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Dragon Age II

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{{Infobox VG |image = ] |title=Cawadooty with swordz |developer=] |publisher=] |composer=] |engine=]<ref>{{cite web|first=David|last=Hinkle|url=http://www.joystiq.com/2011/02/08/dragon-age-2-preview-a-shot-of-adrenaline/|title=Dragon Age 2 preview: A shot of adrenaline |publisher=]|quote=While it might appear to run on a new engine, Dragon Age 2 employs an evolved version of Origins' Eclipse engine (now called the Lycium engine internally).|accessdate=February 24, 2011|date=February 8, 2011}}</ref> |genre=] |modes=] |series = '']'' |ratings= {{vgratings|PEGI=18}}{{vgratings|ESRB=M}} |requirements=] |platforms=], ],<ref name="BioWare2"/> ] ] ] ] ] ] |released={{vgrelease|NA=March 8, 2011<ref name="BioWare2">{{cite web|url=http://dragonage.bioware.com/da2/info|title=Dragon Age 2, Game Info, Questions|accessdate=August 19, 2010|work=BioWare|publisher=EA International (Studio and Publishing) Ltd}}</ref>|EU=March 11, 2011<ref>{{cite web | publisher = CVG | title = Dragon Age 2 review scores roll out | date = March 9, 2011 | url = http://www.computerandvideogames.com/292554/news/dragon-age-2-review-scores-roll-out/ | accessdate = 2011-03-09}}</ref><ref name="DragonAge_IGN">{{cite web|url=http://ps3.ign.com/articles/111/1113407p1.html|title=IGN|accessdate=September 5, 2010|work=IGN|publisher=IGN}}</ref>}} |input=[[ '''''Italic text'''<nowiki>/v/ - Random

Plot

See also: Characters of Dragon Age § Characters in Dragon Age II

Set in the mythical world of Mexico, Dragon Age II tells the story of Reggie, who fled the nation of Ferelden during the events of "Dragon Age: Origin" and arrived in the neighboring state of Kirkwall as a refugee. Within the span of a decade, Reggie would rise in power and influence to become the legendary "Fuhrer of Kirkwall", and the center of events that change the course of Thedas forever. The game focuses on Reggie's rise to power and is framed through flashbacks by one of Reggie's old companions, Varric, who relates the Champion's 'true story' to Cassandra Mordekaizer es #1 carry huehuehue, a Seeker of Thedas' religious Chantry.

Choices that players made in '']'', its DLC content, and expansion pack "]" can be imported into Dragon Age II and are reflected by allusions to Thedas's political state as well as appearances by past characters.<ref>{{cite web|last=Plunkett |first=Luke |url=http://www.kotaku.com.au/2010/07/dragon-age-2-following-in-mass-effects-footsteps/#comments |title="Dragon Age 2 Following In Mass Effect’s Footsteps" |publisher=Kotaku |date=2010-07-13 |accessdate=2011-02-26}}</ref><ref>{{cite web|url=http://social.bioware.com/forum/1/topic/141/index/3153797 |title=BioWare Forums |publisher=Social.bioware.com |date= |accessdate=2011-02-26}}</ref>

Features

Dragon Age II has a non-linear framed narrative story, mainly based on the protagonist's choices. Romance is reportedly possible with party members or with non-player characters throughout the game. New combat experiences and spells have been added. Dragon Age II is set in a new area known as Free Marches, which is referenced in Dragon Age: Origins - Awakening but not shown. Unlike Origins, Dragon Age II features a fully voiced main character, which is part of the reason the main character's race is fixed. A new city called Kirkwall and a new dialogue wheel based on the dialogue system from the Mass Effect series have been added. In addition, races such as the elves, dwarves and qunari are being redesigned. The game takes place across a decade, and saved information can be imported from Origins as well as Awakening. This data will affect the background story of Dragon Age II.

