Misplaced Pages

The Sims 2: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editContent deleted Content addedVisualWikitext
Revision as of 00:15, 15 April 2006 editNutmac (talk | contribs)28 edits System requirements← Previous edit Latest revision as of 02:00, 13 December 2024 edit undoCitation bot (talk | contribs)Bots5,409,233 edits Altered template type. Add: newspaper, authors 1-1. Removed parameters. Some additions/deletions were parameter name changes. | Use this bot. Report bugs. | Suggested by Headbomb | Linked from Misplaced Pages:WikiProject_Academic_Journals/Journals_cited_by_Wikipedia/Sandbox2 | #UCB_webform_linked 280/332 
Line 1: Line 1:
{{Short description|2004 video game}}
{{semiprotected}}
{{unreliable sources|date=March 2024}}

{{Italic title}}
{{Infobox CVG| title = ]<br>The Sims 2
{{Use mdy dates|date=September 2013}}
|image = ]
{{Infobox video game
|developer = ]
| title = The Sims 2
|publisher = ]
| image = The sims 2.jpg
|designer = ]
| developer = ]{{efn|] developed the handheld game console versions (], ], and ]). The ] version was developed by ].}}
|engine = Custom
| publisher = ]{{efn|] published the Mac OS X version.}}
|version = 1.0.0.999 / 1.0 Rev C
| director = Charles London
|released = Windows:<br/>] ], ]<br/>] ], ] <br> ] ] <br> Mac OS X: ] ]<br />(])
| producer = Jonathan Knight<br />Margaret Ng
|genre = ]<br>]
| designer =
|modes = ]
| programmer = David Gregory<br />Matthew M. Brown
|ratings = ]: ] Teen<br>
| artist = David Patch<br />Goopy Rossi<br />Leo Hourvitz
]: ] 7+<br>
| writer =
]: ] Mature
| composer = ]<br />]
|platforms = ], ], ], ], ], ], ], ], ]s
| series = '']''
|media = ], ], mini-], ], ], ]
| platforms = {{hlist|]|]|]|]|]|]|]|]|]|]}}
|requirements = Windows XP, 2000, ME or 98, 256MB RAM, 800 MHz CPU, 32MB T&L Graphics Card, 3GB hard drive space, speakers and Internet access recommended
| released = {{collapsible list|title={{nobold|September 14, 2004}}|'''Windows'''|{{vgrelease|NA|September 14, 2004|PAL|September 16, 2004<ref>{{Cite web |date=August 24, 2004 |title=''Les Sims 2'' passe gold |trans-title=''The Sims 2'' goes gold |url=https://www.jeuxvideo.com/news/2004/00009988.htm |access-date=May 3, 2024 |website=]}}</ref><ref>{{Cite web |title=''The Sims 2'' |url=http://www.gpstore.com.au/Games/1461232.html |archive-url=https://web.archive.org/web/20050211021137/http://www.gpstore.com.au/Games/1461232.html |archive-date=February 11, 2005 |access-date=July 7, 2024 |website=]}}</ref>|UK|September 17, 2004<ref>{{Cite web |last=Bramwell |first=Tom |date=August 24, 2004 |title=''The Sims 2'' goes gold, attracts musical talent |url=https://www.eurogamer.net/news240804thesims2 |access-date=May 3, 2024 |website=]}}</ref>}}|'''Mac OS X'''|{{vgrelease|NA|June 17, 2005|EU|August 13, 2005}}|'''Game Boy Advance''', '''GameCube''', '''Nintendo DS''', '''PlayStation 2''', '''Xbox'''|{{Video game release|NA|October 25, 2005<ref>{{Cite web |last=Surette |first=Tim |date=October 25, 2005 |title=''Sims 2'' livin' it up on consoles |url=https://www.gamespot.com/articles/sims-2-livin-it-up-on-consoles/1100-6136456/ |access-date=May 3, 2024|website=] |language=en-US}}</ref>|AU|November 2, 2005<small> (PS2, Xbox)</small><ref name="au">{{Cite web |last=Leuveren |first=Luke Van |date=October 31, 2005 |title=Updated Australian Release List - 31/10/05 |url=http://palgn.com.au/article.php?id=3325&sid=7b7984ff736abd9f2b8060f1236324bd |archive-url=https://web.archive.org/web/20060629084827/http://palgn.com.au/article.php?id=3325&sid=7b7984ff736abd9f2b8060f1236324bd |archive-date=June 29, 2006 |access-date=July 7, 2024 |website=PALGN}}</ref>|EU|November 4, 2005|AU|November 7, 2005<small> (GCN, GBA)</small><ref name="au"/>}}|'''PlayStation Portable'''|{{Video game release|NA|December 7, 2005|AU|December 23, 2005<ref>{{Cite web |last=Jastrzab |first=Jeremy |date=December 12, 2005 |title=Updated Australian Release List - 12/12/05 |url=http://palgn.com.au/article.php?id=3571&sid=e8444e92183ff87ad30e3db7b9178a61 |archive-url=https://web.archive.org/web/20060223185357/http://palgn.com.au/article.php?id=3571&sid=e8444e92183ff87ad30e3db7b9178a61 |archive-date=February 23, 2006 |access-date=July 7, 2024 |website=PALGN}}</ref>|EU|January 13, 2006}}'''Java ME'''{{vgrelease|EU|December 22, 2005<ref>{{Cite web |date=December 22, 2005 |title=''Sims 2'' for mobile hits handsets this Thursday, 22 December 2005 |url=https://www.gamesindustry.biz/sims-2-for-mobile-hits-handsets-this-thursday-22-december-2005 |access-date=May 3, 2024 |website=]}}</ref>}}}}
|input = ] and ]
| genre = ]
| modes = ], ]
}} }}
'''''The Sims 2''''' is a ] ] ] developed by ] and published by ]. It is the sequel to the popular game '']''.


'''''The Sims 2''''' is a 2004 ] developed by ] and published by ]. It is the second major title in '']'' series, and is the sequel to '']''. The game was released for ] on September 14, 2004, and a ] for ] by Aspyr was released on June 17, 2005. ] and nine "stuff packs" were subsequently released between 2005 and 2008.{{efn|Some expansion packs and stuff packs were not released for Mac.}} In addition, versions of ''The Sims 2'' were released on various ]s, including the ], ], ], and ], and mobile platforms, including the Nokia ]. Unlike the original, the handheld and console versions are more storyline-based. The three handheld versions of the game are completely different among themselves, unlike the home console versions of the game, which are virtually identical to each other. A sequel, '']'', was released in June 2009.
The game was released on ] ] in both CD-ROM and DVD-ROM formats. The DVD-ROM version, called The ''Sims 2 Special DVD Edition'', contains a "Bonus Disc" with broad information on the Sims 2, interviews with the game developers, and commercials of past ''Sim'' products.


Like its predecessor, ''The Sims 2'' allows the player to create and dress characters called "Sims", design neighborhoods, and build and furnish houses. Players manage their Sims from birth to death, forming relationships in a manner similar to real life. Sims have life goals, wants, and fears, the fulfillment of which can produce good or bad outcomes. First incorporated in the console versions of ''The Sims'', ''The Sims 2'' was the first PC game in the series to incorporate a complete ] engine of the game world. This allows the player to get 360º views as opposed to the fixed 2D ] view of ''The Sims''. ] are also a new game mechanic; children in ''The Sims'' that were born in-game were randomly generated. Although gameplay is not linear, storylines and ] exist in the game's pre-built neighborhoods.
A ] to ] was performed by ] and was released on ] ]. ''],'' a re-release with holiday-related content, was released on ] ].


''The Sims 2'' was critically acclaimed, and it has been cited as one of the ]. It was also a commercial success, selling one million copies in its first ten days, a record at the time. It contributed to ''The Sims'' series reaching 100 million copies in April 2008. By March 2012, the game had sold 13 million copies over all platforms with over six million PC copies, making it one of the ] of all time.
==Description==
Sims age through 6 unique stages: ], ], ], ], ] and ] (although another stage, ']', was added with the ''University'' expansion pack.) Unlike in the previous game, when children stayed children and there was little game progress, the stages of life encourage players to move the game along and create relationships between Sims. Family relationships are much more integral to this version of the Sims than the previous version. As Sims age, get married and have children, these relationships are recorded in an extensive family tree.


== Gameplay ==
In this installment of the series, Sims can have more realistic marriages with engagements and parties. Sims are pregnant before having children (unlike in the previous version, where children just appeared). Other unique events such as deaths, birthdays and a first kiss also take place in a Sim's lifetime. Good and bad experiences are kept as memories and can affect the Sim's behaviour.
From the neighborhood view, the player selects one lot to play, as in ''The Sims''.<ref name="GameSpy's review of The Sims 2">{{Cite web|last=Kosak|first=Dave|date=September 10, 2004|url=http://pc.gamespy.com/pc/the-sims-2/546697p1.html<!--https://web.archive.org/web/20130203114001/http://au.pc.gamespy.com/pc/the-sims-2/546697p1.html-->|archive-url=https://web.archive.org/web/20130203114005/http://pc.gamespy.com/pc/the-sims-2/546697p1.html|url-status=dead|title=The Sims 2 (PC)<!--Extended review at https://web.archive.org/web/20130222063619/http://pc.gamespy.com/pc/the-sims-2/546749p1.html-->|website=GameSpy|archive-date=February 3, 2013}}</ref> While there are both residential and community lots, Sims can only live in residential lots. Sims can travel to community lots in order to purchase things like clothing and magazines, and to interact with NPCs and townies. The player can choose between playing a pre-made inhabited lot, moving a household into an unoccupied pre-built lot, or constructing a building on an empty lot. One novelty from '']'' is ]. The player switches among the Live mode (default) to control Sims, the Buy mode to add, move, or delete furniture, and the Build mode to rebuild the house and make structural changes. Although the Buy and Build modes cannot be accessed when on a community lot, the lots can be built on by using the neighborhood view. It is also possible to import neighborhood terrains from '']''.<ref name="GameSpy's extended review of The Sims 2">{{Cite web|last=Kosak|first=Dave|date=September 10, 2004|url=http://pc.gamespy.com/pc/the-sims-2/546749p1.html|archive-url=https://web.archive.org/web/20130203114005/http://pc.gamespy.com/pc/the-sims-2/546749p1.html|url-status=dead|title=The Sims 2 (PC)|website=GameSpy|archive-date=February 3, 2013}}</ref><ref>{{cite web|url=http://thesims2.ea.com/help/detail.php?help_id=91|title=Creating Custom Neighborhoods for The Sims 2 Using SimCity 4|publisher=Electronic Arts|website=The Sims 2|access-date=July 23, 2012|archive-url=https://web.archive.org/web/20111218194527/http://thesims2.ea.com/help/detail.php?help_id=91|date=September 16, 2004|archive-date=December 18, 2011|url-status=dead|df=mdy-all}}</ref>


The game contains some time-bound social challenges that provide a reward if successful. Sims can throw parties to gain aspiration points or invite the headmaster over for dinner in order to enroll their children in private school.<ref name="GameSpy's review of The Sims 2"/> Some expansion packs have new mini-games like running a Greek house in ''University'', or dating in ''Nightlife''.<ref>{{cite web|url=https://www.gamerevolution.com/review/35927-sims-2-nightlife-review|title=Sims 2: Nightlife, The Review|work=GameRevolution|last=Ferris|first=Colin|date=5 October 2005|access-date=9 September 2023|archive-date=7 September 2023|archive-url=https://web.archive.org/web/20230907075629/https://www.gamerevolution.com/review/35927-sims-2-nightlife-review|url-status=live}}</ref><ref>{{cite web|url=https://www.gamesradar.com/the-sims-2-nightlife/|title=The Sims 2 Nightlife review|website=GamesRadar|<!--author=Staff writer|-->date=6 October 2005|access-date=9 September 2023|archive-date=7 September 2023|archive-url=https://web.archive.org/web/20230907075921/https://www.gamesradar.com/the-sims-2-nightlife/|url-status=live}}</ref> In ''Nightlife'', each date is a challenge to keep both Sims as happy as possible while accumulating aspiration points.<ref>{{cite web|url=https://www.ign.com/articles/2005/09/13/the-sims-2-nightlife|title=The Sims 2 Nightlife|website=IGN|<!--author=Staff writer|-->date=13 September 2005|access-date=9 September 2023|archive-date=7 September 2023|archive-url=https://web.archive.org/web/20230907075920/https://www.ign.com/articles/2005/09/13/the-sims-2-nightlife|url-status=live}}</ref><ref>{{cite web|url=https://www.gamespot.com/reviews/the-sims-2-nightlife-review/1900-6133108/|title=The Sims 2 Nightlife Review|work=GameSpot|last=Park|first=Andrew|date=13 September 2005|access-date=9 September 2023|archive-date=7 September 2023|archive-url=https://web.archive.org/web/20230907074332/https://www.gamespot.com/reviews/the-sims-2-nightlife-review/1900-6133108/|url-status=live}}</ref> Various other expansion packs introduce supernatural characters which Sims can be turned into, such as Zombies, Vampires, Werewolves, PlantSims, and Witches.<ref>{{Cite web |last=Creswell |first=Jacob |date=2022-06-30 |title=Which Sims Game Has the Best Supernatural Expansions? |url=https://www.cbr.com/the-sims-supernatual-expansions-ea/ |access-date=2024-03-03 |website=CBR}}</ref><ref>{{Cite web |last=Smith |first=Mark |date=2023-11-26 |title=The Sims: Every Supernatural Expansion In The Series, Ranked |url=https://gamerant.com/sims-best-supernatural-expansions/ |access-date=2024-03-03 |website=Game Rant}}</ref>
] environment, aspirations of a selected Sim are also available for view, indicating the Sim's "Wants" and "Fears".]]


=== Sims ===
The graphics and house design engines have improved with more choices for houses, neighborhood design, food and clothes. The ''Sims 2 Body Shop'', a tool which allows a user to design a Sim's body, clothing, genetic features, etc., was available well before the game's release.
]
The main part of the game is to lead a Sim from the start of life to death. A Sim will be born when a female Sim and a male Sim try for a baby several times. The mother will spend 3 Sim days (each day lasts 24 minutes though time can be sped-up) pregnant before giving birth to a baby. During Pregnancy, the belly does not expand gradually. Instead, every day, it pops to a bigger size. Players can name the new Sim upon birth. The baby's appearance and personality will be based on the genetics of its parents (though the baby's appearance is hidden until it becomes a toddler). Babies can also be adopted by calling adoption service on the phone, even by single parents, old age sims or same-gender couples. The baby will change into a toddler in 3 days, and 4 more days for the toddler to change into a child. After 8 days, the child grows into a ], and will live 15 days before changing into an adult. After 29 days, the Sim will become an ]. An elder will eventually die; the length of this final stage depends on the aspiration bar when they become an elder.<ref name="GameSpy's review of The Sims 2" />


Babies, toddlers, children, teens, and adults can be advanced to their next life stage at any time during the 24 Sim hours before they will grow up automatically. For babies, this requires using the birthday cake. Toddlers, children, teens, and adults can use the "Grow Up" self-interaction. If the university expansion pack is installed, teens have the option to go to college, where they will be young adults for approximately 24 days. Aging can be disabled via cheats. Poor choices can have consequences.<ref>{{Cite web |last=Paterek |first=Daria |date=2021-09-13 |title=17 Years Later, And The Sims 2 Is Still The Best Game In The Series |url=https://impactnottingham.com/2021/09/17-years-later-and-the-sims-2-is-still-the-best-game-in-the-series/ |access-date=2024-03-03 |website=Impact Magazine}}</ref> Players will need to build up talent badges, skills, and relationships with other people, so that they can be successful in their career.<ref name="gamerevolution.com">{{cite web|author=Colin|title=The Sims 2 Review|url=http://www.gamerevolution.com/review/sims-2|work=]|access-date=September 24, 2013|date=September 29, 2004|url-status=dead|archive-url=https://web.archive.org/web/20151227064235/http://www.gamerevolution.com/review/Sims-2|archive-date=December 27, 2015|df=mdy-all}}</ref> A player will also need to make sure a Sim is happy and well by fulfilling wants (including lifetime wants, avoiding fears, and fulfilling motives). Pregnancy, toddlers, teens, and elders are new stages of life. ] is a unique age added with the ''University'' expansion. Teen Sims will become young adults once they are moved to a university, and will be adults once they leave campus, regardless of the reason.<ref>{{cite web |last=Gillen |first=Kieron |date=8 May 2005 |title=The Sims 2 University |url=https://www.eurogamer.net/r-sims2university-pc |url-status=live |archive-url=https://web.archive.org/web/20230907072608/https://www.eurogamer.net/r-sims2university-pc |archive-date=7 September 2023 |access-date=7 September 2023 |work=Eurogamer}}</ref>
''The Sims 2'' introduces a new aspect into the game: Aspiration. Aspiration manifests itself in two ways: the aspiration which each Sim has, and the Aspiration Meter.


==== Create-a-Sim ====
Sims will each have an aspiration which is set either when they are created by the player, generated by the game (if they are an ]), or chosen by the player when they become a teenager. The five aspirations are: Romance, Family, Knowledge, Popularity and Fortune. A sixth aspiration, that of growing up, is possessed by all sims when they are toddlers and children, and a seventh aspiration, the Pleasure aspiration, was included with the ''Nightlife'' expansion pack.
]
In ''The Sims 2'', Create a Family is entered by clicking the "Families" button in the lower left-hand corner of the neighborhood view, then clicking the large "Create New Family" button. Clicking the button labeled "Create A Sim" will expand a tab which has the "Create a Sim" and "Make a Child" icons. "Make a Child" will be grayed out unless the family contains an adult male and adult female. Clicking the "Create a Sim" icon will generate a random adult Sim, who may be male or female which can be edited by the player. As opposed to ''The Sims'', any age besides baby or young adult (which must be made in the University Create a Student tool) may be created. Instead of having to choose from already finished faces which include hair, it is now possible to alter the facial structure (e.g. widening the nose, thinning the lips, elongating the chin, and so on) and choose any hairstyle to go with it. Different eye colors and an additional skin tone is available for the Sims as well. If Sims are older than a child, their aspiration and turn-ons/offs (''Nightlife'' or later) may be determined. There are ten personality traits which are: sloppy, neat, shy, outgoing, lazy, active, serious, playful, grouchy, and nice but only 25 personality points which can be assigned to those traits.<ref name="1up's review of The Sims 2">{{cite web|title=The Sims 2 Review for PC|url=http://www.1up.com/reviews/the-sims-2_16|work=]|access-date=September 24, 2013|date=September 14, 2004|url-status=live|archive-url=https://web.archive.org/web/20130927215738/http://www.1up.com/reviews/the-sims-2_16|archive-date=September 27, 2013|df=mdy-all}}</ref>


In ''The Sims 2'', all personality points must be assigned. Additionally, there are twelve pre-set personalities, one for each zodiac sign. A zodiac sign will be set which matches the personality the player has selected for the Sim. A sim also has one of eight Aspirations which is a lifetime goal that strongly influences their Wants and Fears which are: Grow Up (only for toddler and child Sims), Romance, Family, Knowledge, Popularity, Fortune, Pleasure (''Nightlife'' or later), and the Grilled Cheese aspiration (''Nightlife'' or later, and can only be set as a Sim's main aspiration if they use the ReNuYuSenso Orb machine and it malfunctions). ''The Sims 2'' comes with The Sims 2 Body Shop,<ref>{{Cite web |date=2004-03-24 |title=EA to release The Sims 2: Body Shop for free |url=https://www.gamesradar.com/ea-to-release-the-sims-2-body-shop-for-free/ |access-date=2024-03-03 |website=GamesRadar}}</ref><ref>{{Cite journal |last1=Yucel |first1=Ibrahim |last2=Zupko |first2=Joseph |last3=Seif El-Nasr |first3=Magy |date=2006-01-01 |title=IT education, girls and game modding |url=https://www.researchgate.net/publication/220373331_IT_education_girls_and_game_modding<!--https://www.researchgate.net/figure/The-Sims-2-Body-Shop_fig1_220373331--> |journal=Interactive Technology and Smart Education |volume=3 |issue=2 |pages=143–156 |doi=10.1108/17415650680000059 |issn=1741-5659 |access-date=2024-03-03 |via=ResearchGate}}</ref> which enables users to create custom genetics, make-up, clothes, and Sims, with the help of third-party tools, such as ], ], ], ], and SimPE.<ref>{{Cite web |last=Dubin |first=Jayson |date=2012-05-04 |title=The Sims 2 H&M Fashion Stuff − PC − Review |url=https://www.gamezone.com/reviews/the_sims_2_h_m_fashion_stuff_pc_review/ |access-date=2024-03-03 |website=GameZone}}</ref><ref>{{Cite web |last=Millette |first=Catelyn |date=September 22, 2017 |title=How to Use the Body Shop for Sims 2 |url=https://itstillworks.com/12370350/how-to-use-the-body-shop-for-sims-2 |access-date=2024-03-03 |website=It Still Works}}</ref>
There are six levels to the aspiration meter: The highest is platinum, beneath that is gold, followed by two levels of green and two of red (red being negative aspiration and therefore an undesirable state). The level is raised when a Sim fulfills a "]", and is lowered when a "]" is realized. Wants and Fears are different for each sim depending on several factors including aspiration type, age and aspiration meter level. They may change on a daily basis, and are displayed graphically in slot-machine fashion on the toolbar. When the Aspiration Meter is high, aspiration rewards may be properly used. For example, the Elixir of Life aspiration reward allows a Sim to live longer. If this aspiration reward is used before the Aspiration Meter reaches the gold level, however, it sometimes backfires and the Sim loses life days. The Aspiration Meter also affects how long an elder will live for once they enter this phase of their life.


