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{{short description|1999 action-adventure game}}
{{Infobox CVG| title = Shenmue
{{Use mdy dates|date=September 2022}}
| image = ]
{{Infobox video game
| developer = ]
| title = Shenmue
| image = ShenmueDCbox.jpg
| caption = North American cover art
| developer = ]{{efn|Ported to ], ], and ] by ]}}
| publisher = ] | publisher = ]
| director = {{Unbulleted list|]|Keiji Okayasu|]<ref name="Nagoshi GamesRadar">{{cite web|url=https://www.gamesradar.com/from-shenmue-to-yakuza-toshihiro-nagoshi-looks-back-on-an-illustrious-career-of-japanese-game-development/|title=From Shenmue to Yakuza, Toshihiro Nagoshi looks back on an illustrious career of Japanese game development|date=December 28, 2018|access-date=January 6, 2019|archive-url=https://web.archive.org/web/20190107015844/https://www.gamesradar.com/from-shenmue-to-yakuza-toshihiro-nagoshi-looks-back-on-an-illustrious-career-of-japanese-game-development/|archive-date=January 7, 2019|url-status=live}}</ref>}}
| designer = ]
| producer = {{Unbulleted list|Yu Suzuki|Toshihiro Nagoshi<ref name="Nagoshi GamesRadar"/>}}
| engine =
| designer = Eigo Kasahara
| released = ] ]
| programmer = Keiji Okayasu
| genre = ], ], ]
| artist = Masanori Ohe
| modes = ] with ]
| writer = {{Unbulleted list|Yu Suzuki|Masahiro Yoshimoto|Takao Yotsuji}}
| ratings = ]: T (Teen)<br />]: 12+
| composer = {{Unbulleted list|]|]}}
| platforms = ]
| media = 4 ]s | series = '']''
| platforms = {{Unbulleted list|]|]|]|]}}
| requirements =
| released = {{Collapsible list|title={{nobold|December 29, 1999}}|'''Dreamcast'''{{Vgrelease|JP|December 29, 1999|NA|November 7, 2000|EU|December 1, 2000}}'''Windows''', '''Xbox One'''{{Vgrelease|WW|August 21, 2018}}'''PlayStation 4'''{{Vgrelease|WW|August 21, 2018|JP|November 22, 2018}}}}
| input = ]
| genre = ], ],<ref> {{webarchive|url=https://web.archive.org/web/20160303191402/http://www.hardcoregamer.com/2014/12/29/shenmue-reaches-milestone-15th-anniversary/126508/ |date=March 3, 2016 }}</ref> ]<ref> {{webarchive|url=https://web.archive.org/web/20151208055643/http://spong.com/article/850/New-Shenmue-2-information |date=December 8, 2015 }}</ref>
| modes = ]
}} }}
'''''Shenmue''''' (莎木 or シェンムー) (]) is a story-based ]/]/] for the ], produced and directed by ] of ]. Suzuki coined a new genre title, FREE (Full Reactive Eyes Entertainment), for the game, based on its unparalleled interactivity and freedom, as well as the innovative real-time and weather systems.


{{nihongo foot|group=lower-alpha|lead=yes|'''''Shenmue'''''|シェンムー 一章 横須賀|Shenmū Isshō: Yokosuka|{{IPA|ja|ɕemmɯː iɕɕoː jokosɯ̥ka|pron|small=no}}, approximately {{IPAc-en|'|sh|E|n|.|m|u:}} {{respell|SHEN|moo}}. Translating to "Shenmue Chapter 1: Yokosuka".}} is a 1999 ] developed by ] and published by ] for the ]. It follows the teenage martial artist Ryo Hazuki as he sets out in revenge for the murder of his father in 1980s ], Japan. The player explores an ], fighting opponents in ] and encountering ]s. The environmental detail was considered unprecedented at the time, with numerous interactive 3D objects, a ], variable weather effects, ]s with daily schedules and various ]s.
== Story ==
{{spoiler}}
=== Chapter One - Yokosuka ===
The story centers on a young man named Ryo Hazuki (芭月 涼 ''Hazuki Ryō''), who returns home one day to find a man called Lan Di demanding his father, Iwao Hazuki, to turn over a mirror. Iwao refuses until Lan Di threatens Ryo's life. After finding out where the mirror is, he asks if Iwao remembers a man named Zhao Sun Ming, and then accuses Iwao of killing him.


After developing several successful Sega ]s, including '']'' (1985), '']'' (1986) and '']'' (1993), the director, ], wanted to create a longer experience, and conceived ''Shenmue'' as a multi-part epic. In 1996, ] began work on a ] for the ] set in the ''Virtua Fighter'' world. Development moved to the Dreamcast in 1997 and the ''Virtua Fighter'' connection was dropped. ''Shenmue'' became the ] at the time, with an estimated production and marketing cost of {{US$|47–70 million|long=no}}, though this also covered some of '']'' (2001).
Lan Di and Iwao then begin to fight, although Iwao is greatly outmatched by Lan Di, who subsequently kills Iwao in what seems to be revenge for Zhao Sun Ming. Afterwards, Ryo decides he must avenge his father's death, and despite the efforts of the Hazuki family housekeeper (who acts as a surrogate grandparent to Ryo), Ine-San, to stop him, he ventures into the local area to ask people nearby if they recall anything which may give him a clue to the location of Lan Di and his subordinates.


Despite sales of 1.2 million, ''Shenmue'' did not recoup its development cost and was a ]. It received positive reviews for its graphics, soundtrack and ambition, though its slow pace and emphasis on mundane detail divided players. It attracted a ], appeared in several lists of the ], and is credited for pioneering ] such as quick time events and open worlds. Later appraisal has been mixed, with criticism for its controls, pace and voice acting. Even journalists who were critical of the game lauded the development team for its cutting-edge attention to detail.<ref>{{Cite book |url=https://archive.org/details/GamefanVolume8Issue12December2000/page/n67/mode/2up |title=Gamefan Volume 8 Issue 12 December 2000 |date=2000-12-01}}</ref>
Eventually, after much questioning, Ryo finds out about the car in which Lan Di is travelling in and attempts to follow the trail, which leads him to uncover an incident involving the vehicle speeding through the nearby area streets and injuring people (amongst other things) in the process. After going through bars, back alleys and all around ] to find out Ryo is left without any useful information. Ryo gets a lead, however, when he receives a letter addressed to his father from a man named Yuanda Zhu. Zhu says that if Iwao needs help he should seek the aid of Master Chen.


After the release of ''Shenmue II'', further '']'' games entered ] and Suzuki left Sega. In 2018, Sega released high-definition ] of ''Shenmue'' and ''Shenmue II'' for multiple formats. Following a successful ] campaign, Suzuki developed '']'' independently; it was released for the ] and ] in 2019. An ] premiered in 2022.
Master Chen tells Ryo that there is a second mirror most likely hidden in his house. Ryo finds it and returns to see Chen who reccomends that Ryo look into the Mad Angels, a harbor gang with ties to the Chiyoumen (Lan Di's crime organization). Ryo gets a job at the harbor driving a forklift in order to get the gang's attention. He succeeds and after causing them enough trouble their leader Terry kidnaps Ryo's love interest (Nozomi Hirasaki). Ryo rescues Nozomi and makes a deal with Terry where he will beat up Chen's son Guizhang and in return Terry will lead Ryo to Lan Di. Terry falls back on his word though and sends his gang after Ryo and Guizhang. The two manage to defeat the entire gang and force Terry to tell them of Lan Di's whereabouts.


== Gameplay ==
Terry tells Ryo that Lan Di has made his way toward ], by way of boat travel and with the aid of the Chen family as well as his family and friends, Ryo boards a boat to Hong Kong. Before the close of the first chapter (and subsequent end of the game itself), he is instructed by Master Yobun Chen to seek out the help of a master of the Chinese martial arts located in Wan Chai named Lishao Tao (a character who would be prominently featured throughout the next installment of the game).
The player controls the teenage martial artist Ryo Hazuki as he investigates his father's murder in ] in 1986. They must explore the ], searching for clues, examining objects and talking to ]. Occasionally, Ryo battles opponents in ] sequences similar to Sega's '']'' series; outside of combat, players can practice moves to increase their power. In ], the player must press the right button within a time limit to succeed.<ref name="Towell-2015">{{cite web|last=Towell|first=Justin|date=June 30, 2015|title=Why is everybody so excited? What's a ''Shenmue''?|url=http://www.gamesradar.com/why-everybody-so-excited-whats-shenmue/|url-status=live|archive-url=https://web.archive.org/web/20160303191430/http://www.gamesradar.com/why-everybody-so-excited-whats-shenmue/|archive-date=March 3, 2016|access-date=January 28, 2017|website=]}}</ref><ref name="Diver-2015">{{cite web|last=Diver|first=Mike|date=May 2, 2015|title=''Shenmue'' – discovering the Sega classic 14 years too late|url=https://www.theguardian.com/technology/2014/may/02/shenmue-sega-classic-14-years-too-late|url-status=live|archive-url=https://web.archive.org/web/20150626163813/http://www.theguardian.com/technology/2014/may/02/shenmue-sega-classic-14-years-too-late|archive-date=June 26, 2015|access-date=June 30, 2015|website=]}}</ref>


''Shenmue'' features a ] with level of detail considered unprecedented for games at the time.<ref name="Gill-2015">{{cite web|url=http://www.gameskinny.com/1wd3d/90s-making-of-shenmue-documentary-gives-glimpse-into-legendary-game |title='90s Making of Shenmue documentary gives glimpse into legendary game |last=Gill |first=Ashley |date=November 9, 2015 |website=GameSkinny |access-date=January 28, 2017 |url-status=live |archive-url=https://web.archive.org/web/20160922234122/http://www.gameskinny.com/1wd3d/90s-making-of-shenmue-documentary-gives-glimpse-into-legendary-game |archive-date=September 22, 2016 }}</ref> Shops open and close, buses run to timetables, and characters have their own routines, each in accordance with the in-game clock.<ref name="Edge-2000">{{cite magazine|date=November 2000|title=Shenmue Review|url=http://www.edge-online.com/review/shenmue-review/|url-status=dead|archive-url=https://web.archive.org/web/20141129031402/http://www.edge-online.com/review/shenmue-review/|archive-date=November 29, 2014|access-date=January 28, 2017|magazine=]}}</ref><ref name="Eurogamer-2014"/> The player can inspect objects including drawers, cabinets and shelves, though not all objects are interactive.<ref>{{Cite web|title=Gaming's Greatest Flops: Shenmue |url=http://www.usgamer.net/articles/gamings-greatest-flops-shenmue-retrospective |website=USgamer.net |date=August 8, 2014 |access-date=December 3, 2015 |url-status=live |archive-url=https://web.archive.org/web/20160102161135/http://www.usgamer.net/articles/gamings-greatest-flops-shenmue-retrospective |archive-date=January 2, 2016 }}</ref> Ryo receives a daily allowance which can be spent on items including food, raffle tickets, audio ] and ]. There are several ]; in the local arcade, for example, Ryo can throw darts or play complete versions of the Sega arcade games '']'' and '']''. Later in the game, Ryo gets a part-time job at the docks and must ferry crates between warehouses and compete in races using a ].<ref name="Towell-2015"/><ref name="Diver-2015"/>
The game ends revealing the boat Lan Di and his associates are traveling on as well as showing the boat Ryo boards making their way toward Hong Kong.


'']'' described ''Shenmue'' as "a game of middle management, often composed of the unglamorous daily grinds—being home for bedtime, wisely spending money earned from a day job, or training combat moves through lonely practice—that other games bypass".<ref name="Edge-2014">{{cite magazine|date=March 5, 2014|title=Retrospective: ''Shenmue''|url=http://www.edge-online.com/features/retrospective-shenmue|url-status=dead|archive-url=https://web.archive.org/web/20141129195144/http://www.edge-online.com/features/retrospective-shenmue/|archive-date=November 29, 2014|access-date=July 1, 2015|magazine=]}}</ref>
==Gameplay==
] is diverse; while most of the game is spent walking around the atmospheric, lifelike Japanese locations in a third-person 'chase cam' mode (talking to people, searching for things, solving puzzles, and so forth), it is interspersed with dozens of 'mini-games', including forklift and motorcycle races, ] fights, chases down crowded alleys, full versions of Sega arcade games '']'' and '']'' (both originally programmed by Shenmue creator and director, Yu Suzuki), dart games and 'free fighting' sequences.


