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|style="background:#b6fcb6;" |Nintendo 3DS #
|style="background:#FFE8E8;" |Nintendo
|style="text-align:center;" |2011
|style="text-align:right;" |75.71 million
|style="text-align:center;" |
|-
|Nintendo Entertainment System
|style="background:#FFE8E8;"|Nintendo
|style="text-align:center;" |1983
|style="text-align:right;" |61.91 million
|style="text-align:center;" |
|-
| style="background:#b6fcb6;" |Nintendo Switch #‡
| style="background:#FFE8E8;" |Nintendo
| style="text-align:center;" |2017
| style="text-align:right" |52.48 million
| style="text-align:center;" |
|-
|Super Nintendo Entertainment System
|style="background:#FFE8E8;" |Nintendo
|style="text-align:center;" |1990
|style="text-align:right;" |49.1 million
|style="text-align:center;" |
|-
|style="background:#b6fcb6;" |Xbox One #
|style="background:#dfd;" |Microsoft
|style="text-align:center;" |2013
|style="text-align:right;" data-sort-value="46.9" |46.9 million
(estimate)
|style="text-align:center;" |
|-
|Sega Genesis
|style="background:#E0F3F3;" |Sega
|style="text-align:center;" |1988
|style="text-align:right;" |35 million
|style="text-align:center;" |
|-
|Nintendo 64
|style="background:#FFE8E8;" |Nintendo
|style="text-align:center;" |1996
|style="text-align:right;" |32.93 million
|style="text-align:center;" |
|-
|Atari 2600
|style="background:#FAFADA;" |Atari
|style="text-align:center;" |1977
|style="text-align:right" |30 million
|style="text-align:center;" |
|-
|Xbox
|style="background:#dfd;" |Microsoft
|style="text-align:center;" |2001
|style="text-align:right;" |24 million
|style="text-align:center;" |
|-
|GameCube
|style="background:#FFE8E8;" |Nintendo
|style="text-align:center;" |2001
|style="text-align:right;" |21.74 million
|style="text-align:center;" |
|-
|Wii U
|style="background:#FFE8E8;" |Nintendo
|style="text-align:center;" |2012
|style="text-align:right" |13.56 million
|style="text-align:center;" |
|-
|Sega Game Gear
|style="background:#E0F3F3;" |Sega
|style="text-align:center;" |1990
|style="text-align:right;" |10.62 million
|style="text-align:center;" |
|-
|PlayStation Vita
|style="background:#E4E4FF;" |Sony
|style="text-align:center;" |2011
| style="text-align:right" data-sort-value="12.5" |10–15 million
(estimate)
|style="text-align:center;" |
|-
|Master System
|style="background:#E0F3F3;" |Sega
|style="text-align:center;" |1986
|style="text-align:right;" data-sort-value="11.5"|10–13 million
|style="text-align:center;" |
|-
|TurboGrafx-16
|style="background:#FFFFFF;" |NEC/Hudson Soft
|style="text-align:center;" |1987
|style="text-align:right" |10 million
|style="text-align:center;" |
|-
|Sega Saturn
|style="background:#E0F3F3;" |Sega
|style="text-align:center;" |1994
|style="text-align:right" |9.26 million
|style="text-align:center;" |
|-
|Dreamcast
|style="background:#E0F3F3;" |Sega
|style="text-align:center;" |1998
|style="text-align:right" |9.13 million
|style="text-align:center;" |
|-
|Super NES Classic Edition †
|style="background:#FFE8E8;" |Nintendo
|style="text-align:center;" |2017
|style="text-align:right" |5.28 million
|style="text-align:center;" |
|-
|Sega Pico
|style="background:#E0F3F3;" |Sega
|style="text-align:center;" |1993
|style="text-align:right" data-sort-value="3.41"|3.4 million
|style="text-align:center;" |
|-
|WonderSwan
|style="background:#FFFFFF;" |Bandai
|style="text-align:center;" |1999
|style="text-align:right" data-sort-value="3.35"|3.5 million
|style="text-align:center;" |
|-
|Color TV-Game †
|style="background:#FFE8E8;" |Nintendo
|style="text-align:center;" |1977
|style="text-align:right;" |3 million
