokawa Shoten |isbn=4-04-852773-8 }}</ref>) | |||
**Age: 16 | |||
**Game Arts official name: Jessica | |||
**Full name: {{nihongo|Jessica Alkirk|ジェシカ・アルカーク|Jeshika Arukāku}} | |||
**Voice: {{nihongo|]|池澤春菜|}} / Melissa Gulden | |||
:In the presence of her father Mel, the governor of the great port city of Meribia, Jessica appears to be the perfect daughter and lady. Around everyone else she is an impossible tomboy - though her disposition is normally sunny, she can be outgoing to the point of being strident, and temperamental almost to the point of violence. Jessica is studying to be a priestess of Althena, but she tends to skip her classes at the shrine more often than she attends them. She has a strong will and is very dedicated to any cause she decides to champion. She is in love with Kyle, but is too obstinate to admit it. | |||
=== |
===Voice=== | ||
{| class="wikitable collapsible collapsed" style="clear:none; float:right; font-size:90%; margin:5px; width:25%" cellpadding="3" | |||
{{spoiler}} | |||
! colspan="3" style="background-color: #d1dbdf;"| Voice actors | |||
*{{nihongo|'''Mel de Alkirk'''|メル・デ・アルカーク|Meru De Arukāku}} | |||
|- | |||
**Game Arts official name: Mel | |||
! width="10%" | Character | |||
**Voice: {{nihongo|Yuusaku Yara|屋良有作|}} / Keith Lack | |||
! width="10%" | Japanese<ref name="Voice">{{cite web | author=Shannon, Mickey | title=Lunar Silver Star Story Complete Game Credits | publisher=LunarNET | url=http://www.lunar-net.com/sssc/credits.php | access-date=2007-10-15}}</ref> | |||
:A burly, battle-worn beastman, Mel is not a man to be crossed. Before joining forces with Dragonmaster Dyne as one of the Four Heroes, Mel was a pirate, and he earned the nickname 'Hell Mel' while terrorizing merchant ships. He's since become governor of the free port of Meribia, one of Lunar's largest cities, and is universally admired by the citizens. Mel dotes upon his daughter Jessica, seeing in her a reminder of his dear, departed wife, a fine Meribian lady. He seems unaware that while Jessica inherited her mother's charm, she also has her father's rough-and-ready spirit. An unpleasant turn of events soon await Mel, however, which may prove to make both Meribia and Jessica distant concerns by comparison. | |||
! width="10%" | English (Silver Star Complete)<ref name="Voice" /> | |||
|- | |||
|- align="left" | |||
| Alex | |||
| ] | |||
| ] | |||
|- | |||
|- align="left" | |||
| Luna | |||
| ] | |||
| Rhonda Gibson | |||
|- | |||
|- align="left" | |||
| Nall | |||
| Junko Hagimori | |||
| Jackie Powers | |||
|- | |||
|- align="left" | |||
| Ramus | |||
| ] | |||
| Nancy Davis | |||
|- | |||
|- align="left" | |||
| Nash | |||
| ] | |||
| Leif Huckman | |||
|- | |||
|- align="left" | |||
| Mia Ausa | |||
| ] | |||
| Jackie Powers | |||
|- | |||
|- align="left" | |||
| Jessica D'Alkirk | |||
| ] | |||
| Melissa Gulden | |||
|- | |||
|- align="left" | |||
| Kyle | |||
| ] | |||
| John Haas | |||
|- | |||
|- align="left" | |||
| Quark | |||
| ] | |||
| Hal Delahousse | |||
|- | |||
|- align="left" | |||
| Laike / Dyne | |||
| ] | |||
| Blake Dorsey | |||
|- | |||
|- align="left" | |||
| Mel D'Alkirk | |||
| Yūsaku Yara | |||
| Keith Lack | |||
|- | |||
|- align="left" | |||
| Lemia Ausa | |||
| ] | |||
| Dixie Garret | |||
|- | |||
|- align="left" | |||
| Ghaleon | |||
| ] | |||
| John Truitt | |||
|- | |||
|- align="left" | |||
| Royce | |||
| ] | |||
| ] | |||
|- | |||
|- align="left" | |||
| Phacia | |||
| ] | |||
| Paula Angel | |||
|- | |||
|- align="left" | |||
| Xenobia | |||
| Aya Hara | |||
| Katheryn Kirk | |||
|- | |||
|- align="left" | |||
| Tempest | |||
| ] | |||
| Chad Letts | |||
|- | |||
|- align="left" | |||
| Fresca | |||
| ] | |||
| Melissa Gulden | |||
|- | |||
|- align="left" | |||
| Myght | |||
| Yūsaku Yara | |||
| Dean Williams | |||
|- | |||
|- align="left" | |||
| Althena | |||
| ] | |||
| N/A | |||
|- | |||
|- align="left" | |||
| Eiphel | |||
| ] | |||
| N/A | |||
|- | |||
|- align="left" | |||
| Five Princes of the Black Star: Fubau | |||
| ] | |||
| N/A | |||
|- | |||
|- align="left" | |||
| Five Princes of the Black Star: Ratone | |||
| ] | |||
| N/A | |||
|- | |||
|- align="left" | |||
| Five Princes of the Black Star: Igarune | |||
| ] | |||
| N/A | |||
|- | |||
|- align="left" | |||
| Five Princes of the Black Star: Serrona Mashune | |||
| ] | |||
| N/A | |||
|- | |||
|- align="left" | |||
| Five Princes of the Black Star: Cicero | |||
| ] | |||
| N/A | |||
|- | |||
|} | |||
''Silver Star Story Complete'' features twenty voiced characters,<ref name="Voice" /> four times the original version.<ref name="Voice1">{{cite web | author=Shannon, Mickey | title=Lunar: The Silver Star - Game Credits |publisher=LunarNET.com | url=http://www.lunar-net.com/tss/credits.php | access-date=2007-10-15}}</ref> The characters' voices are used in pre-designated cut scenes, animated interludes and when using special attacks in battle. The English cast was composed of family and friends of the Working Designs staff, as well as local talent from the area.<ref name="Making" /> ], ], Rhonda Gibson, ], Hal Delahousse, and John Truitt reprise their roles, and were joined by a number of talents to fill out the game's expanded speaking roles. Working Designs had considered replacing Angel, as Victor Ireland felt he may have aged too much to convincingly play a young boy, but reconsidered after his rehearsal, commenting that "the players have all aged a bit since the original, so Alex could have aged a bit, too".<ref name="Making" /> Stigile sings the intro song as well as the "Boat Song" in the English version. While the English cast returned, the Japanese version was completely re-cast from the Sega CD original, bringing in several established ] and game voice actors, including pop ] ].<ref name="Voice" /> A four-volume ] album series, ''Lunatic Festa'', was released in Japan between August and November 1996 featuring the Japanese voice actors performing skits and songs in-character, as well as arranged music tracks from the game.<ref name="Festa1">{{cite web | author=Gann, Patrick | title=RPGFan Soundtracks - Lunar: Silver Star Story Lunatic Festa Vol.1 | date=2005-05-03 | publisher=RPGFan | url=http://www.rpgfan.com/soundtracks/lunarssslf1/index.html | access-date=2007-10-15 | archive-date=2007-10-09 | archive-url=https://web.archive.org/web/20071009000140/http://www.rpgfan.com/soundtracks/lunarssslf1/index.html | url-status=dead }}</ref><ref name="Festa4">{{cite web | author=Shannon, Mickey | title=Lunar: Silver Star Story Lunatic Festa Vol.4 | date=2005-07-28 | publisher=RPGFan | url=http://www.rpgfan.com/soundtracks/lunarssslf4/index.html | access-date=2007-10-15 | archive-date=2007-10-06 | archive-url=https://web.archive.org/web/20071006053248/http://www.rpgfan.com/soundtracks/lunarssslf4/index.html | url-status=dead }}</ref> | |||
*{{nihongo|'''Ghaleon'''|ガレオン|Gareon}} | |||
**Game Arts official name: Ghaleon | |||
**Voice: {{nihongo|]|梁田清之|}} / John Truitt | |||
:Ghaleon is Premiere of the Vane Magic Guild, second-in-command to Lemia, and he is also revered as one of the legendary Four Heroes, who fought to protect the Goddess in the days of old. He is famous for the breadth of his knowledge, and many believe that he is the most powerful mage in world. Once lively and spirited, the Premiere has been afflicted by a continual melancholy since the death of his fellow hero and close friend, Dragonmaster Dyne. He often spends months at a time away from Vane on Guild business, but very few people know where he goes. He is actually the ]. | |||
==Reception== | |||
*{{nihongo|'''Lemia Ausa'''|レミリア・オーサ|Remiria Ōsa}} | |||
{{Video game reviews | |||
**Game Arts official name: Remilia | |||
| GR = PS: 86%<ref name="GameRankings">{{cite web |url=https://www.gamerankings.com/ps/197808-lunar-silver-star-story-complete/index.html |title=Lunar: Silver Star Story Complete for PlayStation |website=] |publisher=] |access-date=2018-11-27}}</ref> | |||