== Plot ==
The free fights pits Ryo against one or more enemies in a cross between '']'' and '']''; Ryo has a large list of ] techniques, almost worthy of a full ], but he fights many enemies at once instead of just one. The culmination of the game involves a gigantic brawl between Ryo, his ally Guizhang, and exactly seventy enemies.
In ], Japan, 1986, the teenage martial arts student Ryo Hazuki returns to his family ] to witness a confrontation between his father, Iwao, and a Chinese man, Lan Di. Lan Di easily incapacitates Ryo, and threatens to kill him unless Iwao gives him a mysterious ], the dragon mirror. Iwao tells him the mirror is buried under the cherry blossom tree outside. As his men recover the mirror, Lan Di mentions a man he claims Iwao killed in China. He delivers a finishing blow and Iwao dies in Ryo's arms.


Ryo swears revenge on Lan Di and asks locals for information. As he is about to run out of leads, a letter addressed to Ryo's father arrives from a Chinese man, Zhu Yuanda, suggesting he seek the aid of Master Chen, who works at Yokosuka Harbor. Through Chen and his son Guizhang, Ryo learns that the mirror taken by Lan Di is one of two. He locates the second, the phoenix mirror, in a hidden basement beneath the family dojo.
Fights can also take place in QTE (Quick Time Event) sequences, in which a button can flash on screen briefly and the player must press the relevant button to trigger Ryo's moves. The player's success or failure in these scenes can affect the flow of gameplay as well as the current ], and they were reminiscent of ] games such as '']''.


Chen reveals that Lan Di has left Japan for Hong Kong. Ryo borrows money to buy a boat ticket from a disreputable travel agency. When he goes to collect the ticket, he is ambushed by Chai, a member of Lan Di's criminal organization, the Chi You Men, who destroys his ticket. Ryo learns that the Chi You Men is connected to the local harbor gang, the Mad Angels, and takes a job at the harbor as a forklift driver to investigate. After he causes trouble, the Mad Angels kidnap his schoolfriend Nozomi. Ryo rescues her and makes a deal with the Mad Angels leader to beat up Guizhang in exchange for a meeting with Lan Di. Ryo realizes the deal is a trap and teams up with Guizhang to defeat the Mad Angels.
In the West, Shenmue (and its sequel) came to be known as a game that was loved and hated in equal measures. While many players were enthralled by the lifelike gameworld, powerful narrative and amazing visuals, others were less impressed. Some critics argued that the game was too slow-paced (sometimes the player is forced to 'kill time' until a meeting or appointment can take place at a designated game time), the storyline and characters cliched (a standard revenge quest with the usual array of backstreet toughs, old and seemingly senile men with amazing fighting abilities, and a number of lazy racial and national stereotypes) and the action sequences simplistic. However, those players that could overlook these undoubted limitations found that the game has an emotional impact and a sense of place and history rarely encountered in traditional role playing games.


Ryo arranges to take a boat to Hong Kong with Guizhang. On the day of departure, they are attacked by Chai. Ryo defeats him, but Guizhang is injured and urges Ryo to go without him, saying he will meet him in China later. Chen advises Ryo to seek the help of a martial artist in Hong Kong named Lishao Tao. Ryo boards the boat and leaves for Hong Kong.
==Significance of the title==
{{spoiler}}
The game's title is derived from a specific tree that makes a cameo near the ending of the second installment in the series. The tree is located, both literally and figuratively, at the center of the prophecy that is a constant thread throughout the saga (and which is featured in the cinematic intros to both games). The Shenmue tree resides in the same small village (Bailu, which is located in ]) that spawned both Shenhua and the game's notorious stone mirrors.


==Notes== ==Development==
]]]
*''Shenmue'' was called ''Virtua Fighter RPG'' while in early (pre-Dreamcast) development, and this is reflected not only in the ''VF''-like fights and RPG elements, but in the variety of toys and posters relating to that game which Ryo finds. The game also follows the same time-scale as Virtua Fighter. Upon completion of ''Shenmue II'', a clip of ''Shenmue'' for the ] is unlocked, allowing fans to see how the game would have looked had it been released on that system, with most of what became ''Shenmue II'' present even at that stage (e.g. Ren).
''Shenmue'' was created by veteran game developer ]. After joining Sega in 1983, Suzuki created several successful ]s including '']'' (1985)'', ]'' (1986) and '']'' (1993).<ref name="Corriea-2014">{{cite web|last=Corriea|first=Alexa Ray|date=March 19, 2014|title=Creator Yu Suzuki shares the story of Shenmue's development|url=http://www.polygon.com/2014/3/19/5527120/yu-suzuki-shenmue-gdc-2014-classic-game-postmortem|url-status=live|archive-url=https://web.archive.org/web/20150628071042/http://www.polygon.com/2014/3/19/5527120/yu-suzuki-shenmue-gdc-2014-classic-game-postmortem|archive-date=June 28, 2015|access-date=June 29, 2015|website=]}}</ref> In comparison to arcade games, where the ideal experience is only a few minutes long, Suzuki wanted to make a longer experience and researched ] (RPGs).<ref name="Corriea-2014"/>
*When the ] was first shown to the press, complete with various tech demos, Shenmue was known as ]. As a tech demo - named as being a ] project - it showed a camera sweeping over a detailed island of an Italian appearance. The tech demo also demonstrated a variety of real time lighting effects, such as the sun setting over the sea and the island. A video of this tech demo is not known to have been shown since the press launch, and isn't even on bonus disc that came with the Japanese version of ]. Which is a shame as the disc does include a long interview with ], as well as a clearly pre-rendered sequence introducing people to the universe and the characters that were to feature in Shenmue.
*It is notable for entering the '']'' as the most expensive video game ever developed at the time. The actual cost has been debated, with people claiming numbers between $20,000,000 ] and $70,000,000 USD. The price listed online at the official site for Guinness World Records puts the cost at $20,000,000 USD.
*In ], ] from ''Shenmue'' (composed by '']'' composer ]) was performed live at the first ], taking place in ], ].
*In ] of ], it was announced that music from ''Shenmue'' will be perfomed in concert on the ] tour. The PLAY! Symphony starts in the ] of ] and is the first ] world tour featuring music from blockbuster ].
*The series was originally planned to have spanned multiple games, each game taking the player through various chapter's in the story. (Much like a seralized television show) However, the high cost of making this game, as well as Sega's financial troubles forced Yu Suzuki to rethink this stance for the series. As of 2006, the only sequel the game has seen was ].
*Ryo's watch is a ].


To test camera, combat and conversation systems, Suzuki and ] built a prototype ] game, ''The Old Man and the Peach Tree,'' about a young man, Taro, seeking a martial arts ] in 1950s ], China.<ref name="Eurogamer-2014">{{cite web|date=March 19, 2014|title=''Shenmue'' once featured cats that walk on two legs|url=http://www.eurogamer.net/articles/2014-03-19-shenmue-once-featured-cats-that-walk-on-two-legs|url-status=live|archive-url=https://web.archive.org/web/20151001191709/http://www.eurogamer.net/articles/2014-03-19-shenmue-once-featured-cats-that-walk-on-two-legs|archive-date=October 1, 2015|access-date=June 29, 2015|website=]}}</ref> Taro brings an old man a peach in exchange for information about the grandmaster; at the end of the game, the man skillfully skips stones across water to hunt fish, revealing that he is the grandmaster.<ref name="Corriea-2014"/>
==Shenmue: The Movie==
The movie is a feature length compilation of the major storytelling cutscenes from the game along with battle scenes played by expert players. The movie had a full commercial theatrical release in Japan and was released in the western world as a bonus dvd included with the Xbox version of ].


In 1996, AM2 began developing a 3D Saturn RPG with the working title ''Guppy''.<ref name="Eurogamer-2014"/> This became ''Virtua Fighter RPG: Akira's Story'', an RPG starring the '']'' character ]. AM2 planned a "cinematic" approach, including voice acting and elaborate combat sequences.<ref name="Corriea-2014"/> Suzuki researched locations in China, and constructed four acts with the themes "sadness", "fight",{{Sic|}} "departure" and "starting afresh". In this version of the story, Akira would overcome his grief following his father's death, travel to China, defeat an antagonist, and begin a journey with a new friend. Suzuki recruited a screenwriter, a playwright and film directors to write the multi-part story,<ref name="Corriea-2014"/><ref name="Polygon-2015"/> which '']'' described as a "revenge epic in the tradition of ]".<ref>{{cite web|url=http://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=8 |title=''IGN'' presents the history of Sega|website=] |date=April 21, 2009|access-date=November 18, 2015 |url-status=live |archive-url=https://web.archive.org/web/20151106173810/http://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=8 |archive-date=November 6, 2015 }}</ref>
==Box art==
<gallery>
Image:Shenmue_NTSC-J_Cover.jpg|Box art for '''Shenmue''' Japanese version on the '''Dreamcast'''
Image:Shenmue_PAL_Cover.jpg|Box art for '''Shenmue''' European version on the '''Dreamcast'''
Image:Shenmue_Limited_Ed._US_Cover.jpg|Box art for '''Shenmue Limited Edition''' on the '''Dreamcast'''
Image:Shenmue_US_Shenmue_Cover.jpg|Box art for '''US Shenmue''' in Japan on the '''Dreamcast'''
</gallery>


In 1997, development moved to Sega's upcoming console, the ]. In 1998, the Sega of America vice president, ] told ]: "I can't tell you what Suzuki-san is working on. Let's just say that I've seen the project and it's going to rock the gaming world."<ref name="TheHistory">{{cite web|date=July 13, 1999|title=''Shenmue'', the History|url=https://www.ign.com/articles/1999/07/14/shenmue-the-history|access-date=June 8, 2020|website=]}}</ref> The same year, to better market the game as a Dreamcast "]", the ''Virtua Fighter'' connection was dropped and Suzuki announced the working title ''Project Berkley''.<ref name="TheHistory"/> It had been re-titled ''Shenmue'' by the time of the Dreamcast's release in Japan in November 1998.<ref name="Corriea-2014" /> Sega announced that ''Shenmue'' was so unique it belonged to a new genre it termed "full reactive eyes entertainment" or "FREE".<ref name="TheHistory" />]]]AM2 focused on developing the game world, creating a large open environment with minigames and subquests. The setting is modeled on Dobuita in ], Japan.<ref>{{Cite news|url=https://www.stripes.com/news/yokosuka-street-hosts-players-of-video-game-1.47957|title=Yokosuka street hosts players of video game|last=BATDORFF|first=ALLISON|date=April 21, 2006|work=Stars and Stripes|access-date=July 9, 2018|archive-url=https://web.archive.org/web/20180709153725/https://www.stripes.com/news/yokosuka-street-hosts-players-of-video-game-1.47957|archive-date=July 9, 2018|url-status=live}}</ref> The team worked with interior decorators to design more than 1,200 rooms and locations,<ref name="Corriea-2014"/><ref name="Edge68">'']'', issue 68, January 1999, page 22</ref> and created over 300 characters with their own names, personalities and relationships, some modeled on Sega employees,<ref> {{webarchive|url=https://web.archive.org/web/20150817001900/http://shmuplations.com/shenmue/ |date=August 17, 2015 }}, Shmupulations</ref><ref>{{Cite web|title=Classic 'Shenmue' Interview Unearthed |url=https://www.forbes.com/sites/olliebarder/2015/08/16/classic-shenmue-interview-unearthed/ |website=Forbes |access-date=December 12, 2015 |url-status=live |archive-url=https://web.archive.org/web/20160102161135/http://www.forbes.com/sites/olliebarder/2015/08/16/classic-shenmue-interview-unearthed/ |archive-date=January 2, 2016 }}</ref> with detailed clay models as animation references.<ref>{{cite book|url=https://books.google.com/books?id=NUFIBQAAQBAJ&pg=PA212|title=A Brief History Of Video Games: From Atari to Virtual Reality|page=212|author=Richard Stanton|year=2015|publisher=Little, Brown Book |isbn=978-1-47211-880-6|access-date=August 24, 2018}}</ref> ] records of 1986 Yokosuka were used to create algorithmically generated weather and day-and-night cycles.<ref name="Corriea-2014"/> The cut scenes are rendered in ], without ] (FMV), and ] was used to capture the movements of ] (]) experts.<ref>''Game Informer'', issue 71 (March 1999), page 51</ref> To fit the material onto a manageable number of discs, AM2 developed a new type of ].<ref name="Corriea-2014"/>
== See also ==