|style="text-align:center;" |
|-
|Intellivision
|style="background:#FFFFFF;" |Mattel
|style="text-align:center;" |1980
|style="text-align:right" |3 million
|style="text-align:center;" |
|-
|N-Gage
|style="background:#FFFFFF;" |Nokia
|style="text-align:center;" |2003
|style="text-align:right" |3 million
|style="text-align:center;" |
|-
|NES Classic Edition †
|style="background:#FFE8E8;" |Nintendo
|style="text-align:center;" |2016
|style="text-align:right" |2.3 million
|style="text-align:center;" |
|-
|ColecoVision
|style="background:#FFFFFF;" |Coleco
|style="text-align:center;" |1982
|style="text-align:right" data-sort-value="2.01"|2 million
|style="text-align:center;" |
|-
|Magnavox Odyssey²
|style="background:#FFFFFF;"|Magnavox/Philips
|style="text-align:center;" |1972
|style="text-align:right" |2 million
|style="text-align:center;" |
|-
|Atari Lynx
|style="background:#FAFADA;"|Atari
|style="text-align:center;" |1989
|style="text-align:right" data-sort-value="1.01"|1 million
|style="text-align:center;" |
|-
|Philips CD-i
|style="background:#FFFFFF;"|Philips
|style="text-align:center;" |1991
|style="text-align:right" data-sort-value="1.01"|1 million
|style="text-align:center;" |
|-
|Telstar †
|
Home game consoles
Only the PlayStation, Wii, and PlayStation 4 join the PlayStation 2 in home consoles surpassing 100 million units sold.Final sales are greater than the reported figure. See notes.
Handheld game consoles
See also: Comparison of handheld game consolesPlatform | Firm | Released | Units sold | Ref. |
---|---|---|---|---|
Nintendo DS | Nintendo | 2004 | 154.02 million | |
Game Boy, Game Boy Color | Nintendo | 1989, 1998 | 118.69 million | |
Game Boy Advance | Nintendo | 2001 | 81.51 million | |
PlayStation Portable | Sony | 2004 | 80–82 million (estimate) |
|
Nintendo 3DS # | Nintendo | 2011 | 75.71 million | |
Nintendo Switch #‡ | Nintendo | 2017 | 52.48 million | |
Sega Game Gear | Sega | 1990 | 10.62 million | |
PlayStation Vita | Sony | 2011 | 10–15 million (estimate) |
|
WonderSwan | Bandai | 1999 | 3.5 million | |
N-Gage | Nokia | 2003 | 3 million | |
Atari Lynx | Atari | 1989 | 1 million |
Final sales are greater than the reported figure. See notes.
Dedicated consoles
See also: Dedicated consolePlatform | Firm | Released | Units sold | Ref. |
---|---|---|---|---|
Super NES Classic Edition | Nintendo | 2017 | 5.28 million | |
Color TV Game | Nintendo | 1977 | 3 million | |
NES Classic Edition | Nintendo | 2016 | 2.3 million | |
Telstar | Coleco | 1976 | 1 million |
Final sales are greater than the reported figure. See notes.
Total console sales by firm
Total amount of every console with at least 1 million units sold.
Manufacturer | Home console sales |
Handheld console sales |
Total sales |
---|---|---|---|
Nintendo | 317.74 million | 429.9 million | 754 million |
Sony | >444.89 million | >90 million | >534.9 million |
Microsoft | 149 million | – | 149 million |
Sega | 63.64–66.64 million | >14.02 million | >80.66 million |
Atari | 31 million | >1 million | >32 million |
Hudson Soft/NEC | 10 million | – | 10 million |
Bandai | – | 3.5 million | 3.5 million |
Coleco | >3 million | – | >3 million |
Magnavox/Philips | >3 million | – | >3 million |
Mattel | 3 million | – | 3 million |
Nokia | – | 3 million | 3 million |
Notes
- ^ Cite error: The named reference
xbox efn
was invoked but never defined (see the help page). - ^ 30.75 million sold by Sega worldwide as of March 1996, not including third-party sales. In addition, Tec Toy sold 3 million in Brazil, and Majesco Entertainment projected it would sell 1.5 million in the United States.