=== Social interactions ===
This also means that while the game still has no set goals, there is a new strategic level to balancing a Sim's life as players now have a limited time in which to fulfill Aspirations, meet needs, progress in a career, socialize and possibly have a family.
There are several new social interactions introduced in ''The Sims 2''. These new social interactions can create memories and can be related to certain age groups. Social interactions can come up in the Wants and Fears panel and can be dependent on the Sim's personality and aspiration. Sims with certain personalities may not want to complete certain social interactions.
* ]<ref>{{cite web|last=Marchelletta|first=Courtney|date=2005|title='The Sims 2 University' Influence System|url=http://compsimgames.about.com/od/universitystrategytips/qt/influence.htm|work=]|publisher=]|access-date=September 24, 2013|url-status=live|archive-url=https://web.archive.org/web/20120920084610/http://compsimgames.about.com/od/universitystrategytips/qt/influence.htm|archive-date=September 20, 2012|df=mdy-all}}</ref>
:Influencing social interactions are introduced in the ''University'' expansion pack. A Sim is able to influence another Sim to complete a social interaction or a chore. Sims gain influence points by completing Wants and can lose influence points by completing Fears. The size of the influence bar depends on the number of friends the Sim has. It also can grow in size with business perks from the ''Open for Business'' expansion pack. Influence was also in the Nightlife expansion but added nothing.
* ]<ref name="aboutnl">{{cite web|url=http://compsimgames.about.com/od/gamereviews/fr/sims2nightlife.htm|title='The Sims 2 Nightlife' Review|publisher=The New York Times Company|work=About.com|access-date=July 23, 2012|last=Marchelletta|first=Courtney|date=2005|url-status=live|archive-url=https://web.archive.org/web/20121007072615/http://compsimgames.about.com/od/gamereviews/fr/sims2nightlife.htm|archive-date=October 7, 2012|df=mdy-all}}</ref>
:The ''Nightlife'' expansion pack introduced a new feature, Turn-Ons and Turn-Offs. Teenagers and older are able to choose their turn-ons and turn-offs. These and other factors such as aspiration and personality, determine the chemistry that one Sim has with another in the form of lightning bolts. Sims can have up to three lightning bolts with another Sim. The higher the chemistry is that a Sim has with another Sim, the greater the chance for social interactions to be accepted. New turn-ons and turn-offs are introduced with the ''Bon Voyage'' expansion pack.
* ]<ref name="aboutnl" />
:Fury is introduced in the ''Nightlife'' expansion pack and occurs when one Sim gets angry at another. During this time relationships with the Sim who is furious are harder to build. Also, the Sim who is furious may pick a fight or vandalize the home lot of the Sim they are furious with. Fury can be caused by another Sim burgling the Sim's house, getting fined after calling emergency services when there was no emergency, fighting, cheating on (the cheater or the Sim that was cheated with, often both), and more.
* ]<ref>{{cite web|url=http://compsimgames.about.com/od/thesims2apartmentlife/p/apartment-life.htm|title='The Sims 2 Apartment Life' Expansion (PC)|publisher=The New York Times Company|work=About.com|access-date=July 23, 2012|last=Marchelletta|first=Courtney|date=2008|url-status=live|archive-url=https://web.archive.org/web/20120603043620/http://compsimgames.about.com/od/thesims2apartmentlife/p/apartment-life.htm|archive-date=June 3, 2012|df=mdy-all}}</ref>
:Reputation, which is found in the previous Sims game '']'', is reintroduced in the ''Apartment Life'' expansion pack. A Sim gains reputation by interacting with other Sims on community lots. Sims with higher reputations are more likely to gain perks such as free objects and job promotions.


==="More Realistic"=== === Careers ===
There are 25 careers (counting all expansion packs) that come with the game that require skills and a certain number of friends in order for promotion. Each career track has ten levels.<ref name="GameRankings 2004">{{cite web|title=''The Sims 2'' Reviews|url=http://www.gamerankings.com/htmlpages2/914811.asp|url-status=live|archive-url=https://web.archive.org/web/20080224220217/http://www.gamerankings.com/htmlpages2/914811.asp|archive-date=February 24, 2008|access-date=January 21, 2008|website=GameRankings|df=mdy-all}}</ref> Success in these careers unlocks career rewards and higher salaries plus bonuses. Sims also receive chance cards. Correct answers to these chance cards creates rewards for Sims while incorrect answers could cause a Sim to lose its job. ''Nightlife'' and ''Apartment Life'' allow Sims to gain promotions through social interactions with other Sims.<ref name="ActionTrip's review of The Sims 2">{{cite web|title=The Sims 2 Review|url=http://www.actiontrip.com/reviews/the-sims-2.phtml|work=Action Trip|access-date=September 24, 2013|date=September 17, 2004|archive-url=https://web.archive.org/web/20131002120907/http://www.actiontrip.com/reviews/the-sims-2.phtml|archive-date=October 2, 2013|url-status=usurped|df=mdy-all}}</ref>
When ''The Sims 2'' was in pre-release stages, game creators stated that they were removing the ]s and ]s from the original game to make the game "more realistic". However, when the game was released, aliens were already embedded into the game, which most fans did not consider normal. (Clearly, it wasn't realistic.) Since aliens the expansion packs have also produced zombies (''University''), vampires (''Nightlife'') and robots (''Open For Business''). Fans have little doubt that something else will appear in the fourth expansion pack. Some fans believe werewolves, while others think witches.


=== Neighborhoods ===
However, some other aspects of the game are more realistic compared to the original, when it comes to everyday life. For example, in The Sims 2 there is pregnancy; whereas, in the first ''The Sims'', if two Sims kissed repeatedly, the player would get a dialog box asking them if they wanted a child. Also, ''The Sims 2'' has life stages, memories, aspirations, fears, and more control over their life.
]
''The Sims 2'' ships with three pre-made worlds, known as neighborhoods for the player to explore, all with a specific theme and storylines. These worlds are Pleasantview, a continuation of the playable neighborhood from ''The Sims'', featuring many of the same families, such as the Goths and the Pleasants – Strangetown, a small desert town themed around the supernatural, with aliens, mad scientists and haunted graveyards. The final neighborhood, Veronaville, is a European-themed town based on the works of ], with its central plot being a loose, modern retelling of ].<ref>{{Cite web |last=Bliek |first=Madeline |date=2022-09-06 |title=Sims 2: Every Neighborhood In The Game, Ranked |url=https://www.thegamer.com/sims-2-best-neighborhood-ranked/ |access-date=2024-03-03 |website=TheGamer}}</ref><ref>{{Cite web |last=Josi |first=Shayna |date=2023-04-06 |title=The Sims 5 Has to Give Closure to the Series' Shakespearean Star-Crossed Lovers |url=https://gamerant.com/sims-5-shakespeare-reference-romeo-monty-juliette-capp-family-drama-lore/ |access-date=2024-03-03 |website=Game Rant}}</ref> Aside from these pre-made neighborhoods, players can create and populate towns of their own, using built-in presets, or create their own entirely using ''SimCity 4'', since ''SimCity 4'' maps are compatible with ''The Sims 2''. Additionally, although ''SimCity 4'' has powerful tools for terraforming, only the middle section of the map is usable in ''The Sims 2''.<ref name="GameSpy's extended review of The Sims 2"/><ref>{{Cite web |date=2011 |title=Making Sims 2 Terrains in Sim City 4 |url=http://www.simechoes.org/simechoes2/sims2/sims2info/tutorials/neighbourhoods/sc4/sc4terrain.html |access-date=2024-03-03 |website=SimEchoes}}</ref>


Expansion packs add several new neighborhoods, such as university towns, a shopping district, a downtown area and several vacation destinations. ''Seasons'' adds a fully-fledged neighborhood, a rural small town called Riverblossom Hills,<ref>{{cite book |last=Kramer |first=Greg |title=The Sims 2 Seasons: Prima Official Game Guide |date=2007 |publisher=Prima Games |isbn=978-07615-5597-1 |pages=121–123 |chapter=A Tour of Riverblossom Hills}}</ref><ref>{{cite web |last=Bliek |first=Madison |date=6 September 2022 |title=Sims 2: Every Neighborhood In The Game, Ranked |url=https://www.thegamer.com/sims-2-best-neighborhood-ranked/ |url-status=live |archive-url=https://web.archive.org/web/20230603205501/https://www.thegamer.com/sims-2-best-neighborhood-ranked/ |archive-date=3 June 2023 |access-date=22 September 2023 |work=TheGamer}}</ref> ''Free Time'' adds a hobby-themed town named Desiderata Valley, while ''Apartment Life'' adds Belladonna Cove, a bigger, more metropolitan area featuring apartments and high-rises.<ref>{{cite book |last=Kramer |first=Greg |title=The Sims 2 Apartment Life: Prima Official Game Guide |date=2008 |publisher=Prima Games |isbn=978-0-7615-5986-3 |page=103 |chapter=A Tour of Belladonna Cove}}</ref>
==System requirements==
The system requirements for ''The Sims 2'' (from the official ''The Sims 2'' website) are as follows:


=== Comparison to ''The Sims'' ===
''Windows''
Graphically, ''The Sims 2'' is more detailed than ''The Sims'' and lets players view its world in full 3D. This is a change from earlier Sim games, such as '']'', which used ] and fixed resolutions, as the camera was in ''The Sims''. In ''The Sims'', Sims are 3D meshes, but ''The Sims 2'' introduces far more detail in mesh quality, texture quality, and animation capability. A Sim's facial features are customizable and unique, and Sims can smile, frown, and blink. The player can adjust a Sim's features in the in-game Create-a-Sim tool; for example, noses can be made to be very large or very small. Texturing is achieved through use of ], although it appears more lifelike. The '']'' review wrote of how ''The Sims 2'' is "powered by an all-new 3D graphics engine so it looks much better than the original game did."<ref name="GameSpot 2004">{{cite web|url=http://au.gamespot.com/pc/strategy/thesims2/review.html|title=GameSpot's review of The Sims 2|access-date=October 12, 2008|url-status=dead|archive-url=https://web.archive.org/web/20090226194319/http://au.gamespot.com/pc/strategy/thesims2/review.html|archive-date=February 26, 2009|df=mdy-all}}</ref>
*800 MHz processor for systems with a T&L-capable video card with at least 32 MB of video RAM. 2 GHz processor for systems without a T&L-capable video card with at least 32 MB of video RAM.
*256 MB RAM
*Windows® XP, Windows ME, Windows 98 or Windows 2000 Operating System or better
*At least 3.5 GB of hard drive space


''The Sims 2'' characters pass through seven life stages — babies, toddlers, children, teenagers, young adults (only with ''University''), adults, and elders — with eventual death of old age, while babies in ''The Sims'' only become children before ceasing to age further. The aspiration system is also new to ''The Sims 2''. Sims can become pregnant and produce babies that take on genetic characteristics of their parents, such as eye color, hair color, facial structure, and personality traits as opposed to ''The Sims'', in which the baby would take on random appearance and personality. Genetics play a major role in the game, and as such, dominant and recessive genes play a larger role than they did in the original game. A player can also aspire to have a Sim abducted by aliens. Males then have the chance to become impregnated and produce after three Sim days a half-alien child. Some of the other additions to gameplay are career rewards, a week cycle, the cleaning skill (which was a hidden skill in ''The Sims''), a variety of meals (depending on time of day), exercise clothing, body shape affected by diet and exercise, and houses built on foundations. Cutscenes were another new feature in ''The Sims 2''. There are cutscenes featuring first kiss, woohoo, child birth, going to college and graduating in '']'', and alien abductions.<ref>{{Cite web |date=2021-09-12 |title=The Sims 2 Review: Base Game Features & Game Play |url=https://pleasantsims.com/sims-2-review-base-game/ |access-date=2024-03-03 |website=Pleasant Sims}}</ref><ref>{{Cite web |last=Williams |first=Leah J. |date=2022-10-24 |title=The Sims 2 hid a secret alien invasion beneath our noses |url=https://www.gameshub.com/news/opinions-analysis/the-sims-2-dark-underbelly-alien-invasion-theory-plot-conspiracy-32118/ |access-date=2024-03-03 |website=GamesHub}}</ref>
''Mac''
*1.2 GHz processor
*PowerPC G4/G5 or Intel Core ()
*(ATI) Radeon 9000 or better.
*256 RAM
*Mac OS X 10.3.8 or better
*At least 3 GB of hard drive space


== Development ==
At the time of release, many criticized ''The Sims 2'' for needing extremely high system requirements. In fact, just the ''required'' (and not optimum) system specs meant that many PC's purchased as late as ] would not even be able to run it at all. A similar complaint was levied against another Maxis game, '']'', released more than a year and a half ago.
Preliminary development on ''The Sims 2'' began in late 2000 following the release of '']''.<ref>{{cite web|url=http://game-tech.com/Talks/Willmott.pdf|title=Shipping Sims 2|first=Andrew|last=Willmott|via=game-tech.com|access-date=July 6, 2019|archive-date=November 1, 2020|archive-url=https://web.archive.org/web/20201101150018/http://game-tech.com/Talks/Willmott.pdf|url-status=live}}</ref><ref>{{cite AV media | url=http://game-tech.com/Talks/Willmott.mp3 | people=Willmott, Andrew | date= | title=Presentation by Andrew Willmott on the development of The Sims 2 | type=Audio | location= | via=game-tech.com | access-date=July 6, 2019 | archive-date=July 22, 2007 | archive-url=https://web.archive.org/web/20070722213812/http://www.game-tech.com/Talks/Willmott.mp3 | url-status=live }}</ref><ref>{{Cite web|url=https://simscommunity.info/2019/01/11/early-development-information-and-screens-of-the-sims-2-have-been-released/|title=Early Development Information and Screens of The Sims 2 have been released|first=Jovan|last=Jovic|date=January 11, 2019|access-date=July 6, 2019|archive-date=January 13, 2019|archive-url=https://web.archive.org/web/20190113223352/https://simscommunity.info/2019/01/11/early-development-information-and-screens-of-the-sims-2-have-been-released/|url-status=live}}</ref> EA Games announced on May 5, 2003, that the Maxis studio had begun development on ''The Sims 2''.<ref name="announce">{{cite web|url=http://thesims.ea.com/us/sims2/sims2_pressrelease.html|title=EA Announces Plans For The Sims 2|access-date=April 4, 2007|date=May 5, 2003|work=The Sims 2 Press Release|url-status=dead|archive-url=https://web.archive.org/web/20070304122726/http://thesims.ea.com/us/sims2/sims2_pressrelease.html|archive-date=March 4, 2007|df=mdy-all}}</ref> A teaser trailer was provided on '']'' CD, released October 2003, which was later uploaded to websites all over the Internet. The game was first shown at ] in ], California, on May 13, 2003.<ref name="announce" /> The development team decided that the core qualities that drew people to ''The Sims'' were that it was easily relatable to most people, gave players the freedom to be creative, had an irreverent sense of humor, and featured open-ended gameplay, and set out to build upon these aspects in the sequel.<ref>{{cite news|last=Walker|first=Trey|title=The Sims overtakes Myst|url=http://au.gamespot.com/news/the-sims-overtakes-myst-2857556|access-date=September 24, 2013|newspaper=]|date=March 22, 2002|archive-url=https://web.archive.org/web/20131220234636/http://www.gamespot.com/articles/the-sims-overtakes-myst/1100-2857556/|archive-date=December 20, 2013|url-status=dead|df=mdy-all}}</ref><ref name="2005postmortem">{{cite web |last1=Bradshaw |first1=Lucy |title=Classic Postmortem: How Maxis avoided sequel-itis on The Sims 2 |url=https://www.gamedeveloper.com/business/classic-postmortem-how-maxis-avoided-sequel-itis-on-i-the-sims-2-i- |website=Game Developer |date=September 14, 2017 |publisher=Informa PLC |access-date=24 March 2023 |archive-date=March 24, 2023 |archive-url=https://web.archive.org/web/20230324143023/https://www.gamedeveloper.com/business/classic-postmortem-how-maxis-avoided-sequel-itis-on-i-the-sims-2-i- |url-status=live }}</ref> The move to 3D graphics was considered essential in getting players of the first game to upgrade.<ref name="2005postmortem" /> The development team considered adding thirst and stress needs but reconsidered after feedback from players showed that they were growing tired of maintaining their Sims' basic needs. Instead, the team focused on using the existing needs to differentiate the different life stages; for example, teenage Sims have a higher need for social interaction.<ref name="2005postmortem" /> Custom content was also considered an essential part of ''The Sims''' popularity; to incentivize its creation, the team ensured that installing and managing user-made content was as smooth as possible.<ref name="2005postmortem" /> Will Wright stated that the reception to the expansion packs for the first game helped the team to decide which features to include in the base game, citing community lots as an example.<ref>{{cite web|last=Kosak|first=Dave|title=Will Wright Speaks Simlish|url=http://pc.gamespy.com/pc/the-sims-2/591767p6.html|work=]|access-date=September 24, 2013|date=February 27, 2005|url-status=live|archive-url=https://web.archive.org/web/20160311234857/http://pc.gamespy.com/pc/the-sims-2/591767p6.html|archive-date=March 11, 2016|df=mdy-all}}</ref>


On December 15, 2012, Electronic Arts announced that the official website would be shut down on January 14, 2013. It is now no longer possible to download content from the official site, create exchanges, or participate in the official forum communities.<ref>{{Cite web|last=Usher|first=Will|date=2012-12-31|title=EA Shutting Down The Sims 2 Servers For PC, Mac|url=https://www.cinemablend.com/games/EA-Shutting-Down-Sims-2-Servers-PC-Mac-50934.html|access-date=2021-09-25|website=CinemaBlend|archive-date=September 25, 2021|archive-url=https://web.archive.org/web/20210925062637/https://www.cinemablend.com/games/EA-Shutting-Down-Sims-2-Servers-PC-Mac-50934.html|url-status=live}}</ref> On July 16, 2014, Electronic Arts announced the end of support for ''The Sims 2''. As a response, ''The Sims 2: Ultimate Collection'' was released at the same time as a limited time offer. The game became available for free download from ] exclusively following an announcement by EA that they would no longer be supporting the game.<ref>{{cite web|url=http://help.ea.com/en/article/the-sims-2-ultimate-collection-faq/|date=July 23, 2014|access-date=July 27, 2014|title=The Sims 2 Ultimate Collection digital delivery|url-status=dead|archive-url=https://web.archive.org/web/20151010082715/http://help.ea.com/en/article/the-sims-2-ultimate-collection-faq/|archive-date=October 10, 2015|df=mdy-all}}</ref> This offer ended at 10:00 PDT July 31, 2014.<ref>{{cite web|url=http://help.ea.com/en/article/how-to-get-the-sims-2-ultimate-collection/|date=July 24, 2014|access-date=July 27, 2014|title=How to get The Sims 2 Ultimate Collection|url-status=dead|archive-url=https://web.archive.org/web/20140816020005/http://help.ea.com/en/article/how-to-get-the-sims-2-ultimate-collection/|archive-date=August 16, 2014|df=mdy-all}}</ref><ref name="eurogamer">{{cite web|url=http://www.eurogamer.net/articles/2014-07-16-ea-ends-support-for-the-sims-2|title=EA ends support for The Sims 2|last=Yin-Poole|first=Wesley|date=16 July 2014|work=]|publisher=Gamer Network|access-date=July 16, 2014|url-status=live|archive-url=https://web.archive.org/web/20141006195058/http://www.eurogamer.net/articles/2014-07-16-ea-ends-support-for-the-sims-2|archive-date=October 6, 2014|df=mdy-all}}</ref><ref name="How to download The Sims 2 Ultimate Collection for Free">{{cite journal|journal=PC Advisor Blog|url=http://www.pcadvisor.co.uk/how-to/game/3532548/how-get-sims-2-ultimate-collection-for-free/|access-date=24 July 2014|url-status=live|archive-url=https://web.archive.org/web/20150429152041/http://www.pcadvisor.co.uk/how-to/game/3532548/how-get-sims-2-ultimate-collection-for-free/|archive-date=April 29, 2015|df=mdy-all|title=How to get The Sims 2 Ultimate Collection for free}}</ref>
==Bugs==
''The Sims 2'' contains a number of ]s. Many of the bugs listed below have been corrected in a downloadable ] (Note: The installation of '']'' should correct most of the problems below).


On August 7, 2014, Aspyr Media released ''The Sims 2: Super Collection'' as digital download exclusively available at the Mac App Store; the game was updated for ], 4K, and Retina. This compilation only includes the first six expansion packs and the first three stuff packs. Aspyr stated they were unable to include the remaining packs for the game due to licensing conflicts with EA. Like the ''Ultimate Collection'', no new updates on when the remaining packs were to be released separately or as a single add-on to the ''Super Collection'' emerged. In his '']'' review of the ''Ultimate Collection'', Tom Davies wrote "it really is quite difficult to make the mind boggling grandness of ''The Sims 2 Ultimate Collection'' live for you. By the time Maxis gave up on bringing out expansions for it they had pretty much given you everything you could have ever wanted the game to have, and a whole heap of stuff you never considered but are grateful for anyway. ... The thing is, if anything there is too much game. You just don't know what to do first or how on earth you're going to get round to doing it all, it's like being a six year old in Toys'R'Us."<ref>{{Cite web |last=Davies |first=Tom |date=2014-07-29 |title=Review: The Sims 2 Ultimate Collection |url=https://www.yorkvision.co.uk/archived/review-the-sims-2-ultimate-collection/29/07/2014 |access-date=2024-03-03 |website=York Vision}}</ref>
*'''"Firstborn Clone"''': All Sims produced in the game are random, but only to a certain point. For instance, the first twelve 'randomly produced' Sims could be recreated if you exited the Sims 2, then re-opened it, started up CAS, then clicked the randomize button. If your Sims create a child without using the randomizing tool in CAS, it will be a certain combination of his or her parents' genes and personality. If you opened the game again a day later, and Sim A, who gave birth to Sim C, gives birth to another Sim, Sim D, it would be an exact copy of Sim C, in both personality and appearance. However, if before birth of Sim D, E, ect. you exited the house of Sim A, B, C+, opened CAS, then pressed the randomize button an arbitrary number more than twelve, it would restart the game's randomization engines, and subsequent children would share different genes.
*'''"Liney" Sims''': Graphical glitch with ] ] 9000 ]. This problem has been fixed in the new version of ATI's drivers. <!-- Release date and driver version of the fixed drivers? -->
*'''"Jump Out" Bug''': Time-out/scripting bug, causing characters to abort ( "jump out of" ) certain animations and interactions. Solved by the Maxis patch.
*'''Memory Leak''': Memory leak, sometimes caused by hiring ]s, causing abnormal use of system resources. <!-- Status of bug is unknown; might or might not be solved in patch. -->
*'''Invisible Colleagues''': Graphics glitch involving colleagues visiting by helicopter, causing colleagues to be invisible. Solved by the Maxis patch.
*'''"Vanishing Family Members"''': Hardly anything is known about this glitch except that it occurs when a family member goes to work or school for the first time, they don't come back and vanish off the portraits of the family members on the left of the screen; there is no memory of the disappearance in any of the other family members.
*'''Unused objects designated as in use''': Engine bug which makes unused objects appear as in-use, like doors that don't close. Caused by proximity to other usable objects. <!-- Status of bug is unknown; might or might not be solved in patch. -->
*'''Floating Teddy''': After a few uses, the object of the bear will float in the air and there will no longer be proper animation of use of the bear. Can be fixed by buying a new teddy bear. Also would float if use was cancelled during the talk-through action. This was fixed by the Maxis patch.
*'''Carpool bug''': All Sims living on a lot refuse to enter cars, taxis, buses, etc, causing them to fail at their job or at school. Can be fixed by moving the family to another lot.
*'''Door-Clone Glitch''': If you enter build mode with the moveobjects cheat enabled, go to the door creation tool. Act like you're about to place a door on the lot, but then, hit the delete key. Move your Sim to some other tile than where they currently are. Next, change the pitch of your camera. When you let go of the camera, it will start making more Sims, rather than more doors. Your lot can then be filled with clones of your Sim, since the game doesn't know whether to make more Sims or more doors. Another way of exploiting this clone technique for users without the Nightlife Expansion is to click on and move the Sim, and hold down the shift key when placing, or using the Tombstone of L and D to ''Add Neighbour To Family'' the same Sim more than once (this sometimes does not work, then starts working, then stops working again). Clones are in fact the same Sim and any changes in the relationship bars pertain to all clones. This can lead to sticky situations as a Sim will consider it cheating if he or she sees their spouse kissing/whoo-hooing/etc. with his or her clone, and all versions will become angry at the spouse (including the one the spouse romanced).
*'''Build Mode Bug''': This was documented as a bug, however, it is known by players that this build mode bug was caused by a cracked application of the game used by software pirates. Many users acros several forums have been flamed for their complaints about this bug.
*'''Boddler Glitch''': A dangerous bug that occurs when you don't save Sims after they've switched from one age band to another, and then deleted them using the "moveobjects on" cheat.
:If you have moveobjects activated and delete a Sim that has age-transitioned since your last save, exit to the neighborhood without saving. Otherwise, if you try to restore them by using the hidden Reset Age Duration option on the trash can, they will return to the lot in the age band they switched to...but accessing the behaviors and animations of the age group they left behind!
:In the case of most age group transitions, this makes the bug harmless. Children will act like toddlers, teens like children, adults like teens, and elders like adults. But if your Sim was an infant that had transitioned to toddler and was deleted without being saved first, then the game has a skeleton conflict.
:It will use the skeleton for toddlers but the animations and behaviors for a baby. The toddler animations which the game tries to run on the baby skeleton will fail, causing the action that was being performed with the toddler to fail also. This makes it impossible for your Sims to pick them up and tend to their needs. If the social worker shows up, she won't be able to take the toddler. However, the save and exit options, which are locked when the social worker arrives, are not re-enabled, because the social worker's routine failed without cleaning up after itself. This renders the lot unplayable, as the game goes into an ]. The only way to escape the game is through the Windows Task Manager.