*]
In 1999, AM2 focused on fixing bugs, finding hundreds each day. At the time, there were no ]s, so the team tracked bugs with ] spreadsheets; at one point, they had tracked over 10,000 unresolved bugs.<ref name="Corriea-2014"/> On one occasion, several ]s became trapped in the convenience store where they had gone as part of their scripted routines; Suzuki's solution was to widen the store's door.<ref name="Eurogamer-2014"/> The ] of the ] and ] brands also created problems, as the companies had strict specifications for their implementation.<ref name="Corriea-2014"/> Suzuki said the biggest challenge was management, with over 300 staff and no experience of large projects.<ref name="Corriea-2014"/> He would go on to say in an interview with Sega.com that most of what he remembered out of the development process was "debugging."<ref>{{Cite web |date=2002-09-26 |title=Sega.com |url=http://www.sega.com:80/segascream/developers/post_interviews.jhtml?article=int_yusuzuki |access-date=2024-11-19 |archive-url=https://web.archive.org/web/20020926074032/http://www.sega.com:80/segascream/developers/post_interviews.jhtml?article=int_yusuzuki |archive-date=September 26, 2002 }}</ref>
*]

According to the localizer ], ''Shenmue''{{'}}s English ] was fraught with problems exacerbated by the project's scale. At Suzuki's insistence, the English voices were recorded in Japan, which greatly restricted the casting; Blaustein said "we hired basically every single person that exists and calls themselves a voice actor".<ref name="Szczepaniak">{{Cite web |last=Szczepaniak |first=John |title=The life and games of Jeremy Blaustein |url=http://www.hardcoregaming101.net/jb/jb2.htm#shenmue |url-status=dead |archive-url=https://web.archive.org/web/20151210021137/http://www.hardcoregaming101.net/jb/jb2.htm |archive-date=December 10, 2015 |access-date=December 4, 2015 |website=]}}</ref> The scripts were translated by several people, creating consistency problems, and arrived late, leaving no time for rewrites or proper direction.<ref name="Szczepaniak"/>

''Shenmue'' became the ] at the time, reported to have cost Sega {{US$|70 million|long=no}}. In 2011, Suzuki said the figure was closer to $47 million including marketing.<ref name="Diver-2015"/> Development also covered some of '']'' (2001), which was completed for a smaller amount,<ref name="IGN History of Dreamcast">{{cite web|last=Fahs|first=Travis|date=September 9, 2010|title=''IGN'' presents the history of Dreamcast|url=http://www.ign.com/articles/2010/09/10/ign-presents-the-history-of-dreamcast|url-status=live|archive-url=https://web.archive.org/web/20140928201508/http://www.ign.com/articles/2010/09/10/ign-presents-the-history-of-dreamcast|archive-date=September 28, 2014|access-date=October 31, 2014|website=]}}</ref> and groundwork for future ''Shenmue'' games.<ref name="Ages">{{cite web|title = Shenmue: Through the Ages|website=IGN|url =https://www.ign.com/articles/2007/08/08/shenmue-through-the-ages|date=August 8, 2007|access-date = June 8, 2020}}</ref>

Prominent Sega developer Eigo Kasahara briefly touched on the development team's ambition of creating a realistic world, and opted to give each non-playable character in the game a backstory of their own regardless of if the player would ever come across it, "For Shenmue, we actually created detailed backstories for all the characters and locations. With the Shenmue Passport players can learn about the details and connections that we couldn’t show in the game. There’s a lot of hidden relationships, for example."<ref>{{Cite web |last=shmuplations |date=2022-01-08 |title=Shenmue – 2000 Developer Interview - shmuplations.com |url=https://shmuplations.com/shenmue/ |access-date=2024-11-19 |language=en-US}}</ref>

== Promotion and release ==
On November 27, 1998, Sega released the Dreamcast in Japan. The launch game '']tb'', also directed by Suzuki, included a preview disc of ''Shenmue'' featuring FMV scenes and an interview with Suzuki, but no gameplay footage. On December 20, 1998, Sega unveiled ''Shenmue'' at a conference at the Yokohama International Assembly Hall and demonstrated its clock, weather and quick time event systems; fans could watch the conference online.<ref name="TheHistory"/> Initial reactions were positive, with '']'' saying it "could be one of the most ambitious and important video game endeavours of the decade".<ref>'']'', issue 68, January 1999, page 23</ref> However, the quick time events angered some fans, who had assumed ''Shenmue'' would only use ''Virtua Fighter''-style battles.<ref name="TheHistory"/>

Sega announced a Japanese release date of April 1999,<ref name="April1999">{{Cite web |author=IGN staff |title=News Bytes |url=http://dreamcast.ign.com/news/7072.html|website=] |url-status=dead|archive-url=https://web.archive.org/web/20000423020857/http://dreamcast.ign.com/news/7072.html |archive-date=April 23, 2000 |access-date=September 19, 2022 |date=February 24, 1999}}<br>'''Shenmue Delayed'''<br>"...originally scheduled for Japanese release this April, the game has...been delayed until sometime this summer."</ref> which was delayed to August 5.<ref name="April1999"/> At the ] that March, Sega announced that ''Shenmue'' would span multiple games and allowed the public to play it for the first time. At a Japanese consumer show on May 3, Sega demonstrated the facial animation and announced that non-player characters would have their own daily routines. Later that month, Sega showed ''Shenmue'' in America for the first time at the 1999 ]. It was playable the following week at the ] trade fair in Los Angeles.<ref name="TheHistory"/>

At a Japanese consumer conference on June 1, 1999, Sega announced a ''Shenmue'' promotion to coincide with a Dreamcast price drop. Sega distributed a limited-edition video, ''What's Shenmue'', with Dreamcast consoles and games, and a playable ] from August 1.<ref name="TheHistory"/> The "spoof" demo has Ryo search a small area of Yokosuka for Sega then-managing director Hidekazu Yukawa.<ref>{{cite web |last1=Robinson |first1=Martin & Matthew Reynolds |title=Shenmue 3 backer demo plans revealed |url=https://www.eurogamer.net/articles/2019-08-13-shenmue-3-backer-demo-plans-revealed |website=] |access-date=September 14, 2020 |date=September 25, 2019}}</ref> Sega also announced that ''Shenmue'' had been delayed to October 28.<ref>{{Cite web |author=IGN staff |title=Sega's New Challenge Conference '99 Report |url=http://dreamcast.ign.com/news/8289.html |website=] |url-status=dead|archive-url=https://web.archive.org/web/20000623150554/http://dreamcast.ign.com/news/8289.html |archive-date=June 23, 2000 |access-date=September 19, 2022 |date=June 1, 1999}}<br>"That's right, folks, the first chapter of Yu Suzuki's vision has been moved from August 5th to October 28th."</ref> On June 22, Sega announced a "''Shenmue'' Subway Tour", showing playable demos at Japanese train stations that August.<ref name="TheHistory"/> ] spent six months with the development team and broadcast a making-of documentary about the game before its release.<ref name="Gill-2015"/>

At the end of September, Sega announced a release date for early 2000,<ref>{{Cite web |last=Gantayat |first=Anoop |title=Shenmue's Japanese Release Officially Delayed |url=http://dreamcast.ign.com/news/10914.html |website=] |url-status=dead|archive-url=https://web.archive.org/web/20000311101621/http://dreamcast.ign.com/news/10914.html |archive-date=March 11, 2000 |access-date=September 19, 2022 |date=September 30, 1999}}</ref> before moving it ahead to the final week of 1999.<ref>{{Cite web |last=Gantayat |first=Anoop |title=Shenmue: The Last Great Game of the Millennium |url=http://dreamcast.ign.com/news/12270.html |website=] |url-status=dead|archive-url=https://web.archive.org/web/20000303003233/http://dreamcast.ign.com/news/12270.html |archive-date=March 3, 2000 |access-date=September 19, 2022 |date=November 17, 1999}}</ref> Sega released ''Shenmue'' on December 29, 1999, in Japan,<ref>{{Cite magazine|title=シェンムー 一章 横須賀 / ファミ通.com|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8571|url-status=live|archive-url=https://web.archive.org/web/20151211231911/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8571|archive-date=December 11, 2015|access-date=November 28, 2015|magazine=]}}</ref> November 7, 2000, in North America,<ref>{{Cite web |title=Sega Announces Limited Edition Shenmue |url=https://www.gamespot.com/articles/sega-announces-limited-edition-shenmue/1100-2642321/ |access-date=2023-05-12 |website=GameSpot |language=en-US}}</ref><ref>{{Cite web |author=I. G. N. Staff |date=2000-11-03 |title=The Games of November: America |url=https://www.ign.com/articles/2000/11/03/the-games-of-november-america |access-date=2023-05-12 |website=IGN |language=en}}</ref> and December 1, 2000, in Europe.<ref>{{cite web|url=http://www.pushsquare.com/news/2015/07/soapbox_why_i_love_shenmue|title=Soapbox: Why I Love Shenmue|author=Barker, Sammy|date=July 16, 2015|website=Push Square|archive-url=https://web.archive.org/web/20151208185142/http://www.pushsquare.com/news/2015/07/soapbox_why_i_love_shenmue|archive-date=December 8, 2015|url-status=live|access-date=November 28, 2015}}</ref>