- ^ Cite error: The named reference
PlayStation family
was invoked but never defined (see the help page). - ^ 10–13 million, not including recent Brazil sales figures. Screen Digest wrote in a 1995 publication that the Master System's active installed user base in Western Europe peaked at 6.25 million in 1993. Those countries that peaked are France at 1.6 million, the United Kingdom at 1.35 million, Germany at 700 thousand, Spain at 550 thousand, the Netherlands at 200 thousand, and other Western European countries at 1.4 million. However, Belgium peaked in 1991 with 600 thousand, and Italy in 1992 with 400 thousand. Thus it is estimated approximately 6.8 million units were purchased in this part of Europe. 1 million were sold in Japan as of 1986. 2 million were sold in the United States. 8 million were sold by Tectoy in Brazil as of 2016.
- ^ Designed by Hudson and manufactured and marketed by NEC.
- ^ Sega sold this amount as of April 2005. Its successor launched on August 6, 2005. Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.
- ^ Bandai released three WonderSwan iterations. A March 2003 Famitsu article reported the original (March 1999) and color (December 2000) versions sold approximately 3 million units combined, while the SwanCrystal (July 2002) sold over 200 thousand units. Bandai announced the transition from hardware to third-party development in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004. Average weekly Famitsu sales during the transition were only a couple hundred units, and the SwanCrystal went build to order starting in autumn 2003. WonderSwan hardware designer Koto claimed over 3.5 million were sold.
- ^ The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly with most inventory gone by October 1985.
- ^ The Wall Street Journal reported in November 1992 approximately 1 million were sold. Around June 1994, Atari shifted its focus from the Lynx to its Jaguar console.
- ^ This Philips-reported figure was in The New York Times on September 15, 1994. The CD-i was discontinued in 1998.
- Cite error: The named reference
GB and GBC
was invoked but never defined (see the help page). - Cite error: The named reference
telstar
was invoked but never defined (see the help page).
References
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- ^ "Yearly market report". Famitsu Weekly (in Japanese) (392): 8. June 21, 1996.
- Buchanan, Levi (March 20, 2009). "Genesis vs. SNES: By the Numbers". IGN. Archived from the original on September 18, 2018. Retrieved October 31, 2013.
Nintendo moved 49.1 million Super NES consoles over the course of the generation and beyond, far surpassing the Genesis, which sold a still impressive 29 million units. The Master System sold an anemic 13 million to the NES count of 62 million.
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{{cite journal}}
: Cite journal requires|journal=
(help) (cf. here , here , and here ) - Nihon Kōgyō Shinbunsha (1986). "Amusement". Business Japan. 31 (7–12). Nihon Kogyo Shimbun: 89. Archived from the original on December 17, 2019. Retrieved January 24, 2012.
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Comercializado no Brasil desde setembro de 1989, o saudoso Master System já vendeu mais de 8 milhões de unidades no país, segundo a Tectoy.
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A total of 3.39 million hardware units and 23.87 million software units were sold worldwide during fiscal 2001, for respective totals of 8.20 million units and 51.63 million units since Dreamcast was first brought to market.
- ^ "Revisions to Annual Results Forecasts" (PDF). Sega Corporation. October 23, 2001. p. 4. Archived from the original (PDF) on July 26, 2015. Retrieved November 2, 2015.
Regarding sales of Dreamcast hardware from inventory resulting from the withdrawal from Dreamcast production the Company exceeded initial targets with domestic sales of 130,000 units and U.S. sales of 530,000 units for the first half. Consequently, at the end of the half, Dreamcast inventories totaled 40,000 units domestically and 230,000 units for the United States, and we anticipate being able to sell all remaining units by the holiday season as initially planned.