**Voice: {{nihongo|Aya Hara|原 亜弥|}} / Dixie Garret | |||
| MC = PS: 78/100<ref name="MC">{{cite web |url=https://www.metacritic.com/game/lunar-silver-star-story/critic-reviews/?platform=playstation |title=Lunar: Silver Star Story Complete for PlayStation Reviews |website=] |publisher=] |access-date=2018-11-27}}</ref><br />iOS: 78/100<ref>{{cite web |url=https://www.metacritic.com/game/lunar-silver-star-story/critic-reviews/?platform=ios-iphoneipad |title=Lunar Silver Star Story Touch for iPhone/iPad Reviews |website=] |publisher=] |access-date=2018-11-27}}</ref> | |||
:Lemia is the governess of the floating city of Vane and head of the Magic Guild, as well as the mother of Mia Ausa. She is also one of the Four Heroes, though that's an aspect of her past put well behind her. Once known as a judicious and compassionate ruler, Lemia has since upset the balance of the Magic Guild with her sudden turn toward tyranny - her temper has grown dangerously short, and she punishes those who speak even the slightest ill word against her. How long can the Guild keep her change of character a secret? | |||
| EGM = 9/10<ref name="EGM">{{cite magazine |author1=Crispin Boyer |author2=Chris Johnston |author3=John Ricciardi and Che | date = July 1999 | title = Lunar: Silver Star Story Complete review | magazine = ] | issue = 120 | publisher = ] | location = San Francisco, California | url=http://www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/lsss-egm.htm | archive-url = https://web.archive.org/web/20030508163701/http://www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/lsss-egm.htm | archive-date = May 8, 2003}}</ref> | |||
| Fam = 28/40<ref name=FamPS>{{cite web |archiveurl=https://web.archive.org/web/20180917154717/https://www.famitsu.com/cominy?m=pc&a=page_h_title&title_id=17062 |title=ルナ シルバースターストーリー |language=Japanese |accessdate=August 1, 2024 |archivedate=September 17, 2018 |url=https://www.famitsu.com/cominy?m=pc&a=page_h_title&title_id=17062 |website=Famitsu}}</ref> | |||
| GI = 7.75/10<ref name="GameInformer">{{cite magazine |author1=Paul Anderson, Andy McNamara |author2=Andrew Reiner |name-list-style=amp | date = July 1999 | title = Lunar: Silver Star Story Complete review | magazine = ] | issue = 95 | publisher = ] | url=http://www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/llsss-gminf.htm }}{{dead link|date=September 2016|bot=medic}}{{cbignore|bot=medic}}</ref> | |||
| GamePro = 2.5/5<ref name="GamePro">{{cite magazine | author = Scarry Larry | date = July 1999 | title = Lunar: Silver Star Story Complete review | magazine = ] | issue = 130 | pages = 102 | publisher = ] | url=http://www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/lsss-gmpr.htm | archive-url = https://web.archive.org/web/20030508163701/http://www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/lsss-gmpr.htm | archive-date = May 8, 2003}}</ref> | |||
| GSpot = 7.6/10<ref name="GameSpot">{{cite web | author=Bartholow, Peter | title=Lunar: Silver Star Story Complete for Playstation Review | date=1999-05-28 | website=] | url=http://www.gamespot.com/ps/rpg/lunarsilverstarstoryc/review.html | access-date=2008-07-01 | url-status=dead | archive-url=https://web.archive.org/web/20080720140318/http://www.gamespot.com/ps/rpg/lunarsilverstarstoryc/review.html | archive-date=2008-07-20 }}</ref> | |||
| IGN = 7.5/10<ref name="IGN">{{cite web | author=Harris, Craig | title=IGN: Lunar: Silver Star Story Complete (4 Disc Collector's Edition) Review |date=1999-06-14 | website=] | url=http://psx.ign.com/articles/150/150017p1.html | access-date=2008-07-01}}</ref> | |||
| NGen = {{rating|3|5}}<ref name="NG"/> | |||
| OPM = 4.5/5<ref name="OPM">{{cite magazine | author = Macdonald, Mark | date = July 1999 | title = Lunar: Silver Star Story Complete review | magazine = ] | issue = 30 | publisher = ] | url=http://www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/lsss-opm.htm | archive-url = https://web.archive.org/web/20030508163701/http://www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/lsss-opm.htm | archive-date = May 8, 2003}}</ref> | |||
| PSM = 9/10<ref name="PSM">{{cite magazine | author = Smith, Rob | date = July 1999 | title = Lunar: Silver Star Story Complete review | magazine = ] | issue = 33 | publisher = ] | url=http://www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/lsss-psm.htm | archive-url = https://web.archive.org/web/20030508163701/http://www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/lsss-psm.htm | archive-date = May 8, 2003}}</ref> | |||
| TA = {{rating|4|5}}<ref>{{cite web |url=https://toucharcade.com/2012/09/28/lunar-silver-star-story-touch-review/ |title='Lunar Silver Star Story Touch' Review – The Classic RPG in Your Pocket |last=Eklund |first=Tof |date=2012-09-28 |website=] |access-date=2018-11-27}}</ref> | |||
}} | |||
The Saturn version of ''Silver Star Story'' was well received in Japan, with ''Weekly Sega Saturn Magazine'' recognizing it as one of the most memorable gaming experiences of 1997.<ref name="SSM">{{cite journal | author = ((Editors of Weekly Sega Saturn Magazine ))| date = 1998-01-02 | title = 1997: The Most Memorable Moments in Gaming | journal = Weekly Sega Saturn Magazine | pages = 63–70 }}</ref> It would go on to sell 200,035 copies in the region by the end of 1996, with the ] full-motion video version selling an additional 8,346 copies in 1997.<ref>{{Cite web |url=https://sites.google.com/site/gamedatalibrary/games-by-year/1996-top-100?authuser=0 |title=Game Data Library - 1996 Top 100 |website=Game Data Library |accessdate=August 14, 2024}}</ref> The PlayStation version received a 7 out of 10 score from ''Hyper PlayStation'' magazine, remarking that although it contained lower quality visual effects and movie playback than the previous Saturn releases, it still remained a solid role-playing game.<ref name="Hyper">{{cite journal | author = ((Editors of Hyper PlayStation Magazine ))| date = July 1998 | title = Lunar: Silver Star Story Review | journal = Hyper PlayStation Magazine | language = ja | pages = 59–64 }}</ref> ''Silver Star Story''{{'s}} PlayStation version sold 44,802 copies in Japan,<ref>{{cite web |url=https://sites.google.com/site/gamedatalibrary/games-by-year/1998-weekly?authuser=0 |title=Game Data Library - 1998 Weekly |website=Game Data Library |accessdate=August 14, 2024}}</ref> enough to qualify for ]'s ''PlayStation the Best'' distinction, and was subsequently re-released in Japan in April 1999 at a budget price.<ref name="Best">{{cite web | title=PlayStation.com (Japan) ルナ シルバースターストーリー PlayStation the Best | publisher=PlayStation Japan | url=http://www.jp.playstation.com/software/title/slps91129.html | language=ja | access-date=2008-07-01 | archive-date=2015-11-05 | archive-url=https://web.archive.org/web/20151105142325/http://www.jp.playstation.com/software/title/slps91129.html | url-status=dead }}</ref> | |||
*{{nihongo|'''Dragonmaster Dyne'''|ドラゴンマスターダイン|Doragonmasutā Dain}} | |||
**Game Arts official name: Dragon Master Dain | |||
**Voice: {{nihongo|]|大塚明夫|}} / Blake Dorsey | |||
:The greatest of the four great heroes, Dyne is the subject of adventure stories told all across Lunar. He is said to have been killed under mysterious circumstances. He was a native of Burg, and a monument was built there in his honor, but it may not be his final resting place... | |||