==Reception==
===Critical response===
{{Video game reviews
| GR = 89%<ref name="GR">{{cite web |url=https://www.gamerankings.com/dreamcast/198621-shenmue/index.html |title=Shenmue for Dreamcast |website=] |publisher=] |access-date=July 13, 2018 |url-status=dead |archive-url=https://web.archive.org/web/20180707172659/https://www.gamerankings.com/dreamcast/198621-shenmue/index.html |archive-date=July 7, 2018 }}</ref>
| 1UP = A+<ref>{{cite web |url=http://www.1up.com/do/gameOverview?cId=3130415&sec=REVIEW |archive-url=https://archive.today/20120724104431/http://www.1up.com/do/gameOverview?cId=3130415&sec=REVIEW |url-status=dead |archive-date=July 24, 2012 |title=IGN: Shenmue Dreamcast Review |publisher=1up.com |access-date=March 1, 2011 }}</ref>
| 4P = 95/100<ref>{{cite web|archive-url=https://web.archive.org/web/20071102165205/http://www.4players.de/4players.php/dispbericht_fazit/Dreamcast/Test/Fazit_Wertung/Dreamcast/537/229/Shenmue.html|archive-date=November 2, 2007|url=http://www.4players.de/4players.php/dispbericht_fazit/Dreamcast/Test/Fazit_Wertung/Dreamcast/537/229/Shenmue.html|title=Shenmue|language=de|work=]|date=December 30, 2000 |access-date=October 27, 2020}}</ref>
| Allgame = {{rating|4|5}}<ref>{{cite web|last=Sutyak|first=Jonathan|archive-date=November 14, 2014|archive-url=https://web.archive.org/web/20141114105813/http://www.allgame.com/game.php?id=23620&tab=review|url=http://www.allgame.com/game.php?id=23620&tab=review|title=Shenmue |work=]|access-date=October 27, 2020}}</ref>
| CVG = {{rating|5|5}}<ref>'']'', issue 230, pages 84–87</ref>
| Edge = 8/10<ref>'']'', issue 92, pages 86–87</ref>
| EGM = 26/30<ref name="egm">{{cite magazine |first1=Greg |last1=Sewart |first2=Jonathan |last2=Dudlak |first3=Mark |last3=MacDonald |date=January 2001 |title=Shenmue |magazine=] |issue=138 |page=196}}</ref>
| EuroG = 9/10<ref>{{cite web |author=Rob Fahey |url=http://www.eurogamer.net/content/r_shenmue_dc |title=Shenmue Review - Page 1 |publisher=Eurogamer.net |date=January 23, 2001 |access-date=March 1, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20030311164522/http://eurogamer.net/content/r_shenmue_dc |archive-date=March 11, 2003 }}</ref>
| Fam = 33/40<ref>''ドリームキャスト - シェンムー~莎木~一章横須賀''. Weekly Famitsu. No.915 Pt.2. Pg.39. June 30, 2006.</ref>
| GI = 6/10<ref name="informer">{{cite magazine|author=Jay|title=''Shenmue''|magazine=Game Informer|volume=10|issue=92|date=December 2000|page=120}}</ref>
| GamePro = {{rating|4.5|5}}<ref>{{cite web|url=http://www.gamepro.com/games/dreamcast/104416/shenmue/ |title=Shenmue Reviews for Dreamcast |publisher=Gamepro.com |access-date=March 1, 2011|archive-url=https://web.archive.org/web/20091206101439/http://www.gamepro.com/games/dreamcast/104416/shenmue/|archive-date=December 6, 2009}}</ref>
| GSpot = 7.8/10 (US)<ref>{{cite web|url=http://www.gamespot.com/reviews/shenmue-review/1900-2540599/ |title=Shenmue Review for Dreamcast |website=GameSpot |date=November 7, 2000 |access-date=March 1, 2011 |url-status=live |archive-url=https://web.archive.org/web/20141208054145/http://www.gamespot.com/reviews/shenmue-review/1900-2540599/ |archive-date=December 8, 2014 }}</ref><br/>8.1/10 (UK)<ref></ref>
| GSpy = 8.5/10<ref name="gamerankings">{{cite web|url=http://www.gamerankings.com/dreamcast/198621-shenmue/index.html |title=Shenmue for Dreamcast |publisher=GameRankings |date=November 7, 2000 |access-date=March 1, 2011 |url-status=live |archive-url=https://web.archive.org/web/20080118192213/http://www.gamerankings.com/htmlpages2/198621.asp?q=shenmue |archive-date=January 18, 2008 }}</ref>
| GT = {{Rating|4.5|5}}<ref>{{cite web|url=http://www.gametrailers.com/game/shenmue/2343 |title=Shenmue Reviews and trailers |publisher=Gametrailers.com |access-date=March 1, 2011 |url-status=live |archive-url=https://web.archive.org/web/20100402143524/http://www.gametrailers.com/game/shenmue/2343 |archive-date=April 2, 2010 }}</ref>
| Hyper = 94/100<ref>{{cite magazine|last=Toose|first=Dan|date=February 2001|title=Shenmue|magazine=]|issue=88|pages=40–43}}</ref>
| IGN = 9.7/10<ref name="ign">{{cite web|url=https://www.ign.com/articles/2000/11/04/shenmue |title=IGN: Shenmue Dreamcast Review |publisher=Dreamcast.ign.com |date=November 3, 2000 |access-date=March 1, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110224040448/http://dreamcast.ign.com/articles/164/164499p1.html |archive-date=February 24, 2011 }}</ref>
| JXV = 18/20<ref>{{cite web|url=https://www.jeuxvideo.com/articles/0000/00001016_test.htm|title=Test : Shenmue |language=fr|website=]|date=November 23, 2000|access-date=October 27, 2020}}</ref>
| NGen = {{rating|5|5}}<ref name="NG"/>
| rev1 = '']''
| rev1Score = 10/10<ref name="Hazuki Dojo">{{cite web | title=List of 'Shenmue' Ratings | url=http://www.hazukidojo.com/index.php?page=Shenmue%20-%20Press%20Ratings&m=shenmue | work=Hazuki Dojo | access-date=May 19, 2007 | archive-url=https://web.archive.org/web/20060630014756/http://www.hazukidojo.com/index.php?page=Shenmue%20-%20Press%20Ratings&m=shenmue | archive-date=June 30, 2006}}</ref>
| rev2 = '']''
| rev2Score = A−<ref>{{cite web|url=http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=dreamcast&game=shenmue |archive-url=https://archive.today/20010716101610/http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=dreamcast&game=shenmue |url-status=dead |archive-date=July 16, 2001 |title=Shenmue Review (DC) |publisher=Gaming Age |date=December 4, 2000 |access-date=March 1, 2011 }}</ref>
| rev5 = ]
| rev5Score = 10/10<ref name="ODMUK">{{cite magazine |last=Lomas |first=Ed |date= December 2000|title=''Shenmue'' review |magazine=Official Dreamcast Magazine |location= UK|publisher= ]}}</ref>
| rev6 = ]
| rev6Score = 10/10<ref name="Hazuki Dojo"/>
| award1Pub = ]
| award1 = ]<ref name="festival_prize"/>
| award2Pub = 5th ]
| award2 = Packaged Work Award
| award3Pub = '']''
| award3 = Graphical Achievement<ref name="Edge82">{{cite magazine |title=Edge Awards 2000 |magazine=] |date=February 22, 2000 |issue=82 (March 2000) |pages=54–63 |url=https://retrocdn.net/images/7/7a/Edge_UK_082.pdf#page=#page=54}}</ref>
| award4Pub = ]
| award4 = Console Innovation<ref name="interactive.org">{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2001&idGame=585 |title=D.I.C.E. Awards By Video Game Details Shenmue |publisher=] |access-date=24 July 2023}}</ref>
}}

''Shenmue'' holds an average aggregate score of 89% on ].<ref name="GR"/> Critics praised its graphics, realism, soundtrack and ambition. '']'' called it "a gaming experience that no one, casual to hardcore gamer, can miss",<ref name="ign"/> and '']'' called it "one of the most compelling and unusual gaming experiences ever created".<ref>{{cite web|last=Fahey|first=Rob|date=January 23, 2001|title=Shenmue|url=http://www.eurogamer.net/articles/r_shenmue_dc|url-status=live|archive-url=https://web.archive.org/web/20150704221435/http://www.eurogamer.net/articles/r_shenmue_dc|archive-date=July 4, 2015|access-date=July 3, 2015|website=]}}</ref> '']'' wrote that though ''Shenmue'' is "far from perfect" it was "revolutionary" and "worth experiencing—provided you have the time to invest".<ref name="GameSpot">{{cite web|author=Porvo|first=Frank|date=January 11, 2000|title=GameSpot Review of "Shenmue"|url=http://www.gamespot.com/dreamcast/adventure/shenmue/review.html?page=1&q=&q=|access-date=July 12, 2006|work=]}}</ref> '']'' initially called the Japanese version a "landmark";<ref>{{cite magazine |title=Prescreen Focus: Shenmue |magazine=] |date=February 22, 2000 |issue=82 (March 2000) |pages=38–44 |url=https://retrocdn.net/images/7/7a/Edge_UK_082.pdf#page=#page=38}}</ref> they later said the English version was not the "milestone" they had hoped for, but was "involving, and ultimately rewarding".<ref name="Edge-2000"/>

Ed Lomas of the UK '']'' said the production values were "astounding ... is the most beautiful game ever made, no doubt about it." Though he acknowledged problems with controls, dated QTEs, script and voice acting, he felt the experience as a whole was "incredible", particularly its immersion and the freedom to pursue the story at the player's pace.<ref name="ODMUK"/> Jeff Lundrigan of '']'' wrote: "Everyone on Earth owes it to themselves to play this. Some will enjoy it more than others, but no one will fail to recognize its magnificent production values and depth of design."<ref name="NG">{{cite magazine|last=Lundrigan|first=Jeff|date=December 2000|title=Finals|magazine=]|publisher=]|volume=3|issue=12|pages=98–99}}</ref>

Several reviews criticized the ]s, abundance of cutscenes, English voice acting, and inability to progress without waiting for scheduled events.<ref name="Ages"/><ref name="ign"/><ref>{{cite web|last=Provo |first=Frank |url=http://www.gamespot.com/reviews/shenmue-review/1900-2540599/ |title=''Shenmue'' Review |website=GameSpot |date=November 11, 2000 |access-date=October 2, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141208054145/http://www.gamespot.com/reviews/shenmue-review/1900-2540599/ |archive-date=December 8, 2014 }} cf. {{cite magazine|author=Jay|title=''Shenmue''|magazine=Game Informer|volume=10|issue=92|date=December 2000|page=120}} cf. {{cite web|url=http://www.edge-online.com/review/shenmue-review/ |archive-url=https://web.archive.org/web/20141129031402/http://www.edge-online.com/review/shenmue-review/ |archive-date=November 29, 2014 |title=''Shenmue'' Review |publisher=Edge |date=November 29, 2000 |access-date=March 5, 2015 }}</ref> ''GameSpot'' wrote that by "the time you're driving forklifts and participating in the game's QTE-filled conclusion, hours upon hours of boredom will have taken their toll".<ref name="GameSpot"/> '']'' criticized the lack of action, writing: "Determining your character's next move requires little more than talking to someone, who will then tell you who to see or where to go&nbsp;... all that's left is a guy walking around an amazingly detailed environment. If I wanted to experience that, I could see it in another game with proven endless entertainment value. It's called life."<ref name="informer"/>

=== Sales ===
''Shenmue'' sold 260,000 copies in its first week of release in Japan.<ref>{{cite magazine |title=DataStream |magazine=] |date=February 22, 2000 |issue=82 (March 2000) |page=122 |url=https://retrocdn.net/images/7/7a/Edge_UK_082.pdf#page=#page=122}}</ref> It eventually sold 1.2 million copies<ref>{{cite web|title=Microsoft Announces Leading Sega Games for Xbox: SEGA-AM2 and Sonic Team Are Developing Popular New Titles for Xbox|date=October 11, 2001|url=http://news.microsoft.com/2001/10/11/microsoft-announces-leading-sega-games-for-xbox/|url-status=live|archive-url=https://web.archive.org/web/20150618080756/http://news.microsoft.com/2001/10/11/microsoft-announces-leading-sega-games-for-xbox/|archive-date=June 18, 2015|access-date=June 4, 2015|publisher=Microsoft.com}}</ref> and became one of the Dreamcast's highest-selling games.<ref> {{webarchive|url=https://web.archive.org/web/20150703074130/http://www.listal.com/list/bestselling-dreamcast-games|date=July 3, 2015}}</ref> However, its sales did not cover its development cost and analysts consider it a major ].<ref name="USgamer-2014">{{Cite web|date=August 8, 2014|title=Gaming's greatest flops: ''Shenmue''|url=http://www.usgamer.net/articles/gamings-greatest-flops-shenmue-retrospective|url-status=live|archive-url=https://web.archive.org/web/20160102161135/http://www.usgamer.net/articles/gamings-greatest-flops-shenmue-retrospective|archive-date=January 2, 2016|access-date=December 4, 2015|website=]}}</ref><ref name="GamesRadar">{{cite web|title=The Top 7&nbsp;... Most ambitious flops in gaming|url=http://www.gamesradar.com/top-7-ambitious-failures/|url-status=dead|archive-url=https://web.archive.org/web/20151008233908/http://www.gamesradar.com/top-7-ambitious-failures/|archive-date=October 8, 2015|access-date=June 30, 2015|website=]}}</ref> '']'' wrote that though the sales would have been a success for most games, only an "impossible" number of sales would have seen ''Shenmue'' turn a profit.<ref name="USgamer-2014"/> According to ''GamesRadar'', every Dreamcast owner would have needed to buy ''Shenmue'' twice for it to turn a profit, and so "ironically it probably did as much to kill the Dreamcast as it did to cement its reputation".<ref name="GamesRadar"/> It contributed to Sega's exit from the game console market following years of declining profits.<ref name="USgamer-2014" /><ref name="GamesRadar" />

The ''Shenmue'' localizer, ], likened the failure to the epic 1980 film '']'', which went drastically over budget and was a commercial failure: "Suzuki was coming off of huge past successes, and he was the man. And so this was going be ''the'' thing ... And everyone wanted a piece of that $70 million, you know? And of course that's like the worst thing you could do, is to start out a project saying we've got all this money, and then just keep throwing more money at it."<ref name="Szczepaniak"/> ], the president of Sega of America at the time, said ''Shenmue'' sold "extremely well" but could not make a profit due to the Dreamcast's limited ].<ref>{{cite book|title=The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World|url=https://archive.org/details/ultimatehistoryv00kent|url-access=limited |last=Kent|first=Steven L.|publisher=Prima Publishing|year=2001|isbn=978-0-7615-3643-7 |author-link=Steven L. Kent |pages=587, 578}}</ref> The Dreamcast engineer and future Sega president Hideki Sato defended ''Shenmue'' as an "investment will someday be recouped" because the lessons learnt during development could be applied to other games.<ref name="IGN History of Dreamcast"/>{{sfn|Kent|2001|page=578}}