- ^ "Sega Corporation Annual Report 2002" (PDF). Sega Corporation. July 1, 2002. p. 6. Archived (PDF) from the original on September 28, 2018. Retrieved November 2, 2015.
The year ended March 31, 2002 was a turning point for Sega. We exited the hardware business, ceasing production of Dreamcast and selling through the remaining inventory.
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- "食育、安全などの"五育"を取り入れ、エデュテイメント事業を推進「遊びながら学ぶ」が進化する『Advanced PICO Beena』(アドバンスピコ ビーナ)8月発売" (PDF) (Press release) (in Japanese). Sega Toys. April 5, 2005. Archived from the original (PDF) on September 28, 2007. Retrieved January 6, 2015.
- "Majesco Signs Licensing Deal to Distribute Sega Pico Educational Systems: Systems Will Be Available In All Major Toy Retailers By Holiday Season" (Press release). Business Wire. August 5, 1999. Archived from the original on August 2, 2014. Retrieved January 6, 2015.
- ^ Ricciardi, John (October 1, 2002). "Hands-On With Bandai's SwanCrystal ; Move over, Game Boy Advance - there's a new bird in town". Electronic Gaming Monthly (159). EGM Media Group: 58. ISSN 1058-918X.
On July 12, toy giant Bandai unleashed a third iteration (in stylish red and blue models) of their handheld WonderSwan system, the new-and- improved SwanCrystal, in Japan.
- ^ "Bandai to Launch WonderSwan Color in Dec". Jiji Press English News Service. August 30, 2000.
A new colored version of Bandai Co.'s <7967> WonderSwan handheld game machine will hit Japanese stores in early December, the Japanese game maker said Wednesday. The original WonderSwan, with its black-and-white displays, has sold 1.55 million units since its debut in March 1999.
- ^ "第21回 スワンクリスタル受注生産へ! ワンダースワンのこれまでとこれからを探る! 【見習い記者の取材日記】". Famitsu (in Japanese). March 8, 2003. Archived from the original on February 1, 2014. Retrieved February 8, 2014.
- "Bandai to Supply Software for Nintendo's Game Boy". Jiji Press English News Service. February 18, 2003.
The move reflects declining sales of Bandai's WonderSwan mobile game machine. The major Japanese toy maker is looking to supply two or three software titles for the rival company's popular game machine by March next year. Bandai will shift its focus from sales of hardware to software for "multiple platforms," including personal digital assistants, Takasu told a press conference.
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- ^ Parish, Jeremy (July 13, 2013). "The Famicom Legacy". USgamer. Archived from the original on September 22, 2013. Retrieved July 11, 2014.
- ^ Sheff & Eddy 1999, pp. 27–28: " was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold."
- ^ "Intellivision: Intelligent Television". GameSpy. Archived from the original on October 23, 2013. Retrieved October 31, 2013.
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We had 700,000 active users and we had 3 million N-Gage devices out there.
- ^ "Archived copy". Archived from the original on October 26, 2017. Retrieved February 1, 2018.
{{cite web}}
: CS1 maint: archived copy as title (link) - "Coleco Industries sales report" (Press release). PR Newswire. April 17, 1984. Archived from the original on November 4, 2013. Retrieved November 3, 2013.
'First quarter sales of ColecoVision were substantial, although much less that [sic] those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982.
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Coleco is now debating whether to withdraw from electronics altogether. Colecovision still sells, but it is a shadow of its former self.
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Thursday, Coleco said the entire inventory of its troubled Adam personal computer has been sold, along with much of its Colecovision inventory. The company's chairman, Arnold Greenberg, said Coleco expects no more charges against earnings from the two discontinued products.
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Meanwhile, Nintendo, the first on the market with its black-and-white Game Boy, has sold approximately 7.5 million portable systems, analysts estimate. Sega has sold about 1.6 million units of its color Game Gear system, while Atari Inc. has sold about one million units of its $99 Lynx color portable system.