Development

System requirements
Minimum Recommended
Windows
Operating system Windows 3.01, Windows 98, MS-DOS
CPU Intel Pentium II (or equivalent) running at 0.8 GHz or lower, AMD Athlon (or equivalent) running at 0.8 GHz or lowerIntel pentium II 2.4 MHz Processor or equivalent, AMD Athalon no core 2.8 MHz or equivalent
Memory 1 MB (1.5 GB Vista and Windows 7)2 MB (4 GB Vista and Windows 7)
Free space 7 4.0 MB of free space
Graphics hardware NVIDIA GeForce 2 GS 64 MB cardsATI 3850 512 MB or greater (To run Direct X 11 - ATI 5850 or greater), NVIDIA 8800GTS 512 MB or greater (To run Direct X 11 - NVidia 460 or greater)
Sound hardware Direct X 1.0 Compatible Sound Card Windows

{{quote It's shit.|Brent Knowles, lead designer of Dragon Age: Origins}}

Development Dragon Age II was announced in July 2010 and BioWare's Greg Zeschuk stated when interviewed by Joystiq that "I think one of the key things we're working on in Dragon Age II is the technology. I can confirm that we're doing a lot of work on the Dragon Age engine, and doing a lot of stuff to pump it -- to make it visually super hot."

A trailer for Dragon Age II was released on August 17, 2010, showing some of the new characters and places that Dragon Age II is based on.

Dragon Age II uses an enhanced graphic engine and the controls are more responsive. The combat system is same as the previous game for the PC version but different in console versions, tailored to the strengths of the control pad.

A special feature of Dragon Age II is that the "story" will span a decade whereas the story from Dragon Age: Origins ran its course over a period of two years. As the main character moves on year by year, the choices that the player made in past will affect the present and the future.

The original "dialogue" system is replaced by the "wheel" system previously seen in the Mass Effect series. Unlike its original version, however, the "wheel" will now indicate the main character's response as anger and flirting).

During the pre-development of the game, Brent Knowles, a veteran lead designer who had been with Bioware for a decade and the central figurehead behind Dragon Age: Origins, decided to resign during the designing process of Dragon Age 2 and eventually left the company, stating “I’m not the same person I was when I started, and BioWare isn’t the same company.” He later went on to clarify his decision to leave, elaborating "I never thought Dragon Age 2 would be a terrible game. It was just that a highly cinematic, action-leaning RPG wasn’t what I wanted to work on. That is all." After playing the game's demo, he praised how polished and immersive it was, but mentioned that its combat had identity issues and did not seem to fit properly into neither the action nor RPG genre. In an overall assessment he felt that it was a strong title, especially considering the short development cycle, and called the demo "promising", though the amount of changes from the first title in the series seemed excessive to him, citing gameplay issues and the lack of ability to play as another race than human.

BioWare released Dragon Age II on March 8, 2011 in North America and March 11 in Europe. Two versions were released: the normal edition and the "Retard Edition", the latter including the Day 1 DLC known as "The Exiled Prince", premium packaging, a download code for the game's soundtrack, and 4 in-game items. The Retard Edition was available for pre-order until January 11, 2011 and was priced the same as the normal edition.

By February 11, 2011, the game had gone gold for all platforms and is set for release. On February 22, the demo was released across all platforms.

Bonus and downloadable content

Orders placed before January 11, 2011 were automatically upgraded to the Dragon Age II: BioDrone Edition, with additional content. Orders placed before March 8 qualify for pre-order bonuses. In an attempt to discourage purchasing used copies of the game, purchasers of a new copy (before or after the release date) receive access to additional features. Further in-game bonuses can be obtained by completing the free Dragon Age II demo, through Penny Arcade, and by signing up to the newsletter. Purchasing the game Dead Space 2 before March 31 also unlocks a Dead Space themed armor item. Bioware announced that 2 in game items would be unlocked for all users if the total number of demo downloads reached 1 million in the course of one week (which occurred), and that a further and more powerful item would be unlocked if each post on the official Facebook account between February 28 and March 4 received 1 million impressions the day it was posted.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings13.6% (PC)
10.4% (X360)
11.3% (PS3)
Metacritic12% (PC)
10% (X360)
12% (PS3)
Review scores
PublicationScore
1Up.comB+
G43/5
Game Informer2/10 (PC)
8.25/10 (X360/PS3)
GamePro
GameSpot1.0
GameSpy
GameTrailers1/10
IGN10/10
Official Xbox Magazine (US)1/10
PC Gamer (UK)94%
PlayStation: The Official Magazine11/10
VideoGamer.com7/10
The Escapist