== Music ==
:The glitch is named the "Boddler" Glitch rather than "Toddler" Glitch because the toddler acts like a baby, or "Boddler." Other age groups that act like babies produce variations called the Bild, Been, Bault, and Belder. But it's the same skeleton conflict in all of them. One of the first uses of the word "Boddler" to describe this is by a user on the official Sims 2 website, posted to the section on October 27 of 2005. Similar bugs produce groups known as the Tild, Teedler, Tault, Toolder, Cheen, Chault, Chelder, Tendault, Telder, and Aulder. With University, it's also possible to have Byaults, Tyaults, Chyaults, Tenyaults, and Yaulders, but these are rare. The occurrence of beens and byaults increases with the presence of third-party no-townie-respawn hacks. Boddlers are easy to spot, as they are toddlers acting like a baby. Byaults and Beens are also easy to spot, since they are Young Adults and Teens that act like babies.
{{external media
| width = 210px
| float = right
| video1 = , uploaded to the official ] YouTube channel (April 6, 2007)
}}
] composed the build mode, buy mode, Create a Sim, neighborhood music, and main theme of ''The Sims 2''. The game also features original ]-language songs on the radio, provided by ], ], Kirk Casey, and others. In later expansion and stuffpacks, well-known recording artists provided Simlish versions of their songs for the in-game radio stations, including ], ], ], ], ], and ], among others.<ref>{{cite web|url=http://www.cnet.com.au/simlish-singing-the-music-behind-the-sims-240053720.htm|title=Simlish singing: The music behind The Sims|last=Leupold|first=Tom|date=March 24, 2005|website=CNET Australia|access-date=June 15, 2010|url-status=live|archive-date=February 13, 2012|archive-url=https://web.archive.org/web/20120213225611/http://www.cnet.com.au/simlish-singing-the-music-behind-the-sims-240053720.htm}}</ref><ref>{{cite web|url=
https://www.gamedeveloper.com/pc/ea-signs-depeche-mode-for-i-sims-2-i-song|title=EA Signs Depeche Mode For Sims 2 Song|last=Maragos|first=Nich|date=2 March 2006|website=Game Developer|access-date=March 4, 2024|url-status=live|archive-url=https://web.archive.org/web/20240304153311/https://www.gamedeveloper.com/game-platforms/ea-signs-depeche-mode-for-i-sims-2-i-song|archive-date=March 4, 2024|df=mdy-all}}</ref> "]" by ], "]" by ], "]" by ], and "]" by ] were among the songs re-recorded by their original artists in Simlish for the console version of ''The Sims 2''.<ref>{{cite web|last=Brunasso|first=Marco|date=September 8, 2022|url=https://techprincess.it/canzoni-in-simlish/|archive-url=https://web.archive.org/web/20220908124240/https://techprincess.it/canzoni-in-simlish/|url-status=dead|archive-date=September 8, 2022|title=Le pop-star internazionali cantano la lingua dei Sims: le migliori canzoni in Simlish|website=Tech Princess|language=it|access-date=March 4, 2024}}</ref>


== Reception and legacy ==
Stove Glitch: If a child has a play stove and leaves a muffin in it, the stove can't be deleted until a child takes it out. If the child grows older no one in the household can empty the stove, so you're stuck with it until you can create another child.
{{Video game reviews
| GR = 91%<ref name="GameRankings 2004" />
| MC = 90/100<ref name="Metacritic 2004">{{cite web|url=http://www.metacritic.com/games/platforms/pc/sims2?q=The%20Sims%202|title=''The Sims 2'' Reviews|website=]|access-date=October 12, 2008|url-status=live|archive-url=https://web.archive.org/web/20090126094436/http://www.metacritic.com/games/platforms/pc/sims2?q=The%20Sims%202|archive-date=January 26, 2009|df=mdy-all}}</ref>
| 1UP = A<ref name="1up's review of The Sims 2" />
| EuroG = 8/10<ref>{{cite web|last=Reed|first=Kristan|title=The Sims 2 Review|url=http://www.eurogamer.net/articles/r_thesims2_pc|work=]|access-date=October 12, 2008|date=September 22, 2004|url-status=live|archive-url=https://web.archive.org/web/20151227110335/http://www.eurogamer.net/articles/r_theSims2_pc|archive-date=December 27, 2015|df=mdy-all}}</ref>
| GamePro = {{Rating|5|5}}<ref>{{cite magazine|title=Review: The Sims 2 |url=http://www.gamepro.com/article/reviews/38729/the-sims-2/|magazine=GamePro|access-date=October 12, 2008|archive-url=https://web.archive.org/web/20090118183905/http://www.gamepro.com/article/reviews/38729/the-sims-2/|archive-date=January 18, 2009}}</ref>
| GameRev = B+<ref name="gamerevolution.com" />
| GSpot = 8.9/10<ref name="GameSpot 2004"/>
| GSpy = {{Rating|5|5}}<ref name="GameSpy's review of The Sims 2" />
| GRadar = 9/10<ref>{{cite news|url=http://www.gamesradar.com/pc/review/the-sims-2/a-20060414114451537085/p-2|title=GamesRadar's review of The Sims 2|newspaper=Gamesradar |date=November 30, 2006|access-date=October 12, 2008|url-status=live|archive-url=https://web.archive.org/web/20160302114202/http://www.gamesradar.com/pc/review/the-sims-2/a-20060414114451537085/p-2/|archive-date=March 2, 2016|df=mdy-all}}</ref>
| GameZone = 9.4/10<ref>{{cite web |url=http://pc.gamezone.com/reviews/item/the_sims_2_pc_review |title=The Sims 2 – PC – Review |work=GameZone |access-date=October 12, 2008|archive-url=https://web.archive.org/web/20110106074054/http://pc.gamezone.com/reviews/item/the_sims_2_pc_review/|archive-date=January 6, 2011|url-status=dead|df=mdy-all}}</ref>
| IGN = 9.4/10<ref>{{cite web|last=Adams|first=Dan|title=The Sims 2 Review|url=http://au.ign.com/articles/2004/09/11/the-sims-2-review|work=]|access-date=October 12, 2008|date=September 10, 2004|url-status=live|archive-url=https://web.archive.org/web/20151228104733/http://www.ign.com/articles/2004/09/11/the-sims-2-review|archive-date=December 28, 2015|df=mdy-all}}</ref>
| PCGUS = 85%<ref name="Metacritic 2004"/>
| award1Pub = Blimp Award (])
| award1 = Best Video Game
| award2Pub = Apple Design Award (])
| award2 = Best MacOS X Game
}}


''The Sims 2'' received widespread critical acclaim, gaining a 90% score from aggregators ] and ].<ref name="GameRankings 2004"/><ref name="Metacritic 2004"/> On Metacritic, which assigns a ] rating out of 100 to reviews from mainstream critics, ''The Sims 2'' average score of 90, based on 61 reviews, indicates "universal acclaim".<ref name="Metacritic 2004"/> The game also received the Editor's Choice Award from '']'' and '']'' upon final review of the finished product.<ref>{{cite web|url=http://pc.ign.com/articles/546/546893p3.html|title=The Sims 2 Review|access-date=April 4, 2007|work=IGN|url-status=dead|archive-url=https://web.archive.org/web/20120820015443/http://pc.ign.com/articles/546/546893p3.html|archive-date=August 20, 2012|df=mdy-all}}</ref><ref>{{cite web|last=Kosak|first=Dave|title=The Sims 2|url=http://pc.gamespy.com/pc/the-sims-2/546697p1.html|work=GameSpy|access-date=September 24, 2013|date=September 10, 2004|url-status=live|archive-url=https://web.archive.org/web/20130928081047/http://pc.gamespy.com/pc/the-sims-2/546697p1.html|archive-date=September 28, 2013|df=mdy-all}}</ref> ''The Sims 2'' had a successful ].<ref>{{cite web|title=The Annual GameSpy E3 Awards!|url=http://www.gamespy.com/articles/516/516868p2.html|work=GameSpy|access-date=September 24, 2013|date=May 19, 2004|url-status=live|archive-url=https://web.archive.org/web/20150118064414/http://www.gamespy.com/articles/516/516868p2.html|archive-date=January 18, 2015|df=mdy-all}}</ref><ref>{{cite web|url=http://pc.ign.com/articles/517/517944p3.html|title=PC Best of E3 2004|access-date=April 4, 2007|work=IGN|url-status=dead|archive-url=https://web.archive.org/web/20120423210113/http://pc.ign.com/articles/517/517944p3.html|archive-date=April 23, 2012|df=mdy-all}}</ref> From 71 online reviews, the average score was 90 out of 100. Seven of those sources awarded the game a 100-out-of-100 score.<ref>{{cite web|url=http://www.gamerankings.com/htmlpages4/914811.asp|title=Main Reviews Breakdown|access-date=April 7, 2007|work=GameRankings|url-status=live|archive-url=https://web.archive.org/web/20070428184600/http://www.gamerankings.com/htmlpages4/914811.asp|archive-date=April 28, 2007|df=mdy-all}}</ref> ] gave the game a 4/5. '']'' awarded the game as their 2004 "Strategy Game of the Year (General)", beating out '']'', '']'', and '']''.<ref name=cgwpremier2004>{{cite magazine|magazine=]|title=2004 Games of the Year|date=March 2005|issue=249|pages=56–67}}</ref> During the ], the ] awarded ''The Sims 2'' with "]", along with a nomination for "Outstanding Innovation in Computer Gaming".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2005&idGame=181 |title=D.I.C.E. Awards By Video Game Details The Sims 2 |publisher=] |website=Interactive.org |access-date=4 October 2023}}</ref>
Bugs also surfaced relating to both expansion packs. These have been tackled with patches released in October 2005. Another patch was released in February 2006.


''The Sims''{{'}} creator, ], was recognized by being nominated at the ] Digital Entertainment Awards for Visionary and Game Developer.<ref>{{cite magazine|url=http://www.bayareatechwire.com/finalists.htm|title=Billboard 2004 Digital Entertainment Conference & Awards|access-date=March 11, 2018|magazine=Billboard|url-status=live|archive-url=https://web.archive.org/web/20150925100715/http://awards.bafta.org/award/2005/games/pc|archive-date=September 25, 2015|df=mdy-all}}</ref> The game was also nominated for two international awards in 2005.<ref>{{cite web|url=http://www.bafta.org/site/page413.html|title=Latest Winners and Nominees|access-date=April 4, 2007|work=British Academy of Film and Television Arts|url-status=live|archive-url=https://web.archive.org/web/20070403043521/http://www.bafta.org/site/page413.html|archive-date=April 3, 2007|df=mdy-all}}</ref><ref>{{cite web|url=http://www.pressacademy.com/satawards/forms/dox/ipasat10th-winners.doc|format=.doc|title=10th Annual SATELLITE Awards|access-date=April 4, 2007|work=International Press Academy|url-status=dead|archive-url=https://web.archive.org/web/20070207015508/http://www.pressacademy.com/satawards/forms/dox/ipasat10th-winners.doc|archive-date=February 7, 2007|df=mdy-all}}</ref> The Mac version of the game won an ] in 2006.<ref name="ada">{{cite news|last=O'Grady|first=Jason|title=2006 Apple Design Award winners announced|url=http://www.zdnet.com/blog/apple/2006-apple-design-award-winners-announced/261|access-date=September 24, 2013|newspaper=]|date=August 10, 2006|url-status=dead|archive-url=https://web.archive.org/web/20141028024913/http://www.zdnet.com/blog/apple/2006-apple-design-award-winners-announced/261|archive-date=October 28, 2014|df=mdy-all}}</ref> '']'' named ''The Sims 2'' the sixth-best computer game of 2004. The editors wrote that it is "more of a game and less of a dollhouse , but it remains a celebration of the beauty of the mundane." It also won the magazine's "Best Voice Acting" award.<ref name=cgm14th>{{cite journal | author=Staff | journal=] | title=The Best of 2004; The 14th Annual ''Computer Games'' Awards |date=March 2005 | issue=172 | pages=48–56 }}</ref>
==Various editions of the game==


''The Sims 2'' was an instant commercial success, selling a then-record one million copies in its first ten days.<ref>{{cite news|last=Fahey|first=Rob|title=The Sims 2 sells a million, smashes EA records|url=http://www.gamesindustry.biz/articles/the-sims-2-sells-a-million-smashes-ea-records|access-date=September 24, 2013|newspaper=]|date=September 27, 2004|url-status=live|archive-url=https://web.archive.org/web/20141028040610/http://www.gamesindustry.biz/articles/the-sims-2-sells-a-million-smashes-ea-records|archive-date=October 28, 2014|df=mdy-all}}</ref> The game sold 4.5 million units within its first year, and 7 million by October 2006.<ref>{{cite press release|url=http://investor.ea.com/releasedetail.cfm?ReleaseID=314735|title=You're Hired! EA Announces The Sims 2 Open for Business; From Boutiques to Salons, Department Stores and Beyond, Your Sims Are Taking Over the Workplace One Business at a Time|publisher=]|date=January 4, 2006|access-date=July 25, 2012|url-status=live|archive-url=https://web.archive.org/web/20151017092809/http://investor.ea.com/releasedetail.cfm?ReleaseID=314735|archive-date=October 17, 2015|df=mdy-all}}</ref><ref>{{cite web|url=http://www.ign.com/wikis/the-sims-2|title=EA Ships The Sims 2 Pets To Store Shelves Today|publisher=]|work=]|date=October 17, 2006|access-date=July 25, 2012|url-status=live|archive-url=https://web.archive.org/web/20151010064742/http://www.ign.com/wikis/the-sims-2|archive-date=October 10, 2015|df=mdy-all}}</ref> It received a "Double Platinum" sales award from the ] (ELSPA),<ref name=dpelspa>{{cite web |archive-url=https://web.archive.org/web/20090520070249/http://www.elspa.com/?i=3945 |url=http://www.elspa.com:80/?i=3945 |title=ELSPA Sales Awards: Double Platinum |work=] |archive-date=May 20, 2009 |url-status=dead}}</ref> indicating sales of at least 600,000 copies in the United Kingdom.<ref name=gamasutrasales>{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=] |archive-date=September 18, 2017 |url-status=dead}}</ref> It received a "Double Platinum" award from the ] (aDeSe), for more than 160,000 sales in Spain during its first 12 months.<ref name=adese2005>{{cite web | archive-url=https://web.archive.org/web/20060421081207/http://www.adese.es/pdf/Dossier_de_prensa_Galardones_aDeSe_2005.pdf| url=http://www.adese.es/pdf/Dossier_de_prensa_Galardones_aDeSe_2005.pdf | title=Galardones aDeSe 2005 | date=January 2006 | language=es | publisher=] | pages=6, 7 | archive-date=April 21, 2006 | url-status=dead }}</ref>
As of ], three different editions of the game have been released:


In April 2008, ''The Sims 2''{{'}}s official website announced that 100 million copies of ''The Sims'' series had been sold.<ref>{{cite web|url=http://thesims2.ea.com/100million/index.php|title=The Sims 2.com – 100 Million Sold|publisher=]|date=April 15, 2008|url-status=dead|archive-url=https://web.archive.org/web/20080430233543/http://thesims2.ea.com/100million/index.php|archive-date=April 30, 2008|df=mdy-all}}</ref> In June 2009, '']'' was released.<ref>{{cite news|last=Thorsen|first=Tor|title=Sims 3, next-gen Black, new SimCity & LOTR coming|url=http://au.gamespot.com/news/sims-3-next-gen-black-new-simcity-and-lotr-coming-6160951|access-date=September 24, 2013|newspaper=GameSpot|date=November 2, 2006|url-status=dead|archive-url=https://web.archive.org/web/20131001183949/http://au.gamespot.com/news/sims-3-next-gen-black-new-simcity-and-lotr-coming-6160951|archive-date=October 1, 2013|df=mdy-all}}</ref><ref>{{cite news|last=Orry|first=James|title=Three new Sims games in development|url=http://www.videogamer.com/pc/sims_2/news/three_new_sims_games_in_development.html|access-date=September 24, 2013|newspaper=VideoGamer.com|date=November 3, 2006|url-status=live|archive-url=https://web.archive.org/web/20130927080944/http://www.videogamer.com/pc/sims_2/news/three_new_sims_games_in_development.html|archive-date=September 27, 2013|df=mdy-all}}</ref> As of March 2012, ''The Sims 2'' had sold 13 million units across all platforms with at least six million units on PC, making it one of the best-selling PC games of all time.<ref>{{cite news|last=Ku|first=Andrew|date=20 March 2012|title=The Top 15 Best-Selling PC Games Of All Time|url=http://www.tomshardware.com/picturestory/587-13-best-selling-game-list.html|url-status=live|archive-url=https://archive.today/20140530121912/http://www.tomshardware.com/picturestory/587-13-best-selling-game-list.html|archive-date=May 30, 2014|access-date=January 13, 2019|website=Tom's Hardware}}</ref> The 2016 World Video Game Hall of Fame Inductees announced that 200 million copies of ''The Sims'' series had been sold, becoming one of the top ] of all time.<ref name="2016 World Video Game Hall of Fame Inductees Announced">{{cite web |date=May 5, 2016 |title=2016 World Video Game Hall of Fame Inductees Announced |url=http://www.museumofplay.org/press/releases/2016/05/2688-2016-world-video-game-hall-fame-inductees-announced/ |url-status=live |archive-url=https://web.archive.org/web/20170202010533/http://www.museumofplay.org/press/releases/2016/05/2688-2016-world-video-game-hall-fame-inductees-announced |archive-date=February 2, 2017 |access-date=February 3, 2017 |website=The Strong National Museum of Play}}</ref> Even after subsequent ''Sims'' installments, ''The Sims 2'' still has an active fanbase.<ref>{{cite web | url=https://kotaku.com/15-years-later-the-sims-2-still-has-its-diehard-fans-1834335634 | title=15 Years Later, The Sims 2 Still Has Its Diehard Fans | last=Jackson | first=Gita | date=26 April 2019 | website=Kotaku | publisher=G/O Media Inc | access-date=10 September 2021 | archive-date=June 2, 2020 | archive-url=https://web.archive.org/web/20200602213432/https://kotaku.com/15-years-later-the-sims-2-still-has-its-diehard-fans-1834335634 | url-status=live }}</ref> To this day, the game has a large ] community, with new user-created content being continually uploaded to fansites such as Mod The Sims and ''Sim''-themed blogs hosted on ] (nicknamed "Simblrs").<ref>{{cite journal|last=Deller|first=Ruth A.|date=15 March 2015|title=Simblr famous and SimSecret infamous: Performance, community norms, and shaming among fans of 'The Sims'|url=https://journal.transformativeworks.org/index.php/twc/article/view/615/503|journal=Transformative Works and Cultures|volume=18|doi=10.3983/twc.2015.0615|s2cid=194011921|access-date=10 September 2021|archive-date=September 16, 2021|archive-url=https://web.archive.org/web/20210916142106/https://journal.transformativeworks.org/index.php/twc/article/view/615/503|url-status=live|doi-access=free | issn=1941-2258 }}</ref>
*''The Sims 2'': This edition contains the original core game stored on four CDs with no additional content.
*''The Sims 2 Special DVD Edition'': This edition contains the original core game stored on one DVD with a second DVD containing bonus content that is watchable on DVD players. This edition was released alongside the edition mentioned above.
*''The Sims 2 Holiday Edition'': This limited edition contains the original core game along with content from the Holiday Party Pack.


== Controversy ==
==Expansion Packs==
{{see also|Video game controversies}}
''The Sims 2''{{'}}s malleable content and open-ended customization have led to controversy on the subject of pay sites.<ref>{{Cite web|date=2020-08-23|title=10 Most Controversial Things To Have Happened In The History Of The Sims Franchise|url=https://www.thegamer.com/sims-franchise-most-controversial-things/|url-status=live|access-date=2021-09-25|website=TheGamer|language=en-US|quote=During The Sims 2's heydays, the issue of paywalls and paysites surrounding custom content brought about a debate on whether or not players could make money off of custom content.|archive-date=October 14, 2020|archive-url=https://web.archive.org/web/20201014042250/https://www.thegamer.com/sims-franchise-most-controversial-things/}}</ref> Custom content is distributed through independent websites, some of which charge for downloading materials. Charging money for custom content is considered a violation of the game's EULA,<ref>{{cite web|url=http://support.ea.com/cgi-bin/ea.cfg/php/enduser/std_adp.php?p_faqid=8174&p_created=1098725015&p_sid=lCcf*Vfj&p_accessibility=0&p_redirect=&p_lva=&p_sp=cF9zcmNoPSZwX3NvcnRfYnk9JnBfZ3JpZHNvcnQ9JnBfcm93X2NudD05LDkmcF9wcm9kcz0mcF9jYXRzPSZwX3B2PSZwX2N2PSZwX3NlYXJjaF90eXBlPWFuc3dlcnMuc2VhcmNoX25sJnBfcGFnZT0xJnBfc2VhcmNoX3RleHQ9RVVMQQ**&p_li=&p_topview=1|title=EA's End User License Agreement|access-date=October 9, 2008|date=July 28, 2005|website=EA Support}}{{dead link|date=March 2018 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> which prohibits the commercial use of Electronic Arts' intellectual property.