''Silver Star Story Complete'' sold over 223,000 units within its first year in North America,<ref name="MagicBox">{{cite web | title=U.S. Platinum Videogame Chart |publisher=The Magic Box | url=http://www.the-magicbox.com/Chart-USPlatinum.shtml | access-date=2008-07-01 |archive-url = https://web.archive.org/web/20070811202112/http://www.the-magicbox.com/Chart-USPlatinum.shtml |archive-date = 2007-08-11}}</ref> including the entire production run of the four-disc collector's edition.<ref name="Official">{{cite web | title=Museum: Lunar: Silver Star Story Complete (archived) |publisher=] | url=http://workingdesigns.com/museum/playstation/ourgames/lunar-sssc/index.html | access-date=2008-07-01 |archive-url = https://web.archive.org/web/20051231091449/http://workingdesigns.com/museum/playstation/ourgames/lunar-sssc/index.html |archive-date = 2005-12-31}}</ref> The game became the highest-selling Working Designs title to date, and the third highest-selling role-playing game of 1999 behind '']'' and '']''.<ref name="Aboutus">{{cite web | title=Working Designs: About Us |publisher=] | url=http://www.workingdesigns.com/about_us.html | access-date=2008-07-01 |archive-url = https://web.archive.org/web/20010623211116/http://www.workingdesigns.com/about_us.html |archive-date = 2001-06-23}}</ref> English reviews of the game were typically favorable, with critics such as '']'' remarking that ''Lunar''{{'}}s "plot, writing and voice acting are about the best you'll find", awarding the game an editor's choice gold award.<ref name="EGM" /> The game's translation was equally applauded by '']'', calling it "spotless", and remarking that Working Designs' unique humor was applied to every bit of text in the game, including weapon descriptions.<ref name="PSM" /> '']'' remarked that "what little lacks in visual punch, it more than makes up for in style, story and wholly engrossing gameplay" calling attention to the game's programming and extra packaging.<ref name="OPM" /> | |||
{{endspoiler}} | |||
The game's two-dimensional graphics were among its most panned feature, with '']'' commenting that the "flat battle areas, wimpy spells, and itty-bitty enemies will assault your eyes", citing the in-game animated cut scenes as the only saving grace.<ref name="GamePro" /> '']'' conversely declared that the animated interludes were grainy and often would not display in true fullscreen, but remarked that it was "really a small gripe because ''Lunar'' has an entertaining story filled with enjoyable quips".<ref name="GameInformer" /> ''Gamers' Republic'' recognized the inferiority of ''Lunar''{{'}}s graphics to current role-playing games, but nonetheless found them "charming".<ref name="Republic">{{cite journal |author1=Brady Fiechter, Mike Griffin |author2=Dave Halverson |name-list-style=amp | date = July 1999 | title = Lunar: Silver Star Story Complete review | journal = Gamers' Republic | publisher = ] | url=http://www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/sss-gr.htm }}{{dead link|date=September 2016|bot=medic}}{{cbignore|bot=medic}}</ref> ] simply described the graphics as "truly dated", adding that many of ''Lunar''{{'}}s aesthetic qualities could be re-created on a ].<ref name="GameSpot" /> Technology magazine ''Silicon Mag'' called the game a "masterpiece", awarding it a 95% rating and declared it an asset to the game industry, calling it "a game that will sell systems, with gamers actually buying PlayStations just to play it".<ref name="Silicon">{{cite journal | author = ((Editors of Silicon Mag ))| date = July 1999 | title = Lunar: Silver Star Story Complete review | journal = Silicon Mag | url=http://www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/lsss-sm.htm | archive-url = https://web.archive.org/web/20030508163701/http://www.workingdesigns.com/museum/playstation/ourgames/lunar-sssc/reviews/lsss-sm.htm | archive-date = May 8, 2003}}</ref> In 2000, ''Silver Star Story Complete'' ranked 22nd in ]'s list of top PlayStation games of all time,<ref name="IGN100">{{cite web |author1=Douglass C. Perry |author2=David Smith |author3=Dave Zdyrko |name-list-style=amp | title=IGN: Top 25 Games of All Time: #21-25 |date=2000-06-05 |website=] | url=http://psx.ign.com/articles/080/080466p1.html | access-date=2008-07-01}}</ref> while in 2001 ''Electronic Gaming Monthly'' ranked it 75th on its list of the top 100 games of all time.<ref name="EGM100">{{cite web |author1=Butler, Mike |author2=Ng, Peter | title=Electronic Gaming Monthly Presents Top 100 Games of All Time |publisher=Gamers.com | url=http://www.gamers.com/feature/egmtop100/index.jsp | access-date=2008-07-01 |archive-url = https://web.archive.org/web/20011220003000/http://www.gamers.com/feature/egmtop100/index.jsp |archive-date = 2001-12-20}}</ref> | |||
===Allies=== | |||
*'''Quark''' | |||
**Game Arts official name: Faidy | |||
**Full name: {{nihongo|Quark the White Dragon|白竜のファイディ|Hakuryū no Faidi}} | |||
**Voice: {{nihongo|Yuusaku Yara|屋良有作|}} / Hal Delahousse | |||
:The partiarch of the Dragon Tribe that protects the Goddess Althena, Quark spends most of his time deep in the White Dragon Cave near Burg Village. Though the aged dragon is initially very imposing Alex and his friends, Quark is actually very warm-hearted. He encourages Alex to journey forth and become Dragonmaster. | |||
'']'' reviewed the PlayStation version of the game, and stated that, "See, playing an upgraded ''Lunar'' now is a bit like getting to watch a digitally enhanced ''Thundercats'' with Dolby Surround: you're either going to think that's really cool, or you won't. If you do, then the entire package will satisfy the most avid completists."<ref name=NG>{{cite magazine|title=Finals|magazine=]|issue=55 |publisher=]|date=July 1999|page=93}}</ref> | |||
*'''Laike''' | |||
**Game Arts official name: Laeik | |||
**Full name: {{nihongo|Laike|レイク・ボガード|Reiku Bogādo}} | |||
**Voice: {{nihongo|]|大塚明夫|}} / Blake Dorsey | |||
:Laike is a wanderer whom Alex and his friends regularly encounter in their journey, who always seems to be a step ahead of them. He is an easygoing, unflappable sort of guy, but not someone to trifle with, because he is a swordsman of consummate skill. Is he watching over Alex? | |||
==Legacy== | |||
*{{nihongo|'''Tempest'''|テムジン|Temujin}} | |||
The game's engine and several design concepts, such as fully animated video interludes and collectible bromides, would later be used in the development of '']'' in 1997 and '']'' in 1998.<ref name="EternalBlue">{{cite web | author=Shoemaker, Brad | title=Lunar 2: Eternal Blue Complete for PlayStation review | date=2001-01-03 | website=] | url=http://www.gamespot.com/ps/rpg/lunar2eternalblue/review.html | access-date=2007-10-15 | url-status=dead | archive-url=https://web.archive.org/web/20071029035130/http://www.gamespot.com/ps/rpg/lunar2eternalblue/review.html | archive-date=2007-10-29 }}</ref> Working Designs used the game's strong sales as justification to produce the English version of ''Eternal Blue Complete'' in North America, which also featured an elaborate collector's edition. A four-part Japanese novelization of ''Silver Star Story's'' events would later be written by Kei Shigema and published in 2001. | |||
**Game Arts official name: Temzin | |||
**Voice: {{nihongo|]|増谷康紀|}} / Chad Letts | |||
:The leader of the Prairie Tribe and a formidable warrior, Tempest left his people's lands in search of a girl who was kidnapped from his tribe. He lives by a warrior code that values strength of character as much as physical ability. Forthright and independent, Tempest puts the well-being of the Prairie Tribe and his wife Fresca ahead of his own. | |||
''Silver Star Story Complete'' would be the first of three major revamps of the first ''Lunar'' game. In 2002, a new version of the game developed by ] was released for the ] handheld system under the name {{nihongo|'']''|ルナレジェンド|Runa Rejendo}}, with the title's English version being the first game in the series not published by Working Designs, but rather ]. Later in 2010, '']'' was released for ], marking the last major revamp of the series. | |||
*{{nihongo|'''Fresca'''|ピリア|Piria}} | |||
**Game Arts official name: Pilya | |||
**Japanese seiyū: {{nihongo|]|丹下 桜|}} / Melissa Gulden | |||
:Tempest's wife and partner, Fresca is just as strong as she is beautiful, and fearlessly accompanies Tempest into dangerous situations. She is incapacitated by a curse which strikes the Prairie. | |||
