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List of best-selling game consoles

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Sony's PlayStation 2 is the best-selling game system overall with over 155 million units worldwide.


|style="background:#b6fcb6;" |Nintendo 3DS # |style="background:#FFE8E8;" |Nintendo |style="text-align:center;" |2011 |style="text-align:right;" |75.71 million |style="text-align:center;" | |- |Nintendo Entertainment System |style="background:#FFE8E8;"|Nintendo |style="text-align:center;" |1983 |style="text-align:right;" |61.91 million |style="text-align:center;" | |- | style="background:#b6fcb6;" |Nintendo Switch #‡ | style="background:#FFE8E8;" |Nintendo | style="text-align:center;" |2017 | style="text-align:right" |52.48 million | style="text-align:center;" | |- |Super Nintendo Entertainment System |style="background:#FFE8E8;" |Nintendo |style="text-align:center;" |1990 |style="text-align:right;" |49.1 million |style="text-align:center;" | |- |style="background:#b6fcb6;" |Xbox One # |style="background:#dfd;" |Microsoft |style="text-align:center;" |2013 |style="text-align:right;" data-sort-value="46.9" |46.9 million
(estimate) |style="text-align:center;" | |- |Sega Genesis |style="background:#E0F3F3;" |Sega |style="text-align:center;" |1988 |style="text-align:right;" |35 million |style="text-align:center;" | |- |Nintendo 64 |style="background:#FFE8E8;" |Nintendo |style="text-align:center;" |1996 |style="text-align:right;" |32.93 million |style="text-align:center;" | |- |Atari 2600 |style="background:#FAFADA;" |Atari |style="text-align:center;" |1977 |style="text-align:right" |30 million |style="text-align:center;" | |- |Xbox |style="background:#dfd;" |Microsoft |style="text-align:center;" |2001 |style="text-align:right;" |24 million |style="text-align:center;" | |- |GameCube |style="background:#FFE8E8;" |Nintendo |style="text-align:center;" |2001 |style="text-align:right;" |21.74 million |style="text-align:center;" | |- |Wii U |style="background:#FFE8E8;" |Nintendo |style="text-align:center;" |2012 |style="text-align:right" |13.56 million |style="text-align:center;" | |- |Sega Game Gear |style="background:#E0F3F3;" |Sega |style="text-align:center;" |1990 |style="text-align:right;" |10.62 million |style="text-align:center;" | |- |PlayStation Vita |style="background:#E4E4FF;" |Sony |style="text-align:center;" |2011 | style="text-align:right" data-sort-value="12.5" |10–15 million
(estimate) |style="text-align:center;" | |- |Master System |style="background:#E0F3F3;" |Sega |style="text-align:center;" |1986 |style="text-align:right;" data-sort-value="11.5"|10–13 million |style="text-align:center;" | |- |TurboGrafx-16 |style="background:#FFFFFF;" |NEC/Hudson Soft
|style="text-align:center;" |1987 |style="text-align:right" |10 million |style="text-align:center;" | |- |Sega Saturn |style="background:#E0F3F3;" |Sega |style="text-align:center;" |1994 |style="text-align:right" |9.26 million |style="text-align:center;" | |- |Dreamcast |style="background:#E0F3F3;" |Sega |style="text-align:center;" |1998 |style="text-align:right" |9.13 million |style="text-align:center;" | |- |Super NES Classic Edition † |style="background:#FFE8E8;" |Nintendo |style="text-align:center;" |2017 |style="text-align:right" |5.28 million |style="text-align:center;" | |- |Sega Pico |style="background:#E0F3F3;" |Sega |style="text-align:center;" |1993 |style="text-align:right" data-sort-value="3.41"|3.4 million |style="text-align:center;" | |- |WonderSwan |style="background:#FFFFFF;" |Bandai |style="text-align:center;" |1999 |style="text-align:right" data-sort-value="3.35"|3.5 million |style="text-align:center;" | |- |Color TV-Game † |style="background:#FFE8E8;" |Nintendo |style="text-align:center;" |1977 |style="text-align:right;" |3 million |style="text-align:center;" | |- |Intellivision |style="background:#FFFFFF;" |Mattel |style="text-align:center;" |1980 |style="text-align:right" |3 million |style="text-align:center;" | |- |N-Gage |style="background:#FFFFFF;" |Nokia |style="text-align:center;" |2003 |style="text-align:right" |3 million |style="text-align:center;" | |- |NES Classic Edition † |style="background:#FFE8E8;" |Nintendo |style="text-align:center;" |2016 |style="text-align:right" |2.3 million |style="text-align:center;" | |- |ColecoVision |style="background:#FFFFFF;" |Coleco |style="text-align:center;" |1982 |style="text-align:right" data-sort-value="2.01"|2 million |style="text-align:center;" | |- |Magnavox Odyssey² |style="background:#FFFFFF;"|Magnavox/Philips |style="text-align:center;" |1972 |style="text-align:right" |2 million |style="text-align:center;" | |- |Atari Lynx |style="background:#FAFADA;"|Atari |style="text-align:center;" |1989 |style="text-align:right" data-sort-value="1.01"|1 million |style="text-align:center;" | |- |Philips CD-i |style="background:#FFFFFF;"|Philips |style="text-align:center;" |1991 |style="text-align:right" data-sort-value="1.01"|1 million |style="text-align:center;" | |- |Telstar † |