On July 22, 2005, Florida attorney ] alleged that ] and ''The Sims 2'' promoted ] through the use of a mod or a cheat code. The claim was made that pubic hair, ], and other genital details were visible once the blur (the pixelation that occurs when a Sim is using the toilet or is naked in the game) was removed.<ref>{{cite news|title='Sims' content criticized|url=https://money.cnn.com/2005/07/28/technology/personaltech/sims_rating/|access-date=September 24, 2013|work=]|date=July 28, 2005|url-status=live|archive-url=https://web.archive.org/web/20151227105016/http://money.cnn.com/2005/07/28/technology/personaltech/sims_rating/|archive-date=December 27, 2015|df=mdy-all}}</ref> ] executive Jeff Brown said in an interview with '']'': "This is nonsense. We've reviewed 100 percent of the content. There is no content inappropriate for a teen audience. Players never see a nude Sim. If someone with an extreme amount of expertise and time were to remove the pixels, they would see that the sims have no genitals. They appear like ] and ]."<ref>{{cite news |last=Surette |first=Tim |date=July 22, 2005 |title=Sims 2 content "worse than Hot Coffee" |url=http://au.gamespot.com//news/sims-2-content-worse-than-hot-coffee-6129609? |url-status=dead |archive-url=https://web.archive.org/web/20131001183955/http://au.gamespot.com//news/sims-2-content-worse-than-hot-coffee-6129609 |archive-date=October 1, 2013 |access-date=September 24, 2013 |work=GameSpot |df=mdy-all}}</ref> Prior to Thompson's statement, there was an enterable code which allowed users to modify the size of the pixelation in the game; this had been left over from the beta testing stage of the game and was not intended for a public audience. Following the statement, subsequent patches and expansion packs removed this code.
===''The Sims 2: University''===
{{main|The Sims 2: University}}


== Editions, compilations, and add-ons ==
Maxis released the first ], called '']'', on ], ] for PC and ], ] for Mac. In it, Sims can be sent to ] in a new neighborhood type called University. A "Teen" sim sent to the university will become a "Young Adult," a new age group introduced with this expansion, and that sim will become an "Adult" when it graduates or flunks out. Sims that don't attend the university will skip Young Adult and become Adults, as in the original version of the game. A more minor introduction in ''University'' is the addition of "influence points" that can be used to influence others to do a certain thing.
=== Mac OS X ===
Mac OS X ports of the base game, the first six expansion packs, and the first three Stuff Packs have been released by ]. The port for the base game was announced on October 19, 2004.<ref>{{cite news|url=http://www.macworld.com/article/1040132/sims.html|title=The Sims 2 coming to Mac|publisher=]|work=]|date=October 19, 2004|access-date=July 25, 2012|last=Cohen|first=Peter|url-status=live|archive-url=https://web.archive.org/web/20130928001723/http://www.macworld.com/article/1040132/sims.html|archive-date=September 28, 2013|df=mdy-all}}</ref> ''The Sims 2'' had reached ] on March 1, 2005, and was released on June 17 the same year.<ref>{{cite news|url=http://www.macworld.com/article/1045158/sims2.html|title=Aspyr: Sims 2 hits store shelves June 17th|publisher=IDG|work=MacWorld|date=June 6, 2005|access-date=July 25, 2012|last=Cohen|first=Peter|url-status=live|archive-url=https://web.archive.org/web/20130928001720/http://www.macworld.com/article/1045158/sims2.html|archive-date=September 28, 2013|df=mdy-all}}</ref> The Sims 2 Body Shop was also available for Mac OS X. Aspyr Media released ''The Sims 2'' with all ported expansions and stuff packs as ''The Sims 2: Super Collection'' for Intel Macs in 2014. The game is available for purchase on the Mac App Store for OS X 10.9 Mavericks and above. At its release, it was compatible with ] and above on PowerPC Macintosh systems. In its review, '']'' wrote: "All told, ''The Sims 2'' is a technically impressive game that adds many new features to an already proven formula. And believe it or not, ''The Sims 2'' uses some of the most sophisticated and demanding 3-D graphics ever seen in a Mac game. A 1.2GHz or faster machine is absolutely mandatory. Owners of ATI graphics cards will want to update their cards with the latest drivers and firmware from ATI —this made a big difference with my X800 card."<ref>{{Cite web |date=November 28, 2005 |title=The Sims 2 |url=https://www.macworld.com/article/177921/sims2rev.html |access-date=2024-03-03 |website=Macworld}}</ref>


=== Consoles ===
The game also introduces zombies.
The console versions of ''The Sims 2'' featured local splitscreen multiplayer, a story mode, and an option to control game characters directly, as opposed to queuing options as is traditional ''Sims'' gameplay; however, unlike in the Windows PC and Mac OS X versions, it is not possible for Sims to have children or realistically age, as they are only adults (excluding elders), although they can get married. The player must earn aspiration points to unlock rewards by filling up the Sims goals, which would also be needed to complete story mode. Story mode is a sequence of multiple levels along with developed storylines which each character asks the player to fulfill wants that pertain to their story. There is also a sandbox mode where the player can live in a preset family or build their own.<ref>{{Cite web |last=Castro |first=Juan |date=2005-10-27 |title=The Sims 2 |url=https://www.ign.com/articles/2005/10/27/the-sims-2-3 |access-date=2024-03-03 |website=IGN}}</ref><ref>{{Cite web |last=Dubin |first=Jayson |date=2012-05-04 |title=The Sims 2 − XB − Review |url=https://www.gamezone.com/reviews/the_sims_2_xb_review/ |access-date=2024-03-03 |website=GameZone}}</ref><ref>{{Cite news |last=Handley |first=Zoey |date=2018-08-02 |title=Review – The Sims 2 (Console) |url=https://gamecomplaintdepartment.com/review-the-sims-2-console/ |access-date=2024-03-03 |website=Game Complaint Department}}</ref>


In his review for '']'', Andrew Park wrote: "It should probably go without saying that the Xbox version of ''The Sims 2'' looks the best on consoles, though the GameCube version also looks almost as sharp and clean. The PS2 version of the game, as you'd also expect, fares the worst, and it has a slightly blurrier look and shows a few more jaggies, especially in wide shots of houses and open lots. It also has noticeably longer load times, though this shouldn't be surprising to any PS2 owners."<ref>{{Cite web |last=Park |first=Andrew |date=October 27, 2005 |title=The Sims 2 Review |url=https://www.gamespot.com/reviews/the-sims-2-review/1900-6136709/ |access-date=2024-03-03 |website=GameSpot}}</ref> In his review for '']'', Mike Reilly wrote: "Balancing such plusses and minuses while keeping the species afloat is the stuff life is made of, and as ''The Sims 2'' for the PC proved, also makes for a damn good video game. Unfortunately, the new console versions feel more like weak clones of the original rather than the vivacious offspring we hoped would carry the line into our PS2s, Gamecubes and Xboxes. There's still a ton of content and some interesting new features here, but the complex sense of manners and familial intellect were lost on these three red-headed stepchildren."<ref>{{Cite web |last=Reilly |first=Mike |date=2005-11-16 |title=The Sims 2 Review |url=https://www.gamerevolution.com/review/36202-sims-2-review-2 |access-date=2024-03-06 |website=GameRevolution}}</ref>
===''The Sims 2: Nightlife''===
{{main|The Sims 2: Nightlife}}


=== Handhelds ===
The second expansion, '']'', was released on ] ]. Based loosely on the original Sims expansion '']'', it includes entertainment options like ]s, ]s for romantic dinners, and bowling alleys, in a new neighborhood type called Downtown (much like the University Town in the first expansion pack). A new attraction system introduces turn-ons and turn-offs that cause Sims to be attracted to or disgusted by other Sims. Players will now be able to see other lots in the neighborhood from inside a lot. In addition, players can now own cars instead of taking the carpool.
==== Game Boy Advance ====
{{main|The Sims 2 (Game Boy Advance video game)}}
The ] version of ''The Sims 2'' takes place in Strangetown, and shares a similar ] to its predecessors ('']'' and '']''). Players are guided through a goal-oriented game based on the ] concept in which partitions of the game are divided into episodes. Characters from the previous handheld ''Sims'' games also appeared.<ref>{{Cite web |last=Castaneda |first=Karl |date=November 9, 2005 |title=The Sims 2 (GBA) – Review |url=http://www.nintendoworldreport.com/review/4442/the-sims-2-gba-game-boy-advance |access-date=2024-03-03 |website=Nintendo World Report}}</ref><ref>{{Cite web |date=September 14, 2018 |title=Game review: The Sims 2 (GBA) − Staircase Spirit |url=http://www.rigelatin.net/staircase/sims2-gba.php |access-date=2024-03-03 |website=Rigelatin.net}}</ref>


==== Nintendo DS ====
Maxis also added ]s that bite sims, thus turning them into vampires as well. However, vampires can be entirely avoided if the player does not want to play with them.
{{main|The Sims 2 (Nintendo DS video game)}}
The Nintendo DS version of ''The Sims 2'' begins with the player's car breaking down in Strangetown. Upon arriving, an anonymous donor grants the player the deed to a hotel which can be operated and customized at the player's discretion. The player's job is to bring life back into Strangetown by encouraging people to come to the hotel, which players can do by upgrading it and making the guests happy. There are several ways in which a player can make Strangetown a nicer place but is up to the player to find them. Unlike most games in the ''Sim'' series, this one takes place in real-time.<ref>{{Cite web |last=Harris |first=Craig |date=2005-10-26 |title=The Sims 2 |url=https://www.ign.com/articles/2005/10/26/the-sims-2-5 |access-date=2024-03-03 |website=IGN}}</ref><ref>{{Cite web |last=Williams |first=Leah |date=2018-04-08 |title=My Favourite Game is The Sims 2 on Nintendo DS, Ask Me Anything |url=https://www.theaureview.com/watch/my-favourite-game-is-the-sims-2-on-nintendo-ds-ask-me-anything/ |access-date=2024-03-03 |website=The AU Review}}</ref><ref>{{Cite web |date=June 10, 2018 |title=Game review: The Sims 2 (DS) − Staircase Spirit |url=http://www.rigelatin.net/staircase/sims2-ds.php |access-date=2024-03-03 |website=Rigelatin.net}}</ref>


==== PlayStation Portable ====
Nightlife also added two new aspirations:
The PlayStation Portable version of the game is played in third person, much like the Nintendo DS version. The game contains elements of role-playing games and has more of a solid storyline the player is required to navigate through in order to unlock most of the things available in the other versions. The option to build your own home is replaced by a pre-built home where you can customize the furniture and decor. Conversations and jobs are carried out via a mini-game function. The player's character does not age, nor are they able to marry or have children, but they can have a significant other and "WooHoo". Relationships are mainly used for the point of solving goals, although a close friend may move in with the player after progressing in the game. When the player completes a goal their sanity meter, represented as a Plumbob, will fill up slightly and if the player actively does not complete their goals the sanity meter will rapidly deplete until the player is hospitalised or abducted by aliens. The player can also earn "Sanity Points" by completing goals which they can use to unlock special perks. Another feature unique to this and the Nintendo DS version are "Secrets", which the player can find scattered around Strangetown or by socialising with characters.<ref>{{Cite web |last=Dubin |first=Jayson |date=2012-05-04 |title=The Sims 2 − PSP − Review |url=https://www.gamezone.com/reviews/the_sims_2_psp_review/ |access-date=2024-03-03 |website=GameZone}}</ref><ref>{{Cite web |date=November 28, 2018 |title=Game review: The Sims 2 (PSP) − Staircase Spirit |url=http://www.rigelatin.net/staircase/sims2-psp.php |access-date=2024-03-03 |website=Rigelatin.net}}</ref>
#Pleasure: Pleasure sims' wants are extremely variable as they seek only to enjoy life.
#]: Accessed only by unsuccessfully using (using while in an aspiration level of green or lower) the ReNuYu Senso Orb. After receiving this aspiration, your Sim will want and fear nothing but things involving ]. This can be fixed by re-using the ReNuYu Senso Orb when in gold or platinum aspiration.


The game begins with the player's character driving through the Strangetown desert, presumably the "Road to Nowhere" in their car, when suddenly a flying green diamond (also known as the Plumbob, the marker and logo of the Sims games) flies past the player and causes them to lose control of, and damage, their car. Fortunately for the player's character, they find a gas station. The player takes their car into the garage, at which point the player takes control. The player is introduced to a vehicle mechanic named Oscar who, after a brief tutorial in teaching the player how to talk to NPC Sims, informs the player their car will only take a short while to fix. The player is then free to roam around the gas station, and after being introduced to some more NPCs, including ], who claims to be abducted by aliens, completing tasks and being taught the basic objective of the game which is "Secret Hunting" for the store clerk. The player then exits the shop only to find the garage around the back has completely disappeared along with Oscar and their car, with only the foundation of the garage remaining. The only thing left from the disappearance is a cell phone, which the player answers and a man named Doctor Dominic Newlow offers the player a job, requiring him or her to get a ride into town and find a place to stay. The player informs Police Deputy Duncan about the situation who replies that he can do nothing about it and suggests the player find a place to stay. After having bought Bella's house for pocket change and getting donuts for Deputy Duncan (which happen to have been found in the trash), the player finally gets a lift into Strangetown's Paradise Place, only to find more tasks and mysteries. In its review, '']'' wrote that "''The Sims 2'' on PSP plays differently than the PC original and the console versions. Luckily, the differences don't make it a bad game at all. On the contrary, these tweaks streamline the experience and spice it up for a mobile audience. And, for those who may be worried, it's still very much a ''Sims'' game. Just different."<ref>{{Cite web |last=Castro |first=Juan |date=2005-12-08 |title=The Sims 2 |url=https://www.ign.com/articles/2005/12/08/the-sims-2 |access-date=2024-03-03 |website=IGN}}</ref>
===''The Sims 2: Open for Business''===
{{main|The Sims 2: Open for Business}}


=== Expansion packs ===
''The Sims 2: Open for Business'', the third expansion pack for ''The Sims 2'', allows your sims to operate their own ]. They are able to manage their staff and develop their talents. Create prized items to bring in top dollar or watch as things go haywire while they are making the next big thing. Players can choose to set up businesses like an ] store, a ], a ], a ] shop, and much more. It was released on ], ].
''The Sims 2'' ]s provide additional game features and items. Eight expansion packs were released throughout the game's lifecycle. '']'' is the final expansion pack for ''The Sims 2''.<ref>{{Cite web |last=Castania |first=Gabrielle |date=2022-08-17 |title=The Sims 2: All Expansions, Ranked |url=https://www.thegamer.com/the-sims-2-all-expansions-dlc-best-ranked/ |access-date=2024-03-03 |website=TheGamer}}</ref>


{| class="wikitable" style="width: 100%;"
This expansion pack also offers robots as sims in the nostalgic form of ] from ].
|-
! style="width: 11%;height:50px;" | Name
! style="width: 19%;" | Release date
! Major Additions
! style="width: 13%;" | Neighborhood(s)
! New NPCs
! New lifestate/creature
! New career(s)
|-
| ''''']'''''
| '''Windows:'''<br />{{vgrelease|NA|March 1, 2005}} {{vgrelease|EU|March 2, 2005}} '''Mac OS X:'''<br />December 12, 2005
| '''Announcement:''' November 23, 2004<br />], young adult age group, influence system
| '''Campus:'''<br />Académie Le Tour, La Fiesta Tech, Sim State University
| ], bartender, cafeteria worker, cheerleader, ], evil mascot, mascot, professors, ]
| ] (also in ''FreeTime'' and ''Apartment Life'')<!-- FT: Genie resurrection wish, AL: Witch resurrection spell -->
| Artist, natural scientist, paranormal, show business
|-
| ''''']'''''
| '''Windows:'''<br />{{vgrelease|NA|September 13, 2005}} {{vgrelease|EU|September 13, 2005}} '''Mac OS X:'''<br />March 27, 2006
| '''Announcement:''' April 5, 2005<br />], groups system, outings, Pleasure and Grilled Cheese aspiration, new relationship states, ownable cars, attraction system
| '''Downtown:'''<br />Downtown
| Chef, ], Gypsy ], Mrs. Crumplebottom, ] (count and countess), waiter
| Vampire
| None
|-
| ''''']'''''
| '''Windows:'''<br />{{vgrelease|NA|March 2, 2006}} {{vgrelease|EU|March 2, 2006}} '''Mac OS X:'''<br />September 4, 2006
| '''Announcement:''' January 4, 2006<br />Businesses, talent badges
| '''Shopping district:'''<br />Bluewater Village
| ], reporters
| Servo (])
| Shop employee
|-
| ''''']'''''
| '''Windows:'''<br />{{vgrelease|NA|October 17, 2006}} {{vgrelease|EU|October 20, 2006}} '''Mac OS X:'''<br />November 6, 2006
| '''Announcement:''' July 27, 2006<br />Ownable pets
| None
| Animal control officer, obedience trainer, ], wolf
| ]
| Pet careers:<br />Security, service, showbiz
|-
| ''''']'''''
| '''Windows:'''<br />{{vgrelease|NA|March 1, 2007}} {{vgrelease|EU|March 2, 2007}} '''Mac OS X:'''<br />June 11, 2007
| '''Announcement:''' December 12, 2006<br />Weather system, ]s, ], new talent badges, ]
| '''Main:'''<br />Riverblossom Hills
| Garden club member, ]
| PlantSim
| Adventurer, education, gamer, journalism, law, music
|-
| ''''']'''''
| '''Windows:'''<br />{{vgrelease|NA|September 4, 2007}} {{vgrelease|EU|September 7, 2007}} '''Mac OS X:'''<br />December 17, 2007
| '''Announcement:''' July 26, 2007<br />Vacations in different cultural areas
| '''Vacation:'''<br />Takemizu Village, Three Lakes, Twikkii Island
| Bellboy, fire dancer, hotel maid, masseur, ], ], tour guide, ], Wise Old Man, ]
| ]
| None
|-
| ''''']'''''
| '''Windows:'''<br />{{vgrelease|NA|February 26, 2008}} {{vgrelease|EU|February 22, 2008}} <!-- '''Mac OS X:'''<br /> TBA -->
| '''Announcement:''' January 17, 2008<br />Hobby system, lifetime aspiration system, new talent badges.
| '''Main:'''<br />Desiderata Valley<br />'''Secret:'''<br />Hobbies
| Food judge, ], Hobby instructor, ]
| Genie<!-- EA confirmed FreeTime's creature was the Genie. Even if it is an NPC, it's still the creature that came with the expansion. -->
| Architecture, dance, entertainment, intelligence, oceanography
|-
| ''''']'''''
| '''Windows:'''<br />{{vgrelease|NA|August 27, 2008}} {{vgrelease|EU|August 29, 2008}} <!-- '''Mac OS X:'''<br />TBA -->
| '''Announcement:''' June 5, 2008<br />Rentable apartments, reputation system, witchcraft system
| '''Main:'''<br />Belladonna Cove<ref name=EdenStyle>{{cite web|url=http://www.edenstyle.it/TS2_ExpansionPacks_Apartment_ENGL.htm|title=Edenstyle.it|access-date=March 16, 2017|url-status=dead|archive-url=https://web.archive.org/web/20080621071851/http://www.edenstyle.it/TS2_ExpansionPacks_Apartment_ENGL.htm|archive-date=June 21, 2008|df=mdy-all}}</ref><br />'''Secret:'''<br />Magic
| Break dancer, butler, human statue, landlord, social class townie, spectral assistant, ]<ref name=EdenStyle />
| Witch
| None
|}


=== Stuff packs ===
Stuff packs are add-ons that intend to add only new items (usually in the amount of 60) to the base game. Some releases include certain gameplay elements introduced in previous expansion packs. There are ten total stuff packs. ''The Sims 2: Holiday Party Pack'' served as the pilot release for this line of products, which were called "booster packs". After the success of the pilot release, EA named the releases "stuff packs" and launched the line with ''The Sims 2: Family Fun Stuff''. ''The Sims 2: Mansion & Garden Stuff'' is the final stuff pack for ''The Sims 2''.<ref>{{Cite web |last=Speller |first=Laura |date=2021-08-04 |title=Ranking The Sims 2 Stuff Packs |url=https://www.keengamer.com/articles/features/opinion-pieces/ranking-the-sims-2-stuff-packs/ |access-date=2024-03-03 |website=KeenGamer}}</ref>


{| class="wikitable" style="width: 100%;"
|-
! style="width: 25%;height:50px;" | Name
! style="width: 25%;" | Release date
! Includes
|-
| '''''Holiday Party Pack'''''
|| '''Windows:'''<br />{{vgrelease|NA|November 17, 2005}}
|| ], ], ], ], ], and ] themed stuff, plus new NPCs (], ], and ]).
|-
| '''''Family Fun Stuff'''''
|| '''Windows:'''<br />{{vgrelease|NA|April 13, 2006}} '''Mac OS X:'''<br />April 30, 2007
|| Family-oriented ], outer space, and ]-themed items mainly for children's bedrooms.
|-
| '''''Glamour Life Stuff'''''
|| '''Windows:'''<br /> {{vgrelease|NA|August 31, 2006}} '''Mac OS X:'''<br />June 1, 2007
|| Luxury, ], and glamour themed objects, floors, and walls.
|-
| '''''Happy Holiday Stuff'''''
|| '''Windows:'''<br />{{vgrelease|NA|November 7, 2006}} '''Mac OS X:'''<br />September 4, 2007
|| All items from ''Holiday Party Pack'', plus added Asian and European holiday-themed stuff.
|-
| '''''Celebration! Stuff'''''
|| '''Windows:'''<br />{{vgrelease|NA|April 3, 2007}} <!-- '''Mac OS X:'''<br />TBA -->
|| ] themed hairstyles, fashions, and accessories, furniture, and other party enhancers.
|-
| '''''H&M Fashion Stuff'''''
|| '''Windows:'''<br />{{vgrelease|NA|June 5, 2007}} <!-- '''Mac OS X:'''<br />TBA -->
|| ] collections from ] and H&M branded objects for Build and Buy mode.
|-
| '''''Teen Style Stuff'''''
|| '''Windows:'''<br />{{vgrelease|NA|November 5, 2007}} <!-- '''Mac OS X:'''<br />TBA -->
|| '']'', '']''. and '']'' themed stuff for teenagers' bedrooms, and new Create-a-Sim hairstyles and clothing meant for teenage Sims.
|-
| '''''Kitchen & Bath Interior Design Stuff'''''
|| '''Windows:'''<br />{{vgrelease|NA|April 15, 2008}} <!-- '''Mac OS X:'''<br />TBA -->
|| Kitchen and bathroom objects, floors, walls, and clothing items.
|-
| '''''IKEA Home Stuff'''''
|| '''Windows:'''<br />{{vgrelease|NA|June 24, 2008}} <!-- '''Mac OS X:'''<br />TBA -->
|| Fashionable furniture, floors and walls from the styles of ].
|-
| '''''Mansion & Garden Stuff'''''
|| '''Windows:'''<br />{{vgrelease|NA|November 17, 2008}} <!-- '''Mac OS X:'''<br />TBA -->
|| Items featuring three new decorative themes (], ], and ]).
|}
<!-- Do not add new stuff packs without a source or it will immediately be removed. Game has been discontinued, so new stuff packs are likely unofficial modpacks made by modders. -->


=== Core game editions ===
==Stuff Packs==
{| class="wikitable" style="width: 100%;"

The Sims 2 Stuff Packs are packages that offer approximately sixty new objects, NPCs and textures, but contain no new gameplay elements. Two stuff packs and one expansion pack are planned for release in every six month cycle.