On September 24, 2024, '']'', a remastered collection containing the PlayStation versions of ''Silver Star Story Complete'' and ''Eternal Blue Complete'' was announced for a Spring 2025 release on ], ], ], ], ], and ],<ref>{{cite web |url=https://www.gematsu.com/2024/09/lunar-remastered-collection-announced-for-ps5-ps4-xbox-one-switch-and-pc |title=LUNAR Remastered Collection announced for PS5, PS4, Xbox One, Switch, and PC |author=Sal Romano |date=September 14, 2024 |work=Gematsu}}</ref> which will be produced by ]. | |||
*'''Myght''' | |||
**Game Arts official name: Maight | |||
**Full name: {{nihongo|Myght Farn|マイト・ファーン|Maito Fān}} | |||
**Voice: {{nihongo|Yuusaku Yara|屋良有作|}} / Dean Williams | |||
:As an inventor in a world where most tasks can be done just as well with magic, people view Myght as a kook. He dislikes people, and lives an isolated life in his tower laboratory (though his reclusiveness might also be related to his persistent case of B.O. (in the US release only)). Despite this, Myght is a good-hearted machinist, and an old friend of Dragonmaster Dyne... both of which prove invaluable to dealing with the darker schemes of the Magic Emperor. | |||
== |
==Notes== | ||
{{notelist}} | |||
*{{nihongo|'''The Magic Emperor'''|魔法皇帝|Mahō Kōtei}} | |||
**Voice: {{nihongo|]|梁田清之|}} / John Truitt | |||
:The Magic Emperor is a mysterious being who plans to destroy the Four Dragons, and rule the world with the power of the tainted Goddess Althena. His minions range the land kidnapping talented singers, but the reason for this is unknown. | |||
*{{nihongo|'''Xenobia'''|ゼノビア|Zenobia}} | |||
**Game Arts official name: Xenobia | |||
**Voice: {{nihongo|Aya Hara|原 亜弥|}} / Katheryn Krik | |||
:Mistress of the Vile Tribe and oldest of the Vile Tribe sisters. Xenobia's power as a sorceress exceeds even Lemia, the head of the Magic Guild. She bares a deep hatred of the Goddess Althena for banishing her people to the Frontier, and allied the Vile Tribe with the Magic Emperor in order to take revenge on the Goddess. However, she may have her own personal reasons for serving the Magic Emperor as well. | |||
*{{nihongo|'''Phacia'''|フェイシア|Feishia}} | |||
**Game Arts official name: Faithia | |||
**Voice: {{nihongo|]|丹下 桜|}} / Paula Angel | |||
:Phacia is the middle child of the Vile Tribe sisters. With her gentle looks and demeanor, she easily infiltrated the Temple of Althena and gained a high rank. Like Xenobia, she is concerned about the future of the Vile Tribe, but she does not share Xenobia's hatred of humans. | |||
*{{nihongo|'''Royce'''|ロウイス|Rouisu}} | |||
**Game Arts official name: Rouyce | |||
**Voice: {{nihongo|]|豊嶋真千子|}} / Jennifer Stigile | |||
:First encountered as a fortune teller on Meribia's Black Rose street, Royce, the youngest of the Vile Tribe sisters, seems to have her own agenda. The decline of the Vile Tribe or vengeance on Althena means nothing to Royce. She simply wants to entertain herself, and battle is her favorite game. | |||
*{{nihongo|'''Taben'''|バタネン|Batanen}} | |||
**Game Arts official name: Batanen | |||
**Voice: N/A | |||
:Originally an inventor who experimented with steam-powered machines, Taben was shunned and viewed as a crackpot by the rest of society. In response, he created the devastating vehicle known as the Grindery for the Magic Emperor. Taben cares nothing for the suffering and misery he inflicts provided he can prove his genius to the world. | |||
==Version differences== | |||
The majority of the Japanese releases were merely titled ''Lunar: Silver Star Story''. The distinction of "complete" was only added to the title of two versions: the second Saturn release in Japan, and the North American PlayStation release. The American version included several features such as analog and ] support that the Japanese releases lacked altogether. (For a more detailed account of the technical differences between the different releases see the ] section.) | |||
This game itself has substantial differences from the original ] version. The scenario differs in a number of ways, detailed below. The remake releases also feature an almost entirely new soundtrack (possibly due to licensing issues) and the sound was changed from ] CD audio to sequenced audio. This resulted in a markedly different musical style overall. The game world was completely redesigned, resulting in an ] and ] that were substantially less maze-like; the overworld also became free of random encounters with monsters. Some areas were completely removed, while a new dungeon was added. The remakes also feature over 40 minutes of new animated FMV cut-scenes, in comparison to the 10 minutes of FMV in the original. | |||
{{spoiler}} | |||
===The Ocarina/Harp connection=== | |||
In the original Sega CD version, Alex plays the harp (at his mother's insistence; his father wanted him to learn the accordion). In the remake, Alex takes a page from ]'s book and plays the ocarina. This has little effect on the actual gameplay, although using the Ocarina as an item acts as a music gallery. | |||
===Origin of the Magic Emperor=== | |||
In the original version, there are legends of an ancient Magic Empire, ruled by a power hungry Emperor who tried to take over the world. The Goddess Althena, grieved by the destruction the Empire had wrought, destroyed the empire in a purifying flood of tears, at the same time lifting the city of Vane into the air. These legends help explain the widespread fear that the name 'Magic Emperor' evokes in the people of Lunar. These legends appear in a much abbreviated capacity in the remake. | |||
===Quark's Capture and the Dragons' Fates=== | |||
One of the most distinct changes between the original version and the Saturn/Playstation remakes is the treatment of the scene in which Ghaleon reveals himself as the Magic Emperor. In the remakes, Ghaleon captures Quark, using the dragon's life force to fuel the Grindery's assault. Similar fates soon befall the remaining dragons. However in the original Ghaleon fatally wounds Quark on the spot, and abandons Alex and Nall to watch one of the last living dragons meet his subsequent demise. Only the Blue and Red Dragons' spirits remain by the time Alex reaches them, and the long-deceased Black Dragon's skeleton attacks the party as a ]. | |||
===Royce and Phacia=== | |||
In the original version, Xenobia had no cohorts apart from the demons of the Vile Tribe. Her sisters, Phacia and Royce, were added in the remakes, presumably to make Xenobia's character traits more distinct and to provide the now-humanized Vile Tribe with a leader at the end of the story. | |||
===Luna, Meribia, and Alex's departure=== | |||
In the remake, when Alex departs for Meribia, intent on selling the Dragon Diamond and making his first journey away from home, Luna makes a last-minute decision to join with him in his quest. | |||
In the original version, Luna was content to stay home and keep her foster parents company. She has much more screen time and character development in the remake. | |||
===Burg's fate=== | |||
In the original, after Ghaleon defeated Quark, the people of the town of Burg were kidnapped and forced to work in the Talon mines in order to support the Grindery's operations. In the town, Alex's parents have been replaced with demonic impostors. These events do not take place in the remake. | |||
===Nash's betrayal=== | |||
In the original, Nash appears to betray Alex, but actually he double-crosses Xenobia; having only gone along with her to learn the way for Alex to get to his next destination. He returns to the party injured from his escape from Xenobia, but with loyalties to Alex and his mission intact. In the remake, he actually sabotages the group out of his genuine feelings that their mission is hopeless against the power they face, and his desire to keep Mia from harm in trying. | |||
===Red Dragon's Cave=== | |||