=== Awards ===
''Shenmue'' received the Excellence Prize for "Interactive Art" at the 2000 ].<ref name="festival_prize">{{cite web|title=2000 Japan Media Arts Festival Digital Art (Interactive Art) Excellence Prize Shenmue|url=http://plaza.bunka.go.jp/english/festival/2000/degital/000348/|archive-url=https://web.archive.org/web/20071012082511/http://plaza.bunka.go.jp/english/festival/2000/degital/000348/|archive-date=October 12, 2007|access-date=August 28, 2007}}</ref> ''Edge'' awarded awarded it for "Graphical Achievement", writing that Suzuki's "experiment in creating what is a complete, populated virtual world in which a game occurs proves to be a mighty success, particularly the "breathtaking" level of detail of the character models, and that never had there been "such a convincing representation of real life" in a video game.<ref name="Edge82"/> ''GameSpot'' named ''Shenmue'' the most disappointing console game of 2000, but awarded it the prize for "Best Graphics, Technical" for a console game, and nominated it for "Best Adventure Game", "Best Sound", and "Best Graphics, Artistic".<ref name=bestworst2000>{{cite web | archive-url=https://web.archive.org/web/20020213041653/http://gamespot.com/gamespot/features/video/bestof_2000/ | url=http://gamespot.com/gamespot/features/video/bestof_2000/ | title=Best and Worst of 2000 | author=''GameSpot'' Staff | date=January 5, 2001 | work=] | archive-date=February 13, 2002 | url-status=dead }}</ref> During the ] in March 2001, ''Shenmue'' received the "Console Innovation" award, along with nominations for "]", "Console Game of the Year", "]", and "]".<ref name="interactive.org">{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2001&idGame=585 |title=D.I.C.E. Awards By Video Game Details Shenmue |publisher=] |access-date=24 July 2023}}</ref>

== Influence and legacy ==
In 2009, the ''IGN'' Xbox editor Hilary Goldstein praised ''Shenmue'' for its "great ideas", but said it was "ultimately uninteresting". ''IGN'' Nintendo's Matt Casamassina felt it was "more of a ] than a coherent game".<ref name="Where">{{cite web|title = Where the f@!* is Shenmue!? |date =September 11, 2009|url =https://www.ign.com/articles/2009/09/11/where-the-f-is-shenmue|access-date = July 4, 2015}}</ref> However, ''IGN'' UK's Martin Robinson described it as "a deeply personal game" that "opened my eyes to a whole new world for video games, suggesting that they didn't have to be about shooting aliens in the face, rescuing the princess or slaying orcs for hours on end — they could be about real people in a real place&nbsp;... It's the mundane moments that gave ''Shenmue'' its poetry."<ref name="Where"/>{{Quote box
| width = 20%
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| quote = If the ''Grand Theft Auto'' games have been vilified as crime simulators in which you can press a button to buy a hooker then run a hooker over with a car, ''Shenmue'' is a game where you can press a button to politely ask directions, then combo into cherishing your elders and always remembering to recycle. Instead of giving us a city to be tested and battered against in all directions, ''Shenmue'' builds you a world and asks you to follow the rules rather than break them.<ref>{{cite web|title=Lost in Yokosuka |date=December 22, 2010 |url=http://www.escapistmagazine.com/articles/view/video-games/issues/issue_285/8455-Lost-in-Yokosuka.3 |access-date=July 4, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150705171630/http://www.escapistmagazine.com/articles/view/video-games/issues/issue_285/8455-Lost-in-Yokosuka.3 |archive-date=July 5, 2015 }}</ref>
| salign = right
| source = Brendan Main, ''The Escapist'', December 21, 2010
}}
In 2011, '']'' wrote that "the digital environment created by ''Shenmue'' was revolutionary at the time&nbsp;... Even by today's standards, its rich and affectionate vision of urban Japan is inspiring."<ref name="ReferenceA">{{cite web|url=http://www.empireonline.com/100greatestgames/default.asp?p=42 |title=The 100 Greatest Games Of All Time- Shenmue |work=empireonline.com |url-status=live |archive-url=https://web.archive.org/web/20141008235346/http://www.empireonline.com/100greatestgames/default.asp?p=42 |archive-date=October 8, 2014 }}</ref> In his 2010 book '']'', David McCarthy wrote of ''Shenmue's'' "paradigmatic impact on the entire video game industry". According to McCarthy, while it appears "crude and blocky" compared to modern games, ''Shenmue'' "recreated the real world with&nbsp;... attention to detail that has never been rivaled".<ref>{{cite book|title=]|last=Mott|first=Tony|publisher=Universe Publishing|year=2013|isbn=978-0-7893-2090-2|location=New York, New York|page=406}}</ref> In a 2014 retrospective, ''Edge'' wrote that "some were entranced by the game's abounding atmosphere and visual detail. Others left frozen by clumpy interaction with an unthreatening, almost rustic world&nbsp;... where they'd wander the districts of Yokosuka while asking unusual questions to pensioners and hairdressers."<ref name="Edge-2014"/> In the same year, ''The Guardian'' wrote: " pacing might be glacial compared to the rollercoaster tempo of '']'', but slowing things down allows for a greater appreciation of everything that Suzuki and Sega's AM2 department achieved here&nbsp;... how everything is held together remains quite exquisite, under the closest scrutiny, even by 2014 standards."<ref name="Diver-2014">{{cite web|url=https://www.theguardian.com/technology/2014/may/02/shenmue-sega-classic-14-years-too-late|title=Shenmue – discovering the Sega classic 14 years too late|last=Diver|first=Mike|website=the Guardian|date=May 2, 2014|archive-url=https://web.archive.org/web/20150626163813/http://www.theguardian.com/technology/2014/may/02/shenmue-sega-classic-14-years-too-late|archive-date=June 26, 2015|url-status=live|access-date=July 1, 2015}}</ref>

Reviews of the HD ports of ''Shenmue'' in 2018 were less positive. '']''{{'}}s Peter Glagowski wrote that ''Shenmue'' had "interesting concepts that are marred by poor execution", and criticized the combat and slow pacing. He concluded: "This open-world design was truly original and fascinating in 1999, but there really wasn't a need to include half of the features that ''Shenmue'' has."<ref>{{cite web |last1=Glagowski |first1=Peter |title=Review: Shenmue I & II |url=https://www.destructoid.com/review-shenmue-i-ii-520056.phtml |website=Destructoid |access-date=November 2, 2018}}</ref> The ] critic ] disliked the "relentless" and "frenetic" combat, and felt that the open world lacked content between key story moments.<ref>{{cite web |last1=Croshaw |first1=Ben |title=Zero Punctuation: Shenmue |url=https://www.escapistmagazine.com/v2/2018/09/12/shenmue/ |website=Escapist Magazine |date=September 12, 2018 |access-date=November 2, 2018 |archive-url=https://web.archive.org/web/20181103091903/https://www.escapistmagazine.com/v2/2018/09/12/shenmue/ |archive-date=November 3, 2018 |url-status=live }}</ref> The critic ] wrote that "''Shenmue'' is dreadful Maybe at the turn of the millennium when this game was worth a shit it could get away with being bold, but boldness is no excuse for wasting the player's time, having absolutely no respect for the audience or its patience, and generally expecting people to make their own fun in a game that doesn't really give all that many tools to have fun with."<ref>{{cite web |title=Shenmue – Forklift Boy And His Rubbish Game (Jimpressions) |url=https://www.thejimquisition.com/post/shenmue-forklift-boy-and-his-rubbish-game-jimpressions |website=The Jimquisition |date=August 24, 2018 |access-date=November 2, 2018 |archive-url=https://web.archive.org/web/20181103091922/http://www.thejimquisition.com/shenmue-forklift-boy-and-his-rubbish-game-jimpressions/ |archive-date=November 3, 2018 |url-status=live }}</ref>

''Shenmue'' attracted a ]. Fans visit Dobuita Street in Yokosuka, where most of the game is set.<ref>{{Cite web|title="It Feels Like Home": The Shenmue Tourists Making the Yokosuka Pilgrimage|url=https://egmnow.com/it-feels-like-home-the-shenmue-tourists-making-the-yokosuka-pilgrimage/|date=December 19, 2019|website=EGM|language=en-US|access-date=May 6, 2020}}</ref> It has been included in several lists of the ]. In 2007, ''Edge'' named it the 50th-greatest game,<ref>{{Cite news|url=https://www.theguardian.com/technology/blog/2007/jul/04/edgestop100g |title=Edge's Top 100 games -- almost certainly not yours |last=Schofield |first=Jack |date=July 4, 2007 |newspaper=The Guardian |issn=0261-3077 |access-date=August 31, 2016 |url-status=live |archive-url=https://web.archive.org/web/20090318145252/http://www.guardian.co.uk/technology/blog/2007/jul/04/edgestop100g |archive-date=March 18, 2009 }}</ref> and in 2008 it was voted the 25th-greatest in ]'s reader poll of more than 100,000 votes.<ref>{{cite web|title = Greatest Games of all time - GAME.co.uk|url = http://www.game.co.uk/greatestgames/|archive-url = https://web.archive.org/web/20081220023338/http://www.game.co.uk/greatestgames/|archive-date = December 20, 2008|date = December 20, 2008|access-date = July 1, 2015}}</ref> In 2006 and 2008, ''IGN'' readers voted ''Shenmue'' the 81st-greatest game.<ref> {{webarchive |url=https://web.archive.org/web/20131103142004/http://uk.top100.ign.com/2006/081-090.html |date=November 3, 2013 }}, ], 2006</ref> In April 2011, ''Empire'' ranked it the 42nd-best game.<ref name="ReferenceA" /> In April 2013, '']'' ranked ''Shenmue'' and ''Shenmue II'' the joint-best Dreamcast games.<ref>{{cite web|url=http://www.denofgeek.com/games/sega-dreamcast/25026/the-top-25-sega-dreamcast-games |title=The top 25 Sega Dreamcast games |work=Den of Geek |date=April 8, 2013 |url-status=live |archive-url=https://web.archive.org/web/20151104022916/http://www.denofgeek.com/games/sega-dreamcast/25026/the-top-25-sega-dreamcast-games |archive-date=November 4, 2015 }}</ref> In September 2013, readers of the German games magazine ''M! Games'' voted ''Shenmue'' the best game of all time.<ref> {{webarchive|url=https://web.archive.org/web/20140729061104/http://www.maniac.de/content/news-bundesspielewahl-2013-die-welt-hat-gewaehlt-das-ist-der-sieger-216172 |date=July 29, 2014 }}</ref> In October 2013, ] UK named it one of the 20 best games of all time.<ref>{{cite web |url=http://tech.uk.msn.com/features/20-greatest-video-games-of-all-time#image=13 |title=Is GTA V one of the 20 greatest video games of all time? - 20 greatest video games of all time |publisher=MSN Tech |date=October 14, 2013 |access-date=May 2, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20140319031829/http://tech.uk.msn.com/features/20-greatest-video-games-of-all-time#image=13 |archive-date=March 19, 2014 }}</ref> In 2014, ''Shenmue'' was named the 71st-best game ever by '']''<ref>{{cite web |title=The 100 Best Video Games of All Time |url=https://www.slantmagazine.com/games/the-100-best-video-games-of-all-time/ |website=Slant Magazine |access-date=June 8, 2020 |date=April 13, 2020|url-status=live|archive-url=https://web.archive.org/web/20151025040027/http://www.slantmagazine.com/features/article/100-greatest-video-games-of-all-time/P3 |archive-date=October 25, 2015 }}</ref> and the seventh by ''Empire''.<ref name="empireonline.com">{{cite web|url=https://www.empireonline.com/movies/features/100greatestgames/|title=7. Shenmue - The 100 Greatest Video Games Of All Time |work= Empire Online |url-status=live |archive-url=https://web.archive.org/web/20140819084526/http://www.empireonline.com/features/100greatestgames/game.asp?title=7 |archive-date=August 19, 2014 }}</ref>