===''The Sims 2 Holiday Party Pack''===
{{main|The Sims 2: Holiday Edition}}

''The Sims 2 Holiday Party Pack'' (''The Sims 2: Christmas Party Pack'' in Europe) is a ] available only through the ] Online Store, select Costco stores, and other video game retailers. This adds over forty new objects to the game, allowing for better depiction of ] ] (mostly ]) by sims in decorative ways not possible with the standard game. This comes alongside the limited-edition ''The Sims 2 Holiday Edition'' core game, which contains the ''Holiday Party Pack'' already in the core game with most bugs removed, in a way similar to the way that ''The Sims Deluxe Edition'' included both '']'' and '']'' in a single package. However, the pack on its own is available through ] retailers in a ]. Although not officially announced as such, this pack can be considered as the first stuff pack since it contains new objects but no new gameplay elements.

===''The Sims 2 Family Fun Stuff Pack''===
{{main|The Sims 2: Family Fun Stuff}}
The next ''The Sims 2'' shopping pack has been announced, '']''.
An advertisement in the form of a flyer was included in ''The Sims 2: Open For Business''. ''The Sims 2 Family Fun Stuff Pack'' will be released on April 13, 2006. ''The Sims 2 Family Fun Stuff Pack'' is set to include over sixty all-new items including all new underwater and fantasy themed sets composed of castle beds, sun dresses, tropical wall-hangings, and more.

==Humor and inside jokes==
{{spoiler}}
===Veronaville===
The neighborhood ''Veronaville'' is supposed to be a spoof of '']'' (the Italian city in which '']'', a play by '']'', takes place). In this neighborhood, there are two families who are supposedly conflicting with each other: the ''Capp'' family and the ''Monty'' family (obviously reflecting the Capulet and Montague families in the play). Supposedly (according to the story of the neighborhood) the conflict started when the leader of the Capp household broke a promise to the leader of the Monty household. The memories of Consort Capp and Patrizio Monty suggest that the broken promise may have been to help Patrizio out in time of need. They were best friends. Instead, Consort apparently conned Patrizio and the result was that Consort became a CEO and Patrizio got fired. Memories also indicate that Patrizio Monty was once involved with Consort Capp's wife Contessa, before she met Consort. Just like in the play, there are two lovers from each family: ''Romeo'' and ''Juliette''. The other teens from either household are named after actual characters in ''Romeo and Juliet'', except for '']''. Her character (as well as a third family, the ''Summerdream'' family) was pulled from '']'', another Shakespearean play. Characters from other Shakespearean plays can be found in the family trees in Veronaville. Although these spoofs are supposed to parallel the plays they parody, the ''Romeo and Juliet'' parody is significantly less tragic than the actual play. (E.g., Tybalt cannot kill Mercutio to imitiate the conspiracy and suicide of Shakespeare's play, but can still laugh if he sees Mercutio die from a satellite falling on his head, etc...) Other names based on plays include '']'', '']'', The ''"Hal plays"'', '']'', '']'', '']'', '']'', '']'', '']'', '']'', '']'', '']'', and '']''.

:''See also: ]'' <!--templates do not support piped links-->

===Llamas===
]s appear in ''The Sims'' (as it has in many Maxis titles). Speculation suggests that this is an inside joke due to one of the producer's love of '']'' movies (specifically, '']'', where its opening credits credited llamas for the movie's production). An alternative explanation is that this is paying homage to the work of ], a legendary games programmer who began programming games, featuring all sorts of fluffy animals, for the ] and ] for his company ]. ] are also seen in ''University''.

===Michael Bachelor===
Should one take a look at the Goth ], they can find out more about Bella's branch of the tree. As it turns out, "Michael Bachelor" is her brother (now deceased). The Bachelor family was one of the pre-packaged families that came with the original '']''. Only one person was in that family...a man named Michael. Furthermore, examining the memories in Pleasantview shows that before he died Michael married ] - the woman who now wants to marry Bella's husband, ]...

===Mary-Sue Pleasant===
One of the characters living in Pleasantview is named "Mary-Sue Pleasant". This is probably a reference to the term "]," which is used to describe an idealized character in a work of ]. It may also bear relevance to the original ''The Sims'', whereby there was a pre-packaged family named the Pleasants (Mary-Sue's husband was the Pleasant boy in the Pleasant family from the first game).

===Angela and Lilith Pleasant===
Angela, the 'good twin', is named Angela because of its similarity to 'Angel'. Lilith, the 'bad twin', is named Lilith because ] was supposedly the first wife of ], according to the Jewish Midrash. Therefore, she was a seductress, and therefore 'bad'.

===Bella Goth===
Bella Goth, the wife of Mortimer Goth in ''The Sims'', is absent from the family when the game begins, as it is revealed she was abducted by aliens. A missing person's photograph of her appears on milk cartons seen while preparing some foods, but she can also be found as a townie in Strangetown without her memory of her old residence and family, as well as aboard the hot air balloon seen floating over any neighborhood where that decoration is placed. Several family photo albums also reveal her past actions prior to her alien abduction.
{{endspoiler}}

===References to popular culture===
====Television channels and content====
]s in ''The Sims 2'' mirror those found in real-life television networks:

*SimStation Sports - A reference to sport channels such as ]
*Sim Broadcasting Network - A reference to the major broadcasting networks such as ], ], ], and ].
*SimStation Dance - A reference to the music TV networks such as ], ], and most likely ].
*KidzTube - A reference to ], the ] and ], though the scenes are similar to the children's live action shows of the 1950s like '']'', '']'', and '']'' in the 1970s.
*The Yummy Channel - A comical parody of the ], with two of its programs ending up with a fire breaking out in the kitchen.

It should also be noted that several city scenes are in-game video clips from '']'', including a KidzTube television program depicting a robot destroying a city, and various outdoor news reports in the Sim Broadcasting Network.

====Furniture and electronics====
*Moneywell - A reference to the ] electronics conglomerate
*Soma - A reference to ], and also refer a reference to the novel '']'' by Aldous Huxley. Soma is a drug used to keep people happy, like TV.
*'']'' - An actual game that made its appearance in computers and TV sets with the ] Game Simulator Console in ''The Sims 2''.
*Reference to Maxis: Two computer games that may be purchased in game include '']'' and '']'', and features video clips of actual game play when Sims play any of the games on the computer.
*Prisoner of Azkalamp - A reference to the third ] book, '']''.
*Shiny Things Inc. - A possible reference to ].

====Miscellaneous====
*Music feature in ''The Sims 2'''s ] soundtrack resembles the sound of many ] artists such as ] and ], especially the track titled "360". This caused many controversy about the rumor that the Sims is owned by ].
*The ] that players may purchase in the ''Nightlife'' expansion pack bears resemblance to the ].
*A type of flowerbed that players can buy is dubbed "Daises of Our Lives". This is an obvious reference to ]'s ], '']''.
*The smustle dance in ''Nightlife'' mimics some dance moves found in the music video of ]'s '']''.
*The New Wave station on radios includes a Simlish version of "Too Shy" by ]
*The Stairway To Eleven staircase is in reference to the song "]" by ]

===Website Controversy===
The Sims 2 BBS has often been critized for being unsafe and unappropriate for young children. The BBS is monitored by "Sim Masters". People often complain of "trolls" and off topic posts. The BBS has been known to be down constantly, and has been hacked several times, it has been improved recently.

==Console/handheld ports==
''The Sims 2'' was released on the following ] and ]:
{| width="100%"
| '''Platform'''
| '''NA release date'''
| '''EU release date'''
|- |-
! style="width: 25%;height:50px;" | Name
| Nintendo DS
! style="width: 25%;" | Release date
| October 24, 2005
! Includes
| November 4, 2005
|- |-
| '''''The Sims 2'''''<ref>{{cite web|url=http://thesims2.ea.com/about/index_ts2.php|date=July 22, 2008|access-date=July 22, 2008|title=Official The Sims 2 page|archive-url=https://web.archive.org/web/20080913214145/http://thesims2.ea.com/about/index_ts2.php|archive-date=September 13, 2008|url-status=dead|df=mdy-all}}</ref>
| Game Boy Advance
|| '''Windows:'''<br />{{vgrelease|NA|September 14, 2004}} {{vgrelease|EU|September 16, 2004}} '''Mac OS X:'''<br />June 13, 2005
| October 24, 2005
|| The first release of the core game on four CDs.
| November 4, 2005
|- |-
| '''''The Sims 2 Special DVD Edition'''''
| GameCube
|| '''Windows:'''<br />{{vgrelease|NA|September 17, 2004}}
| October 24, 2005
|| The core game on one DVD, plus a bonus ] with exclusive content.
| November 4, 2005
|- |-
| '''''The Sims 2 Holiday Edition (2005)'''''
| PlayStation 2
|| '''Windows:'''<br />{{vgrelease|NA|November 15, 2005}}
| October 24, 2005
|| The core game and ''The Sims 2 Holiday Party Pack'' on four CDs (North American exclusive release).
| November 4, 2005
|- |-
| '''''The Sims 2 Holiday Edition (2006)''''' (known as '''''The Sims 2 Festive Edition''''' in Europe)<ref>{{cite web|url=http://thesims2.ea.com/about/holiday_index.php|date=July 22, 2008|access-date=July 22, 2008|title=Official The Sims 2 Holiday Edition page|archive-url=https://web.archive.org/web/20080821125010/http://thesims2.ea.com/about/holiday_index.php|archive-date=August 21, 2008|url-status=dead|df=mdy-all}}</ref>
| Xbox
|| '''Windows:'''<br />{{vgrelease|NA|November 7, 2006}}
| October 24, 2005
|| '''North America:'''<br />''The Sims 2 Holiday Edition'' (2005 four-CD edition) and ''The Sims 2 Happy Holiday Stuff''.<br />'''Europe:'''<br />The core game on one DVD and ''The Sims 2 Festive Holiday Stuff''.
| November 4, 2005
|- |-
| '''''The Sims 2 Deluxe'''''<ref>{{cite web|url=http://thesims2.ea.com/about/deluxe_index.php|date=April 12, 2007|access-date=April 13, 2007|title=Official The Sims 2 Deluxe page|archive-date=September 14, 2008|archive-url=https://web.archive.org/web/20080914005852/http://thesims2.ea.com/about/deluxe_index.php|url-status=dead|df=mdy-all}}</ref>
| Cell phone
|| '''Windows:'''<br />{{vgrelease|NA|May 8, 2007}}
| December 1, 2005
|| The core game, ''The Sims 2 Nightlife'', and a new bonus DVD that is different from the one included in the Special DVD Edition.
| availability/release date varies by mobile carrier (see for details)
|- |-
| '''''The Sims 2 Double Deluxe'''''<ref>{{cite web|url=http://thesims2.ea.com/about/doubledeluxe_index.php|date=March 6, 2008|access-date=March 7, 2008|title=Official The Sims 2 Double Deluxe page|archive-date=September 13, 2008|archive-url=https://web.archive.org/web/20080913213924/http://thesims2.ea.com/about/doubledeluxe_index.php|url-status=dead|df=mdy-all}}</ref>
| PlayStation Portable
|| '''Windows:'''<br />{{vgrelease|NA|April 15, 2008}}
| December 7, 2005
|| ''The Sims 2 Deluxe'' and ''The Sims 2 Celebration! Stuff''.
| January 13, 2006
|-
| '''''The Sims 2 Ultimate Collection'''''
|| '''Windows:'''<br />{{vgrelease|WW|July 16–31, 2014}} (exclusive to existing ] customers that proved they owned the original ''Sims 2'' game from July 16 until July 31, 2014, but was extended until October 11, 2018;<ref>{{cite web|url=https://help.ea.com/en/help/the-sims/the-sims-2/ending-code-support-for-the-sims-2-ultimate-collection/|date=October 11, 2018|access-date=April 29, 2019|title=Ending code support for The Sims 2 Ultimate Collection|archive-date=October 20, 2018|archive-url=https://web.archive.org/web/20181020210849/https://help.ea.com/en/help/the-sims/the-sims-2/ending-code-support-for-the-sims-2-ultimate-collection/|url-status=live}}</ref> retail release not confirmed)
|| ''The Sims 2 Double Deluxe'', ''The Sims 2 University Life Collection'', ''The Sims 2 Best of Business Collection'', ''The Sims 2 Fun with Pets Collection'', ''The Sims 2 Seasons'', ''The Sims 2 Bon Voyage'', ''The Sims 2 FreeTime'', ''The Sims 2 Apartment Life'', ''The Sims 2 Glamour Life Stuff'', and ''The Sims 2 Happy Holiday Stuff''.
|-
| '''''The Sims 2 Super Collection'''''
|| '''Mac OS X:'''<br />{{vgrelease|NA|August 7, 2014}}
|| The core game, ''The Sims 2 University'', ''The Sims 2 Nightlife'', ''The Sims 2 Open for Business'', ''The Sims 2 Pets'', ''The Sims 2 Seasons'', ''The Sims 2 Bon Voyage'', ''The Sims 2 Family Fun Stuff'', ''The Sims 2 Glamour Life Stuff'', and ''The Sims 2 Happy Holiday Stuff'' (''The Sims 2 FreeTime'' and ''The Sims 2 Apartment Life'' along with the remaining stuff packs have not been included due to their unavailability for Mac at the time of its release).
|} |}
]
The game made its debut to the console/handheld market during Q4, 2005 (). GameSpot gave all the console versions a 6.5, and said "The Sims 2 loses something in translation from PC to consoles. Namely, its addictive, entertaining gameplay." On several websites, the Sims 2 for PlayStation2 was considered an outrage and many people wanted their money back; saying that all the qualities from PC mode (getting pregnant, aging, etc.) had been taken away.

At the moment it is unknown whether ''Untitled The Sims 1980s project'' will be ported to ], ] and/or ].

As with the ] of the original ''The Sims'' to consoles, the game will most likely feature greatly different mechanics and goals as compared to the original computer version. The Nintendo DS version has a few mini games including painting a picture. Also the console games have 2 modes of control, direct control, the default mode which allows you to walk your sim directly, and classic, where you have a light tower starting above your sim, where you can move it to select objects to use; e.g: The PC.


=== Expansion-only compilations ===
==User Modifications ("mods")==
Compilations of expansion packs and stuff packs without the core game have been released in 2009 and 2010.<ref>{{cite web|url=http://thesims2.ea.com/about/universitylife_index.php|date=August 1, 2009|access-date=February 1, 2011|title=Official The Sims 2 University Life Collection page|archive-url=https://web.archive.org/web/20110312080846/http://thesims2.ea.com/about/universitylife_index.php|archive-date=March 12, 2011|url-status=dead|df=mdy-all}}</ref><ref>{{cite web|url=http://thesims2.ea.com/about/bestofbiz_index.php|date=October 25, 2009|access-date=February 1, 2011|title=Official The Sims 2 Best of Business Collection page|archive-url=https://web.archive.org/web/20110315173529/http://thesims2.ea.com/about/bestofbiz_index.php|archive-date=March 15, 2011|url-status=dead|df=mdy-all}}</ref><ref>{{cite web|url=http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=76145|date=October 20, 2008|access-date=October 20, 2008|title=Gamestop The Sims 2 Fun with Pets Collection page|archive-url=https://web.archive.org/web/20091220010413/http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=76145|archive-date=December 20, 2009|url-status=dead|df=mdy-all}}</ref>
The Sims 2 enjoys a large fanbase of users who enjoy modifying both game content and behavior. Such fans are often called ].


{| class="wikitable" style="width: 100%;"
Modders have developed websites to share and distribute modifications to the "base" or unmodified game. Using programs such as '']'', users are able to examine and edit game objects. Such edits can be as simple as a "recolor" (where a user provides an alternative color or texture to an already-exiting game object) to the creation of completely new items,"meshing", for use in the game.
|-

! style="width: 30%;height:50px;" | Name
Other modders work to directly modify the game's original code. Such modifications can be as simple as disabling a game interaction (such as removing the sim's ability to play "kicky bag" with one another) to expanding or enlarging a game interaction (such as enabling teen sims to become pregnant). Mods of any kind can significantly change game play techniques and strategies, and can fundamentally change the "flavor" of gameplay.
! style="width: 25%;" | Release date

! Includes
Modders are not limited to changing game behavior. Tools exist to modify a specific sim's appearance, gender, memories, skills, personality, and relationships. Modders are also able to modify existing careers and add new careers which can add a new exciting aspect to game play.
|-

| '''''University Life Collection'''''
==Accusation of sexual contents==
|| '''Windows:'''<br />{{vgrelease|NA|August 24, 2009}}
On ], ], Florida attorney ] attacked ] and '']''. Thompson claimed ''The Sims 2'' was "worse than Hot Coffee" (a reference to the '']''<nowiki>'</nowiki> ] mod) because, using a mod, players could see nude Sims. Thompson claimed "pubic hair", "labia", and other genital details were visible if the blur was removed.
|| '']'', '']'', and '']''.

|-
] issued a statement correcting Thompson, pointing out when the blur was removed from a Sim, the Sim lacks anatomical definition (there are no visible genitalia much like naked dolls).
| '''''Best of Business Collection'''''

|| '''Windows:'''<br />{{vgrelease|NA|October 6, 2009}}
Several third-party mods, including custom meshes, are required to make nude Sims have the features Thompson accused the game of having. Most makers of such mods have taken measures to prevent players under the age of 18 from accessing such mods.
|| '']'', '']'', and '']''.

|-
Thompson later retracted his misstatements concerning "pubic hair" and other details about which he was misinformed. However, he defended his fundamental position on ''The Sims 2'', and expressed his opinion that EA should "lose their right to defend their copyright" on the ''The Sims 2'' because the company does not ''prevent'' the mod community from making adult-oriented changes to the game. However, while one can lose their rights to enforce a ] by not defending it, this does not extend to ], so his expressed opinion is lacking any legal precedent.
| '''''Fun with Pets Collection'''''

|| '''Windows:'''<br />{{vgrelease|NA|January 12, 2010}}
:''See also: ]'' <!--templates do not support piped links-->
|| '']'', '']'', and '']''.

|}
To add to this, the sites that have the adult content have questioning asking you if you are over 18 before you enter the actual site, then some go even further asking you if you would like to block the content, because it may offend some people.

EA executive Jeff Brown told US website GameSpot:
"This is nonsense. We've reviewed 100 percent of the content. There is no content inappropriate for a teen audience. Players never see a nude sim. If someone with an extreme amount of expertise and time were to remove the pixels, they would see that the sims have no genitals. They appear like Ken and Barbie."