In the original, Alex's first attempt to reach the Red Dragon cave, via hot air balloon, ends with an ignominious crash. Ultimately the party rides a sea turtle to reach both the Red Dragon Cave and Damon's Spire. In the remake, the balloon works as advertised and delivers him directly to the cave. | |||
===Dyne, Althena, and Ghaleon=== | |||
In the original, Dyne loses his power as a result of confining the Black Dragon, who had gone insane and was laying waste to the land. Ghaleon hated the Goddess for sending his friend to do a task that he believed she should have done herself, and plots to capture and control the goddess while she is in her human incarnation. In the remake, Dyne gives up his power voluntarily in order for Althena to become permanently human, since the two of them had decided that the people would be better off without a goddess. Ghaleon disagrees, saying that the people need a divine leader to worship, and attempts to fill the role himself. In both versions, the then-powerless Dyne assumes his new life as the bearded adventurer, Laike. | |||
===The Battles Against The Magic Emperor === | |||
In the original, Ghaleon is fought twice. The first battle occurs at the top of the Grindery, while he is wearing his standard black Magic Emperor armor. After the battle, he is assumed to be dead. When the Dragon Angels appear, intending to free Luna of Ghaleon's influence, Ghaleon kills them and morphs into a monstrous final form. In the remake, there is an additional battle which occurs between the first two that segues into the final confrontation. This battle cannot be won, and Ghaleon appears in the white-armored form he will assume as the final boss. Unlike the original, Ghaleon retains a human-like form throughout all encounters. | |||
{{endspoiler}} | |||
==Critical Response== | |||
] | |||
Upon its release the game received mostly positive reviews. Critics cited its well-developed characters, solid storyline, stunning anime cut-scenes, and particularly the excellent dialogue and voice acting (especially for non-playable characters), the latter of which was still relatively uncommon in American RPGs at the time of the game's release. The battle system, polished up from the original, was acknowledged as an effective twist on the traditional turn-based style. On the other hand, critics frequently used the word "dated" to describe the game.<ref>{{cite web | url=http://psx.ign.com/articles/150/150017p1.html | title=Lunar Silver Star Story Complete review | work= | author = Craig Harris | accessmonthday=June 14 | accessyear=2007}}</ref><ref>{{cite web | url=http://www.gamespot.com/ps/rpg/lunarsilverstarstoryc/review.html | title=Lunar: Silver Star Story Complete for PlayStation Review | work= | author = Peter Bartholow | accessmonthday=June 14 | accessyear=2007}}</ref> Not only does it retain the 2D graphical style of the original - a style that was becoming increasingly rare as consumers clamored for 3D - it was also a 1996 title (based on a 1993 original) being released in 1999, and its lack of visual polish was obvious. Another common criticism of Silver Star Story Complete was that it was not considered innovative due to the completely linear plot and absence of significant sidequests or minigames. | |||
''Lunar: Silver Star Story Complete'' was very profitable for Working Designs and gained a devoted following. | |||
==Release history== | |||
{{nihongo|'''Lunar: Silver Star Story'''|ルナ~シルバースターストーリ|}} - Sega Saturn, 1996 | |||
*1 × CDROM. | |||
*The original release, this version displays FMVs at 3/4 screen and has fewer collectible bromides than any other version. | |||
{{nihongo|'''Lunar: Silver Star Story Complete (MPEG Version)'''|ルナ~シルバースターストーリ MPEG版|}} - Sega Saturn, 1997 | |||
*1 × CDROM. | |||
*This version features full-screen FMV via the Saturn's movie card add-on. MPEG video encoding gives this version higher video fidelity than the PlayStation releases. Besides the addition of a few bromides, gameplay is identical. Trading cards depicting the original 10 bromides are included. | |||
{{nihongo|'''Lunar: Silver Star Story'''|ルナ~シルバースターストーリ|}} - Sony PlayStation, 1998 | |||
*2 × CDROM. | |||
*Published by ]. This version has full-screen FMV, but with slightly lower fidelity than the previous release. Music quality is lowered, and some in-game visual effects are simplified (the Dragon Caves, most notably). Gameplay has the additions of the MPEG version. Re-released as ''Lunar: Silver Star Story The Best'' in 1999. | |||
'''Lunar: Silver Star Story Complete''' (Collectors' Edition) - Sony Playstation (North America), 1999 | |||
*4 × CDROM (including the 'Making of' disk and Soundtrack CD) | |||
*Besides the English translation, this version makes a number of functional improvements on the Japanese PlayStation release, including analog and ] support, and improved memory card usage. Also comes with a soundtrack, a documentary disc with minigame, a cloth map, and packaging with hardbound manual. The game was also produced with disc variants, including different artwork on the discs, varying by copy. It has become known as the Collectors' Edition, although it was the only NA release for two years. | |||
'''Lunar: Silver Star Story Complete''' (Fan Art Edition) - Sony Playstation (North America), 2001 | |||
*2 × CDROM | |||
*Identical to the 1999 NA release but without the extras -- thus lacking the minigame on the Collectors' Edition's documentary disc, although the code to unlock it is still provided during the game. | |||
{{nihongo|'''Lunar: Silver Star Story'''|ルナ~シルバースターストーリ|}} - PC (Japan), 1999 | |||
*2 × CDROM | |||
*Published by ]. Features increased resolution and the highest quality FMV playback of any version. The music has been converted to ] format, and can be played independently of the game. ] expressed interest in bringing this version to North America, but eventually canceled the project, citing technical difficulties with the port. | |||
'''Lunar: Silver Star Story''' (루나 실버스타스토리) - PC (South Korea), 2000 | |||
*2 × CDROM (4 in the Limited Edition) | |||
*Korean language version, and otherwise identical to the Japanese PC release. The translation is based on the Japanese versions, but uses the English language songs. A limited edition package includes the soundtrack from the 1999 North America release as well as a calendar and a demo for another game. | |||
==See also== | |||
* ] | |||
==References== | ==References== | ||
{{reflist}} | |||
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==External links== | ==External links== | ||
* at ] (]) | |||
* | |||
* | |||
* | * at LunarNET | ||
* Information not only about the Lunar series | |||
*{{moby game|id=/lunar-silver-star-story-complete|name=''Lunar: Silver Star Story Complete''}} | |||
{{Lunar series}} | {{Lunar series|state=expanded}} | ||
{{Gonzo}} | |||
{{DEFAULTSORT:Lunar |
{{DEFAULTSORT:Lunar 01: Silver Star Story Complete}} | ||
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Latest revision as of 16:16, 9 October 2024
1996 video game"Lunar: Silver Star Story" redirects here. For the original Sega CD game, see Lunar: The Silver Star. 1996 video game
Lunar: Silver Star Story Complete | |
---|---|
North American cover art of the PlayStation version | |
Developer(s) | Game Arts Japan Art Media Alfa System (PlayStation) |
Publisher(s) |
|
Artist(s) | Toshiyuki Kubooka |
Composer(s) | Noriyuki Iwadare |
Series | Lunar |
Platform(s) | Sega Saturn, PlayStation, Windows, iOS, Android, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S |
Release | Sega Saturn
|
Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Lunar: Silver Star Story Complete, originally released in Japan as simply Lunar: Silver Star Story, is a role-playing video game developed by Game Arts and Japan Art Media and published by Kadokawa Shoten. It is a remake of 1992's Lunar: The Silver Star. While the overall plot remains true to the original, accommodations are made to the game's story to allow for a larger, richer cast, as well as additional scenarios.