Home game consoles

Only the PlayStation, Wii, and PlayStation 4 join the PlayStation 2 in home consoles surpassing 100 million units sold.
The first popular home console, the Atari 2600 (1980 version pictured), was released in 1977.
Million-selling home game consoles
Platform Firm Released Units sold Ref.
PlayStation 2 Sony 2000 155 million
PlayStation 4 # Sony 2013 108.9 million
PlayStation Sony 1994 102.49 million
Wii Nintendo 2006 101.63 million
PlayStation 3 Sony 2006 87.4 million
Xbox 360 Microsoft 2005 84 million
Nintendo Entertainment System Nintendo 1983 61.91 million
Nintendo Switch #‡ Nintendo 2017 52.48 million
(including Switch Lite)
Super Nintendo Entertainment System Nintendo 1990 49.10 million
Xbox One # Microsoft 2013 46.9 million
(estimate)
Sega Genesis Sega 1988 35 million
Nintendo 64 Nintendo 1996 32.93 million
Atari 2600 Atari 1977 30 million
Xbox Microsoft 2001 24 million
GameCube Nintendo 2001 21.74 million
Wii U Nintendo 2012 13.56 million
Master System Sega 1986 10–13 million
TurboGrafx-16 NEC/Hudson Soft
1987 10 million
Sega Saturn Sega 1994 9.26 million
Dreamcast Sega 1998 9.13 million
Sega Pico Sega 1993 3.4 million
Intellivision Mattel 1980 3 million
ColecoVision Coleco 1982 2 million
Magnavox Odyssey² Magnavox/Philips 1978 2 million
Philips CD-i Philips 1991 1 million
Atari 5200 Atari 1982 1 million

Final sales are greater than the reported figure. See notes.

Handheld game consoles

See also: Comparison of handheld game consoles
Sony's PlayStation Portable signified the company's debut in the handheld market. Forbes editor Penelope Patsuris noted "The competition marks the first time that a company with real clout has challenged the lock that Nintendo has had on handheld gaming for 15 years."
Million-selling handheld game consoles
Platform Firm Released Units sold Ref.
Nintendo DS Nintendo 2004 154.02 million
Game Boy, Game Boy Color Nintendo 1989, 1998 118.69 million
Game Boy Advance Nintendo 2001 81.51 million
PlayStation Portable Sony 2004 80–82 million
(estimate)
Nintendo 3DS # Nintendo 2011 75.71 million
Nintendo Switch #‡ Nintendo 2017 52.48 million
Sega Game Gear Sega 1990 10.62 million
PlayStation Vita Sony 2011 10–15 million
(estimate)
WonderSwan Bandai 1999 3.5 million
N-Gage Nokia 2003 3 million
Atari Lynx Atari 1989 1 million

Final sales are greater than the reported figure. See notes.

