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De Boor's algorithm

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(Redirected from De Boor algorithm) Method of evaluating spline curves

In the mathematical subfield of numerical analysis, de Boor's algorithm is a polynomial-time and numerically stable algorithm for evaluating spline curves in B-spline form. It is a generalization of de Casteljau's algorithm for Bézier curves. The algorithm was devised by German-American mathematician Carl R. de Boor. Simplified, potentially faster variants of the de Boor algorithm have been created but they suffer from comparatively lower stability.

Introduction

A general introduction to B-splines is given in the main article. Here we discuss de Boor's algorithm, an efficient and numerically stable scheme to evaluate a spline curve S ( x ) {\displaystyle \mathbf {S} (x)} at position x {\displaystyle x} . The curve is built from a sum of B-spline functions B i , p ( x ) {\displaystyle B_{i,p}(x)} multiplied with potentially vector-valued constants c i {\displaystyle \mathbf {c} _{i}} , called control points, S ( x ) = i c i B i , p ( x ) . {\displaystyle \mathbf {S} (x)=\sum _{i}\mathbf {c} _{i}B_{i,p}(x).} B-splines of order p + 1 {\displaystyle p+1} are connected piece-wise polynomial functions of degree p {\displaystyle p} defined over a grid of knots t 0 , , t i , , t m {\displaystyle {t_{0},\dots ,t_{i},\dots ,t_{m}}} (we always use zero-based indices in the following). De Boor's algorithm uses O(p) + O(p) operations to evaluate the spline curve. Note: the main article about B-splines and the classic publications use a different notation: the B-spline is indexed as B i , n ( x ) {\displaystyle B_{i,n}(x)} with n = p + 1 {\displaystyle n=p+1} .

Local support

B-splines have local support, meaning that the polynomials are positive only in a finite domain and zero elsewhere. The Cox-de Boor recursion formula shows this: B i , 0 ( x ) := { 1 if  t i x < t i + 1 0 otherwise {\displaystyle B_{i,0}(x):={\begin{cases}1&{\text{if }}\quad t_{i}\leq x<t_{i+1}\\0&{\text{otherwise}}\end{cases}}} B i , p ( x ) := x t i t i + p t i B i , p 1 ( x ) + t i + p + 1 x t i + p + 1 t i + 1 B i + 1 , p 1 ( x ) . {\displaystyle B_{i,p}(x):={\frac {x-t_{i}}{t_{i+p}-t_{i}}}B_{i,p-1}(x)+{\frac {t_{i+p+1}-x}{t_{i+p+1}-t_{i+1}}}B_{i+1,p-1}(x).}

Let the index k {\displaystyle k} define the knot interval that contains the position, x [ t k , t k + 1 ) {\displaystyle x\in [t_{k},t_{k+1})} . We can see in the recursion formula that only B-splines with i = k p , , k {\displaystyle i=k-p,\dots ,k} are non-zero for this knot interval. Thus, the sum is reduced to: S ( x ) = i = k p k c i B i , p ( x ) . {\displaystyle \mathbf {S} (x)=\sum _{i=k-p}^{k}\mathbf {c} _{i}B_{i,p}(x).}

It follows from i 0 {\displaystyle i\geq 0} that k p {\displaystyle k\geq p} . Similarly, we see in the recursion that the highest queried knot location is at index k + 1 + p {\displaystyle k+1+p} . This means that any knot interval [ t k , t k + 1 ) {\displaystyle [t_{k},t_{k+1})} which is actually used must have at least p {\displaystyle p} additional knots before and after. In a computer program, this is typically achieved by repeating the first and last used knot location p {\displaystyle p} times. For example, for p = 3 {\displaystyle p=3} and real knot locations ( 0 , 1 , 2 ) {\displaystyle (0,1,2)} , one would pad the knot vector to ( 0 , 0 , 0 , 0 , 1 , 2 , 2 , 2 , 2 ) {\displaystyle (0,0,0,0,1,2,2,2,2)} .

The algorithm

With these definitions, we can now describe de Boor's algorithm. The algorithm does not compute the B-spline functions B i , p ( x ) {\displaystyle B_{i,p}(x)} directly. Instead it evaluates S ( x ) {\displaystyle \mathbf {S} (x)} through an equivalent recursion formula.