Initially released on the Sega Saturn in 1996, the game has gone through several variations, beginning with enhanced video support in conjunction with the Saturn's MPEG graphics add-on in 1997, and later being ported to Sony's PlayStation by Alfa System in 1998. The PlayStation version was released in North America by Working Designs, who had also produced the English adaptation of the original game, in May 1999.
Like its forerunner, the game follows the exploits of Alex, a young boy from a small, humble town who enters a life of adventure and intrigue after being chosen as the heir-apparent to the title of "Dragonmaster", guardian of the forces of the planet. With the help of his expanding band of companions, Alex must pass the trials set by ancient dragons to claim his place in history, and stop a powerful sorcerer and former hero from controlling the world.
Since its English release, Silver Star Story has garnered much attention from critics for its use of fluid full-motion animated sequences, lavish game packaging, and quality of the English script. The game was followed by a sequel, Lunar 2: Eternal Blue Complete, in 1998. Two more remakes of Lunar: The Silver Star, Lunar Legend and Lunar: Silver Star Harmony, were released in 2002 by Media Rings and Ubisoft and in 2009 by GungHo Online Entertainment and Xseed Games, respectively.
Gameplay
Silver Star Story Complete is a traditional, top-down role-playing video game featuring two-dimensional character and background graphics. Using the Sega Saturn and PlayStation's advanced hardware, many elements of the original game's presentation have been altered, including a larger color palette, more sophisticated visual effects, and improved sound quality. The story is interspersed with fully animated cut scenes. Players advance the narrative by completing story-based objectives and interacting with non-player characters. In the original version, players encountered enemy monsters randomly every few steps when traveling in a harsh environments, while the remake makes enemies visible, with combat ensuing only after a character has come in contact with one. In addition, there are no monsters in the overworld, as there were in the original.
Many of the game's new battle features were adapted from Lunar: Eternal Blue, including the auto-battle feature that allows players to set moves and actions in advance. While in combat, a player may choose to attack an enemy, move about the battlefield, use magic or items, stand their ground and defend, or flee the battle entirely. Silver Star Story Complete retains the original version's movement feature, which requires characters to be within a certain distance of an enemy before it can be attacked. Battles are won when all enemies are defeated, yielding experience points that allow characters to gain levels, making them stronger as well as allowing access to better abilities. By gaining levels, as well as finding or purchasing increasingly more powerful weapons and armor, characters can battle increasingly more powerful enemies as the game progresses. Bosses will have their abilities scaled to the party's level with no limit.
Plot
Characters
The cast of The Silver Star all return for the game's remake, retaining their original designs by anime and manga artist Toshiyuki Kubooka. Players assume the role of Alex, who is joined by a menagerie of playable and supporting characters who aid him on his quest.
- Alex - a young boy from a small town who dreams of becoming an adventurer like his idol, Dyne.
- Luna - his childhood friend and sweetheart
- Nall - a winged, white, cat-like creature with an uncertain origin
- Ramus - son of the town mayor with dreams of becoming a rich businessman
- Nash - a boisterous magician-in-training from a prestigious magic school
- Mia - quiet daughter of the magic guild's headmistress
- Jessica - a tomboyish priestess
- Kyle - a self-absorbed vagrant and ladies' man as well as Jessica's strained boyfriend.
Each character's personalities were expanded for the new version to make them easier for the player to relate to, and give each of them more presence in the game's story. As the game's designers felt that Luna was lacking presence in the original game, she was included in the player's party for a longer period and her past was expanded by giving her confounding dream sequences.
Ghaleon, a dark magician who seeks godhood, serves as the primary antagonist, and initially appears as an ally to Alex's cause. In the new version, Ghaleon's personality is altered to make him a more sympathetic character. Motivation for his plans to rule the world were shifted from revenge to misplaced concern for humanity not having a true leader. He is still undeniably ruthless and cruel, however. Game Arts added new villains to the story, feeling that the game's opposition lacked enough characterization. These include Royce and Phacia, two powerful sorceresses who are sisters to Xenobia, Ghaleon's top general who appeared in the original as his sole underling (who, in this version, actually has romantic feelings for him).
Story
Further information: Lunar: The Silver Star § StoryThe plot of Silver Star Story Complete remains true to the original Sega CD version written by Kei Shigema. Novelist Keisuke Shigematsu was recruited as the remake's scenario writer, and was tasked with expanding the previous script written by Shigema to make the game more current. As in the original version, players assume the role of Alex, a young boy who hopes to become a great hero like his idol, the legendary Dragonmaster Dyne. At the insistence of his fortune-hunting friend Ramus, Alex travels to the nearby Dragon's Cave with his cat-like companion Nall, and sweetheart Luna, to seek a precious gem. When the team reaches the cave's interior, they find Quark, an aged, wise dragon who sees hidden potential in Alex, and beckons him to travel the world and become its protector as the new Dragonmaster. Returning home, the group expresses mutual interest in Alex's quest; Ramus wishes to sell the dragon gem at a large city, Nall wants to find out what he is, and Luna merely to protect Alex. The group sets off across the frontier to the port town of Saith to continue their journey.
Traveling through the Weird Woods, Luna sings a magic song to clear a patch of thick fog in their path, yet is not sure how she knew it would work. The group is surrounded by a horde of monsters, and are defended by a traveling warrior named Laike. Finding Alex's quest to become Dragonmaster humorous, Laike nonetheless wishes him and his friends luck as they leave the forest. Arriving at Saith, the group meets Nash, a magician-in-training from a prestigious magic school who needs transport back to his home, and joins the group on a boat to the eastern continent. Unlike the original Sega CD version, Luna continues with Alex rather than stay behind to give her a bigger role in the plot. After arriving in the port town of Meribia, Ramus leaves the group to become a salesman at his own shop, while the rest of the team travels to the floating city of Vane to meet Ghaleon, a former adventurer who traveled with Dyne before his death. Ghaleon sends Alex and Luna on a quest to stop a false Dragonmaster from harassing a village where he meets Jessica, a priestess and daughter of the legendary hero "Hell" Mel. Returning to Vane, Ghaleon tells Alex he wants to see Quark to discuss his future as Dragonmaster, with Luna joining them on a return trip to Burg. After arriving at the dragon cave, Ghaleon and Quark reminisce before Ghaleon cryptically asks whether Luna is "the one from back then". Upon hearing an affirmation, Ghaleon's mood changes, and suddenly transforms into a more sinister form, The Magic Emperor, who turns Quark to energy and kidnaps Luna, remarking that he will now use her in his quest to rule the world.