==See also==
*]
*]
*]
*]
*]


=== Downloadable content ===
==External links==
{{wikibooks|The Sims}}
===Official sites===
*
* containing the latest patches


==== Pre-order content and The Sims 2 Store ====
===Producer journals===
Most of expansion packs and stuff packs were released with pre-order items. This game content was redeemable at the official site using a code supplied by the retailer from which the player purchased, each retailer was often associated with an exclusive download. The Sims 2 Store was an online store where players of ''The Sims 2'' for PC could purchase and download content for their game online for additional fees. It offered objects, clothing, skins, and hairstyles that are both exclusive to the store and also come from earlier expansion and stuff packs. It also had featured seven exclusive item collections that could only be found in the store. The store used a point system that players can purchase. It was opened from July 2008 to March 31, 2011, as a beta version limited to the United States and Canada. To download, players must install ''The Sims 2'' Store Edition and the EA Download Manager. The exclusive collections were "Cubic", "Art Deco", "Spooky", "Castle", "Asian Fusion", "Art Nouveaulicious", and "Oh Baby", including a total of 458 items. Since the closure of The Sims 2 Store on March 31, 2011, ''The Sims 2: Store Edition'' and the savegame cannot be used with ''The Sims 2: Ultimate Collection''.<ref>{{Cite web |date=July 19, 2014 |title=Restore Sims 2 Store Edition in Ultimate Collection |url=https://www.simsnetwork.com/simpedia/the-sims-2/editions/the-sims-2/specials/restore-sims-2-store-edition-in-ultimate-collection |access-date=2024-03-03 |website=SimsNetwork.com}}</ref>
*, Tim LeTourneau
*
*, Tim LeTourneau
*


===Third-party tools===<!--] redirected here-->
===Resources===
<!--Please cite a reliable, secondary source when writing about third-party software-->
*{{moby game|id=/sims-2|name=''The Sims 2''}}
''SimPE'' is an open-source utility for ''The Sims 2'' that allows editing of Sims' characteristics, relationships and careers. It also allows the creation of objects. As the tool is intended for use by experienced ], the ''SimPE'' interface is not considered intuitive,<ref>{{cite web|url=http://compsimgames.About.com/od/thesims2programstools/p/simpe.htm|title=SimPE – Simple Package Editor|work=About.com|first=Courtney|last=Marchelletta|orig-date=2005|access-date=July 29, 2010|url-status=live|archive-url=https://web.archive.org/web/20151227065233/http://compsimgames.about.com/od/thesims2programstools/p/simpe.htm|archive-date=December 27, 2015|date=October 27, 2014}}</ref> and users risk corrupting the game files.<ref>{{cite web|url=http://compsimgames.about.com/od/thesims2tutorials/ht/simpe_editsim.htm|title=How To Edit a Sim's Characteristics with SimPE|work=About.com|first=Courtney|last=Marchelletta|orig-date=2006|access-date=July 29, 2010|url-status=live|archive-url=https://web.archive.org/web/20151227015826/http://compsimgames.about.com/od/thesims2tutorials/ht/simpe_editsim.htm|archive-date=December 27, 2015|date=October 27, 2014}}</ref> ''TS2 Enhancer'', developed by Rick Halle, is a commercial utility for editing characters and neighborhoods, but has since fallen into disuse.<ref>{{cite web|url=http://compsimgames.about.com/od/thesims2programstools/p/ts2enhancer.htm|work=About.com|first=Courtney|last=Marchelletta|orig-date=2005|access-date=July 29, 2010|title='TS2 Enhancer' : A Character Editing Tool for 'The Sims 2'|url-status=live|archive-url=https://web.archive.org/web/20140713085847/http://compsimgames.about.com/od/thesims2programstools/p/ts2enhancer.htm|archive-date=July 13, 2014|date=October 27, 2014}}</ref>
* at the ]
*


===Fansites=== == Notes ==
{{notelist}}
<!--A word of reminder, please check if the fansite(s) contains sufficient content about The Sims 2 before posting any links here; non-notable links or links with insufficient content WILL be reverted or deleted. Misplaced Pages is not a mirror or a repository of links (See ]).-->


== References ==
*
{{reflist|colwidth=30em}}
*
*
*
*
*
*
*
*
*
*
*


== Further reading ==
===Forums & BBS===
{{div col}}
*
* {{Cite journal |last1=Azwar |first1=Saifuddin |last2=Hastjarjo |first2=Thomas Dicky |last3=Prawitasari |first3=Johana E. |last4=Siaputra |first4=Ide Bagus |date=January 2011 |title=Subjective and Projective Measures of Thesis Writing Procrastination: Real World and The Sims World |url=http://anima.ubaya.ac.id/ |journal=ANIMA Indonesian Psychological Journal |volume=26 |issue=2 |pages=128–149 |access-date=March 4, 2024}}
*
* {{Cite web |last=Albrechtslund |first=Anne-Mette |date=January 2007 |title=Gender Values in Simulation Games Sex and The Sims |url=https://vbn.aau.dk/ws/files/9270719/Paper_2007_CEPE_-_Gender_values_in_simulation_games.pdf.pdf |access-date=March 4, 2024 |website=Proceedings of CEPE 2007 |publisher=Aalborg University |via=Aalborg Universitets forskningsportal}}
* {{Cite journal |last1=Cortés Gómez |first1=Sara |last2=García Pernía |first2=María Ruth |last3=Lacasa Díaz |first3=M. Pilar |last4=Martínez Borda |first4=Rut |date=2014 |title=Children's Identity: Learning in the Virtual Worlds of Sims 2 and Harry Potter |url=https://dialnet.unirioja.es/servlet/articulo?codigo=9076167 |journal=Icono 14<!--Actas del I Congreso Internacional de Comunicación Inf antil: un debate sobre técnicas, efectos y cuestiones éticas, 2014, págs. 197-210--> |pages=197–210 |access-date=March 4, 2024 |via=Dialnet}}
* {{Cite magazine |last=Dondanville |first=Chris |date=December 1, 2006 |title=Business: Lessons Learned about Business and Life |url=https://dl.acm.org/doi/abs/10.1145/1217728.1217736<!--https://doi.org/10.1145/1217728.1217736--> |access-date=March 4, 2024 |magazine=XRDS: Crossroads |pages=8 |via=ACM Digital Library |volume=13 |issue=2 |doi=10.1145/1217728.1217736 |issn=1528-4972}}
* {{Cite journal |last=Ellison |first=Tisha Lewis |date=December 2014 |title=Digital Ontologies of Self: Two African American Adolescents Co-construct and Negotiate Identities through The Sims 2. |url=https://www.researchgate.net/publication/269872746_Digital_Ontologies_of_Self_Two_African_American_Adolescents_Co-construct_and_Negotiate_Identities_through_The_Sims_2<!--https://search.ebscohost.com/login.aspx?direct=true&profile=ehost&scope=site&authtype=crawler&jrnl=18368301&AN=100114594&h=%2BrhMrY8FGXX0mAcLDjco%2BddAfqqSOBYsXGMAqeEOaCYGYvyEWLhXKxegzA8qNBkXgerZO5AnhiVnPEWdasXpWQ%3D%3D&crl=c--> |journal=Digital Culture & Education |volume=6 |issue=4 |page=334 |issn=1836-8301 |access-date=March 4, 2024 |via=ResearchGate}}
* {{Cite book |last=Ford |first=Diana |title=Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts |date=2007-09-19 |publisher=Association for Computing Machinery |isbn=978-1-59593-708-7 |location=New York |pages=191–198 |chapter=Virtual limitations: A comparison of Sims 2 and Half Life games engines for machinima narrative |doi=10.1145/1306813.1306866 |access-date=March 4, 2024 |chapter-url=https://dl.acm.org/doi/10.1145/1306813.1306866 |via=ACM Digital Library}}
* {{Cite magazine |last=Griebel |first=Thaddeus |date=December 2006 |title=Self-Portrayal in a Simulated Life: Projecting Personality and Values in The Sims 2 |url=https://gamestudies.org/0601/articles/griebel |access-date=March 4, 2024 |magazine=Game Studies |volume=6 |issue=1 |issn=1604-7982}}
* {{Cite journal |last=Heliö |first=Satu |date=2005 |title=Simulating the Storytelling Qualities of Life: Telling Stories with the Sims |url=http://www.digra.org/wp-content/uploads/digital-library/06276.29242.pdf |journal=DiGRA<!--DiGRA '05 – Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play--> |volume=3 |issn=2342-9666}}
* {{Cite journal |last=Hengari |first=Uatii |date=April 25, 2023 |title=Determining the Accuracy of The Sims 2 as a Model for Life |url=https://journals.le.ac.uk/ojs1/index.php/jist/article/view/4382 |journal=Journal of Interdisciplinary Science Topics |volume=10 |access-date=March 4, 2024 |via=University of Leicester Open Journals}}
* {{Cite thesis |last=Hsiao |first=Hui-Chun |title=The Sims 2: Reflective Learning and Identity Construction |date=August 2007 |access-date=March 4, 2024 |degree=PhD in Art Education |publisher=Graduate School College of Arts and Architecture at the Penn State University |url=https://etda.libraries.psu.edu/files/final_submissions/2255 |website=PSU Libraries |via=eTD Explore}}
* {{Cite book |last=Hsiao |first=Hui-Chun |url=https://link.springer.com/book/10.1007/978-3-642-03364-3 |title=Learning by Playing. Game-based Education System Design and Development |date=2009 |publisher=Springer |isbn=978-3-642-03364-3 |editor-last=Chang |editor-first=Maiga |series=Lecture Notes in Computer Science |volume=5670 |location=Berlin, Heidelberg |pages=220–227 |chapter=Reflective Learning through Playing Digital Game The Sims 2 |doi=10.1007/978-3-642-03364-3_28 |access-date=March 4, 2024 |editor-last2=Hirose |editor-first2=Michitaka |editor-last3=Kinshuk |editor-last4=Chen |editor-first4=Gwo-Dong |editor-last5=Kuo |editor-first5=Rita |chapter-url=https://link.springer.com/chapter/10.1007/978-3-642-03364-3_28 |via=SpringerLink}}
* {{Cite magazine |last1=Kim |first1=Juyun |last2=Petrina |first2=Stephen |date=November 2006 |title=Artificial Life Rights: Facing Moral Dilemmas through The Sims |url=https://www.academia.edu/51200879 |access-date=March 4, 2024 |magazine=Educational Insights |via=] |volume=10 |issue=2}}
* {{Cite journal |last=MacCallum-Stewart |first=Esther |date=July 2010 |title=Lost on a Desert Island: The Sims 2 Castaway as Convergence Text |url=http://journals.sagepub.com/doi/10.1177/1555412010361953 |journal=Games and Culture |volume=5 |issue=3 |pages=278–297 |doi=10.1177/1555412010361953 |issn=1555-4120 |access-date=March 4, 2024 |via=SAGE}}
* {{Cite book |last1=Mau |first1=Heidi |url=https://brill.com/edcollbook/title/38624 |title=Riding the Hype Cycle: The Resurgence of Virtual Worlds |last2=Nicholas |first2=Cheryl L. |date=January 1, 2013 |publisher=Brill |isbn=978-1-84888-234-8 |pages=111–120 |chapter=Play Hard, Work Harder: A Gameplay Analysis of Goal-Oriented Narrative and Post-Narrative Play in The Sims 2 DS |access-date=March 4, 2024 |chapter-url=https://brill.com/display/book/edcoll/9781848882348/BP000011.xml}}
* {{Cite web |last=Mosberg Iversen |first=Sara |date=2005 |title=Challenge Balance and Diversity: Playing The Sims and The Sims 2 |url=http://www.digra.org/wp-content/uploads/digital-library/06276.10020.pdf |access-date=March 4, 2024 |publisher=Digital Games Research Association}}
* {{Cite book |last=Mosberg Iversen |first=Sara |url=https://books.google.com/books?id=M9IdBgAAQBAJ |title=Game Love: Essays on Play and Affection |date=January 9, 2015 |publisher=McFarland |isbn=978-1-4766-1878-4 |editor-last=Enevold |editor-first=Jessica |pages=– |chapter=Game Love at Play in The Sims 2 and The Sims 3 |access-date=March 4, 2024 |editor-last2=MacCallum-Stewart |editor-first2=Esther |chapter-url=https://books.google.com/books?id=M9IdBgAAQBAJ&pg=PA179 |via=Google Books}}
* {{Cite journal |last=Stokrocki |first=Mary |date=December 1, 2013 |title=Youth-Created Avatars, Sites, and Role-Playing in the Virtual Game The Sims 2 |url=https://dx.doi.org/10.5406/visuartsrese.39.2.0028 |journal=Visual Arts Research |volume=39 |issue=2 |pages=28–41 |doi=10.5406/visuartsrese.39.2.0028 |issn=0736-0770 |access-date=March 4, 2024}}
* {{Cite conference |last=Tjundjing |first=Sia |date=August 26–29, 2008 |title=Me, My SIMS, and My Real Me: Implicit Measure of Attitude Using The SIMS |url=https://ris.utwente.nl/ws/portalfiles/portal/208430052/MeasuringBehavior2008.pdf#page=224 |conference=Proceedings of Measuring Behavior 2008, 6th International Conference on Methods and Techniques in Behavioral Research |location=Maastricht, The Netherlands |publisher=University of Twente |pages=– |access-date=March 4, 2024 |via=Research Information System}}
* {{Cite thesis |last=Wirman |first=Hanna<!--Elina--> |title=Playing The Sims 2: Constructing and Negotiating Woman Computer Game Player Identities through the Practice of Skinning |date=July 2011 |access-date=March 4, 2024 |degree=PhD |publisher=Faculty of Creative Arts, Humanities and Technology at the University of the West of England |url=https://www.academia.edu/734923 |via=]}}
* {{Cite journal |last=Wirman |first=Hanna |date=January 2014 |title=Playing by Doing and Players' Localization of The Sims 2 |url=http://journals.sagepub.com/doi/10.1177/1527476413505001 |journal=Television & New Media |volume=15 |issue=1 |pages=58–67 |doi=10.1177/1527476413505001 |issn=1527-4764 |access-date=March 4, 2024 |via=SAGE}}
* {{Cite journal |last=Wirman |first=Hanna |date=June 13, 2017 |title=Email Interviews in Player Research: The Case of The Sims 2 Skinners |url=https://www.westminsterpapers.org/article/id/188/<!--https://www.westminsterpapers.org/article/id/188/print/ https://www.academia.edu/download/37429975/000Volume-9-Issue-1-Full-download.pdf#page=79--> |journal=Westminster Papers in Communication and Culture |volume=9 |issue=1 |page=153 |doi=10.16997/wpcc.156 |issn=1744-6716 |access-date=March 4, 2024}}
* {{Cite book |last=Wirman |first=Hanna |url=https://books.google.com/books?id=39nKDwAAQBAJ |title=Women and Video Game Modding: Essays on Gender and the Digital Community |date=February 7, 2020 |publisher=McFarland |isbn=978-1-4766-6743-0 |editor-last=Kapell |editor-first=Matthew Wilhelm |pages=– |chapter=Regional and Ethnic Diversity in The Sims Mods |access-date=March 4, 2024 |editor-last2=Whelan |editor-first2=Bridget |chapter-url=https://books.google.com/books?id=39nKDwAAQBAJ&pg=PA120 |via=Google Books}}
{{div col end}}


== External links ==
{{Wikiquote}}
*
* at ]
* on


{{The Sims series}}
{{SimUniverse}}


{{Sim series|all=yes}}
]
{{authority control}}
]
]
]
]
]
]
]
]
]
]
]


] {{DEFAULTSORT:Sims 2, The}}
] ]
]
]
]
]
] ]
] ]
] ]
] ]
] ]
] ]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]

Latest revision as of 02:00, 13 December 2024

2004 video game
Some of this article's listed sources may not be reliable. Please help improve this article by looking for better, more reliable sources. Unreliable citations may be challenged and removed. (March 2024) (Learn how and when to remove this message)

2004 video game
The Sims 2
Developer(s)Maxis Redwood Shores
Publisher(s)Electronic Arts
Director(s)Charles London
Producer(s)Jonathan Knight
Margaret Ng
Programmer(s)David Gregory
Matthew M. Brown
Artist(s)David Patch
Goopy Rossi
Leo Hourvitz
Composer(s)Jerry Martin
Mark Mothersbaugh
SeriesThe Sims
Platform(s)
Release September 14, 2004
  • Windows
    • NA: September 14, 2004
    • PAL: September 16, 2004
    • UK: September 17, 2004
  • Mac OS X
    • NA: June 17, 2005
    • EU: August 13, 2005
  • Game Boy Advance, GameCube, Nintendo DS, PlayStation 2, Xbox
    • NA: October 25, 2005
    • AU: November 2, 2005 (PS2, Xbox)
    • EU: November 4, 2005
    • AU: November 7, 2005 (GCN, GBA)
  • PlayStation Portable
    • NA: December 7, 2005
    • AU: December 23, 2005
    • EU: January 13, 2006
    Java ME
    • EU: December 22, 2005
Genre(s)Social simulation
Mode(s)Single-player, multiplayer

The Sims 2 is a 2004 social simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in The Sims series, and is the sequel to The Sims. The game was released for Microsoft Windows on September 14, 2004, and a port for MacOS by Aspyr was released on June 17, 2005. Eight expansion packs and nine "stuff packs" were subsequently released between 2005 and 2008. In addition, versions of The Sims 2 were released on various video game consoles, including the PlayStation 2, Xbox, Nintendo DS, and GameCube, and mobile platforms, including the Nokia Ovi Store. Unlike the original, the handheld and console versions are more storyline-based. The three handheld versions of the game are completely different among themselves, unlike the home console versions of the game, which are virtually identical to each other. A sequel, The Sims 3, was released in June 2009.

Like its predecessor, The Sims 2 allows the player to create and dress characters called "Sims", design neighborhoods, and build and furnish houses. Players manage their Sims from birth to death, forming relationships in a manner similar to real life. Sims have life goals, wants, and fears, the fulfillment of which can produce good or bad outcomes. First incorporated in the console versions of The Sims, The Sims 2 was the first PC game in the series to incorporate a complete 3D graphics engine of the game world. This allows the player to get 360º views as opposed to the fixed 2D isometric view of The Sims. Genetics are also a new game mechanic; children in The Sims that were born in-game were randomly generated. Although gameplay is not linear, storylines and scripted events exist in the game's pre-built neighborhoods.

The Sims 2 was critically acclaimed, and it has been cited as one of the greatest video games ever made. It was also a commercial success, selling one million copies in its first ten days, a record at the time. It contributed to The Sims series reaching 100 million copies in April 2008. By March 2012, the game had sold 13 million copies over all platforms with over six million PC copies, making it one of the best-selling PC games of all time.

Gameplay

From the neighborhood view, the player selects one lot to play, as in The Sims. While there are both residential and community lots, Sims can only live in residential lots. Sims can travel to community lots in order to purchase things like clothing and magazines, and to interact with NPCs and townies. The player can choose between playing a pre-made inhabited lot, moving a household into an unoccupied pre-built lot, or constructing a building on an empty lot. One novelty from The Sims is foundations. The player switches among the Live mode (default) to control Sims, the Buy mode to add, move, or delete furniture, and the Build mode to rebuild the house and make structural changes. Although the Buy and Build modes cannot be accessed when on a community lot, the lots can be built on by using the neighborhood view. It is also possible to import neighborhood terrains from SimCity 4.

The game contains some time-bound social challenges that provide a reward if successful. Sims can throw parties to gain aspiration points or invite the headmaster over for dinner in order to enroll their children in private school. Some expansion packs have new mini-games like running a Greek house in University, or dating in Nightlife. In Nightlife, each date is a challenge to keep both Sims as happy as possible while accumulating aspiration points. Various other expansion packs introduce supernatural characters which Sims can be turned into, such as Zombies, Vampires, Werewolves, PlantSims, and Witches.

Sims

Sims socializing, including an alien Sim

The main part of the game is to lead a Sim from the start of life to death. A Sim will be born when a female Sim and a male Sim try for a baby several times. The mother will spend 3 Sim days (each day lasts 24 minutes though time can be sped-up) pregnant before giving birth to a baby. During Pregnancy, the belly does not expand gradually. Instead, every day, it pops to a bigger size. Players can name the new Sim upon birth. The baby's appearance and personality will be based on the genetics of its parents (though the baby's appearance is hidden until it becomes a toddler). Babies can also be adopted by calling adoption service on the phone, even by single parents, old age sims or same-gender couples. The baby will change into a toddler in 3 days, and 4 more days for the toddler to change into a child. After 8 days, the child grows into a teenager, and will live 15 days before changing into an adult. After 29 days, the Sim will become an elder. An elder will eventually die; the length of this final stage depends on the aspiration bar when they become an elder.

Babies, toddlers, children, teens, and adults can be advanced to their next life stage at any time during the 24 Sim hours before they will grow up automatically. For babies, this requires using the birthday cake. Toddlers, children, teens, and adults can use the "Grow Up" self-interaction. If the university expansion pack is installed, teens have the option to go to college, where they will be young adults for approximately 24 days. Aging can be disabled via cheats. Poor choices can have consequences. Players will need to build up talent badges, skills, and relationships with other people, so that they can be successful in their career. A player will also need to make sure a Sim is happy and well by fulfilling wants (including lifetime wants, avoiding fears, and fulfilling motives). Pregnancy, toddlers, teens, and elders are new stages of life. Young adult is a unique age added with the University expansion. Teen Sims will become young adults once they are moved to a university, and will be adults once they leave campus, regardless of the reason.

Create-a-Sim

Create-a-Sim tool in The Sims 2

In The Sims 2, Create a Family is entered by clicking the "Families" button in the lower left-hand corner of the neighborhood view, then clicking the large "Create New Family" button. Clicking the button labeled "Create A Sim" will expand a tab which has the "Create a Sim" and "Make a Child" icons. "Make a Child" will be grayed out unless the family contains an adult male and adult female. Clicking the "Create a Sim" icon will generate a random adult Sim, who may be male or female which can be edited by the player. As opposed to The Sims, any age besides baby or young adult (which must be made in the University Create a Student tool) may be created. Instead of having to choose from already finished faces which include hair, it is now possible to alter the facial structure (e.g. widening the nose, thinning the lips, elongating the chin, and so on) and choose any hairstyle to go with it. Different eye colors and an additional skin tone is available for the Sims as well. If Sims are older than a child, their aspiration and turn-ons/offs (Nightlife or later) may be determined. There are ten personality traits which are: sloppy, neat, shy, outgoing, lazy, active, serious, playful, grouchy, and nice but only 25 personality points which can be assigned to those traits.

In The Sims 2, all personality points must be assigned. Additionally, there are twelve pre-set personalities, one for each zodiac sign. A zodiac sign will be set which matches the personality the player has selected for the Sim. A sim also has one of eight Aspirations which is a lifetime goal that strongly influences their Wants and Fears which are: Grow Up (only for toddler and child Sims), Romance, Family, Knowledge, Popularity, Fortune, Pleasure (Nightlife or later), and the Grilled Cheese aspiration (Nightlife or later, and can only be set as a Sim's main aspiration if they use the ReNuYuSenso Orb machine and it malfunctions). The Sims 2 comes with The Sims 2 Body Shop, which enables users to create custom genetics, make-up, clothes, and Sims, with the help of third-party tools, such as Microsoft Paint, Paint.NET, Adobe Photoshop, GIMP, and SimPE.

Social interactions

There are several new social interactions introduced in The Sims 2. These new social interactions can create memories and can be related to certain age groups. Social interactions can come up in the Wants and Fears panel and can be dependent on the Sim's personality and aspiration. Sims with certain personalities may not want to complete certain social interactions.

Influencing social interactions are introduced in the University expansion pack. A Sim is able to influence another Sim to complete a social interaction or a chore. Sims gain influence points by completing Wants and can lose influence points by completing Fears. The size of the influence bar depends on the number of friends the Sim has. It also can grow in size with business perks from the Open for Business expansion pack. Influence was also in the Nightlife expansion but added nothing.
The Nightlife expansion pack introduced a new feature, Turn-Ons and Turn-Offs. Teenagers and older are able to choose their turn-ons and turn-offs. These and other factors such as aspiration and personality, determine the chemistry that one Sim has with another in the form of lightning bolts. Sims can have up to three lightning bolts with another Sim. The higher the chemistry is that a Sim has with another Sim, the greater the chance for social interactions to be accepted. New turn-ons and turn-offs are introduced with the Bon Voyage expansion pack.
Fury is introduced in the Nightlife expansion pack and occurs when one Sim gets angry at another. During this time relationships with the Sim who is furious are harder to build. Also, the Sim who is furious may pick a fight or vandalize the home lot of the Sim they are furious with. Fury can be caused by another Sim burgling the Sim's house, getting fined after calling emergency services when there was no emergency, fighting, cheating on (the cheater or the Sim that was cheated with, often both), and more.
Reputation, which is found in the previous Sims game The Urbz: Sims in the City, is reintroduced in the Apartment Life expansion pack. A Sim gains reputation by interacting with other Sims on community lots. Sims with higher reputations are more likely to gain perks such as free objects and job promotions.

Careers

There are 25 careers (counting all expansion packs) that come with the game that require skills and a certain number of friends in order for promotion. Each career track has ten levels. Success in these careers unlocks career rewards and higher salaries plus bonuses. Sims also receive chance cards. Correct answers to these chance cards creates rewards for Sims while incorrect answers could cause a Sim to lose its job. Nightlife and Apartment Life allow Sims to gain promotions through social interactions with other Sims.

Neighborhoods

Neighborhoods may be customized with decorative objects, as shown here with Strangetown.