''Shenmue'' is credited for pioneering several game technologies.<ref name="Where"/> In its list of "top five underappreciated innovators", '']'' credited ''Shenmue'' as the original "open-world city game" before the idea was popularized by games such as '']'' (2001). Its large environments, wealth of options and level of detail have been compared to later ]s including ''],'' '']'', '']'', and '']''.<ref name="Escapist">Brendan Main, {{webarchive|url=https://web.archive.org/web/20131022094537/http://www.escapistmagazine.com/articles/view/issues/issue_285/8455-Lost-in-Yokosuka|date=October 22, 2013}}, '']''</ref><ref name="GTM"> {{webarchive|url=https://web.archive.org/web/20110102193343/http://www.nowgamer.com/features/1148/interview-with-shenmue-creator-yu-suzuki|date=January 2, 2011}}, '']''</ref><ref name="IGN"> {{webarchive|url=https://web.archive.org/web/20131113174620/http://uk.games.ign.com/top-100-game-creators/9.html|date=November 13, 2013}}, ]</ref><ref name="1UP">{{cite web|url=http://www.1up.com/do/feature?pager.offset=3&cId=3182648|title=The Disappearance of Yu Suzuki: Part 1|work=1Up.com|archive-url=https://archive.today/20121206045152/http://www.1up.com/do/feature?pager.offset=3&cId=3182648|archive-date=December 6, 2012|url-status=dead}}</ref> ''Shenmue'' is also credited for naming and popularizing the ],<ref name="Edge-2014"/><ref name="Diver-2014"/> which games including '']'', '']'', and '']'' would incorporate.<ref>Adam LaMosca, {{webarchive|url=https://web.archive.org/web/20140201191746/http://www.escapistmagazine.com/articles/view/columns/waypoints/1310-On-Screen-Help-In-Game-Hindrance|date=February 1, 2014}}, '']''</ref>

==Sequels==
Suzuki plans ''Shenmue'' to cover at least four games.<ref name="Polygon-2015">{{cite web|url=http://www.polygon.com/2015/6/20/8818097/shenmue-3-story-11-chapters-kickstarter-yu-suzuki |title=Shenmue creator: Story has 11 chapters, ideally '4 or 5 games' in the series |website=] |date=June 20, 2015 |access-date=February 27, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160304131248/http://www.polygon.com/2015/6/20/8818097/shenmue-3-story-11-chapters-kickstarter-yu-suzuki |archive-date=March 4, 2016 }} Shenmue creator: Story has 11 chapters, ideally '4 or 5 games' in the series</ref> '']'', developed simultaneously with ''Shenmue'', was released in 2001 in Japan and Europe and 2002 in North America. It was also a commercial failure, and '']'' entered a period of ] lasting over a decade.<ref>{{cite web|title=E3 2015 round-up |url=https://www.theguardian.com/technology/2015/jun/26/e3-2015-special |website=the Guardian |access-date=November 12, 2015 |first=Nick |last=Gillett |date=June 26, 2015 |url-status=live |archive-url=https://web.archive.org/web/20151117034816/http://www.theguardian.com/technology/2015/jun/26/e3-2015-special |archive-date=November 17, 2015 }}</ref> In 2004, Sega announced a ] for PC set in the ''Shenmue'' world, '']'',<ref>{{cite web|last = Smith|first = David|url = http://www.1up.com/do/newsStory?cId=3133808|title = Shenmue Online Officially Announced|website = 1UP.com|date = August 3, 2004|url-status = dead|archive-url = https://archive.today/20120718064622/http://www.1up.com/do/newsStory?cId=3133808|archive-date = July 18, 2012|df = mdy-all}}</ref> but it was never released.<ref>{{cite web|url=http://www.destructoid.com/shenmue-online-canceled-who-will-move-all-of-these-online-crates-now--37565.phtml |title=Shenmue Online canceled: Who will move all of these online crates now? |website=Destructoid |date=August 4, 2007 |url-status=live |archive-url=https://web.archive.org/web/20160102161135/http://www.destructoid.com/shenmue-online-canceled-who-will-move-all-of-these-online-crates-now--37565.phtml |archive-date=January 2, 2016 }}</ref><ref>{{cite magazine|url=https://www.wired.com/gamelife/2007/08/rumor-shenmue-g/ |title=Rumor:Shenmue Gone for Good |magazine=Wired |first=Susan |last=Arendt |date=August 7, 2007 |url-status=live |archive-url=https://web.archive.org/web/20121104150758/http://www.wired.com/gamelife/2007/08/rumor-shenmue-g/ |archive-date=November 4, 2012 }}</ref> In 2010, Sega announced another spin-off, '']'', a ] for the ] Mobage mobile service; it was shut down in late 2011.<ref>{{cite web |last=Gantayat |first=Anoop |url=http://www.andriasang.com/e/blog/2010/10/07/new_shenmue/ |title=Shenmue Goes Social on Yahoo's New PC Service |publisher=Andriasang |date=October 7, 2010 |url-status=dead |archive-url=https://archive.today/20120728010300/http://www.andriasang.com/e/blog/2010/10/07/new_shenmue/ |archive-date=July 28, 2012 }}</ref>

In September 2011, Suzuki left Sega to focus on his development studio Ys Net.<ref>{{Cite news|url=http://www.gamasutra.com/view/feature/6414/yu_suzuki_at_a_time_of_transition.php |title=Yu Suzuki At A Time Of Transition |access-date=November 24, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161104161757/http://www.gamasutra.com/view/feature/6414/yu_suzuki_at_a_time_of_transition.php |archive-date=November 4, 2016 }}</ref> At the ] conference on June 15, 2015, he announced a ] crowdfunding campaign to develop ''Shenmue III'' with Ys Net for ] and ] having licensed the rights from Sega. The campaign reached its initial $2 million goal in just under nine hours.<ref> {{webarchive|url=https://web.archive.org/web/20160304044551/http://kotaku.com/shenmue-3-just-hit-2-million-setting-a-new-kickstarte-1711615103 |date=March 4, 2016 }}</ref> On July 17, 2015, ''Shenmue III'' became the fastest-funded and highest-funded video game project in Kickstarter history, raising $6.3 million in total.<ref>{{Cite web|url=http://www.ign.com/articles/2015/07/20/shenmue-3-kickstarter-closes-with-over-63-million |title=Shenmue 3 Kickstarter Closes With Over $6.3 Million |last=Reilly |first=Luke |website=IGN |date=July 20, 2015 |access-date=July 30, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160817103837/http://www.ign.com/articles/2015/07/20/shenmue-3-kickstarter-closes-with-over-63-million |archive-date=August 17, 2016 }}</ref> It was released on November 19, 2019.<ref>{{Cite news|url=https://www.polygon.com/2018/5/16/17360292/shenmue-3-delayed-2019-ps4-kickstarter|title=Shenmue 3 delayed another year|work=Polygon|access-date=May 16, 2018|archive-url=https://web.archive.org/web/20180516172333/https://www.polygon.com/2018/5/16/17360292/shenmue-3-delayed-2019-ps4-kickstarter|archive-date=May 16, 2018|url-status=live}}</ref>

== Port ==
A ] of ''Shenmue'' and ''Shenmue II,'' featuring new models, textures and lighting, was canceled in 2017 due to technical problems.<ref>{{Cite news|url=https://www.eurogamer.net/articles/digitalfoundry-2018-segas-cancelled-shenmue-remake|title=Revealed: Sega's cancelled Shenmue HD remake - with fully updated graphics|work=Eurogamer.net|access-date=October 15, 2018|language=en|archive-url=https://web.archive.org/web/20181015162414/https://www.eurogamer.net/articles/digitalfoundry-2018-segas-cancelled-shenmue-remake|archive-date=October 15, 2018|url-status=live}}</ref> On August 21, 2018, Sega released high-definition ] of ''Shenmue'' and ''Shenmue II'' for PlayStation 4, Windows, and ].<ref>{{Cite news|url=https://www.eurogamer.net/articles/2018-07-03-shenmues-hd-re-release-gets-a-final-date|title=Shenmue's HD re-release gets a final date|work=Eurogamer.net|access-date=July 5, 2018|language=en|archive-url=https://web.archive.org/web/20180705152907/https://www.eurogamer.net/articles/2018-07-03-shenmues-hd-re-release-gets-a-final-date|archive-date=July 5, 2018|url-status=live}}</ref> The ports were developed by the British studio ],<ref name="Krabbe-2018" /> and include new graphics and control options, improved user interfaces, and Japanese and English voices.<ref>{{Cite web|url=https://www.gamespot.com/articles/shenmue-1-and-2-coming-to-ps4-xbox-one-and-pc-this/1100-6458239/|title=Shenmue 1 & 2 Coming To PS4, Xbox One, And PC This Year|last=Knezevic|first=Kevin|date=April 13, 2018|website=GameSpot|language=en-US|access-date=April 14, 2018}}</ref> Some details, such as product placement, were omitted, and cutscenes were presented in their original ] due to technical limitations.<ref name="Linneman">{{cite web|url=https://www.eurogamer.net/articles/digitalfoundry-2018-shenmue-hd-remasters-tech-analysis|title=Shenmue's HD remasters analysed: enhancements are sparse but the ports are solid gold|last=Linneman|first=John|date=August 21, 2018|work=]|archive-url=https://web.archive.org/web/20180821171319/https://www.eurogamer.net/articles/digitalfoundry-2018-shenmue-hd-remasters-tech-analysis|archive-date=August 21, 2018|url-status=live|access-date=August 22, 2018}}</ref>

The ports were released in Japan on November 22, 2018, and debuted at number four on the Japanese charts with 37,529 retail sales on PlayStation 4.<ref>{{cite web|date=November 25, 2018|title=Media Create Sales: 11/19/18 – 11/25/18|website=Gematsu|access-date=March 13, 2019|url=https://gematsu.com/2018/11/media-create-sales-11-19-18-11-25-18|archive-url=https://web.archive.org/web/20190405085800/https://gematsu.com/2018/11/media-create-sales-11-19-18-11-25-18|archive-date=April 5, 2019|url-status=live}}</ref> They remained among the top 20 bestselling games in Japan until December 2, 2018, having sold almost 45,000 copies.<ref>
{{cite web|date=December 2, 2018|title=Media Create Sales: 11/26/18 – 12/2/18|website=Gematsu|access-date=March 13, 2019|url=https://gematsu.com/2018/12/media-create-sales-11-26-18-12-2-18|archive-url=https://web.archive.org/web/20181205172947/https://gematsu.com/2018/12/media-create-sales-11-26-18-12-2-18|archive-date=December 5, 2018|url-status=live}}
</ref> ''IGN'' reported numerous bugs affecting graphics, cutscenes, controls and saved games.<ref name="Krabbe-2018" /> Eigo Kasahara, the planning director of the original ''Shenmue'', expressed frustration and said he had urged D3T to fix the problems.<ref name="Krabbe-2018">{{cite web |last1=Krabbe |first1=Esra |title=Original Shenmue Developer Complains About Re-Release Bugs - TGS 2018 |url=https://www.ign.com/articles/2018/09/26/original-shenmue-developer-complains-about-re-release-bugs-tgs-2018 |website=] |publisher=] |archive-url=https://web.archive.org/web/20180927005100/https://www.ign.com/articles/2018/09/26/original-shenmue-developer-complains-about-re-release-bugs-tgs-2018 |archive-date=27 September 2018 |date=26 September 2018 |url-status=live}}</ref> In 2021, a ] to remake ''Shenmue'' based on the 2018 ports using ] was announced.<ref>{{cite web |last1=Purslow |first1=Matt |date=1 February 2021 |title=Shenmue 1 & 2 Modders Remaking the Games... Twice |url=https://www.ign.com/articles/shenmue-dragon-phoenix-collection-mod-remake |url-status=live |archive-url=https://web.archive.org/web/20210205190626/https://www.ign.com/articles/shenmue-dragon-phoenix-collection-mod-remake |archive-date=5 February 2021 |access-date=28 April 2023 |website=] |publisher=]}}</ref>

==Other media==
Sega released a soundtrack album, ''Shenmue Orchestra Version'', on April 1, 1999, before the game's release.<ref>{{cite web|url=http://www.rpgfan.com/soundtracks/shenmue/|title=RPGFan Music - Shenmue Orchestra Version|website=www.rpgfan.com|archive-url=https://web.archive.org/web/20150704085543/http://www.rpgfan.com/soundtracks/shenmue/|archive-date=July 4, 2015|url-status=live|access-date=July 3, 2015}}</ref> A two-disc soundtrack album, ''Shenmue OST Chapter 1: Yokosuka,'' was released on March 23, 2000.<ref>{{cite web|url=http://www.rpgfan.com/soundtracks/shenmueost1/|title=RPGFan Music - Shenmue OST ~Chapter 1: Yokosuka~|website=www.rpgfan.com|archive-url=https://web.archive.org/web/20150704104324/http://www.rpgfan.com/soundtracks/shenmueost1/|archive-date=July 4, 2015|url-status=live|access-date=July 3, 2015}}</ref> A ] of ''Shenmue''{{'}}s ]s, ''Shenmue: The Movie'', was released theatrically in Japan in 2001 and packaged with the ] version of ''Shenmue II''.<ref>{{cite web|url=https://www.ign.com/articles/2002/10/29/shenmue-ii-review|title=Shenmue II Review|last=Goldstein|first=Hilary|date=October 29, 2002|website=IGN|access-date=July 3, 2015|archive-url=https://web.archive.org/web/20190422214623/https://uk.ign.com/articles/2002/10/29/shenmue-ii-review|archive-date=April 22, 2019|url-status=live}}</ref><ref>{{cite web|url=http://www.gamespot.com/articles/shenmue-the-movie-dvd/1100-2877672/|title=Shenmue: The Movie DVD|archive-url=https://web.archive.org/web/20160102161135/http://www.gamespot.com/articles/shenmue-the-movie-dvd/1100-2877672/|archive-date=January 2, 2016|url-status=live|access-date=July 3, 2015}}</ref> An ] premiered on February 6, 2022.<ref>{{Cite web|last=Diaz|first=Ana|date=January 19, 2022|title=Shenmue gets new anime on Crunchyroll and Adult Swim|url=https://www.polygon.com/22889939/shenmue-anime-crunchyroll-adult-swim|access-date=February 6, 2022|website=Polygon|language=en-US}}</ref>