The game's final scenario and the reason for Ghaleon's actions differ slightly from the original, with the Goddess Althena's instability serving as the catalyst for the events rather than a rampaging Black Dragon. In this version, Laike relates the story of how one day fifteen years ago, the Goddess Althena concluded that people were depending too much on her, rather than growing as people and as a civilization, and that by continuing to mother them, she was doing more harm than good. Despite Ghaleon's pleas, Dyne and Althena used their powers to spread her life force throughout the world, transforming her into an infant, to live out a mortal life as a human. Ghaleon, believing humanity could not survive without a god watching over them, cut off all ties to his former friend and set his plan into motion to ascend to godhood himself in Althena's place; his cause set on rule rather than revenge as in the original. Believing that humanity was strong and resourceful enough to live on their own, Dyne left the young girl in the care of Alex's parents to raise her as their own daughter before he began his new life as Laike, a traveling adventurer. Now knowing the truth of Luna's origins, Alex and his friends travel to the Goddess tower to save her and stop Ghaleon from seizing control of the world. Defeating his generals, Alex confronts Ghaleon at the tower's upper pagoda, where the ritual to transfer Luna's power to him has already begun. Echoing Dyne's earlier declaration on the strength of humanity, Alex's team attacks and defeats Ghaleon as his fortress crumbles around them. With Luna still caught in a trance, Alex attempts to reason with her to leave while the others are teleported to safety. Playing his ocarina, Alex awakens Luna's memories before the two are transported to the surface as the tower collapses, re-uniting with their companions.
Development
The remake initially began as Lunar: Silver Star Story, developed by a collaboration between Game Arts and Japan Art Media. Immediately after producing Lunar: Eternal Blue for the Sega CD console in 1994, much of the original staff expressed interest in remaking the first Lunar title on current, more advanced hardware. Displeased with many aspects of the original game's design, Game Arts sought to improve the original version to coincide with their initial vision of the project, including more sophisticated animation, better quality CD music, and a more engaging script. Silver Star Story was headed by producer Youichi Miyaji, who had previously worked on the first two Sega CD Lunar titles, who enlisted help from the staff of Japan Art Media to aid in the heavy-cost production of the game. While the original game contained roughly ten minutes of animation produced internally, the remake features fifty minutes of new, fully animated cut scenes by Studio Gonzo. For the game's first release on the Sega Saturn in October 1996, in-game movies could only display in quarter-screen and low fidelity due to the system's video limitations. This was corrected for the game's second release in July 1997 with the introduction of the Saturn's MPEG card adapter, which allowed for full-screen playback at better quality. Both Saturn versions would be published by Kadokawa Shoten. In May 1998, Silver Star Story was ported to the PlayStation system in Japan by Alfa System, this time published by Entertainment Software Publishing. This version, while retaining all the extra features of the second Saturn release, including full-screen movies, was unable to produce the same high-fidelity playback as its video card-enhanced predecessor.
English version
In late 1995, California-based software company Working Designs, who had previously provided the translation for the original Silver Star, signed on to produce the English-language version. The company originally expressed interest in localizing the Saturn version under the name Lunar: Silver Star Story Director's Cut to be released in Fall 1996. When Fall 1996 arrived the localization was still in its early stages, and the release date was accordingly pushed back to the fourth quarter of 1997. Working Designs stated that its conflict with Sega of America would not impact the four Saturn projects from Working Designs which were already in progress, but though the other three all were released as promised, Lunar: Silver Star Story Complete was not. Work began on the PlayStation version in 1998. Silver Star Story Complete was headed by company president Victor Ireland, who also served as head translator and localizer. Like the original game, the English version features a lighthearted, non-literal interpretation of the original Japanese script while retaining the same basic story, which now includes American pop culture references, breaking the fourth wall, and slapstick humor. Working Designs kept in close contact with the original Japanese team, adding several new features to the North American version including DualShock controller support, the ability to switch between memory card slots on the save screen, and the ability to create up to fifteen save files instead of three. Working Designs initially announced that the PlayStation version would be released in North America in August 1998, just three months after the planned Japanese release. Programming and production difficulties stifled progress, resulting in numerous delays and changing release dates until the game's eventual release in May 1999. A stand-alone demo version of the game was distributed to several game stores across the United States which preceded the final version, as well as a Ghaleon punching puppet available with pre-order of Lunar 2 Eternal Blue.
Silver Star Story Complete was initially released in North America as a limited collector's edition which included two game discs, a hardbound instruction manual, a soundtrack CD, a "Making of Lunar: Silver Star Story Complete" special disc, and a cloth map of the Lunar world. The package retailed for $60.00 to cover the cost of the elaborate extras. Working Designs would also publish their own strategy guide for the game, also billed as a collector's item. Ireland's team would add an easter egg to the "Making of" video disc in the form of a minigame based on Atari's arcade game Warlords called Lords of Lunar accessed by using a code found in-game. In February 2002, a special "Fan-Art Edition" of the game was released featuring disc artwork by contributors to the Working Designs website, which lacked the extras of the collector's edition. A Windows-based PC version of Silver Star Story was released in Japan in December 1999 by DigiCube featuring higher resolution graphics and video playback. Working Designs had expressed interest in bringing this version to North America in 2002, but claimed that the English version was too buggy and unstable to be released.
Audio
The music for Silver Star Story Complete consists of entirely new background themes by Noriyuki Iwadare. While Hiroshi Fujioka, Isao Mizoguchi, and Yoshiaki Kubodera collaborated with Iwadare on the Sega CD version, only Iwadare would return for the remake, composing nearly one hundred new songs. When creating the music for Silver Star Story Complete, Iwadare drew from his own experiences, admitting that he was trying to put a personal touch on his work and "express through honest emotions". Music director Isao Mizoguchi claims that the music process was "a little different" from the companany's previous works, with the game's main themes being composed before they viewed the scenes that required them, making adjustments as they went along. Each song was divided into four categories: town or village, dungeon, battle, or field; each with their own pacing and emotional direction. Iwadare described the game's music as "very well received" according to fan feedback. The Japanese version features a new opening theme, "Tsu·Ba·Sa" (TSU・BA・SA, lit. Wings) performed by Kyōko Hikami. An intermediary song, "Kaze no Nocturne" (風のノクターン, Kaze no Nokutān, lit. Wind's Nocturne), also called "The Boat Song", was added to the game to heighten the emotion of Alex and Luna's departure into the world, which was kept at Mizoguchi's insistence even as material was being cut for time.
For the North American release, Victor Ireland had expressed interest in replacing many of the new themes with ones from the Sega CD version, including the original opening theme "Fighting Through the Darkness". After translating the game, however, Working Designs was left with very little extra space on each game disc, and the idea was abandoned. Many of the arranged songs meant for the English release were included on a special soundtrack packaged with the collector's edition. The English version features the opening theme, "Wings", performed by Jennifer Stigile, who also performs "Wind's Nocturne". Additionally, Working Designs' arrangements of classic Lunar: The Silver Star pieces were used to replace the new music in two animation sequences, "A Trinity of Terror" and "The Green Earth".