Dedicated consoles

See also: Dedicated console
Million-selling dedicated game consoles
Platform Firm Released Units sold Ref.
Super NES Classic Edition Nintendo 2017 5.28 million
Color TV Game Nintendo 1977 3 million
NES Classic Edition Nintendo 2016 2.3 million
Telstar Coleco 1976 1 million

Final sales are greater than the reported figure. See notes.

Total console sales by firm

Total amount of every console with at least 1 million units sold.

Console sales by firm
Manufacturer Home
console sales
Handheld
console sales
Total sales
Nintendo 317.74 million 429.9 million 754 million
Sony >444.89 million >90 million >534.9 million
Microsoft 149 million 149 million
Sega 63.64–66.64 million >14.02 million >80.66 million
Atari 31 million >1 million >32 million
Hudson Soft/NEC 10 million 10 million
Bandai 3.5 million 3.5 million
Coleco >3 million >3 million
Magnavox/Philips >3 million >3 million
Mattel 3 million 3 million
Nokia 3 million 3 million

Notes

  1. ^ Cite error: The named reference xbox efn was invoked but never defined (see the help page).
  2. ^ 30.75 million sold by Sega worldwide as of March 1996, not including third-party sales. In addition, Tec Toy sold 3 million in Brazil, and Majesco Entertainment projected it would sell 1.5 million in the United States.
  3. ^ Cite error: The named reference PlayStation family was invoked but never defined (see the help page).
  4. ^ 10–13 million, not including recent Brazil sales figures. Screen Digest wrote in a 1995 publication that the Master System's active installed user base in Western Europe peaked at 6.25 million in 1993. Those countries that peaked are France at 1.6 million, the United Kingdom at 1.35 million, Germany at 700 thousand, Spain at 550 thousand, the Netherlands at 200 thousand, and other Western European countries at 1.4 million. However, Belgium peaked in 1991 with 600 thousand, and Italy in 1992 with 400 thousand. Thus it is estimated approximately 6.8 million units were purchased in this part of Europe. 1 million were sold in Japan as of 1986. 2 million were sold in the United States. 8 million were sold by Tectoy in Brazil as of 2016.
  5. ^ Designed by Hudson and manufactured and marketed by NEC.
  6. ^ Sega sold this amount as of April 2005. Its successor launched on August 6, 2005. Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.
  7. ^ Bandai released three WonderSwan iterations. A March 2003 Famitsu article reported the original (March 1999) and color (December 2000) versions sold approximately 3 million units combined, while the SwanCrystal (July 2002) sold over 200 thousand units. Bandai announced the transition from hardware to third-party development in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004. Average weekly Famitsu sales during the transition were only a couple hundred units, and the SwanCrystal went build to order starting in autumn 2003. WonderSwan hardware designer Koto claimed over 3.5 million were sold.
  8. ^ The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly with most inventory gone by October 1985.
  9. ^ The Wall Street Journal reported in November 1992 approximately 1 million were sold. Around June 1994, Atari shifted its focus from the Lynx to its Jaguar console.
  10. ^ This Philips-reported figure was in The New York Times on September 15, 1994. The CD-i was discontinued in 1998.
  11. Cite error: The named reference GB and GBC was invoked but never defined (see the help page).
  12. Cite error: The named reference telstar was invoked but never defined (see the help page).