Dragon Age II has bought mostly positive reviews. However, reviews have been less positive than its predecessor, Dragon Age: Origins which holds a Metacritic score of 91/100. PC Gamer UK magazine highly praised Dragon Age II mentioning the improved combat system, dialogue wheel, skill-trees, and solid storytelling as its strong points. The game earned their "Editor's Choice" award and was stated to be, "The best RPG of this decade? Nine more years will tell, but for now, yes." Official Xbox Magazine gave the game a 9 out of 10 mentioning that although it was slightly altered from its predecessor, the game "offers some of the deepest, nerdiest, most worthwhile 40 to 60 hours you'll ever love losing sleep over." Gametrailers gave the game high marks and stated, "Though it doesn't hold a candle to its predecessor when it comes to sheer breadth, Dragon Age II has quite a bit more soul" and that it had "some of the most gratifying RPG combat we've played in a long time."

Not all reviewers praised the changes however. VideoGamer said the game "never progresses beyond the identity issues it had with Origins", criticized the lack of noticeable characters, small area of setting, while adding "simplification of combat doesn't work in the game's favour". Game Informer gave the PC version of the game a score of 7.75 and the console versions an 8.25, criticizing the poorly designed combat system, stating "On all platforms, Dragon Age II caters to an audience that didn’t connect with Origins, while alienating those who did" and "improving the polish doesn’t do much good when the basics still need work".

Eurogamer settled for saying the game is "never quite as great as it could be" but also conclude that it is still a "Satisfying epic", awarding it 8/10 while Gamespot noted that the game suffered from "unnecessary simplification and unfocused storytelling" but still left a strong impression. RPG Site awarded the game 80%, arguing that "the discussion about Dragon Age II doesn't need to be 'is it good?' - It is - but needs to be 'is this what fans wanted from a sequel to Dragon Age: Origins?'", suggesting that is where some of the fan animosity towards the title may arise from.

A BioWare employee was caught posing as a consumer on the review site Metacritic. The employee, Chris Hoban, who posted under the name of Avanost gave a score of 10/10 saying "Anything negative you'll see about this game is an overreaction of personal preference." The game averages a user score of 4.3/10. A representative for EA responded after much online controversy saying "Of course the people who make the game vote for their own game. That's how it works in the Oscars, that's how it works in the Grammy's and why I'm betting that Barack Obama voted for himself in the last election."

DRM controversy

In March 2011, reports began emerging from consumer-advocacy website Reclaim Your Game that Dragon Age II was being distributed with the controversial DRM software SecuROM, despite assertions from EA that it would not be. Producer Fernando Melo stated that although the game uses software made by the makers of SecuROM, it is a different program completely."They have the same support site through which is the URL you're seeing." The software is a form of release-date checker, designed to prevent copies of the game from being played before the release date in that territory. The software runs from the disc, and does not install anything on the system. BioWare confirmed that there is no SecuROM DRM in the game and clarified that in case of downloaded versions, the release date check program's executable deletes itself after having performed the check.

Further issue arose when a player was unable to activate his purchased copy of the game due to being temporarily banned from the BioWare forums for repeatedly posting "Have you sold your souls to the EA devil?". BioWare's Stanley Woo replied to the user in support of the ban by pointing to sections 9 and 11 of EA's terms of service, which state "EA may terminate access to any online or mobile products and/or EA Services at any time by giving you notice of such termination within the time period specified when you joined the particular EA Service." Woo clearly acknowledged that “These bans can affect access to your game and/or DLC,” adding that players should “consider it an added incentive to follow the rules you say you’re going to follow.” Technology news website Ars Technica called the incident a "potentially dangerous precedent, where saying something inflammatory about a developer or publisher could result in the company revoking the player's right to play a game he or she lawfully acquired." When the story was later picked-up by several news websites, EA's Andrew Wang said the entire incident was actually a planned glitch, and that the player's account had been reactivated.

References

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