==Notes==
{{notelist}}

==References==
{{Reflist}}


==External links== ==External links==
*{{cite web|url=http://www.shenmue.com/ |title=Official website |access-date=November 3, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20140218014641/http://www.shenmue.com/ |archive-date=February 18, 2014 }}
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Latest revision as of 02:20, 24 December 2024

1999 action-adventure game

1999 video game
Shenmue
North American cover art
Developer(s)AM2 of CRI
Publisher(s)Sega
Director(s)
Producer(s)
  • Yu Suzuki
  • Toshihiro Nagoshi
Designer(s)Eigo Kasahara
Programmer(s)Keiji Okayasu
Artist(s)Masanori Ohe
Writer(s)
  • Yu Suzuki
  • Masahiro Yoshimoto
  • Takao Yotsuji
Composer(s)
SeriesShenmue
Platform(s)
Release December 29, 1999
  • Dreamcast
    • JP: December 29, 1999
    • NA: November 7, 2000
    • EU: December 1, 2000
    Windows, Xbox One
    • WW: August 21, 2018
    PlayStation 4
    • WW: August 21, 2018
    • JP: November 22, 2018
Genre(s)Action-adventure, life simulation, social simulation
Mode(s)Single-player

Shenmue is a 1999 action-adventure game developed by AM2 of CRI and published by Sega for the Dreamcast. It follows the teenage martial artist Ryo Hazuki as he sets out in revenge for the murder of his father in 1980s Yokosuka, Japan. The player explores an open world, fighting opponents in brawler battles and encountering quick time events. The environmental detail was considered unprecedented at the time, with numerous interactive 3D objects, a day-and-night system, variable weather effects, non-player characters with daily schedules and various minigames.

After developing several successful Sega arcade games, including Hang-On (1985), Out Run (1986) and Virtua Fighter (1993), the director, Yu Suzuki, wanted to create a longer experience, and conceived Shenmue as a multi-part epic. In 1996, Sega AM2 began work on a role-playing game for the Sega Saturn set in the Virtua Fighter world. Development moved to the Dreamcast in 1997 and the Virtua Fighter connection was dropped. Shenmue became the most expensive video game ever developed at the time, with an estimated production and marketing cost of $47–70 million, though this also covered some of Shenmue II (2001).

Despite sales of 1.2 million, Shenmue did not recoup its development cost and was a commercial failure. It received positive reviews for its graphics, soundtrack and ambition, though its slow pace and emphasis on mundane detail divided players. It attracted a cult following, appeared in several lists of the greatest video games of all time, and is credited for pioneering game mechanics such as quick time events and open worlds. Later appraisal has been mixed, with criticism for its controls, pace and voice acting. Even journalists who were critical of the game lauded the development team for its cutting-edge attention to detail.

After the release of Shenmue II, further Shenmue games entered development hell and Suzuki left Sega. In 2018, Sega released high-definition ports of Shenmue and Shenmue II for multiple formats. Following a successful crowdfunding campaign, Suzuki developed Shenmue III independently; it was released for the PlayStation 4 and Windows in 2019. An anime adaptation of Shenmue premiered in 2022.

Gameplay

The player controls the teenage martial artist Ryo Hazuki as he investigates his father's murder in Yokosuka in 1986. They must explore the open world, searching for clues, examining objects and talking to non-player characters. Occasionally, Ryo battles opponents in fighting sequences similar to Sega's Virtua Fighter series; outside of combat, players can practice moves to increase their power. In quick time events, the player must press the right button within a time limit to succeed.

Shenmue features a persistent world with level of detail considered unprecedented for games at the time. Shops open and close, buses run to timetables, and characters have their own routines, each in accordance with the in-game clock. The player can inspect objects including drawers, cabinets and shelves, though not all objects are interactive. Ryo receives a daily allowance which can be spent on items including food, raffle tickets, audio cassettes and capsule toys. There are several minigames; in the local arcade, for example, Ryo can throw darts or play complete versions of the Sega arcade games Hang-On and Space Harrier. Later in the game, Ryo gets a part-time job at the docks and must ferry crates between warehouses and compete in races using a forklift.

Edge described Shenmue as "a game of middle management, often composed of the unglamorous daily grinds—being home for bedtime, wisely spending money earned from a day job, or training combat moves through lonely practice—that other games bypass".

Plot

In Yokosuka, Japan, 1986, the teenage martial arts student Ryo Hazuki returns to his family dojo to witness a confrontation between his father, Iwao, and a Chinese man, Lan Di. Lan Di easily incapacitates Ryo, and threatens to kill him unless Iwao gives him a mysterious stone artifact, the dragon mirror. Iwao tells him the mirror is buried under the cherry blossom tree outside. As his men recover the mirror, Lan Di mentions a man he claims Iwao killed in China. He delivers a finishing blow and Iwao dies in Ryo's arms.

Ryo swears revenge on Lan Di and asks locals for information. As he is about to run out of leads, a letter addressed to Ryo's father arrives from a Chinese man, Zhu Yuanda, suggesting he seek the aid of Master Chen, who works at Yokosuka Harbor. Through Chen and his son Guizhang, Ryo learns that the mirror taken by Lan Di is one of two. He locates the second, the phoenix mirror, in a hidden basement beneath the family dojo.

Chen reveals that Lan Di has left Japan for Hong Kong. Ryo borrows money to buy a boat ticket from a disreputable travel agency. When he goes to collect the ticket, he is ambushed by Chai, a member of Lan Di's criminal organization, the Chi You Men, who destroys his ticket. Ryo learns that the Chi You Men is connected to the local harbor gang, the Mad Angels, and takes a job at the harbor as a forklift driver to investigate. After he causes trouble, the Mad Angels kidnap his schoolfriend Nozomi. Ryo rescues her and makes a deal with the Mad Angels leader to beat up Guizhang in exchange for a meeting with Lan Di. Ryo realizes the deal is a trap and teams up with Guizhang to defeat the Mad Angels.

Ryo arranges to take a boat to Hong Kong with Guizhang. On the day of departure, they are attacked by Chai. Ryo defeats him, but Guizhang is injured and urges Ryo to go without him, saying he will meet him in China later. Chen advises Ryo to seek the help of a martial artist in Hong Kong named Lishao Tao. Ryo boards the boat and leaves for Hong Kong.

Development

Shenmue creator Yu Suzuki

Shenmue was created by veteran game developer Yu Suzuki. After joining Sega in 1983, Suzuki created several successful arcade games including Hang-On (1985), Out Run (1986) and Virtua Fighter (1993). In comparison to arcade games, where the ideal experience is only a few minutes long, Suzuki wanted to make a longer experience and researched role-playing games (RPGs).

To test camera, combat and conversation systems, Suzuki and Sega AM2 built a prototype Sega Saturn game, The Old Man and the Peach Tree, about a young man, Taro, seeking a martial arts grandmaster in 1950s Luoyang, China. Taro brings an old man a peach in exchange for information about the grandmaster; at the end of the game, the man skillfully skips stones across water to hunt fish, revealing that he is the grandmaster.

In 1996, AM2 began developing a 3D Saturn RPG with the working title Guppy. This became Virtua Fighter RPG: Akira's Story, an RPG starring the Virtua Fighter character Akira. AM2 planned a "cinematic" approach, including voice acting and elaborate combat sequences. Suzuki researched locations in China, and constructed four acts with the themes "sadness", "fight", [sic] "departure" and "starting afresh". In this version of the story, Akira would overcome his grief following his father's death, travel to China, defeat an antagonist, and begin a journey with a new friend. Suzuki recruited a screenwriter, a playwright and film directors to write the multi-part story, which IGN described as a "revenge epic in the tradition of Chinese cinema".

In 1997, development moved to Sega's upcoming console, the Dreamcast. In 1998, the Sega of America vice president, Bernie Stolar told Next Generation: "I can't tell you what Suzuki-san is working on. Let's just say that I've seen the project and it's going to rock the gaming world." The same year, to better market the game as a Dreamcast "killer app", the Virtua Fighter connection was dropped and Suzuki announced the working title Project Berkley. It had been re-titled Shenmue by the time of the Dreamcast's release in Japan in November 1998. Sega announced that Shenmue was so unique it belonged to a new genre it termed "full reactive eyes entertainment" or "FREE".

A screenshot of an early version of Shenmue, then titled Virtua Fighter RPG: Akira's Story, for the Sega Saturn

AM2 focused on developing the game world, creating a large open environment with minigames and subquests. The setting is modeled on Dobuita in Yokosuka, Japan. The team worked with interior decorators to design more than 1,200 rooms and locations, and created over 300 characters with their own names, personalities and relationships, some modeled on Sega employees, with detailed clay models as animation references. Meteorological records of 1986 Yokosuka were used to create algorithmically generated weather and day-and-night cycles. The cut scenes are rendered in real time, without full-motion video (FMV), and motion capture was used to capture the movements of Budō (Japanese martial arts) experts. To fit the material onto a manageable number of discs, AM2 developed a new type of data compression.

In 1999, AM2 focused on fixing bugs, finding hundreds each day. At the time, there were no bug-tracking systems, so the team tracked bugs with Excel spreadsheets; at one point, they had tracked over 10,000 unresolved bugs. On one occasion, several non-player characters became trapped in the convenience store where they had gone as part of their scripted routines; Suzuki's solution was to widen the store's door. The product placement of the Coca-Cola and Timex brands also created problems, as the companies had strict specifications for their implementation. Suzuki said the biggest challenge was management, with over 300 staff and no experience of large projects. He would go on to say in an interview with Sega.com that most of what he remembered out of the development process was "debugging."

According to the localizer Jeremy Blaustein, Shenmue's English localization was fraught with problems exacerbated by the project's scale. At Suzuki's insistence, the English voices were recorded in Japan, which greatly restricted the casting; Blaustein said "we hired basically every single person that exists and calls themselves a voice actor". The scripts were translated by several people, creating consistency problems, and arrived late, leaving no time for rewrites or proper direction.

Shenmue became the most expensive game ever developed at the time, reported to have cost Sega $70 million. In 2011, Suzuki said the figure was closer to $47 million including marketing. Development also covered some of Shenmue II (2001), which was completed for a smaller amount, and groundwork for future Shenmue games.

Prominent Sega developer Eigo Kasahara briefly touched on the development team's ambition of creating a realistic world, and opted to give each non-playable character in the game a backstory of their own regardless of if the player would ever come across it, "For Shenmue, we actually created detailed backstories for all the characters and locations. With the Shenmue Passport players can learn about the details and connections that we couldn’t show in the game. There’s a lot of hidden relationships, for example."

Promotion and release

On November 27, 1998, Sega released the Dreamcast in Japan. The launch game Virtua Fighter 3tb, also directed by Suzuki, included a preview disc of Shenmue featuring FMV scenes and an interview with Suzuki, but no gameplay footage. On December 20, 1998, Sega unveiled Shenmue at a conference at the Yokohama International Assembly Hall and demonstrated its clock, weather and quick time event systems; fans could watch the conference online. Initial reactions were positive, with Edge saying it "could be one of the most ambitious and important video game endeavours of the decade". However, the quick time events angered some fans, who had assumed Shenmue would only use Virtua Fighter-style battles.