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The Jaguar looked to be a winner, with popular new games and hot sales. Around June of 1994 the company decided to stop supporting the Lynx and concentrate on the Jaguar.
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According to Philips, there are 1 million CD-i owners worldwide.
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Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive
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- "2003年12月15日~2003年12月21日". Famitsu (in Japanese). January 9, 2004. Archived from the original on March 10, 2005. Retrieved February 25, 2014.
- "2003年12月22日~2004年1月4日". Famitsu (in Japanese). January 16, 2004. Archived from the original on October 17, 2014. Retrieved February 25, 2014.
- "2004年1月5日~2004年1月11日". Famitsu (in Japanese). January 23, 2004. Archived from the original on October 17, 2014. Retrieved February 25, 2014.
- Atari consoles
- Forster 2011, p. 92: "The test release of the Atari 7800 went by practically unnoticed And so the Atari 7800 collected dust for two years, until the international success of the Nintendo Entertainment System quickly changed the minds of Atari's new management. Atari shipped the now slightly outdated 7800 across the world. Only a few thousand 7800 consoles were shipped in the US during the first marketing attempt."
- Forster 2011, p. 240: Atari VCS 2600, Atari 5200, Atari Lynx.
- Microsoft consoles
- "Important Dates". Microsoft. Archived from the original on January 13, 2015. Retrieved January 27, 2015.
- Nintendo consoles
- Beuscher, Dave. "Overview: Game Boy Color". AllGame. Archived from the original on November 14, 2014. Retrieved January 26, 2015.
- "Company History". Nintendo. Archived from the original on July 30, 2014. Retrieved January 27, 2015.
- Sheff & Eddy 1999, p. 27: "Nintendo teamed with Mitsubishi to build the video-game system and, in 1977, Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6 "
- Sega consoles
- "Business Strategy: Interactive Education Business". Sega Toys. Archived from the original on February 21, 2009. Retrieved January 6, 2015.
- "ゲームギア" (in Japanese). Sega. Archived from the original on July 16, 2014. Retrieved January 27, 2015.
- "メガドライブ" (in Japanese). Sega. Archived from the original on July 16, 2014. Retrieved January 27, 2015.
- Perry, Douglass. "The Rise And Fall Of The Dreamcast". Gamasutra. Archived from the original on March 18, 2014. Retrieved January 27, 2015.
- "セガサターン" (in Japanese). Sega. Archived from the original on July 16, 2014. Retrieved January 27, 2015.
- Sony consoles
- "History of Sony Computer Entertainment". Sony Computer Entertainment. Archived from the original on December 16, 2014. Retrieved January 27, 2015.
- Others
- Forster 2011, p. 240: Bandai Wonderswan and ColecoVision.
- Forster 2011, p. 242: Nokia N-Gage.
- "Intellivision: Intelligent Television". GameSpy. Archived from the original on October 23, 2013. Retrieved October 31, 2013.
After successful test marketing in 1979, Mattel Electronics released its Intellivision system nationwide in late 1980.
- Kleinfield, N. R. (July 21, 1985). "Coleco Moves Out Of The Cabbage Patch". The New York Times. p. F4. Retrieved January 13, 2014.
So, in 1976, Coleco introduced Telstar, a Pong clone, for $50, about half Atari's price.
- Sheff & Eddy 1999, p. 350: "To push its first video-game system, NEC formed a home-entertainment group and released PC Engine in Japan in October 1987."
- Sheff & Eddy 1999, p. 376: "Philips released CD-I years behind schedule, in October 1991, months after CDTV, because of technical problems."
- "Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2)". IGN. Archived from the original on September 8, 2009. Retrieved October 31, 2013.
Bibliography
- Forster, Winnie (2011). Game Machines: The encyclopedia of consoles, handhelds & home computers 1972 - 2012 (2nd ed.). Enati Media. ISBN 9780987830500.
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(help) - Sheff, David; Eddy, Andy (April 15, 1999). Game Over: Press Start to Continue - The Maturing of Mario. Cyberactive Media Group/GamePress. ISBN 9780966961706.
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