Voice
Voice actors | ||
---|---|---|
Character | Japanese | English (Silver Star Complete) |
Alex | Akira Ishida | Ashley Parker Angel |
Luna | Kyōko Hikami | Rhonda Gibson |
Nall | Junko Hagimori | Jackie Powers |
Ramus | Yasuhiro Takato | Nancy Davis |
Nash | Daisuke Sakaguchi | Leif Huckman |
Mia Ausa | Yōko Asada | Jackie Powers |
Jessica D'Alkirk | Haruna Ikezawa | Melissa Gulden |
Kyle | Tomokazu Seki | John Haas |
Quark | Yūsaku Yara | Hal Delahousse |
Laike / Dyne | Akio Ōtsuka | Blake Dorsey |
Mel D'Alkirk | Yūsaku Yara | Keith Lack |
Lemia Ausa | Aya Hara | Dixie Garret |
Ghaleon | Kiyoyuki Yanada | John Truitt |
Royce | Machiko Toyoshima | Jennifer Stigile |
Phacia | Sakura Tange | Paula Angel |
Xenobia | Aya Hara | Katheryn Kirk |
Tempest | Yasunori Masutani | Chad Letts |
Fresca | Sakura Tange | Melissa Gulden |
Myght | Yūsaku Yara | Dean Williams |
Althena | Ai Maeda | N/A |
Eiphel | Mitsuaki Madono | N/A |
Five Princes of the Black Star: Fubau | Hiroshi Miyazaki | N/A |
Five Princes of the Black Star: Ratone | Tomonori Sayama | N/A |
Five Princes of the Black Star: Igarune | Keita Toide | N/A |
Five Princes of the Black Star: Serrona Mashune | Natsuki Dai | N/A |
Five Princes of the Black Star: Cicero | Yukihiro Matsumura | N/A |
Silver Star Story Complete features twenty voiced characters, four times the original version. The characters' voices are used in pre-designated cut scenes, animated interludes and when using special attacks in battle. The English cast was composed of family and friends of the Working Designs staff, as well as local talent from the area. Ashley Angel, Jennifer Stigile, Rhonda Gibson, Jackie Powers, Hal Delahousse, and John Truitt reprise their roles, and were joined by a number of talents to fill out the game's expanded speaking roles. Working Designs had considered replacing Angel, as Victor Ireland felt he may have aged too much to convincingly play a young boy, but reconsidered after his rehearsal, commenting that "the players have all aged a bit since the original, so Alex could have aged a bit, too". Stigile sings the intro song as well as the "Boat Song" in the English version. While the English cast returned, the Japanese version was completely re-cast from the Sega CD original, bringing in several established anime and game voice actors, including pop idol Sakura Tange. A four-volume sound drama album series, Lunatic Festa, was released in Japan between August and November 1996 featuring the Japanese voice actors performing skits and songs in-character, as well as arranged music tracks from the game.
Reception
ReceptionAggregator | Score |
---|---|
GameRankings | PS: 86% |
Metacritic | PS: 78/100 iOS: 78/100 |
Publication | Score |
---|---|
Electronic Gaming Monthly | 9/10 |
Famitsu | 28/40 |
Game Informer | 7.75/10 |
GamePro | 2.5/5 |
GameSpot | 7.6/10 |
IGN | 7.5/10 |
Next Generation | |
Official U.S. PlayStation Magazine | 4.5/5 |
PlayStation: The Official Magazine | 9/10 |
TouchArcade |
The Saturn version of Silver Star Story was well received in Japan, with Weekly Sega Saturn Magazine recognizing it as one of the most memorable gaming experiences of 1997. It would go on to sell 200,035 copies in the region by the end of 1996, with the MPEG full-motion video version selling an additional 8,346 copies in 1997. The PlayStation version received a 7 out of 10 score from Hyper PlayStation magazine, remarking that although it contained lower quality visual effects and movie playback than the previous Saturn releases, it still remained a solid role-playing game. Silver Star Story's PlayStation version sold 44,802 copies in Japan, enough to qualify for Sony's PlayStation the Best distinction, and was subsequently re-released in Japan in April 1999 at a budget price.
Silver Star Story Complete sold over 223,000 units within its first year in North America, including the entire production run of the four-disc collector's edition. The game became the highest-selling Working Designs title to date, and the third highest-selling role-playing game of 1999 behind Final Fantasy VIII and Planescape: Torment. English reviews of the game were typically favorable, with critics such as Electronic Gaming Monthly remarking that Lunar's "plot, writing and voice acting are about the best you'll find", awarding the game an editor's choice gold award. The game's translation was equally applauded by PlayStation: The Official Magazine, calling it "spotless", and remarking that Working Designs' unique humor was applied to every bit of text in the game, including weapon descriptions. Official PlayStation Magazine remarked that "what little lacks in visual punch, it more than makes up for in style, story and wholly engrossing gameplay" calling attention to the game's programming and extra packaging.
The game's two-dimensional graphics were among its most panned feature, with GamePro commenting that the "flat battle areas, wimpy spells, and itty-bitty enemies will assault your eyes", citing the in-game animated cut scenes as the only saving grace. Game Informer conversely declared that the animated interludes were grainy and often would not display in true fullscreen, but remarked that it was "really a small gripe because Lunar has an entertaining story filled with enjoyable quips". Gamers' Republic recognized the inferiority of Lunar's graphics to current role-playing games, but nonetheless found them "charming". GameSpot simply described the graphics as "truly dated", adding that many of Lunar's aesthetic qualities could be re-created on a Super Nintendo. Technology magazine Silicon Mag called the game a "masterpiece", awarding it a 95% rating and declared it an asset to the game industry, calling it "a game that will sell systems, with gamers actually buying PlayStations just to play it". In 2000, Silver Star Story Complete ranked 22nd in IGN's list of top PlayStation games of all time, while in 2001 Electronic Gaming Monthly ranked it 75th on its list of the top 100 games of all time.
Next Generation reviewed the PlayStation version of the game, and stated that, "See, playing an upgraded Lunar now is a bit like getting to watch a digitally enhanced Thundercats with Dolby Surround: you're either going to think that's really cool, or you won't. If you do, then the entire package will satisfy the most avid completists."
Legacy
The game's engine and several design concepts, such as fully animated video interludes and collectible bromides, would later be used in the development of Magic School Lunar! in 1997 and Lunar 2: Eternal Blue Complete in 1998. Working Designs used the game's strong sales as justification to produce the English version of Eternal Blue Complete in North America, which also featured an elaborate collector's edition. A four-part Japanese novelization of Silver Star Story's events would later be written by Kei Shigema and published in 2001.
Silver Star Story Complete would be the first of three major revamps of the first Lunar game. In 2002, a new version of the game developed by Media Rings was released for the Game Boy Advance handheld system under the name Lunar Legend (ルナレジェンド, Runa Rejendo), with the title's English version being the first game in the series not published by Working Designs, but rather Ubisoft. Later in 2010, Lunar: Silver Star Harmony was released for PlayStation Portable, marking the last major revamp of the series.
On September 24, 2024, Lunar Remastered Collection, a remastered collection containing the PlayStation versions of Silver Star Story Complete and Eternal Blue Complete was announced for a Spring 2025 release on Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S, which will be produced by GungHo Online Entertainment.
Notes
References
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External links
- Official Lunar: Silver Star Story Complete website at Working Designs (archived)
- Official Lunar: Silver Star Story Touch website
- Lunar: Silver Star Story Complete at LunarNET
Lunar series | |
---|---|
Games | |
Companies |
- 1996 video games
- Alfa System games
- Android (operating system) games
- Entertainment Software Publishing games
- Game Arts games
- IOS games
- Japan Art Media games
- Kadokawa Shoten games
- Lunar (series)
- PlayStation (console) games
- Role-playing video games
- Sega Saturn games
- Single-player video games
- Video game remakes
- Video games developed in Japan
- Video games scored by Noriyuki Iwadare
- Windows games
- Working Designs