Sega announced a Japanese release date of April 1999, which was delayed to August 5. At the Tokyo Game Show that March, Sega announced that Shenmue would span multiple games and allowed the public to play it for the first time. At a Japanese consumer show on May 3, Sega demonstrated the facial animation and announced that non-player characters would have their own daily routines. Later that month, Sega showed Shenmue in America for the first time at the 1999 Game Developer's Conference. It was playable the following week at the E3 trade fair in Los Angeles.

At a Japanese consumer conference on June 1, 1999, Sega announced a Shenmue promotion to coincide with a Dreamcast price drop. Sega distributed a limited-edition video, What's Shenmue, with Dreamcast consoles and games, and a playable demo from August 1. The "spoof" demo has Ryo search a small area of Yokosuka for Sega then-managing director Hidekazu Yukawa. Sega also announced that Shenmue had been delayed to October 28. On June 22, Sega announced a "Shenmue Subway Tour", showing playable demos at Japanese train stations that August. NHK spent six months with the development team and broadcast a making-of documentary about the game before its release.

At the end of September, Sega announced a release date for early 2000, before moving it ahead to the final week of 1999. Sega released Shenmue on December 29, 1999, in Japan, November 7, 2000, in North America, and December 1, 2000, in Europe.

Reception

Critical response

Reception
Aggregate score
AggregatorScore
GameRankings89%
Review scores
PublicationScore
1Up.comA+
4Players95/100
AllGame
Computer and Video Games
Edge8/10
Electronic Gaming Monthly26/30
Eurogamer9/10
Famitsu33/40
Game Informer6/10
GamePro
GameSpot7.8/10 (US)
8.1/10 (UK)
GameSpy8.5/10
GameTrailers
Hyper94/100
IGN9.7/10
Jeuxvideo.com18/20
Next Generation
DC-UK10/10
Gaming AgeA−
Official Dreamcast Magazine (UK)10/10
Official Dreamcast Magazine (US)10/10
Awards
PublicationAward
Japan Media Arts FestivalExcellence Prize for Interactive Art
5th Animation KobePackaged Work Award
EdgeGraphical Achievement
4th Annual Interactive Achievement AwardsConsole Innovation

Shenmue holds an average aggregate score of 89% on GameRankings. Critics praised its graphics, realism, soundtrack and ambition. IGN called it "a gaming experience that no one, casual to hardcore gamer, can miss", and Eurogamer called it "one of the most compelling and unusual gaming experiences ever created". GameSpot wrote that though Shenmue is "far from perfect" it was "revolutionary" and "worth experiencing—provided you have the time to invest". Edge initially called the Japanese version a "landmark"; they later said the English version was not the "milestone" they had hoped for, but was "involving, and ultimately rewarding".

Ed Lomas of the UK Official Dreamcast Magazine said the production values were "astounding ... is the most beautiful game ever made, no doubt about it." Though he acknowledged problems with controls, dated QTEs, script and voice acting, he felt the experience as a whole was "incredible", particularly its immersion and the freedom to pursue the story at the player's pace. Jeff Lundrigan of Next Generation wrote: "Everyone on Earth owes it to themselves to play this. Some will enjoy it more than others, but no one will fail to recognize its magnificent production values and depth of design."

Several reviews criticized the invisible walls, abundance of cutscenes, English voice acting, and inability to progress without waiting for scheduled events. GameSpot wrote that by "the time you're driving forklifts and participating in the game's QTE-filled conclusion, hours upon hours of boredom will have taken their toll". Game Informer criticized the lack of action, writing: "Determining your character's next move requires little more than talking to someone, who will then tell you who to see or where to go ... all that's left is a guy walking around an amazingly detailed environment. If I wanted to experience that, I could see it in another game with proven endless entertainment value. It's called life."

Sales

Shenmue sold 260,000 copies in its first week of release in Japan. It eventually sold 1.2 million copies and became one of the Dreamcast's highest-selling games. However, its sales did not cover its development cost and analysts consider it a major commercial failure. USgamer wrote that though the sales would have been a success for most games, only an "impossible" number of sales would have seen Shenmue turn a profit. According to GamesRadar, every Dreamcast owner would have needed to buy Shenmue twice for it to turn a profit, and so "ironically it probably did as much to kill the Dreamcast as it did to cement its reputation". It contributed to Sega's exit from the game console market following years of declining profits.

The Shenmue localizer, Jeremy Blaustein, likened the failure to the epic 1980 film Heaven's Gate, which went drastically over budget and was a commercial failure: "Suzuki was coming off of huge past successes, and he was the man. And so this was going be the thing ... And everyone wanted a piece of that $70 million, you know? And of course that's like the worst thing you could do, is to start out a project saying we've got all this money, and then just keep throwing more money at it." Peter Moore, the president of Sega of America at the time, said Shenmue sold "extremely well" but could not make a profit due to the Dreamcast's limited installed base. The Dreamcast engineer and future Sega president Hideki Sato defended Shenmue as an "investment will someday be recouped" because the lessons learnt during development could be applied to other games.

Awards

Shenmue received the Excellence Prize for "Interactive Art" at the 2000 Japan Media Arts Festival. Edge awarded awarded it for "Graphical Achievement", writing that Suzuki's "experiment in creating what is a complete, populated virtual world in which a game occurs proves to be a mighty success, particularly the "breathtaking" level of detail of the character models, and that never had there been "such a convincing representation of real life" in a video game. GameSpot named Shenmue the most disappointing console game of 2000, but awarded it the prize for "Best Graphics, Technical" for a console game, and nominated it for "Best Adventure Game", "Best Sound", and "Best Graphics, Artistic". During the 4th Annual Interactive Achievement Awards in March 2001, Shenmue received the "Console Innovation" award, along with nominations for "Game of the Year", "Console Game of the Year", "Character or Story Development", and "Game Design".

Influence and legacy

In 2009, the IGN Xbox editor Hilary Goldstein praised Shenmue for its "great ideas", but said it was "ultimately uninteresting". IGN Nintendo's Matt Casamassina felt it was "more of a technical demo than a coherent game". However, IGN UK's Martin Robinson described it as "a deeply personal game" that "opened my eyes to a whole new world for video games, suggesting that they didn't have to be about shooting aliens in the face, rescuing the princess or slaying orcs for hours on end — they could be about real people in a real place ... It's the mundane moments that gave Shenmue its poetry."

If the Grand Theft Auto games have been vilified as crime simulators in which you can press a button to buy a hooker then run a hooker over with a car, Shenmue is a game where you can press a button to politely ask directions, then combo into cherishing your elders and always remembering to recycle. Instead of giving us a city to be tested and battered against in all directions, Shenmue builds you a world and asks you to follow the rules rather than break them.

Brendan Main, The Escapist, December 21, 2010

In 2011, Empire wrote that "the digital environment created by Shenmue was revolutionary at the time ... Even by today's standards, its rich and affectionate vision of urban Japan is inspiring." In his 2010 book 1001 Video Games You Must Play Before You Die, David McCarthy wrote of Shenmue's "paradigmatic impact on the entire video game industry". According to McCarthy, while it appears "crude and blocky" compared to modern games, Shenmue "recreated the real world with ... attention to detail that has never been rivaled". In a 2014 retrospective, Edge wrote that "some were entranced by the game's abounding atmosphere and visual detail. Others left frozen by clumpy interaction with an unthreatening, almost rustic world ... where they'd wander the districts of Yokosuka while asking unusual questions to pensioners and hairdressers." In the same year, The Guardian wrote: " pacing might be glacial compared to the rollercoaster tempo of Uncharted, but slowing things down allows for a greater appreciation of everything that Suzuki and Sega's AM2 department achieved here ... how everything is held together remains quite exquisite, under the closest scrutiny, even by 2014 standards."

Reviews of the HD ports of Shenmue in 2018 were less positive. Destructoid's Peter Glagowski wrote that Shenmue had "interesting concepts that are marred by poor execution", and criticized the combat and slow pacing. He concluded: "This open-world design was truly original and fascinating in 1999, but there really wasn't a need to include half of the features that Shenmue has." The Escapist critic Ben "Yahtzee" Croshaw disliked the "relentless" and "frenetic" combat, and felt that the open world lacked content between key story moments. The critic James Stephanie Sterling wrote that "Shenmue is dreadful Maybe at the turn of the millennium when this game was worth a shit it could get away with being bold, but boldness is no excuse for wasting the player's time, having absolutely no respect for the audience or its patience, and generally expecting people to make their own fun in a game that doesn't really give all that many tools to have fun with."

Shenmue attracted a cult following. Fans visit Dobuita Street in Yokosuka, where most of the game is set. It has been included in several lists of the greatest games of all time. In 2007, Edge named it the 50th-greatest game, and in 2008 it was voted the 25th-greatest in Game's reader poll of more than 100,000 votes. In 2006 and 2008, IGN readers voted Shenmue the 81st-greatest game. In April 2011, Empire ranked it the 42nd-best game. In April 2013, Den of Geek ranked Shenmue and Shenmue II the joint-best Dreamcast games. In September 2013, readers of the German games magazine M! Games voted Shenmue the best game of all time. In October 2013, MSN UK named it one of the 20 best games of all time. In 2014, Shenmue was named the 71st-best game ever by Slant Magazine and the seventh by Empire.

Shenmue is credited for pioneering several game technologies. In its list of "top five underappreciated innovators", 1UP.com credited Shenmue as the original "open-world city game" before the idea was popularized by games such as Grand Theft Auto III (2001). Its large environments, wealth of options and level of detail have been compared to later sandbox games including Grand Theft Auto, Yakuza, Fallout 3, and Deadly Premonition. Shenmue is also credited for naming and popularizing the quick time event, which games including Resident Evil, God of War, and Tomb Raider would incorporate.

Sequels

Suzuki plans Shenmue to cover at least four games. Shenmue II, developed simultaneously with Shenmue, was released in 2001 in Japan and Europe and 2002 in North America. It was also a commercial failure, and Shenmue III entered a period of development hell lasting over a decade. In 2004, Sega announced a massively multiplayer online role-playing game for PC set in the Shenmue world, Shenmue Online, but it was never released. In 2010, Sega announced another spin-off, Shenmue City, a social game for the Yahoo Mobage mobile service; it was shut down in late 2011.

In September 2011, Suzuki left Sega to focus on his development studio Ys Net. At the E3 conference on June 15, 2015, he announced a Kickstarter crowdfunding campaign to develop Shenmue III with Ys Net for PlayStation 4 and Windows having licensed the rights from Sega. The campaign reached its initial $2 million goal in just under nine hours. On July 17, 2015, Shenmue III became the fastest-funded and highest-funded video game project in Kickstarter history, raising $6.3 million in total. It was released on November 19, 2019.

Port

A remake of Shenmue and Shenmue II, featuring new models, textures and lighting, was canceled in 2017 due to technical problems. On August 21, 2018, Sega released high-definition ports of Shenmue and Shenmue II for PlayStation 4, Windows, and Xbox One. The ports were developed by the British studio D3T, and include new graphics and control options, improved user interfaces, and Japanese and English voices. Some details, such as product placement, were omitted, and cutscenes were presented in their original aspect ratio due to technical limitations.

The ports were released in Japan on November 22, 2018, and debuted at number four on the Japanese charts with 37,529 retail sales on PlayStation 4. They remained among the top 20 bestselling games in Japan until December 2, 2018, having sold almost 45,000 copies. IGN reported numerous bugs affecting graphics, cutscenes, controls and saved games. Eigo Kasahara, the planning director of the original Shenmue, expressed frustration and said he had urged D3T to fix the problems. In 2021, a fan project to remake Shenmue based on the 2018 ports using Unreal Engine 4 was announced.

Other media

Sega released a soundtrack album, Shenmue Orchestra Version, on April 1, 1999, before the game's release. A two-disc soundtrack album, Shenmue OST Chapter 1: Yokosuka, was released on March 23, 2000. A compilation film of Shenmue's cutscenes, Shenmue: The Movie, was released theatrically in Japan in 2001 and packaged with the Xbox version of Shenmue II. An anime adaptation of Shenmue premiered on February 6, 2022.

Notes

  1. Ported to PlayStation 4, Windows, and Xbox One by D3T
  2. Japanese: シェンムー 一章 横須賀, Hepburn: Shenmū Isshō: Yokosuka, pronounced [ɕemmɯː iɕɕoː jokosɯ̥ka], approximately /ˈʃɛn.muː/ SHEN-moo. Translating to "Shenmue Chapter 1: Yokosuka".

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