The Sims 2 ships with three pre-made worlds, known as neighborhoods for the player to explore, all with a specific theme and storylines. These worlds are Pleasantview, a continuation of the playable neighborhood from The Sims, featuring many of the same families, such as the Goths and the Pleasants – Strangetown, a small desert town themed around the supernatural, with aliens, mad scientists and haunted graveyards. The final neighborhood, Veronaville, is a European-themed town based on the works of William Shakespeare, with its central plot being a loose, modern retelling of Romeo and Juliet. Aside from these pre-made neighborhoods, players can create and populate towns of their own, using built-in presets, or create their own entirely using SimCity 4, since SimCity 4 maps are compatible with The Sims 2. Additionally, although SimCity 4 has powerful tools for terraforming, only the middle section of the map is usable in The Sims 2.

Expansion packs add several new neighborhoods, such as university towns, a shopping district, a downtown area and several vacation destinations. Seasons adds a fully-fledged neighborhood, a rural small town called Riverblossom Hills, Free Time adds a hobby-themed town named Desiderata Valley, while Apartment Life adds Belladonna Cove, a bigger, more metropolitan area featuring apartments and high-rises.

Comparison to The Sims

Graphically, The Sims 2 is more detailed than The Sims and lets players view its world in full 3D. This is a change from earlier Sim games, such as SimCity 2000, which used dimetric projection and fixed resolutions, as the camera was in The Sims. In The Sims, Sims are 3D meshes, but The Sims 2 introduces far more detail in mesh quality, texture quality, and animation capability. A Sim's facial features are customizable and unique, and Sims can smile, frown, and blink. The player can adjust a Sim's features in the in-game Create-a-Sim tool; for example, noses can be made to be very large or very small. Texturing is achieved through use of raster images, although it appears more lifelike. The GameSpot review wrote of how The Sims 2 is "powered by an all-new 3D graphics engine so it looks much better than the original game did."

The Sims 2 characters pass through seven life stages — babies, toddlers, children, teenagers, young adults (only with University), adults, and elders — with eventual death of old age, while babies in The Sims only become children before ceasing to age further. The aspiration system is also new to The Sims 2. Sims can become pregnant and produce babies that take on genetic characteristics of their parents, such as eye color, hair color, facial structure, and personality traits as opposed to The Sims, in which the baby would take on random appearance and personality. Genetics play a major role in the game, and as such, dominant and recessive genes play a larger role than they did in the original game. A player can also aspire to have a Sim abducted by aliens. Males then have the chance to become impregnated and produce after three Sim days a half-alien child. Some of the other additions to gameplay are career rewards, a week cycle, the cleaning skill (which was a hidden skill in The Sims), a variety of meals (depending on time of day), exercise clothing, body shape affected by diet and exercise, and houses built on foundations. Cutscenes were another new feature in The Sims 2. There are cutscenes featuring first kiss, woohoo, child birth, going to college and graduating in The Sims 2: University, and alien abductions.

Development

Preliminary development on The Sims 2 began in late 2000 following the release of The Sims. EA Games announced on May 5, 2003, that the Maxis studio had begun development on The Sims 2. A teaser trailer was provided on The Sims: Makin' Magic CD, released October 2003, which was later uploaded to websites all over the Internet. The game was first shown at E3 in Los Angeles, California, on May 13, 2003. The development team decided that the core qualities that drew people to The Sims were that it was easily relatable to most people, gave players the freedom to be creative, had an irreverent sense of humor, and featured open-ended gameplay, and set out to build upon these aspects in the sequel. The move to 3D graphics was considered essential in getting players of the first game to upgrade. The development team considered adding thirst and stress needs but reconsidered after feedback from players showed that they were growing tired of maintaining their Sims' basic needs. Instead, the team focused on using the existing needs to differentiate the different life stages; for example, teenage Sims have a higher need for social interaction. Custom content was also considered an essential part of The Sims' popularity; to incentivize its creation, the team ensured that installing and managing user-made content was as smooth as possible. Will Wright stated that the reception to the expansion packs for the first game helped the team to decide which features to include in the base game, citing community lots as an example.

On December 15, 2012, Electronic Arts announced that the official website would be shut down on January 14, 2013. It is now no longer possible to download content from the official site, create exchanges, or participate in the official forum communities. On July 16, 2014, Electronic Arts announced the end of support for The Sims 2. As a response, The Sims 2: Ultimate Collection was released at the same time as a limited time offer. The game became available for free download from Origin exclusively following an announcement by EA that they would no longer be supporting the game. This offer ended at 10:00 PDT July 31, 2014.

On August 7, 2014, Aspyr Media released The Sims 2: Super Collection as digital download exclusively available at the Mac App Store; the game was updated for OS X Mavericks, 4K, and Retina. This compilation only includes the first six expansion packs and the first three stuff packs. Aspyr stated they were unable to include the remaining packs for the game due to licensing conflicts with EA. Like the Ultimate Collection, no new updates on when the remaining packs were to be released separately or as a single add-on to the Super Collection emerged. In his York Vision review of the Ultimate Collection, Tom Davies wrote "it really is quite difficult to make the mind boggling grandness of The Sims 2 Ultimate Collection live for you. By the time Maxis gave up on bringing out expansions for it they had pretty much given you everything you could have ever wanted the game to have, and a whole heap of stuff you never considered but are grateful for anyway. ... The thing is, if anything there is too much game. You just don't know what to do first or how on earth you're going to get round to doing it all, it's like being a six year old in Toys'R'Us."

Music

External videos
video icon Lily Allen – Smile (in Simlish) – using Sims 2 Seasons, uploaded to the official Electronic Arts YouTube channel (April 6, 2007)

Mark Mothersbaugh composed the build mode, buy mode, Create a Sim, neighborhood music, and main theme of The Sims 2. The game also features original Simlish-language songs on the radio, provided by Jerry Martin, The Humble Brothers, Kirk Casey, and others. In later expansion and stuffpacks, well-known recording artists provided Simlish versions of their songs for the in-game radio stations, including Depeche Mode, Kajagoogoo, Lily Allen, Datarock, Plain White T's, and Katy Perry, among others. "Pressure" by Paramore, "Don't Cha" by The Pussycat Dolls, "Good Day" by Tally Hall, and "Like Light to the Flies" by Trivium were among the songs re-recorded by their original artists in Simlish for the console version of The Sims 2.

Reception and legacy

Reception
Aggregate scores
AggregatorScore
GameRankings91%
Metacritic90/100
Review scores
PublicationScore
1Up.comA
Eurogamer8/10
GamePro
GameRevolutionB+
GameSpot8.9/10
GameSpy
GamesRadar+9/10
GameZone9.4/10
IGN9.4/10
PC Gamer (US)85%
Awards
PublicationAward
Blimp Award (UK Kids' Choice Awards)Best Video Game
Apple Design Award (Apple Design Awards)Best MacOS X Game

The Sims 2 received widespread critical acclaim, gaining a 90% score from aggregators Metacritic and GameRankings. On Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream critics, The Sims 2 average score of 90, based on 61 reviews, indicates "universal acclaim". The game also received the Editor's Choice Award from IGN and GameSpy upon final review of the finished product. The Sims 2 had a successful E3. From 71 online reviews, the average score was 90 out of 100. Seven of those sources awarded the game a 100-out-of-100 score. X-Play gave the game a 4/5. Computer Gaming World awarded the game as their 2004 "Strategy Game of the Year (General)", beating out RollerCoaster Tycoon 3, The Political Machine, and Silent Storm. During the 8th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded The Sims 2 with "Simulation Game of the Year", along with a nomination for "Outstanding Innovation in Computer Gaming".

The Sims' creator, Will Wright, was recognized by being nominated at the Billboard Digital Entertainment Awards for Visionary and Game Developer. The game was also nominated for two international awards in 2005. The Mac version of the game won an Apple Design Award in 2006. Computer Games Magazine named The Sims 2 the sixth-best computer game of 2004. The editors wrote that it is "more of a game and less of a dollhouse , but it remains a celebration of the beauty of the mundane." It also won the magazine's "Best Voice Acting" award.

The Sims 2 was an instant commercial success, selling a then-record one million copies in its first ten days. The game sold 4.5 million units within its first year, and 7 million by October 2006. It received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 600,000 copies in the United Kingdom. It received a "Double Platinum" award from the Asociación Española de Distribuidores y Editores de Software de Entretenimiento (aDeSe), for more than 160,000 sales in Spain during its first 12 months.

In April 2008, The Sims 2's official website announced that 100 million copies of The Sims series had been sold. In June 2009, The Sims 3 was released. As of March 2012, The Sims 2 had sold 13 million units across all platforms with at least six million units on PC, making it one of the best-selling PC games of all time. The 2016 World Video Game Hall of Fame Inductees announced that 200 million copies of The Sims series had been sold, becoming one of the top best-selling video game franchises of all time. Even after subsequent Sims installments, The Sims 2 still has an active fanbase. To this day, the game has a large modding community, with new user-created content being continually uploaded to fansites such as Mod The Sims and Sim-themed blogs hosted on Tumblr (nicknamed "Simblrs").

Controversy

See also: Video game controversies

The Sims 2's malleable content and open-ended customization have led to controversy on the subject of pay sites. Custom content is distributed through independent websites, some of which charge for downloading materials. Charging money for custom content is considered a violation of the game's EULA, which prohibits the commercial use of Electronic Arts' intellectual property.

On July 22, 2005, Florida attorney Jack Thompson alleged that Electronic Arts and The Sims 2 promoted nudity through the use of a mod or a cheat code. The claim was made that pubic hair, labia, and other genital details were visible once the blur (the pixelation that occurs when a Sim is using the toilet or is naked in the game) was removed. Electronic Arts executive Jeff Brown said in an interview with GameSpot: "This is nonsense. We've reviewed 100 percent of the content. There is no content inappropriate for a teen audience. Players never see a nude Sim. If someone with an extreme amount of expertise and time were to remove the pixels, they would see that the sims have no genitals. They appear like Ken and Barbie." Prior to Thompson's statement, there was an enterable code which allowed users to modify the size of the pixelation in the game; this had been left over from the beta testing stage of the game and was not intended for a public audience. Following the statement, subsequent patches and expansion packs removed this code.

Editions, compilations, and add-ons

Mac OS X

Mac OS X ports of the base game, the first six expansion packs, and the first three Stuff Packs have been released by Aspyr Media. The port for the base game was announced on October 19, 2004. The Sims 2 had reached beta status on March 1, 2005, and was released on June 17 the same year. The Sims 2 Body Shop was also available for Mac OS X. Aspyr Media released The Sims 2 with all ported expansions and stuff packs as The Sims 2: Super Collection for Intel Macs in 2014. The game is available for purchase on the Mac App Store for OS X 10.9 Mavericks and above. At its release, it was compatible with Mac OS X Panther and above on PowerPC Macintosh systems. In its review, Macworld wrote: "All told, The Sims 2 is a technically impressive game that adds many new features to an already proven formula. And believe it or not, The Sims 2 uses some of the most sophisticated and demanding 3-D graphics ever seen in a Mac game. A 1.2GHz or faster machine is absolutely mandatory. Owners of ATI graphics cards will want to update their cards with the latest drivers and firmware from ATI —this made a big difference with my X800 card."

Consoles

The console versions of The Sims 2 featured local splitscreen multiplayer, a story mode, and an option to control game characters directly, as opposed to queuing options as is traditional Sims gameplay; however, unlike in the Windows PC and Mac OS X versions, it is not possible for Sims to have children or realistically age, as they are only adults (excluding elders), although they can get married. The player must earn aspiration points to unlock rewards by filling up the Sims goals, which would also be needed to complete story mode. Story mode is a sequence of multiple levels along with developed storylines which each character asks the player to fulfill wants that pertain to their story. There is also a sandbox mode where the player can live in a preset family or build their own.

In his review for GameSpot, Andrew Park wrote: "It should probably go without saying that the Xbox version of The Sims 2 looks the best on consoles, though the GameCube version also looks almost as sharp and clean. The PS2 version of the game, as you'd also expect, fares the worst, and it has a slightly blurrier look and shows a few more jaggies, especially in wide shots of houses and open lots. It also has noticeably longer load times, though this shouldn't be surprising to any PS2 owners." In his review for GameRevolution, Mike Reilly wrote: "Balancing such plusses and minuses while keeping the species afloat is the stuff life is made of, and as The Sims 2 for the PC proved, also makes for a damn good video game. Unfortunately, the new console versions feel more like weak clones of the original rather than the vivacious offspring we hoped would carry the line into our PS2s, Gamecubes and Xboxes. There's still a ton of content and some interesting new features here, but the complex sense of manners and familial intellect were lost on these three red-headed stepchildren."

Handhelds

Game Boy Advance

Main article: The Sims 2 (Game Boy Advance video game)

The Game Boy Advance version of The Sims 2 takes place in Strangetown, and shares a similar GUI to its predecessors (The Sims Bustin' Out and The Urbz). Players are guided through a goal-oriented game based on the reality television concept in which partitions of the game are divided into episodes. Characters from the previous handheld Sims games also appeared.

Nintendo DS

Main article: The Sims 2 (Nintendo DS video game)

The Nintendo DS version of The Sims 2 begins with the player's car breaking down in Strangetown. Upon arriving, an anonymous donor grants the player the deed to a hotel which can be operated and customized at the player's discretion. The player's job is to bring life back into Strangetown by encouraging people to come to the hotel, which players can do by upgrading it and making the guests happy. There are several ways in which a player can make Strangetown a nicer place but is up to the player to find them. Unlike most games in the Sim series, this one takes place in real-time.

PlayStation Portable

The PlayStation Portable version of the game is played in third person, much like the Nintendo DS version. The game contains elements of role-playing games and has more of a solid storyline the player is required to navigate through in order to unlock most of the things available in the other versions. The option to build your own home is replaced by a pre-built home where you can customize the furniture and decor. Conversations and jobs are carried out via a mini-game function. The player's character does not age, nor are they able to marry or have children, but they can have a significant other and "WooHoo". Relationships are mainly used for the point of solving goals, although a close friend may move in with the player after progressing in the game. When the player completes a goal their sanity meter, represented as a Plumbob, will fill up slightly and if the player actively does not complete their goals the sanity meter will rapidly deplete until the player is hospitalised or abducted by aliens. The player can also earn "Sanity Points" by completing goals which they can use to unlock special perks. Another feature unique to this and the Nintendo DS version are "Secrets", which the player can find scattered around Strangetown or by socialising with characters.

The game begins with the player's character driving through the Strangetown desert, presumably the "Road to Nowhere" in their car, when suddenly a flying green diamond (also known as the Plumbob, the marker and logo of the Sims games) flies past the player and causes them to lose control of, and damage, their car. Fortunately for the player's character, they find a gas station. The player takes their car into the garage, at which point the player takes control. The player is introduced to a vehicle mechanic named Oscar who, after a brief tutorial in teaching the player how to talk to NPC Sims, informs the player their car will only take a short while to fix. The player is then free to roam around the gas station, and after being introduced to some more NPCs, including Bella Goth, who claims to be abducted by aliens, completing tasks and being taught the basic objective of the game which is "Secret Hunting" for the store clerk. The player then exits the shop only to find the garage around the back has completely disappeared along with Oscar and their car, with only the foundation of the garage remaining. The only thing left from the disappearance is a cell phone, which the player answers and a man named Doctor Dominic Newlow offers the player a job, requiring him or her to get a ride into town and find a place to stay. The player informs Police Deputy Duncan about the situation who replies that he can do nothing about it and suggests the player find a place to stay. After having bought Bella's house for pocket change and getting donuts for Deputy Duncan (which happen to have been found in the trash), the player finally gets a lift into Strangetown's Paradise Place, only to find more tasks and mysteries. In its review, IGN wrote that "The Sims 2 on PSP plays differently than the PC original and the console versions. Luckily, the differences don't make it a bad game at all. On the contrary, these tweaks streamline the experience and spice it up for a mobile audience. And, for those who may be worried, it's still very much a Sims game. Just different."

Expansion packs

The Sims 2 expansion packs provide additional game features and items. Eight expansion packs were released throughout the game's lifecycle. The Sims 2: Apartment Life is the final expansion pack for The Sims 2.

Name Release date Major Additions Neighborhood(s) New NPCs New lifestate/creature New career(s)
University Windows:
  • NA: March 1, 2005
  • EU: March 2, 2005
Mac OS X:
December 12, 2005
Announcement: November 23, 2004
Universities, young adult age group, influence system
Campus:
Académie Le Tour, La Fiesta Tech, Sim State University
Barista, bartender, cafeteria worker, cheerleader, coach, evil mascot, mascot, professors, streaker Zombie (also in FreeTime and Apartment Life) Artist, natural scientist, paranormal, show business
Nightlife Windows:
  • NA: September 13, 2005
  • EU: September 13, 2005
Mac OS X:
March 27, 2006
Announcement: April 5, 2005
Dates, groups system, outings, Pleasure and Grilled Cheese aspiration, new relationship states, ownable cars, attraction system
Downtown:
Downtown
Chef, DJ, Gypsy matchmaker, Mrs. Crumplebottom, vampire (count and countess), waiter Vampire None
Open for Business Windows:
  • NA: March 2, 2006
  • EU: March 2, 2006
Mac OS X:
September 4, 2006
Announcement: January 4, 2006
Businesses, talent badges
Shopping district:
Bluewater Village
Barber, reporters Servo (robot) Shop employee
Pets Windows:
  • NA: October 17, 2006
  • EU: October 20, 2006
Mac OS X:
November 6, 2006
Announcement: July 27, 2006
Ownable pets
None Animal control officer, obedience trainer, skunk, wolf Werewolf Pet careers:
Security, service, showbiz
Seasons Windows:
  • NA: March 1, 2007
  • EU: March 2, 2007
Mac OS X:
June 11, 2007
Announcement: December 12, 2006
Weather system, seasons, fishing, new talent badges, gardening
Main:
Riverblossom Hills
Garden club member, penguin PlantSim Adventurer, education, gamer, journalism, law, music
Bon Voyage Windows:
  • NA: September 4, 2007
  • EU: September 7, 2007
Mac OS X:
December 17, 2007
Announcement: July 26, 2007
Vacations in different cultural areas
Vacation:
Takemizu Village, Three Lakes, Twikkii Island
Bellboy, fire dancer, hotel maid, masseur, ninja, pirate, tour guide, Unsavory Charlatan, Wise Old Man, Witch Doctor Bigfoot None
FreeTime Windows:
  • NA: February 26, 2008
  • EU: February 22, 2008
Announcement: January 17, 2008
Hobby system, lifetime aspiration system, new talent badges.
Main:
Desiderata Valley
Secret:
Hobbies
Food judge, genie, Hobby instructor, Rod Humble Genie Architecture, dance, entertainment, intelligence, oceanography
Apartment Life Windows:
  • NA: August 27, 2008
  • EU: August 29, 2008
Announcement: June 5, 2008
Rentable apartments, reputation system, witchcraft system
Main:
Belladonna Cove
Secret:
Magic
Break dancer, butler, human statue, landlord, social class townie, spectral assistant, witch Witch None

Stuff packs

Stuff packs are add-ons that intend to add only new items (usually in the amount of 60) to the base game. Some releases include certain gameplay elements introduced in previous expansion packs. There are ten total stuff packs. The Sims 2: Holiday Party Pack served as the pilot release for this line of products, which were called "booster packs". After the success of the pilot release, EA named the releases "stuff packs" and launched the line with The Sims 2: Family Fun Stuff. The Sims 2: Mansion & Garden Stuff is the final stuff pack for The Sims 2.

Name Release date Includes
Holiday Party Pack Windows:
  • NA: November 17, 2005
Christmas, Halloween, Thanksgiving, Hanukkah, Kwanzaa, and New Year themed stuff, plus new NPCs (Santa Claus, Father Time, and Baby New Year).
Family Fun Stuff Windows:
  • NA: April 13, 2006
Mac OS X:
April 30, 2007
Family-oriented Fairy tale, outer space, and nautical-themed items mainly for children's bedrooms.
Glamour Life Stuff Windows:
  • NA: August 31, 2006
Mac OS X:
June 1, 2007
Luxury, couture, and glamour themed objects, floors, and walls.
Happy Holiday Stuff Windows:
  • NA: November 7, 2006
Mac OS X:
September 4, 2007
All items from Holiday Party Pack, plus added Asian and European holiday-themed stuff.
Celebration! Stuff Windows:
  • NA: April 3, 2007
Wedding themed hairstyles, fashions, and accessories, furniture, and other party enhancers.
H&M Fashion Stuff Windows:
  • NA: June 5, 2007
Fashion collections from H&M and H&M branded objects for Build and Buy mode.
Teen Style Stuff Windows:
  • NA: November 5, 2007
Goth, Thrasher. and Socialite themed stuff for teenagers' bedrooms, and new Create-a-Sim hairstyles and clothing meant for teenage Sims.
Kitchen & Bath Interior Design Stuff Windows:
  • NA: April 15, 2008
Kitchen and bathroom objects, floors, walls, and clothing items.
IKEA Home Stuff Windows:
  • NA: June 24, 2008
Fashionable furniture, floors and walls from the styles of IKEA.
Mansion & Garden Stuff Windows:
  • NA: November 17, 2008
Items featuring three new decorative themes (Moroccan, Art Deco, and Second Empire).

Core game editions

Name Release date Includes
The Sims 2 Windows:
  • NA: September 14, 2004
  • EU: September 16, 2004
Mac OS X:
June 13, 2005
The first release of the core game on four CDs.
The Sims 2 Special DVD Edition Windows:
  • NA: September 17, 2004
The core game on one DVD, plus a bonus DVD with exclusive content.
The Sims 2 Holiday Edition (2005) Windows:
  • NA: November 15, 2005
The core game and The Sims 2 Holiday Party Pack on four CDs (North American exclusive release).
The Sims 2 Holiday Edition (2006) (known as The Sims 2 Festive Edition in Europe) Windows:
  • NA: November 7, 2006
North America:
The Sims 2 Holiday Edition (2005 four-CD edition) and The Sims 2 Happy Holiday Stuff.
Europe:
The core game on one DVD and The Sims 2 Festive Holiday Stuff.
The Sims 2 Deluxe Windows:
  • NA: May 8, 2007
The core game, The Sims 2 Nightlife, and a new bonus DVD that is different from the one included in the Special DVD Edition.
The Sims 2 Double Deluxe Windows:
  • NA: April 15, 2008
The Sims 2 Deluxe and The Sims 2 Celebration! Stuff.
The Sims 2 Ultimate Collection Windows:
  • WW: July 16–31, 2014
(exclusive to existing Origin customers that proved they owned the original Sims 2 game from July 16 until July 31, 2014, but was extended until October 11, 2018; retail release not confirmed)
The Sims 2 Double Deluxe, The Sims 2 University Life Collection, The Sims 2 Best of Business Collection, The Sims 2 Fun with Pets Collection, The Sims 2 Seasons, The Sims 2 Bon Voyage, The Sims 2 FreeTime, The Sims 2 Apartment Life, The Sims 2 Glamour Life Stuff, and The Sims 2 Happy Holiday Stuff.
The Sims 2 Super Collection Mac OS X:
  • NA: August 7, 2014
The core game, The Sims 2 University, The Sims 2 Nightlife, The Sims 2 Open for Business, The Sims 2 Pets, The Sims 2 Seasons, The Sims 2 Bon Voyage, The Sims 2 Family Fun Stuff, The Sims 2 Glamour Life Stuff, and The Sims 2 Happy Holiday Stuff (The Sims 2 FreeTime and The Sims 2 Apartment Life along with the remaining stuff packs have not been included due to their unavailability for Mac at the time of its release).