Let d i , r {\displaystyle \mathbf {d} _{i,r}} be new control points with d i , 0 := c i {\displaystyle \mathbf {d} _{i,0}:=\mathbf {c} _{i}} for i = k p , , k {\displaystyle i=k-p,\dots ,k} . For r = 1 , , p {\displaystyle r=1,\dots ,p} the following recursion is applied: d i , r = ( 1 α i , r ) d i 1 , r 1 + α i , r d i , r 1 ; i = k p + r , , k {\displaystyle \mathbf {d} _{i,r}=(1-\alpha _{i,r})\mathbf {d} _{i-1,r-1}+\alpha _{i,r}\mathbf {d} _{i,r-1};\quad i=k-p+r,\dots ,k} α i , r = x t i t i + 1 + p r t i . {\displaystyle \alpha _{i,r}={\frac {x-t_{i}}{t_{i+1+p-r}-t_{i}}}.}

Once the iterations are complete, we have S ( x ) = d k , p {\displaystyle \mathbf {S} (x)=\mathbf {d} _{k,p}} , meaning that d k , p {\displaystyle \mathbf {d} _{k,p}} is the desired result.

De Boor's algorithm is more efficient than an explicit calculation of B-splines B i , p ( x ) {\displaystyle B_{i,p}(x)} with the Cox-de Boor recursion formula, because it does not compute terms which are guaranteed to be multiplied by zero.

Optimizations

The algorithm above is not optimized for the implementation in a computer. It requires memory for ( p + 1 ) + p + + 1 = ( p + 1 ) ( p + 2 ) / 2 {\displaystyle (p+1)+p+\dots +1=(p+1)(p+2)/2} temporary control points d i , r {\displaystyle \mathbf {d} _{i,r}} . Each temporary control point is written exactly once and read twice. By reversing the iteration over i {\displaystyle i} (counting down instead of up), we can run the algorithm with memory for only p + 1 {\displaystyle p+1} temporary control points, by letting d i , r {\displaystyle \mathbf {d} _{i,r}} reuse the memory for d i , r 1 {\displaystyle \mathbf {d} _{i,r-1}} . Similarly, there is only one value of α {\displaystyle \alpha } used in each step, so we can reuse the memory as well.

Furthermore, it is more convenient to use a zero-based index j = 0 , , p {\displaystyle j=0,\dots ,p} for the temporary control points. The relation to the previous index is i = j + k p {\displaystyle i=j+k-p} . Thus we obtain the improved algorithm:

Let d j := c j + k p {\displaystyle \mathbf {d} _{j}:=\mathbf {c} _{j+k-p}} for j = 0 , , p {\displaystyle j=0,\dots ,p} . Iterate for r = 1 , , p {\displaystyle r=1,\dots ,p} : d j := ( 1 α j ) d j 1 + α j d j ; j = p , , r {\displaystyle \mathbf {d} _{j}:=(1-\alpha _{j})\mathbf {d} _{j-1}+\alpha _{j}\mathbf {d} _{j};\quad j=p,\dots ,r\quad } α j := x t j + k p t j + 1 + k r t j + k p . {\displaystyle \alpha _{j}:={\frac {x-t_{j+k-p}}{t_{j+1+k-r}-t_{j+k-p}}}.} Note that j must be counted down. After the iterations are complete, the result is S ( x ) = d p {\displaystyle \mathbf {S} (x)=\mathbf {d} _{p}} .

Example implementation

The following code in the Python programming language is a naive implementation of the optimized algorithm.

def deBoor(k: int, x: int, t, c, p: int):
    """Evaluates S(x).
    Arguments
    ---------
    k: Index of knot interval that contains x.
    x: Position.
    t: Array of knot positions, needs to be padded as described above.
    c: Array of control points.
    p: Degree of B-spline.
    """
    d =  for j in range(0, p + 1)] 
    for r in range(1, p + 1):
        for j in range(p, r - 1, -1):
            alpha = (x - t) / (t - t) 
            d = (1.0 - alpha) * d + alpha * d
    return d

See also

External links

Computer code

  • PPPACK: contains many spline algorithms in Fortran
  • GNU Scientific Library: C-library, contains a sub-library for splines ported from PPPACK
  • SciPy: Python-library, contains a sub-library scipy.interpolate with spline functions based on FITPACK
  • TinySpline: C-library for splines with a C++ wrapper and bindings for C#, Java, Lua, PHP, Python, and Ruby
  • Einspline: C-library for splines in 1, 2, and 3 dimensions with Fortran wrappers

References

  1. ^ C. de Boor , "Subroutine package for calculating with B-splines", Techn.Rep. LA-4728-MS, Los Alamos Sci.Lab, Los Alamos NM; p. 109, 121.
  2. Lee, E. T. Y. (December 1982). "A Simplified B-Spline Computation Routine". Computing. 29 (4). Springer-Verlag: 365–371. doi:10.1007/BF02246763. S2CID 2407104.
  3. Lee, E. T. Y. (1986). "Comments on some B-spline algorithms". Computing. 36 (3). Springer-Verlag: 229–238. doi:10.1007/BF02240069. S2CID 7003455.
  4. C. de Boor, p. 90

Works cited

  • Carl de Boor (2003). A Practical Guide to Splines, Revised Edition. Springer-Verlag. ISBN 0-387-95366-3.
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