References

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  7. ^ "Yearly market report". Famitsu Weekly (in Japanese) (392): 8. June 21, 1996.
  8. Buchanan, Levi (March 20, 2009). "Genesis vs. SNES: By the Numbers". IGN. Archived from the original on September 18, 2018. Retrieved October 31, 2013. Nintendo moved 49.1 million Super NES consoles over the course of the generation and beyond, far surpassing the Genesis, which sold a still impressive 29 million units. The Master System sold an anemic 13 million to the NES count of 62 million.
  9. Forster, Winnie (2005). The Encyclopedia of Game.Machines: Consoles, Handhelds, and Home Computers 1972–2005. Magdalena Gniatczynska. p. 139. ISBN 3-00-015359-4.
  10. "Sega Consoles: Active installed base estimates". Screen Digest. March 1995: 60. {{cite journal}}: Cite journal requires |journal= (help) (cf. here , here , and here )
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  12. Sheff & Eddy 1999, p. 349: "Atari sold a handful of its 5200s and 7800s, and Sega sold a total of 2 million Master Systems."
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  18. ^ "Revisions to Annual Results Forecasts" (PDF). Sega Corporation. October 23, 2001. p. 4. Archived from the original (PDF) on July 26, 2015. Retrieved November 2, 2015. Regarding sales of Dreamcast hardware from inventory resulting from the withdrawal from Dreamcast production the Company exceeded initial targets with domestic sales of 130,000 units and U.S. sales of 530,000 units for the first half. Consequently, at the end of the half, Dreamcast inventories totaled 40,000 units domestically and 230,000 units for the United States, and we anticipate being able to sell all remaining units by the holiday season as initially planned.
  19. ^ "Sega Corporation Annual Report 2002" (PDF). Sega Corporation. July 1, 2002. p. 6. Archived (PDF) from the original on September 28, 2018. Retrieved November 2, 2015. The year ended March 31, 2002 was a turning point for Sega. We exited the hardware business, ceasing production of Dreamcast and selling through the remaining inventory.
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  22. "食育、安全などの"五育"を取り入れ、エデュテイメント事業を推進「遊びながら学ぶ」が進化する『Advanced PICO Beena』(アドバンスピコ ビーナ)8月発売" (PDF) (Press release) (in Japanese). Sega Toys. April 5, 2005. Archived from the original (PDF) on September 28, 2007. Retrieved January 6, 2015.
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  24. ^ Ricciardi, John (October 1, 2002). "Hands-On With Bandai's SwanCrystal ; Move over, Game Boy Advance - there's a new bird in town". Electronic Gaming Monthly (159). EGM Media Group: 58. ISSN 1058-918X. On July 12, toy giant Bandai unleashed a third iteration (in stylish red and blue models) of their handheld WonderSwan system, the new-and- improved SwanCrystal, in Japan.
  25. ^ "Bandai to Launch WonderSwan Color in Dec". Jiji Press English News Service. August 30, 2000. A new colored version of Bandai Co.'s <7967> WonderSwan handheld game machine will hit Japanese stores in early December, the Japanese game maker said Wednesday. The original WonderSwan, with its black-and-white displays, has sold 1.55 million units since its debut in March 1999.
  26. ^ "第21回 スワンクリスタル受注生産へ! ワンダースワンのこれまでとこれからを探る! 【見習い記者の取材日記】". Famitsu (in Japanese). March 8, 2003. Archived from the original on February 1, 2014. Retrieved February 8, 2014.
  27. "Bandai to Supply Software for Nintendo's Game Boy". Jiji Press English News Service. February 18, 2003. The move reflects declining sales of Bandai's WonderSwan mobile game machine. The major Japanese toy maker is looking to supply two or three software titles for the rival company's popular game machine by March next year. Bandai will shift its focus from sales of hardware to software for "multiple platforms," including personal digital assistants, Takasu told a press conference.
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  30. ^ Sheff & Eddy 1999, pp. 27–28: " was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold."
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  40. Elrich, David (September 15, 1994). "Video-Game Wars: Fighting It Out Off-Screen". The New York Times. p. C2. ISSN 0362-4331. According to Philips, there are 1 million CD-i owners worldwide.
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WonderSwan Famitsu sources

Release year sources

Bibliography

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