Expansion-only compilations

Compilations of expansion packs and stuff packs without the core game have been released in 2009 and 2010.

Name Release date Includes
University Life Collection Windows:
  • NA: August 24, 2009
The Sims 2: University, The Sims 2: IKEA Home Stuff, and The Sims 2 Teen Style Stuff.
Best of Business Collection Windows:
  • NA: October 6, 2009
The Sims 2: Open for Business, The Sims 2: H&M Fashion Stuff, and The Sims 2: Kitchen & Bath Interior Design Stuff.
Fun with Pets Collection Windows:
  • NA: January 12, 2010
The Sims 2: Pets, The Sims 2: Family Fun Stuff, and The Sims 2: Mansion & Garden Stuff.

Downloadable content

Pre-order content and The Sims 2 Store

Most of expansion packs and stuff packs were released with pre-order items. This game content was redeemable at the official site using a code supplied by the retailer from which the player purchased, each retailer was often associated with an exclusive download. The Sims 2 Store was an online store where players of The Sims 2 for PC could purchase and download content for their game online for additional fees. It offered objects, clothing, skins, and hairstyles that are both exclusive to the store and also come from earlier expansion and stuff packs. It also had featured seven exclusive item collections that could only be found in the store. The store used a point system that players can purchase. It was opened from July 2008 to March 31, 2011, as a beta version limited to the United States and Canada. To download, players must install The Sims 2 Store Edition and the EA Download Manager. The exclusive collections were "Cubic", "Art Deco", "Spooky", "Castle", "Asian Fusion", "Art Nouveaulicious", and "Oh Baby", including a total of 458 items. Since the closure of The Sims 2 Store on March 31, 2011, The Sims 2: Store Edition and the savegame cannot be used with The Sims 2: Ultimate Collection.

Third-party tools

SimPE is an open-source utility for The Sims 2 that allows editing of Sims' characteristics, relationships and careers. It also allows the creation of objects. As the tool is intended for use by experienced modders, the SimPE interface is not considered intuitive, and users risk corrupting the game files. TS2 Enhancer, developed by Rick Halle, is a commercial utility for editing characters and neighborhoods, but has since fallen into disuse.

Notes

  1. Amaze Entertainment developed the handheld game console versions (PSP, DS, and GBA). The mobile version was developed by Ideaworks.
  2. Aspyr published the Mac OS X version.
  3. Some expansion packs and stuff packs were not released for Mac.

References

  1. "Les Sims 2 passe gold" [The Sims 2 goes gold]. Jeuxvideo.com. August 24, 2004. Retrieved May 3, 2024.
  2. "The Sims 2". Gameplanet. Archived from the original on February 11, 2005. Retrieved July 7, 2024.
  3. Bramwell, Tom (August 24, 2004). "The Sims 2 goes gold, attracts musical talent". Eurogamer. Retrieved May 3, 2024.
  4. ^ Leuveren, Luke Van (October 31, 2005). "Updated Australian Release List - 31/10/05". PALGN. Archived from the original on June 29, 2006. Retrieved July 7, 2024.
  5. Surette, Tim (October 25, 2005). "Sims 2 livin' it up on consoles". GameSpot. Retrieved May 3, 2024.
  6. Jastrzab, Jeremy (December 12, 2005). "Updated Australian Release List - 12/12/05". PALGN. Archived from the original on February 23, 2006. Retrieved July 7, 2024.
  7. "Sims 2 for mobile hits handsets this Thursday, 22 December 2005". GamesIndustry. December 22, 2005. Retrieved May 3, 2024.
  8. ^ Kosak, Dave (September 10, 2004). "The Sims 2 (PC)". GameSpy. Archived from the original on February 3, 2013.
  9. ^ Kosak, Dave (September 10, 2004). "The Sims 2 (PC)". GameSpy. Archived from the original on February 3, 2013.
  10. "Creating Custom Neighborhoods for The Sims 2 Using SimCity 4". The Sims 2. Electronic Arts. September 16, 2004. Archived from the original on December 18, 2011. Retrieved July 23, 2012.
  11. Ferris, Colin (October 5, 2005). "Sims 2: Nightlife, The Review". GameRevolution. Archived from the original on September 7, 2023. Retrieved September 9, 2023.
  12. "The Sims 2 Nightlife review". GamesRadar. October 6, 2005. Archived from the original on September 7, 2023. Retrieved September 9, 2023.
  13. "The Sims 2 Nightlife". IGN. September 13, 2005. Archived from the original on September 7, 2023. Retrieved September 9, 2023.
  14. Park, Andrew (September 13, 2005). "The Sims 2 Nightlife Review". GameSpot. Archived from the original on September 7, 2023. Retrieved September 9, 2023.
  15. Creswell, Jacob (June 30, 2022). "Which Sims Game Has the Best Supernatural Expansions?". CBR. Retrieved March 3, 2024.
  16. Smith, Mark (November 26, 2023). "The Sims: Every Supernatural Expansion In The Series, Ranked". Game Rant. Retrieved March 3, 2024.
  17. Paterek, Daria (September 13, 2021). "17 Years Later, And The Sims 2 Is Still The Best Game In The Series". Impact Magazine. Retrieved March 3, 2024.
  18. ^ Colin (September 29, 2004). "The Sims 2 Review". Game Revolution. Archived from the original on December 27, 2015. Retrieved September 24, 2013.
  19. Gillen, Kieron (May 8, 2005). "The Sims 2 University". Eurogamer. Archived from the original on September 7, 2023. Retrieved September 7, 2023.
  20. ^ "The Sims 2 Review for PC". 1UP.com. September 14, 2004. Archived from the original on September 27, 2013. Retrieved September 24, 2013.
  21. "EA to release The Sims 2: Body Shop for free". GamesRadar. March 24, 2004. Retrieved March 3, 2024.
  22. Yucel, Ibrahim; Zupko, Joseph; Seif El-Nasr, Magy (January 1, 2006). "IT education, girls and game modding". Interactive Technology and Smart Education. 3 (2): 143–156. doi:10.1108/17415650680000059. ISSN 1741-5659. Retrieved March 3, 2024 – via ResearchGate.
  23. Dubin, Jayson (May 4, 2012). "The Sims 2 H&M Fashion Stuff − PC − Review". GameZone. Retrieved March 3, 2024.
  24. Millette, Catelyn (September 22, 2017). "How to Use the Body Shop for Sims 2". It Still Works. Retrieved March 3, 2024.
  25. Marchelletta, Courtney (2005). "'The Sims 2 University' Influence System". About.com. The New York Times Company. Archived from the original on September 20, 2012. Retrieved September 24, 2013.
  26. ^ Marchelletta, Courtney (2005). "'The Sims 2 Nightlife' Review". About.com. The New York Times Company. Archived from the original on October 7, 2012. Retrieved July 23, 2012.
  27. Marchelletta, Courtney (2008). "'The Sims 2 Apartment Life' Expansion (PC)". About.com. The New York Times Company. Archived from the original on June 3, 2012. Retrieved July 23, 2012.
  28. ^ "The Sims 2 Reviews". GameRankings. Archived from the original on February 24, 2008. Retrieved January 21, 2008.
  29. "The Sims 2 Review". Action Trip. September 17, 2004. Archived from the original on October 2, 2013. Retrieved September 24, 2013.
  30. Bliek, Madeline (September 6, 2022). "Sims 2: Every Neighborhood In The Game, Ranked". TheGamer. Retrieved March 3, 2024.
  31. Josi, Shayna (April 6, 2023). "The Sims 5 Has to Give Closure to the Series' Shakespearean Star-Crossed Lovers". Game Rant. Retrieved March 3, 2024.
  32. "Making Sims 2 Terrains in Sim City 4". SimEchoes. 2011. Retrieved March 3, 2024.
  33. Kramer, Greg (2007). "A Tour of Riverblossom Hills". The Sims 2 Seasons: Prima Official Game Guide. Prima Games. pp. 121–123. ISBN 978-07615-5597-1.
  34. Bliek, Madison (September 6, 2022). "Sims 2: Every Neighborhood In The Game, Ranked". TheGamer. Archived from the original on June 3, 2023. Retrieved September 22, 2023.
  35. Kramer, Greg (2008). "A Tour of Belladonna Cove". The Sims 2 Apartment Life: Prima Official Game Guide. Prima Games. p. 103. ISBN 978-0-7615-5986-3.
  36. ^ "GameSpot's review of The Sims 2". Archived from the original on February 26, 2009. Retrieved October 12, 2008.
  37. "The Sims 2 Review: Base Game Features & Game Play". Pleasant Sims. September 12, 2021. Retrieved March 3, 2024.
  38. Williams, Leah J. (October 24, 2022). "The Sims 2 hid a secret alien invasion beneath our noses". GamesHub. Retrieved March 3, 2024.
  39. Willmott, Andrew. "Shipping Sims 2" (PDF). Archived (PDF) from the original on November 1, 2020. Retrieved July 6, 2019 – via game-tech.com.
  40. Willmott, Andrew. Presentation by Andrew Willmott on the development of The Sims 2 (Audio). Archived from the original on July 22, 2007. Retrieved July 6, 2019 – via game-tech.com.
  41. Jovic, Jovan (January 11, 2019). "Early Development Information and Screens of The Sims 2 have been released". Archived from the original on January 13, 2019. Retrieved July 6, 2019.
  42. ^ "EA Announces Plans For The Sims 2". The Sims 2 Press Release. May 5, 2003. Archived from the original on March 4, 2007. Retrieved April 4, 2007.
  43. Walker, Trey (March 22, 2002). "The Sims overtakes Myst". GameSpot. Archived from the original on December 20, 2013. Retrieved September 24, 2013.
  44. ^ Bradshaw, Lucy (September 14, 2017). "Classic Postmortem: How Maxis avoided sequel-itis on The Sims 2". Game Developer. Informa PLC. Archived from the original on March 24, 2023. Retrieved March 24, 2023.
  45. Kosak, Dave (February 27, 2005). "Will Wright Speaks Simlish". GameSpy. Archived from the original on March 11, 2016. Retrieved September 24, 2013.
  46. Usher, Will (December 31, 2012). "EA Shutting Down The Sims 2 Servers For PC, Mac". CinemaBlend. Archived from the original on September 25, 2021. Retrieved September 25, 2021.
  47. "The Sims 2 Ultimate Collection digital delivery". July 23, 2014. Archived from the original on October 10, 2015. Retrieved July 27, 2014.
  48. "How to get The Sims 2 Ultimate Collection". July 24, 2014. Archived from the original on August 16, 2014. Retrieved July 27, 2014.
  49. Yin-Poole, Wesley (July 16, 2014). "EA ends support for The Sims 2". Eurogamer. Gamer Network. Archived from the original on October 6, 2014. Retrieved July 16, 2014.
  50. "How to get The Sims 2 Ultimate Collection for free". PC Advisor Blog. Archived from the original on April 29, 2015. Retrieved July 24, 2014.
  51. Davies, Tom (July 29, 2014). "Review: The Sims 2 Ultimate Collection". York Vision. Retrieved March 3, 2024.
  52. Leupold, Tom (March 24, 2005). "Simlish singing: The music behind The Sims". CNET Australia. Archived from the original on February 13, 2012. Retrieved June 15, 2010.
  53. Maragos, Nich (March 2, 2006). "EA Signs Depeche Mode For Sims 2 Song". Game Developer. Archived from the original on March 4, 2024. Retrieved March 4, 2024.
  54. Brunasso, Marco (September 8, 2022). "Le pop-star internazionali cantano la lingua dei Sims: le migliori canzoni in Simlish". Tech Princess (in Italian). Archived from the original on September 8, 2022. Retrieved March 4, 2024.
  55. ^ "The Sims 2 Reviews". Metacritic. Archived from the original on January 26, 2009. Retrieved October 12, 2008.
  56. Reed, Kristan (September 22, 2004). "The Sims 2 Review". Eurogamer. Archived from the original on December 27, 2015. Retrieved October 12, 2008.
  57. "Review: The Sims 2 [PC]". GamePro. Archived from the original on January 18, 2009. Retrieved October 12, 2008.
  58. "GamesRadar's review of The Sims 2". Gamesradar. November 30, 2006. Archived from the original on March 2, 2016. Retrieved October 12, 2008.
  59. "The Sims 2 – PC – Review". GameZone. Archived from the original on January 6, 2011. Retrieved October 12, 2008.
  60. Adams, Dan (September 10, 2004). "The Sims 2 Review". IGN. Archived from the original on December 28, 2015. Retrieved October 12, 2008.
  61. "The Sims 2 Review". IGN. Archived from the original on August 20, 2012. Retrieved April 4, 2007.
  62. Kosak, Dave (September 10, 2004). "The Sims 2". GameSpy. Archived from the original on September 28, 2013. Retrieved September 24, 2013.
  63. "The Annual GameSpy E3 Awards!". GameSpy. May 19, 2004. Archived from the original on January 18, 2015. Retrieved September 24, 2013.
  64. "PC Best of E3 2004". IGN. Archived from the original on April 23, 2012. Retrieved April 4, 2007.
  65. "Main Reviews Breakdown". GameRankings. Archived from the original on April 28, 2007. Retrieved April 7, 2007.
  66. "2004 Games of the Year". Computer Gaming World. No. 249. March 2005. pp. 56–67.
  67. "D.I.C.E. Awards By Video Game Details The Sims 2". Interactive.org. Academy of Interactive Arts & Sciences. Retrieved October 4, 2023.
  68. "Billboard 2004 Digital Entertainment Conference & Awards". Billboard. Archived from the original on September 25, 2015. Retrieved March 11, 2018.
  69. "Latest Winners and Nominees". British Academy of Film and Television Arts. Archived from the original on April 3, 2007. Retrieved April 4, 2007.
  70. "10th Annual SATELLITE Awards". International Press Academy. Archived from the original (.doc) on February 7, 2007. Retrieved April 4, 2007.
  71. O'Grady, Jason (August 10, 2006). "2006 Apple Design Award winners announced". ZDNet. Archived from the original on October 28, 2014. Retrieved September 24, 2013.
  72. Staff (March 2005). "The Best of 2004; The 14th Annual Computer Games Awards". Computer Games Magazine (172): 48–56.
  73. Fahey, Rob (September 27, 2004). "The Sims 2 sells a million, smashes EA records". GamesIndustry International. Archived from the original on October 28, 2014. Retrieved September 24, 2013.
  74. "You're Hired! EA Announces The Sims 2 Open for Business; From Boutiques to Salons, Department Stores and Beyond, Your Sims Are Taking Over the Workplace One Business at a Time" (Press release). Electronic Arts. January 4, 2006. Archived from the original on October 17, 2015. Retrieved July 25, 2012.
  75. "EA Ships The Sims 2 Pets To Store Shelves Today". IGN. News Corporation. October 17, 2006. Archived from the original on October 10, 2015. Retrieved July 25, 2012.
  76. "ELSPA Sales Awards: Double Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 20, 2009.
  77. Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017.
  78. "Galardones aDeSe 2005" (PDF) (in Spanish). Asociación Española de Distribuidores y Editores de Software de Entretenimiento. January 2006. pp. 6, 7. Archived from the original (PDF) on April 21, 2006.
  79. "The Sims 2.com – 100 Million Sold". EA. April 15, 2008. Archived from the original on April 30, 2008.
  80. Thorsen, Tor (November 2, 2006). "Sims 3, next-gen Black, new SimCity & LOTR coming". GameSpot. Archived from the original on October 1, 2013. Retrieved September 24, 2013.
  81. Orry, James (November 3, 2006). "Three new Sims games in development". VideoGamer.com. Archived from the original on September 27, 2013. Retrieved September 24, 2013.
  82. Ku, Andrew (March 20, 2012). "The Top 15 Best-Selling PC Games Of All Time". Tom's Hardware. Archived from the original on May 30, 2014. Retrieved January 13, 2019.
  83. "2016 World Video Game Hall of Fame Inductees Announced". The Strong National Museum of Play. May 5, 2016. Archived from the original on February 2, 2017. Retrieved February 3, 2017.
  84. Jackson, Gita (April 26, 2019). "15 Years Later, The Sims 2 Still Has Its Diehard Fans". Kotaku. G/O Media Inc. Archived from the original on June 2, 2020. Retrieved September 10, 2021.
  85. Deller, Ruth A. (March 15, 2015). "Simblr famous and SimSecret infamous: Performance, community norms, and shaming among fans of 'The Sims'". Transformative Works and Cultures. 18. doi:10.3983/twc.2015.0615. ISSN 1941-2258. S2CID 194011921. Archived from the original on September 16, 2021. Retrieved September 10, 2021.
  86. "10 Most Controversial Things To Have Happened In The History Of The Sims Franchise". TheGamer. August 23, 2020. Archived from the original on October 14, 2020. Retrieved September 25, 2021. During The Sims 2's heydays, the issue of paywalls and paysites surrounding custom content brought about a debate on whether or not players could make money off of custom content.
  87. "EA's End User License Agreement". EA Support. July 28, 2005. Retrieved October 9, 2008.
  88. "'Sims' content criticized". CNN. July 28, 2005. Archived from the original on December 27, 2015. Retrieved September 24, 2013.
  89. Surette, Tim (July 22, 2005). "Sims 2 content "worse than Hot Coffee"". GameSpot. Archived from the original on October 1, 2013. Retrieved September 24, 2013.
  90. Cohen, Peter (October 19, 2004). "The Sims 2 coming to Mac". Macworld. IDG. Archived from the original on September 28, 2013. Retrieved July 25, 2012.
  91. Cohen, Peter (June 6, 2005). "Aspyr: Sims 2 hits store shelves June 17th". MacWorld. IDG. Archived from the original on September 28, 2013. Retrieved July 25, 2012.
  92. "The Sims 2". Macworld. November 28, 2005. Retrieved March 3, 2024.
  93. Castro, Juan (October 27, 2005). "The Sims 2". IGN. Retrieved March 3, 2024.
  94. Dubin, Jayson (May 4, 2012). "The Sims 2 − XB − Review". GameZone. Retrieved March 3, 2024.
  95. Handley, Zoey (August 2, 2018). "Review – The Sims 2 (Console)". Game Complaint Department. Retrieved March 3, 2024.
  96. Park, Andrew (October 27, 2005). "The Sims 2 Review". GameSpot. Retrieved March 3, 2024.
  97. Reilly, Mike (November 16, 2005). "The Sims 2 Review". GameRevolution. Retrieved March 6, 2024.
  98. Castaneda, Karl (November 9, 2005). "The Sims 2 (GBA) – Review". Nintendo World Report. Retrieved March 3, 2024.
  99. "Game review: The Sims 2 (GBA) − Staircase Spirit". Rigelatin.net. September 14, 2018. Retrieved March 3, 2024.
  100. Harris, Craig (October 26, 2005). "The Sims 2". IGN. Retrieved March 3, 2024.
  101. Williams, Leah (April 8, 2018). "My Favourite Game is The Sims 2 on Nintendo DS, Ask Me Anything". The AU Review. Retrieved March 3, 2024.
  102. "Game review: The Sims 2 (DS) − Staircase Spirit". Rigelatin.net. June 10, 2018. Retrieved March 3, 2024.
  103. Dubin, Jayson (May 4, 2012). "The Sims 2 − PSP − Review". GameZone. Retrieved March 3, 2024.
  104. "Game review: The Sims 2 (PSP) − Staircase Spirit". Rigelatin.net. November 28, 2018. Retrieved March 3, 2024.
  105. Castro, Juan (December 8, 2005). "The Sims 2". IGN. Retrieved March 3, 2024.
  106. Castania, Gabrielle (August 17, 2022). "The Sims 2: All Expansions, Ranked". TheGamer. Retrieved March 3, 2024.
  107. ^ "Edenstyle.it". Archived from the original on June 21, 2008. Retrieved March 16, 2017.
  108. Speller, Laura (August 4, 2021). "Ranking The Sims 2 Stuff Packs". KeenGamer. Retrieved March 3, 2024.
  109. "Official The Sims 2 page". July 22, 2008. Archived from the original on September 13, 2008. Retrieved July 22, 2008.
  110. "Official The Sims 2 Holiday Edition page". July 22, 2008. Archived from the original on August 21, 2008. Retrieved July 22, 2008.
  111. "Official The Sims 2 Deluxe page". April 12, 2007. Archived from the original on September 14, 2008. Retrieved April 13, 2007.
  112. "Official The Sims 2 Double Deluxe page". March 6, 2008. Archived from the original on September 13, 2008. Retrieved March 7, 2008.
  113. "Ending code support for The Sims 2 Ultimate Collection". October 11, 2018. Archived from the original on October 20, 2018. Retrieved April 29, 2019.
  114. "Official The Sims 2 University Life Collection page". August 1, 2009. Archived from the original on March 12, 2011. Retrieved February 1, 2011.
  115. "Official The Sims 2 Best of Business Collection page". October 25, 2009. Archived from the original on March 15, 2011. Retrieved February 1, 2011.
  116. "Gamestop The Sims 2 Fun with Pets Collection page". October 20, 2008. Archived from the original on December 20, 2009. Retrieved October 20, 2008.
  117. "Restore Sims 2 Store Edition in Ultimate Collection". SimsNetwork.com. July 19, 2014. Retrieved March 3, 2024.
  118. Marchelletta, Courtney (October 27, 2014) . "SimPE – Simple Package Editor". About.com. Archived from the original on December 27, 2015. Retrieved July 29, 2010.
  119. Marchelletta, Courtney (October 27, 2014) . "How To Edit a Sim's Characteristics with SimPE". About.com. Archived from the original on December 27, 2015. Retrieved July 29, 2010.
  120. Marchelletta, Courtney (October 27, 2014) . "'TS2 Enhancer' : A Character Editing Tool for 'The Sims 2'". About.com. Archived from the original on July 13, 2014. Retrieved July 29, 2010.

Further reading

External links


Sim video games
SimCity
Main games
Other games
Other Sim games
The Sims
The Sims
The Sims 2
The Sims 3
The Sims 4
MySims
Other games
Spore
Expansion packs
Spin-offs
People
Related articles
Category
Categories: